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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • iOS: RestKit loadObject & send params

    - by Alon Amir
    using loadObjectAtResourcePath, on GET method, doesn't include my parameters on the requests. for example, i send: [RKObjectManager objectManagerWithBaseURL:@"http://something/ws"]; [[RKObjectManager sharedManager] loadObjectsAtResourcePath:@"/res" delegate:self block:^(RKObjectLoader *loader) { NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys: @"val", @"param1", nil]; loader.params = [RKParams paramsWithDictionary:dict]; }]; the final url request doesn't include the "?param1=val" part - why is that?

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • how to create button in cocos2d?

    - by iPhone Fun
    Hi all, I am new to cocos2d, In that I want to create a button, by touching the same some events should be generated. But I don't know how to make a button in the same. As well as want to save username also. But I am not able to create a text box even. If any one know, kindly help to create both of the things. Thank you in advance.

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  • iOS - Application logging test and production code

    - by Peter Warbo
    I am doing a bunch of logging when I'm testing my application which is useful for getting information about variable state and such. However I have read that you should use logging sparsely in production code (because it can potentially slow down your application). But my question is now: if my app is in production and people are using it, whenever a crash (god forbid) occurs, how will I be able to interpret the crash information if I have removed the logging statements? Then I suppose I will only have a stacktrace for me to interpret? Does this mean I should leave logging in production code only WHERE it's really essential for me to interpret what has happened? Also how will the logging statements relate to the crash reports? Will they be combined? I'm thinking of using Flurry as analytics and crash reports...

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  • I want to get the value from one class (SearchTableViewController.m) to another class (HistoryTableV

    - by ahmet732
    #import <UIKit/UIKit.h> @class SearchDetailViewController; @interface SearchTableViewController : UITableViewController <UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource>{ IBOutlet UITableView *myTableView; NSMutableArray *tableData;//will be storing data that will be displayed in table. //Search array den buna aktarma yapcaz ilerde görceksin. NSMutableArray *searchedData;//will be storing data matching with the search string UISearchBar *sBar;//search bar NSMutableArray *searchArray; // It holds the medicines that are shown in tableview SearchDetailViewController * searchDetailViewController; NSMutableArray *deneme; } @property(nonatomic,retain)UISearchBar *sBar; @property(nonatomic,retain)IBOutlet UITableView *myTableView; @property(nonatomic,retain)NSMutableArray *tableData; @property(nonatomic,retain)NSMutableArray *searchedData; @property (nonatomic, retain) NSMutableArray *searchArray; @property (nonatomic, retain) SearchDetailViewController *searchDetailViewController; @property (nonatomic, copy) NSMutableArray *deneme; @end SearchTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **deneme= [[NSMutableArray alloc]init]; deneme=[tableData objectAtIndex:indexPath.row];** ****NSLog(@"my row = %@", deneme);**// I holded one of the selected cells here** HistoryTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **SearchTableViewController *obj= [[SearchTableViewController alloc]init];** **NSLog(@"my 2nd row= %@", [obj deneme]); //it prints nil** } My project is TabBar. There are two buttons on it- Search and History. I want to display selected items in a table in History tab. But i can not bring the selected item from SearchTableViewController.m to the class (HistoryTableViewController.m) The problem is : I can hold one of the selected items in an array (named deneme)from table in SearchTableViewController.m but i can not take it to HistoryTableViewController.m. It prints nil in console screen.... If I can make it visible in History class, I display those selected items on table. Please help me !!!

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  • objectWithFieldNAme Best Practice for CoreData

    - by Rafael
    Hello, I'm trying to implements some methods for my CoreData models and I'm wonndering if the way I'm doing it is a good practice. I want to implement methods of the type getObjectsWithFieldName. This methods could be used by severals views. So the way I'm doing it is implementing a Class method in the model in the following way: +(NSArray *)getObjectWithFieldName:(NSString *)fieldName andContext:(NSManagedObjectContext *) context; Is this a good practice? Or there is another way to do it for iPhone Development? Thanks in advanced.

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  • iPhone : How to convert CSV format into NSData or NSString?

    - by PARTH
    Hi Guys, I am making an iPhone app which requires the current Stock Prices. I am receiving the data in CSV format from a link given below. http://finance.yahoo.com/d/quotes.csv?s=RHT+MSFT&f=sb2b3jk Is it possible to convert the CSV format to NSData or NSString format? If Yes, how can I convert the CSV format to NSData format or NSString format? What can be done? What can be the other alternatives for this? Please Help and Suggest Thanks

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  • Automatically hide toolbar when it is not in use.

    - by Koning WWWWWWWWWWWWWWWWWWWWWWW
    I am creating a Cocoa Application for Mac OS 10.6 , and I want to hide the toolbar of an NSWindow automatically when it is not in use for at least 30 seconds. I think this can be done with NSTimers, but I'm not familiar with them and I don't know how I can implement this. Another problem is that both the NSToolbarDelegate and NSWindowDelegate protocols don't have delegate methods like toolbarDidShow: Can anyone point me in the right direction? Thanks. PS. This is not to punish the user, but rather give the user a cleaner window (the window consist of only a toolbar for color and font and a text-view). PPS. Can the hide-toolbar-animation lead into a problem with the cursor while the user is typing?

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  • How can I make my tableview enter editing mode?

    - by Jake
    Hi, for some reason I can't get my tableview to enter editing mode. It's a little harder than it might seem because I'm using some open source code to make a calendar (iCal esque) with a tableview under it, and it's not quite as straightforward as just using a regular tableview. Basically, I have two classes. One (let's say Class A) is a UIViewController and the other (Class B) is that viewController's datasource and tableview delegate. In Class B, I've implemented -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath; which works fine, but if I put an edit nav bar item in Class A (the view controller), nothing happens. Am I forgetting certain protocols, or certain special methods that I need to write? Thanks for any help, and apologies if I'm missing something, I'm just learning to work with other people's code.

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  • Drill down rss reader iphone

    - by bing
    Hi everyone, I have made a simple rss reader. The app loads an xml atom file in an array. Now I have added categories to my atom feed, which are first loaded in the array What is the best way to add drill down functionality programmatically. Now only the categories are loaded into the array and displayed. This is the implementation code ..... loading xml file <snip> ..... - (void)parserDidStartDocument:(NSXMLParser *)parser { NSLog(@"found file and started parsing"); } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to download story feed from web site (Error code %i )", [parseError code]]; NSLog(@"error parsing XML: %@", errorString); UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Error loading content" message:errorString delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); currentElement = [elementName copy]; if ([elementName isEqualToString:@"entry"]) { // clear out our story item caches... Categoryentry = [[NSMutableDictionary alloc] init]; currentID = [[NSMutableString alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentContent = [[NSMutableString alloc] init]; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ //NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"entry"]) { // save values to an entry, then store that item into the array... [Categoryentry setObject:currentTitle forKey:@"title"]; [Categoryentry setObject:currentID forKey:@"id"]; [Categoryentry setObject:currentSummary forKey:@"summary"]; [Categoryentry setObject:currentContent forKey:@"content"]; [categories addObject:[Categoryentry copy]]; NSLog(@"adding category: %@", currentTitle); } } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ //NSLog(@"found characters: %@", string); // save the characters for the current item... if ([currentElement isEqualToString:@"title"]) { [currentTitle appendString:string]; } else if ([currentElement isEqualToString:@"id"]) { [currentID appendString:string]; } else if ([currentElement isEqualToString:@"summary"]) { [currentSummary appendString:string]; } else if ([currentElement isEqualToString:@"content"]) { [currentContent appendString:string]; } } - (void)parserDidEndDocument:(NSXMLParser *)parser { [activityIndicator stopAnimating]; [activityIndicator removeFromSuperview]; NSLog(@"all done!"); NSLog(@"categories array has %d entries", [categories count]); [newsTable reloadData]; }

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  • UIView remove itself from UIScrollView

    - by alex25
    Hi! Following Scenario: I have a = UIViewController A that contains a UIScrollView I have a second UIViewController "B" (amongst other things it contains a button) and add it to the ScrollView of A myView *mView = [[myView alloc] init]; [myScrollView addSubview:mView.view]; Is there a way that once the button is pressed that it(view) removes itself from the scrollview? I thought in the direction of setting the delegate of mView to "A" ?! But not sure how that should work in detail.... Any suggestions? Thanks!

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  • persistent view controller

    - by derrichh
    Im building an iphone radio application and I want to have the controls, play, pause, stop, etc. in a tool bar (a custom view controller) at the bottom of the application. I want to keep this there throughout all the views so you can control the audio while navigating through the other parts of the application (multiple view/table controllers). Is there a way to create a view that stays in place like a tab bar?

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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Issue scrolling table view with content inset

    - by Rog
    Hi all, I am experiencing a weird scrolling issue and I was hoping someone could give me a hand in trying to identify why this is happening. I have included the part of my code that I think is relevant to the question but am happy to update this post with whatever else is needed. I have implemented a pull to refresh view in the tableview's content inset area. The refresh fires an Async NSURLConnection that pulls data from a webserver, parses the relevant information and refreshes the table as required. This is where the refresh process kicks off: - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ if (scrollView.contentOffset.y <= - 65.0f && !self.reloading) { self.reloading = YES; [self reloadTableViewDataSource]; [refreshHeaderView setState:EGOOPullRefreshLoading]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; self.tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; } } Problem is if I start to scroll whilst the content inset is "visible" (i.e. during reload) I get this weird behaviour where my table sections do not scroll all the way to the top - see screenshot for a clear visual of what I am trying to describe here. I have included a couple of screenshots below that clearly identify what is happening at the moment. Has anyone experienced this before? Any ideas on what I should be looking at to try and fix it? Many thanks in advance, Rog And this is the result if I start scrolling the table. The orange bit at the top of the image is the actual navigation bar, where I would expect the table section (date 1 December 2010) to be.

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • Localizing other pages in Settings.bundle

    - by joneswah
    I have other pages within my app preferences which are stored as separate files within the settings.bundle. It has come time to localize my app and I can only seem to get the Root values to localize. I was wondering whether there was a trick? The following image shows that my second screen is stored within a file called "MyPrefs.plist" and I have created a corresponding named file "MyPrefs.strings" in the en.lproj directory. Mirroring the same naming and location as the Root.plist and Root.strings. The values with the Root.plist are converted as expected but not in the extra screen. Is there any trick to localizing secondary screens with the settings.bundle?

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  • Recursively listing, and storing, directory contents

    - by enchilada
    I know how to recursively list directory contents. I will be using Snow Leopard's enumeratorAtURL:includingPropertiesForKeys:options:errorHandler: method to do this. However I want to store my findings into a object hierarchy (of, say, objects of a custom FileOrDirectory class that has isLeaf, children, and count attributes). I need to pre-load the directory and file structure into such a object hierarchy, in order to do whatever I want with NSTreeController and whatnot. I guess the trickiest thing here is to get the children attribute correct in the object hierarchy. Any ideas?

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  • Permits in iPhone apps

    - by zp26
    HI, I want to create i file in the iPhone application. I try it but i have a anomaly. In my pc the file is correctly written. In other pc with the same program the file wasn't exist. In the iPhone device the file not exist. But the strange think thing is that i haven't any error for the app in the all case. Do you have a idea? Thanks so much

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  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

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  • Mac OS X: Best way to do runtime check for retina display?

    - by Todd Ditchendorf
    Given a Cocoa application which runs on Mac OS X 10.7 and later: What is the best way to check, at runtime, if your app is currently running on a Mac with at least one retina display attached? If checking for this sort of thing is just really wrong-headed, I fully welcome a well-reasoned explanation of why. But I'd still like to know :). It seems likely you could just do a check specifically for the new Mac Book Pro "Retina" hardware (the only Mac at this time which currently has a retina display), but ideally, I'd really prefer a more general/generic/future-proof way to check than this. Ideally, I'd like to know how to detect the retina display, not the specific Mac model which currently happens to ship with a retina display.

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