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  • NSDictionary causing EXC_BAD_ACCESS

    - by aks
    I am trying to call objectForKey: on an nsdictionary ivar, but I get an EXC_BAD_ACCESS error. The nsdictionary is created using the JSON-framework and then retained. The first time I use it (just after I create it, same run loop) it works perfectly fine, but when I try to access it later nothing works. I am doing this code to try to figure out what is wrong: if (resultsDic == nil) { NSLog(@"results dic is nil."); } if ( [resultsDic respondsToSelector:@selector(objectForKey:)] ) { NSLog(@"resultsDic should respond to objectForKey:"); } The dictionary is never nil, but it always crashes on respondsToSelector. any ideas?

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  • NSString stringWithFormat question

    - by John Smith
    I am trying to build a small table using NSString. I cannot seem to format the strings properly. Here is what I have [NSString stringWithFormat:@"%8@: %.6f",e,v] where e is an NSString from somewhere else, and v is a float. What I want is output something like this: Grapes: 20.3 Pomegranates: 2.5 Oranges: 15.1 What I get is Grapes:20.3 Pomegranates:2.5 Oranges:15.1 How can I fix my format to do something like this?

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  • Is it possible to recreate User Gestures in iPhone?

    - by MadhavanRP
    I am developing an app and I have encountered a problem that comes down to this scenario: Consider a superview with two buttons(button1,button2) and a text view, all as its subviews. When I click on one button, I display the text view. When I tap on anywhere outside the textview, but in the super view, I need to dismiss the text view. I have added a UITapGestureRecognizer to the super view and it calls a method tap:. In tap:, I get the point of the tap and if it is outside the text view, I dismiss the text view and remove the GestureRecognizer. Now the problem occurs when I tap on button 2. I need to dismiss the text view as well as execute the action for button 2. But it enters tap: and I do not wish to call the button 2's method from there. What I want to know is if it would be possible to emulate the same tap at the same co ordinates after the gesture recognizer is removed? If not what is the way I proceed to solve this issue?

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  • release vs setting-to-nil to free memory

    - by Dan Ray
    In my root view controller, in my didReceiveMemoryWarning method, I go through a couple data structures (which I keep in a global singleton called DataManager), and ditch the heaviest things I've got--one or maybe two images associated with possibly twenty or thirty or more data records. Right now I'm going through and setting those to nil. I'm also setting myself a boolean flag so that various view controllers that need this data can easily know to reload. Thusly: DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { event.image = nil; event.thumbnail = nil; } for (WondrMark *mark in data.wondrMarks) { mark.image = nil; } [DataManager sharedDataManager].cleanedMemory = YES; Today I'm thinking, though... and I'm not actually sure all that allocated memory is really being freed when I do that. Should I instead release those images and maybe hit them with a new alloc and init when I need them again later?

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  • Obj-C: Passing pointers to initialized classes in other classes

    - by FnGreg7
    Hey all. I initialized a class in my singleton called DataModel. Now, from my UIViewController, when I click a button, I have a method that is trying to access that class so that I may add an object to one of its dictionaries. My get/set method passes back the pointer to the class from my singleton, but when I am back in my UIViewController, the class passed back doesn't respond to methods. It's like it's just not there. I think it has something to do with the difference in passing pointers around classes or something. I even tried using the copy method to throw a copy back, but no luck. UIViewController: ApplicationSingleton *applicationSingleton = [[ApplicationSingleton alloc] init]; DataModel *dataModel = [applicationSingleton getDataModel]; [dataModel retrieveDataCategory:dataCategory]; Singleton: ApplicationSingleton *m_instance; DataModel *m_dataModel; - (id) init { NSLog(@"ApplicationSingleton.m initialized."); self = [super init]; if(self != nil) { if(m_instance != nil) { return m_instance; } NSLog(@"Initializing the application singleton."); m_instance = self; m_dataModel = [[DataModel alloc] init]; } NSLog(@"ApplicationSingleton init method returning."); return m_instance; } -(DataModel *)getDataModel { DataModel *dataModel_COPY = [m_dataModel copy]; return dataModel_COPY; } For the getDataModel method, I also tried this: -(DataModel *)getDataModel { return m_dataModel; } In my DataModel retrieveDataCategory method, I couldn't get anything to work. I even just tried putting a NSLog in there but it never would come onto the console. Any ideas?

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  • Set Facebook status using iphone app

    - by gmcalab
    I have just started with the new graph api for facebook. I have gotten a few items to work like logging in and getting the user name and displaying this to the screen. I am having trouble figuring out how to set my status with the graph api... I have tried a couple things but I always receive and error response back. Any ideas? NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"test2", @"test", nil]; [_facebook requestWithMethodName:@"status.set" andParams:params andHttpMethod:@"POST" andDelegate:self];

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • How can i get the correct date?

    - by Haley
    Hi, I have a time of NSString type. i wonder get the day, but i find somethine strange. NSString *strTime = @"2010-05-14 16:00:01"; NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"yyyy-MM-dd HH:mm:ss"]; NSDate *oldDate = [formatter dateFromString:strTime]; unsigned int flags = NSYearCalendarUnit | NSMonthCalendarUnit | NSDayCalendarUnit; NSCalendar* calendar = [NSCalendar currentCalendar]; NSDateComponents* components = [calendar components:flags fromDate:oldDate]; int day = [components day]; When NSString *strTime = @"2010-05-14 16:00:01" the day is 15,and when NSString *strTime = @"2010-05-14 16:00:00" the day is 14.I want to know why?

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  • UIButton Transition Curl Up problem

    - by Neurofluxation
    Hello again SO peeps! Basically, I am trying to UIViewAnimationTransitionCurlUp a UIButton. The animation works perfectly but the button stays there. i.e. The button curls up, but there is another instance of the button still underneath. My code as follows: [UIButton beginAnimations:nil context:nil]; [UIButton setAnimationDuration:0.5]; [UIButton setAnimationBeginsFromCurrentState:YES]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIButton commitAnimations];

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  • how to add Done Button to dismiss the Number Pad

    - by mac
    I followed the tutorial http://www.neoos.ch/news/46-development/54-uikeyboardtypenumberpad-and-the-missing-return-key to dismiss the number pad, this tutorial add the button as sub view to the number pad, my problem is, in the same view i am using the text field to enter text also,so, how to differentiate the number field, and text field. so that i can hide the button view accordingly. thanks in advance.

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  • How to show ipod controls?

    - by Alexey
    When user double-tap home button, the ipod controls shows on the screen. I want to allow user show ipod controls by tapping custom button in my application. Is any possibility to do it? Sorry for my english.

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  • Can't add to NSMutableArray from SecondaryView

    - by Antonio
    Hi guys, I've searched and read and still haven't found a concrete answer. Brief: I have an application where I declare an NSMutableArray in my AppDelegate to synthesize when the application loads. (code below). I have a SecondaryViewController call this function, and I have it output a string to let me know what the array size is. Every time I run it, it executes but it does not add any objects to the array. How do I fix this? AppDelegate.h file #import <UIKit/UIKit.h> @class arrayTestViewController; @interface arrayTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; arrayTestViewController *viewController; NSMutableArray *myArray3; } @property (nonatomic, retain) NSMutableArray *myArray3; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet arrayTestViewController *viewController; -(void)addToArray3; @end AppDelegate.m file #import "arrayTestAppDelegate.h" #import "arrayTestViewController.h" @implementation arrayTestAppDelegate @synthesize window; @synthesize viewController; @synthesize myArray3; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { myArray3 = [[NSMutableArray alloc] init]; // Override point for customization after application launch. // Add the view controller's view to the window and display. [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } -(void)addToArray3{ NSLog(@"Array Count: %d", [myArray3 count]); [myArray3 addObject:@"Test"]; NSLog(@"Array triggered from SecondViewController"); NSLog(@"Array Count: %d", [myArray3 count]); } SecondViewController.m file #import "SecondViewController.h" #import "arrayTestAppDelegate.h" @implementation SecondViewController -(IBAction)addToArray{ arrayTestAppDelegate *object = [[arrayTestAppDelegate alloc] init]; [object addToArray3]; }

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  • How to rotate a UIImageView?

    - by jkally
    It's quite frustrating not to be able to do such a simple task: I have an "app" with a single viewcontroller, and in it a single UIImageView, that's initialized to a specific image at potrtait mode. Now when the iPhone gets roteated to landscape mode and the shouldAutorotateToInterfaceOrientation event fires, at which I return YES, my resulting UIImageView looks totally screwed up: either the image is stretched so to fill landscape mode frame (which looks ridiculuous of course) or the top and bottom of the image are cropped. How can I have my UIImageview and the contained image handle the device rotation gracefully, and display normal looking image at landscape mode as well?

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  • Require Integer Value not Memory Address whilst avoiding Invalid receiver type compiler warning

    - by Dave Anderson
    I have the following code; int days = [[SettingsUtils daysToRetainHistory] intValue]; [retainHistory setText:[NSString stringWithFormat:@"Days to retain History: %d", days]]; [daysToRetainHistory setValue:days animated:NO]; where [SettingsUtils daysToRetainHistory] is as follows; + (int) daysToRetainHistory { return (int)[[NSUserDefaults standardUserDefaults] objectForKey:@"CaseBaseDaysToRetainHistory"]; } I get the compiler warning Invalid receiver type 'int' because I call intValue on an int but unless I do this I can't seem to get the integer value out and always end up with the memory address i.e. 98765432 instead of 9 which ruins the UILabel display [retainHistory] and the UISlider [daysToRetainHistory] value. How do I avoid the compiler warning and still get my integer value in the label and the necessary float value for setting the UISlider value?

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  • Getting text position while parsing pdf with Quartz 2D

    - by Koteg
    Hi guys, another question regarding pdf parsing... Just read PDF Reference version 1.7 "5.3.1 Text-Positioning Operators" and I am a little bit confused. I wrote some code to get transformation matrix and initial text position. CGPDFOperatorTableSetCallback (table, "MP", &op_MP);//Define marked-content point CGPDFOperatorTableSetCallback (table, "DP", &op_DP);//Define marked-content point with property list CGPDFOperatorTableSetCallback (table, "BMC", &op_BMC);//Begin marked-content sequence CGPDFOperatorTableSetCallback (table, "BDC", &op_BDC);//Begin marked-content sequence with property list CGPDFOperatorTableSetCallback (table, "EMC", &op_EMC);//End marked-content sequence //Text State operators CGPDFOperatorTableSetCallback(table, "Tc", &op_Tc); CGPDFOperatorTableSetCallback(table, "Tw", &op_Tw); CGPDFOperatorTableSetCallback(table, "Tz", &op_Tz); CGPDFOperatorTableSetCallback(table, "TL", &op_TL); CGPDFOperatorTableSetCallback(table, "Tf", &op_Tf); CGPDFOperatorTableSetCallback(table, "Tr", &op_Tr); CGPDFOperatorTableSetCallback(table, "Ts", &op_Ts); //text showing operators CGPDFOperatorTableSetCallback(table, "TJ", &op_TJ); CGPDFOperatorTableSetCallback(table, "Tj", &op_Tj); CGPDFOperatorTableSetCallback(table, "'", &op_apostrof); CGPDFOperatorTableSetCallback(table, "\"", &op_double_apostrof); //text positioning operators CGPDFOperatorTableSetCallback(table, "Td", &op_Td); CGPDFOperatorTableSetCallback(table, "TD", &op_TD); CGPDFOperatorTableSetCallback(table, "Tm", &op_Tm); CGPDFOperatorTableSetCallback(table, "T*", &op_T); //text object operators CGPDFOperatorTableSetCallback(table, "BT", &op_BT);//Begin text object CGPDFOperatorTableSetCallback(table, "ET", &op_ET);//End text object So this is the output after application lunch: 2010-09-02 15:09:23.041 testSearch[8251:207] op_BT begin Integer value: 0 2010-09-02 15:09:23.043 testSearch[8251:207] op_BT end 2010-09-02 15:09:23.043 testSearch[8251:207] op_Tf begin Integer value: 1 2010-09-02 15:09:23.044 testSearch[8251:207] op_Tf end 2010-09-02 15:09:23.044 testSearch[8251:207] op_Tm begin Float value: 557.364197 2010-09-02 15:09:23.045 testSearch[8251:207] op_Tm end 2010-09-02 15:09:23.045 testSearch[8251:207] op_TJ begin 2010-09-02 15:09:23.046 testSearch[8251:207] Array string value [0]: F 2010-09-02 15:09:23.046 testSearch[8251:207] Array integer value [1]: 94985208 2010-09-02 15:09:23.047 testSearch[8251:207] Array string value [2]: r 2010-09-02 15:09:23.047 testSearch[8251:207] Array integer value [3]: 94985208 2010-09-02 15:09:23.048 testSearch[8251:207] Array string value [4]: o 2010-09-02 15:09:23.048 testSearch[8251:207] Array integer value [5]: 94985208 2010-09-02 15:09:23.049 testSearch[8251:207] Array string value [6]: m s 2010-09-02 15:09:23.049 testSearch[8251:207] Array integer value [7]: 94985208 2010-09-02 15:09:23.049 testSearch[8251:207] Array string value [8]: a 2010-09-02 15:09:23.050 testSearch[8251:207] Array integer value [9]: 94985208 2010-09-02 15:09:23.050 testSearch[8251:207] Array string value [10]: m 2010-09-02 15:09:23.051 testSearch[8251:207] Array integer value [11]: 94985208 2010-09-02 15:09:23.051 testSearch[8251:207] Array string value [12]: p 2010-09-02 15:09:23.052 testSearch[8251:207] Array integer value [13]: 94985208 2010-09-02 15:09:23.053 testSearch[8251:207] Array string value [14]: l 2010-09-02 15:09:23.054 testSearch[8251:207] Array integer value [15]: 94985208 2010-09-02 15:09:23.055 testSearch[8251:207] Array string value [16]: e t 2010-09-02 15:09:23.055 testSearch[8251:207] Array integer value [17]: 94985208 2010-09-02 15:09:23.057 testSearch[8251:207] Array string value [18]: o r 2010-09-02 15:09:23.057 testSearch[8251:207] Array integer value [19]: 94985208 2010-09-02 15:09:23.058 testSearch[8251:207] Array string value [20]: e 2010-09-02 15:09:23.058 testSearch[8251:207] Array integer value [21]: 94985208 2010-09-02 15:09:23.059 testSearch[8251:207] Array string value [22]: s 2010-09-02 15:09:23.059 testSearch[8251:207] Array integer value [23]: 94985208 2010-09-02 15:09:23.060 testSearch[8251:207] Array string value [24]: u 2010-09-02 15:09:23.061 testSearch[8251:207] Array integer value [25]: 94985208 2010-09-02 15:09:23.061 testSearch[8251:207] Array string value [26]: l 2010-09-02 15:09:23.062 testSearch[8251:207] Array integer value [27]: 94985208 2010-09-02 15:09:23.062 testSearch[8251:207] Array string value [28]: t 2010-09-02 15:09:23.063 testSearch[8251:207] op_TJ end If someone is familiar with text matrix and text positioning operators it would be nice to explain how all those thing work. How to calculate text position (or glyph?) using Tm (transformation matrix and other data)?

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  • Using setters On Int?

    - by fuzzygoat
    Just curious, given: unsigned int pulseCounter_001; @property(nonatomic, assign)unsigned int pulseCounter_001; @synthesize pulseCounter_001; Is there any reason to use: [self setPulseCounter_001:0]; Or just use: pulseCounter_001 = 0; Style wise I think the latter says "we are setting an int" better, just curious as to any overheads involved in each? gary

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  • How does Mach-O loader recognize a bunch of NSString objects?

    - by overboming
    I have known that If you define a bunch of @"" NSString objects in the source code in Mac OS. These NSStrings will be stored in a segment in the Mach-O library. Section sectname __ustring segname __TEXT addr 0x000b3b54 size 0x000001b7 offset 731988 align 2^1 (2) reloff 0 nreloc 0 flags 0x00000000 reserved1 0 reserved2 0 If I hex dump the binary, they are aligned closely one by one with a 0x0000as separator. What I want to know is how does the loader in Mac OS X load these NSStrings when the program runs? Are they loaded simpily by recognize the 0x0000 separator or these is a string offset table elsewhere in the binary pointing to separate NSString objects? Thanks. (What I really want to do is the increase the length of one of the NSString, so I have to know how the loader recognize these separate objects)

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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