Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 162/270 | < Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >

  • Easiest way to get an NSDate representation of "the next 7am that will occur" in Cocoa?

    - by Drarok
    I figure I can achieve what I want by using NSCalendar and NSDateComponents, but that would run something like the following: Get "now" Create an NSDateComponents from "now". If "now" is pre-7am, then use today's date. If "now" is post-7am, use tomorrow's date. If today is the last day of the month, increase month, set day to 1. If it was December, increase year by 1 also. Set hour, minute, second. Create a new NSDate. It all seems very long-winded, but that appears to be what other answers on here suggest, and the documentation doesn't offer any clues. I'm going back and forth between all the date and calendar classes I can find. Is there a simple way to ask for the "next occurring 7am" ? Thanks.

    Read the article

  • Permits in iPhone apps

    - by zp26
    HI, I want to create i file in the iPhone application. I try it but i have a anomaly. In my pc the file is correctly written. In other pc with the same program the file wasn't exist. In the iPhone device the file not exist. But the strange think thing is that i haven't any error for the app in the all case. Do you have a idea? Thanks so much

    Read the article

  • BetterAuthorizationSample prompt not changing

    - by Nano8Blazex
    I'm using BAS in a Cocoa app with a custom prompt for admin password... But now I want to change the prompt. I changed it in the strings file and it doesn't change. I rebuilt everything and deleted the sockets in /var/run and the launchdaemon and privelegedhelpertools folders. But the prompt just won't change!!! Help?

    Read the article

  • Tab-Bar not hiding on all views

    - by Sheehan Alam
    I have a tab-bar controller that loads a RootView. The RootView has 4 buttons that will load a UITableView I don't want my tab-bar to be visible in the RootView so I added the following code: -(void)viewDidLoad{ self.hidesBottomBarWhenPushed = YES; } When I initially load the app the tab-bar doesn't appear, but when I click on a button, and go back to the RootView the tab-bar still appears. I have tried placing this code in viewWillAppear and other application lifecycle methods but no luck.

    Read the article

  • Unit Testing Model Classes that inherits from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

    Read the article

  • Automatically hide toolbar when it is not in use.

    - by Koning WWWWWWWWWWWWWWWWWWWWWWW
    I am creating a Cocoa Application for Mac OS 10.6 , and I want to hide the toolbar of an NSWindow automatically when it is not in use for at least 30 seconds. I think this can be done with NSTimers, but I'm not familiar with them and I don't know how I can implement this. Another problem is that both the NSToolbarDelegate and NSWindowDelegate protocols don't have delegate methods like toolbarDidShow: Can anyone point me in the right direction? Thanks. PS. This is not to punish the user, but rather give the user a cleaner window (the window consist of only a toolbar for color and font and a text-view). PPS. Can the hide-toolbar-animation lead into a problem with the cursor while the user is typing?

    Read the article

  • Manipulating a NSTextField via AppleScript

    - by Garry
    A little side project I'm working on is a digital life assistant, much like project JARVIS. What I'm trying to do is speak to my mac, have my words translated to text and then have the text interpreted by my program. Currently, my app is very simple, consisting of a single window containing a single wrapped NSTextView. Using MacSpeech Dictate, When I say the custom command "Jeeves", MacSpeech ensures that my app is frontmost, highlights any text in the TextField and clears it, then presses the Return key to trigger the textDidEndEditing method of NSTextField. This is done via Applescript. MacSpeech then switches to dictation mode and the next sentence I say will appear in the NSTextField. What I can't figure out is how to signify that I have finished saying a command to my program. I could simply say another keyword like "execute" or something similar that would send an AppleScript return keystroke to my app (thereby triggering the textDidEndEditing event) but this is cumbersome. Is there a notification that happens when text is pasted into a NSTextField? Would a timer work that would fire after maybe three seconds once my program becomes frontmost (three seconds should be sufficient for me to say a command)? Thanks,

    Read the article

  • How can I build an app with multiple types of controllers?

    - by Sheehan Alam
    How can I accomplish the following: When my app loads a UIView will show 4 buttons Clicking on a button will load a UITabBarController (not a UIView with a UITabBar) that can display multiple views. This seems challenging to me, because in order for me to use the UITabBarController I need to add this to the window's subview in my appDelegate. By doing so, my app automatically will load with the UITabbarController in the root view.

    Read the article

  • how to set Custom attribute of NSManagedObject which is calculated from other attributes ?

    - by Kundan
    I am using core data framework to manage objects.i have an entity which has several attributes of decimal types. Among them is attribute which is mathematically calculated from other attributes. Ex :- @interface Marks : NSManagedObject { } @property (nonatomic, retain) NSDecimalNumber * answerGradeA; @property (nonatomic, retain) NSDecimalNumber * answerGradeB; @property (nonatomic, retain) NSDecimalNumber * answerGradeC; @property (nonatomic, retain) NSDecimalNumber * total; Here i want attribute total = 3xanswerGradeA + 2xanswerGradeB + 1xanswerGradeC if it is possible to do like this, then how ? please reply. Thanks in advance.

    Read the article

  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

    Read the article

  • How to enable iPhone auto lock during MPMoviePlayer playback?

    - by obiwahn
    When I play a video with MPMoviePlayerController in my app my iPhone does not auto lock (tested OS 3.0 & 3.1.2). However, the application.idleTimerDisabled = NO, so this setting is not affected by MPMoviePlayerController. How can I get my iPhone to sleep normally (e.g. after 3 min screen dims, then goes dark) when my app is running and playing a video?

    Read the article

  • Problem with NSString

    - by Kassar
    I have a problem with NSString in dynamic binding ... I manipulate with Facebook library, when i'll share my story i should make an instance of FBStreamDialog and charge its attributes with values of the story then show it, like this: FBStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,@"title",@"http://www.docs.com/hi.html",@"caption",@"summary",@"http://www.images.com/206.jpg",@"http://www.images.com/206.jpg"]; NSLog(@"ATTACHMENT: %@",dialog.attachment); The code above is running well. But my problem is when i want to charge these attributes dynamically like this: BStreamDialog* dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"prompt"; NSString* sss=@"{ \"name\":\"%@\", \"href\":\"%@\", \"caption\":\"%@\", \"description\":\"%@\" , \"media\":[{ \"type\":\"image\", \"src\":\"%@\", \"href\":\"%@\" }] }"; dialog.attachment = [NSString stringWithFormat:sss,story.title,story.link,story.caption,story.summary,story.imagelink,story.imagelink]; NSLog(@"ATTACHMENT: %@",dialog.attachment); It's running without crash but it doesn't share the story it share a blank one !!! Although, it shows in the console (output of NSLog) the value of attachment is true !!! Could you plz help me. Sorry for my english.

    Read the article

  • sqlite3 DELETE problem "Library Routine Called Out Of Sequence"

    - by Michael Bordelon
    Here is my second stupid Noob problem. I am trying to do a simple Delete and I keep blowing up on the prepare step. I already have other Deletes, Inserts, Updates and Selects working. I am sure it is something simple. I appreciate your help. + (void)flushTodaysWorkouts { sqlite3_stmt *statement = nil; //open the database if (sqlite3_open([[BIUtility getDBPath] UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to opendatabase"); } NSArray *woList = [self todaysScheduledWorkouts]; for (Workout *wo in woList) { NSInteger woID = wo.woInstanceID; if(statement == nil) { const char *sql = "DELETE FROM IWORKOUT WHERE WOINSTANCEID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &statement, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating delete statement. '%s'", sqlite3_errmsg(database)); } //When binding parameters, index starts from 1 and not zero. sqlite3_bind_int(statement, 1, woID); if (SQLITE_DONE != sqlite3_step(statement)) NSAssert1(0, @"Error while deleting. '%s'", sqlite3_errmsg(database)); sqlite3_finalize(statement); } if(database) sqlite3_close(database); }

    Read the article

  • asynchronous method executing

    - by alexeyndru
    I have a delegate method with the following tasks: get something from the internet (ex: some image from a web site); process that image in a certain way; display the result in a subview ; getting the image takes some time, depending on the network's speed so the result of its processing is displayed in the subview after that little while. my problem: during the time between getting the image and showing the result the device looks unresponsive. any attempt to put some spinner, or any other method which is called inside this main procedure has no effect until the result is processed. how should I change this behaviour? I would like to put a big spinner during that waiting time. thank you.

    Read the article

  • Strange behaviour of NSScanner on simple whitespace removal

    - by Michael Waterfall
    I'm trying to replace all multiple whitespace in some text with a single space. This should be a very simple task, however for some reason it's returning a different result than expected. I've read the docs on the NSScanner and it seems like it's not working properly! NSScanner *scanner = [[NSScanner alloc] initWithString:@"This is a test of NSScanner !"]; NSMutableString *result = [[NSMutableString alloc] init]; NSString *temp; NSCharacterSet *whitespace = [NSCharacterSet whitespaceCharacterSet]; while (![scanner isAtEnd]) { // Scan upto and stop before any whitespace [scanner scanUpToCharactersFromSet:whitespace intoString:&temp]; // Add all non whotespace characters to string [result appendString:temp]; // Scan past all whitespace and replace with a single space if ([scanner scanCharactersFromSet:whitespace intoString:NULL]) { [result appendString:@" "]; } } But for some reason the result is @"ThisisatestofNSScanner!" instead of @"This is a test of NSScanner !". If you read through the comments and what each line should achieve it seems simple enough!? scanUpToCharactersFromSet should stop the scanner just as it encounters whitespace. scanCharactersFromSet should then progress the scanner past the whitespace up to the non-whitespace characters. And then the loop continues to the end. What am I missing or not understanding?

    Read the article

  • Releasing Autoreleasepool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

    Read the article

  • How do I change the UIView programmatically?

    - by user317834
    I have created View A and View B. My window has View A displayed on the screen. I also have a UIButton on View A. I want to switch from View A to View B when I click on the Button. I am not using any UIViewController. Is it possible to switch the views without using controller? I am calling buttonAction method on TOUCHUPINSIDE The problem is that it doesn't do anything when I say [ViewA removeFromSuperView]; What should I do now?

    Read the article

  • With ARC why use @properties anymore?

    - by trapper
    In non-ARC code retained properties handily take care of memory management for you using the self.property = syntax, so we were taught to use them for practically everything. But now with ARC this memory management is no longer an issue, so does the reason for using properties evaporate? is there still any good reason (obviously other than providing public access to instance variables) to use properties anymore?

    Read the article

  • Error "Create a concrete instance!"

    - by dododedodonl
    Hey All, I've got another problem in the same code... I'm getting this error: *** initialization method -initWithFormat:locale:arguments: cannot be sent to an abstract object of class NSString_RegEx: Create a concrete instance! But I don't understand the error or what I should do...

    Read the article

  • How to hide a tabbar at the app startup?

    - by Georg
    So, I want my app starts with a UIViewController(without seeing a tabbar), and then enter a UITableView with navigationbar and tabbar. the problem is that the Tabbar is visible at the app starts up, anyone can help on this will be very appreciated...

    Read the article

< Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >