Search Results

Search found 6745 results on 270 pages for 'objective c'.

Page 156/270 | < Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >

  • add text to UITextField at desired location

    - by Ankit Sachan
    Hello, Hello, I am quite new to iphone development. I have a situation here. I have some labels which can be dragged across the screen. When any of these labels are dragged to some textfield and released over a textfields UIlabel test is assigned to that text field. Now the problem is this I want to assign the text of UILabel to some specific position in textfield according to release of textfield i.e If user releases at the beginning of text field then it should be appended at the beginning and if somewhere near end of text of textfield then it should be appendended at the end. Can you help me to fabricate this condition. Thanx in advance

    Read the article

  • Can I safely store UInt32 to NSUInteger?

    - by mystify
    In the header, it is defined like: #if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64 typedef long NSInteger; typedef unsigned long NSUInteger; #else typedef int NSInteger; typedef unsigned int NSUInteger; #endif So does an UInt32 fit without problems into an NSUInteger (an unsigned int)? Where's the difference between UInt32 and unsigned int? And I assume that an unsigned long is bigger than an unsigned int?

    Read the article

  • how do I take the URL and page title from a UITableView?

    - by nzsystem
    Hi I have an iPhone app that shows the user a UIWebView in the first view, what I am trying to do is allow the user to save what is essentially favorites to be saved and then displayed in a table view in the second view. To do this all i need is the page URL and also the Page Title to be saved to then populate the table view. Now here is the problem I am just starting to learn how to make iPhone apps and I have no clue what would be the best way to save it and how to get this information from the web view?

    Read the article

  • How do I add NSDecimalNumbers?

    - by Terry B
    OK this may be the dumb question of the day, but supposing I have a class with : NSDecimalNumber *numOne = [NSDecimalNumber numberWithFloat:1.0]; NSDecimalNumber *numTwo = [NSDecimalNumber numberWithFloat:2.0]; NSDecimalNumber *numThree = [NSDecimalNumber numberWithFloat:3.0]; Why can't I have a function that adds those numbers: - (NSDecimalNumber *)addThem { return (self.numOne + self.numTwo + self.numThree); } I apologize in advance for being an idiot, and thanks!

    Read the article

  • How to call a method of a specific class from another class (created in this specific class) ?

    - by choise
    I created a TTModelViewController. in the createModel Method i created a TTURLRequestModel. after Loading content in the TTURLRequestModel i want to call a method in my TTModelViewController. TTModelViewController - (void) createModel { requestModel = [[singlePostModel alloc] initWithId:@"54"]; } - (void)didLoadModel:(BOOL)firstTime { NSLog(@"loaded"); } TTURLRequestModel (singlePostModel) - (void)requestDidFinishLoad:(TTURLRequest*)request { //doing something [super requestDidFinishLoad:request]; } first i thought "didLoadModel" gets called after requestDidFinishLoad was called, but its before. So, how can i call a method in my TTModelViewController after request is finished loading? is there a method that already does that and i only have to overwrite this? or something else? thanks // if knowbody knows how to do this with three20, anybody can tell me how to do this in general?

    Read the article

  • Performing selectors on main thread with NSInvocation

    - by kpower
    I want to perform animation on main thread (cause UIKit objects are not thread-safe), but prepare it in some separate thread. I have (baAnimation - is CABasicAnimation allocated & inited before): SEL animationSelector = @selector(addAnimation:forKey:); NSString *keyString = @"someViewAnimation"; NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[workView.layer methodSignatureForSelector:animationSelector]]; [inv setTarget:workView.layer]; [inv setSelector:animationSelector]; [inv setArgument:baAnimation atIndex:2]; [inv setArgument:keyString atIndex:3]; [inv performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; I get: *** +[NSCFString length]: unrecognized selector sent to class 0x1fb36a0 Calls: > #0 0x020984e6 in objc_exception_throw > #1 0x01f7e8fb in +[NSObject doesNotRecognizeSelector:] > #2 0x01f15676 in ___forwarding___ > #3 0x01ef16c2 in __forwarding_prep_0___ > #4 0x01bb3c21 in -[CALayer addAnimation:forKey:] > #5 0x01ef172d in __invoking___ > #6 0x01ef1618 in -[NSInvocation invoke] But [workView.layer addAnimation:baAnimation forKey:@"someViewAnimation"]; works fine. What am I doing wrong?

    Read the article

  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

    Read the article

  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

    Read the article

  • NSSavePanel selecting part of file name

    - by regulus6633
    How do I set the part of the file name that is selected in NSSavePanel? I only want the file name selected and not the file extension. Here's what I noticed. If I setAllowedFileTypes: for the save panel then only the file name is selected but not the file extension. However if I don't set the allowed file types then the file extension is selected along with the file name. I don't want to use setAllowedFileTypes but I still want to control the selection so that the file extension is not selected. Can that be done?

    Read the article

  • UITableView loading before variables being set

    - by Sheehan Alam
    I have a label on a UITableView. When clicked it will refresh my tableview and set the top cell's height. When I am setting the cell height, I am checking if a certain variable is TRUE. If true it will show the large height, if false, the smaller height. At the time of cell height creation, my variable is always false. It is a member variable and its value is being set when the user clicks on the label. How can I make sure that the variable is set before the table refreshes?

    Read the article

  • TouchCode XML parsing error

    - by itsaboutcode
    Hi, I have a xml document which has only one element in the document, which is <error>error string<error> But when i try to parse it, it says this document has no element at all. In other words when i try to access the rootElement it says "null" CXMLDocument *rssParser = [[[CXMLDocument alloc] initWithContentsOfURL:url options:0 error:nil] autorelease]; NSLog(@"Root: %@",[[rssParser rootElement] name]); Please tell me what is wroing with this. Thanks

    Read the article

  • Is it possible to have a sound play before/during the splash screen?

    - by Jeff
    My app takes a few seconds to load and I have a splash screen. Once "viewDidLoad" I have a little sound play. I feel that the sound would be in better use if it started playing when the splash screen popped up. Is it possible to have a sound start before/during the splash screen? Here is my code: (under viewDidLoad) NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"intorSound" ofType: @"aif"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; player = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: nil]; [player setVolume: soundVolumeValue]; // available range is 0.0 through 1.0 [player play]; [fileURL release]; Thank you for your time!

    Read the article

  • Using setters On Int?

    - by fuzzygoat
    Just curious, given: unsigned int pulseCounter_001; @property(nonatomic, assign)unsigned int pulseCounter_001; @synthesize pulseCounter_001; Is there any reason to use: [self setPulseCounter_001:0]; Or just use: pulseCounter_001 = 0; Style wise I think the latter says "we are setting an int" better, just curious as to any overheads involved in each? gary

    Read the article

  • Mac OS X: Best way to do runtime check for retina display?

    - by Todd Ditchendorf
    Given a Cocoa application which runs on Mac OS X 10.7 and later: What is the best way to check, at runtime, if your app is currently running on a Mac with at least one retina display attached? If checking for this sort of thing is just really wrong-headed, I fully welcome a well-reasoned explanation of why. But I'd still like to know :). It seems likely you could just do a check specifically for the new Mac Book Pro "Retina" hardware (the only Mac at this time which currently has a retina display), but ideally, I'd really prefer a more general/generic/future-proof way to check than this. Ideally, I'd like to know how to detect the retina display, not the specific Mac model which currently happens to ship with a retina display.

    Read the article

  • Effect of 'myObj = [[[[MyClass alloc] init] autorelease] retain];'?

    - by filipe
    I've just downloaded the Facebook iOS SDK and I noticed that in the sample code that comes with the SDK whenever it creates an instance of the Facebook class it does it like this: _facebook = [[[[Facebook alloc] init] autorelease] retain]; where _facebook is a member variable of the calling object (i.e. not a local variable). Can anyone explain exactly what's the point of autoreleasing and then retaining it?

    Read the article

  • Inconsistent Frame / Bounds of UIImage and UIScrollView

    - by iFloh
    this one puzzles me. I have an Image with a width of 1600 pixels and height of 1819 pixels. I load the image as UIImageView into an UIScrollView and set the "contentsize parameter" iKarteScrollView.contentSize = CGSizeMake(iKarteImageView.bounds.size.width, iKarteImageView.bounds.size.height); NSLog(@"Frame - width %.6f, height %.6f - Bounds - width %.6f, height %.6f", myImageView.frame.size.width, myView.frame.size.height, myImageView.bounds.size.width, myImageView.bounds.size.height); NSLog(@"Content size width %.6f, height %.6f", myScrollView.contentSize.width, myScrollView.contentSize.height); The NSLog shows the following: Frame - width 1600.000000, height 1819.000000 - Bounds - width 1600.000000, height 1819.000000 Content size width 1600.000000, height 1819.000000 Now comes the miracle, in a subsequent method of the same object I call the same NSLog again. But this time the result is Frame - width 405.000000, height 411.000000 - Bounds - width 1601.510864, height 1625.236938 Content size width 404.617920, height 460.000000 Why is the frame size suddely 405 by 411 pixels? How can the Bounds be 1601 by 1625 where 1625 is roughly 200 pixels less than the original size? When Positioning a further UIImageView at the coordinates of 20 by 1625, the UIImageView is displayed an estimated 200 pixels above the bottom of the content of the UIScrollView. I'm lost ...

    Read the article

  • Manipulating a NSTextField via AppleScript

    - by Garry
    A little side project I'm working on is a digital life assistant, much like project JARVIS. What I'm trying to do is speak to my mac, have my words translated to text and then have the text interpreted by my program. Currently, my app is very simple, consisting of a single window containing a single wrapped NSTextView. Using MacSpeech Dictate, When I say the custom command "Jeeves", MacSpeech ensures that my app is frontmost, highlights any text in the TextField and clears it, then presses the Return key to trigger the textDidEndEditing method of NSTextField. This is done via Applescript. MacSpeech then switches to dictation mode and the next sentence I say will appear in the NSTextField. What I can't figure out is how to signify that I have finished saying a command to my program. I could simply say another keyword like "execute" or something similar that would send an AppleScript return keystroke to my app (thereby triggering the textDidEndEditing event) but this is cumbersome. Is there a notification that happens when text is pasted into a NSTextField? Would a timer work that would fire after maybe three seconds once my program becomes frontmost (three seconds should be sufficient for me to say a command)? Thanks,

    Read the article

  • iPhone: Does it ever make sense for an object to retain its delegate?

    - by randombits
    According to the rules of memory management in a non garbage collected world, one is not supposed to retain a the calling object in a delegate. Scenario goes like this: I have a class that inherits from UITableViewController and contains a search bar. I run expensive search operations in a secondary thread. This is all done with an NSOperationQueue and subclasses NSOperation instances. I pass the controller as a delegate that adheres to a callback protocol into the NSOperation. There are edge cases when the application crashes because once an item is selected from the UITableViewController, I dismiss it and thus its retain count goes to 0 and dealloc gets invoked on it. The delegate didn't get to send its message in time as the results are being passed at about the same time the dealloc happens. Should I design this differently? Should I call retain on my controller from the delegate to ensure it exists until the NSOperation itself is dealloc'd? Will this cause a memory leak? Right now if I put a retain on the controller, the crashes goes away. I don't want to leak memory though and need to understand if there are cases where retaining the delegate makes sense. Just to recap. UITableViewController creates an NSOperationQueue and NSOperation that gets embedded into the queue. The UITableViewController passes itself as a delegate to NSOperation. NSOperation calls a method on UITableViewController when it's ready. If I retain the UITableViewController, I guarantee it's there, but I'm not sure if I'm leaking memory. If I only use an assign property, edge cases occur where the UITableViewController gets dealloc'd and objc_msgSend() gets called on an object that doesn't exist in memory and a crash is imminent.

    Read the article

  • UITableView superClass for delegate?

    - by fuzzygoat
    A quick question, I am setting a delegate for UITableView and I have a question regarding setting the delegate and dataSource properties. I have noticed that the properties for delegate and dataSource are not available, I was thinking that adopting the protocols would make them available. But I am now thinking that I maybe have the superclass for my delegate class wrong. Currently I have: -(void)viewDidLoad { TestDelegate *tempDelegate = [[TestDelegate alloc] init]; [self setMyDelegate:tempDelegate]; // setDelegate // setDataSource [tempDelegate release]; [super viewDidLoad]; } My interface for TestDelegate looks like: @interface TestDelegate : NSObject <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } Can I ask if the above should be: @interface TestDelegate : UITableView <UITableViewDelegate, UITableViewDataSource> { NSArray *listData; int myCounter; } gary EDIT: I think it might be right as NSObject, I have a viewtableView in IB, thats what I will need to connect my delegate class to. I added to tableView in IB so maybe I just need to make it available in Xcode.

    Read the article

  • Init array with bool values

    - by iFloh
    my attempt to init an array with a number of bool values using: [myArray initWithObjects:[NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], nil]; seems to fail since the debugger shows an empty array after this statement is carried out ... Any clues?

    Read the article

  • How to get the Zoom Levels and Lat and Long values of the Map when Zoom in/out.

    - by ChandraSekhar
    I am implement an application based on the MapKit using iphone sdk.I just now a method to get the event when we drag, zoom in/out on the map. The method is as like this (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated Now I need to get the following bullets. 1.TopLeft's and Bottom Right's Latitude and longitude values. 2.Center of the Map. 3.zoom level. Please give me suggessions to solve the above 3 use cases. Thanks in Advance, Sekhar Bethalam.

    Read the article

< Previous Page | 152 153 154 155 156 157 158 159 160 161 162 163  | Next Page >