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  • Luxottica Delivers an Elevated Customer Experience

    - by user801960
    Luxottica Group is a global leader in premium, luxury and sports eyewear with nearly 6,250 stores worldwide. The Group’s strong brand portfolio comprises ten house brands including Oakley, Ray-Ban, Percol and Arnette, and 20 licensed brands such as Bulgari, Chanel and Versace. In January at the Oracle Retail Exchange in New York, Luca Del Din,

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  • Is Java Open?

    - by EmbeddedInsider
    One way to answer- “which one”  Brew, IBM, Nokia, Android?   Well lets look at the real deal- Sun Java.  How will this work for embedded devices: DEFINITIONS…. The use of Software in systems and solutions that provide dedicated functionality … or designed for use in embedded or function-specific software applications,

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  • Handbrake-powered VidCoder gets a native 64-bit version

    A while back, VidCoder -- the Windows video disc ripping program -- added support for Blu-ray discs. With Handbrake's engine under the hood, VidCoder offers an easy-to-use interface and simple batch processing of your video files. With the release of version 0.8, there's also now a native 64-bit version for those of you

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  • Google I/O 2010 - GWT's UI overhaul

    Google I/O 2010 - GWT's UI overhaul Google I/O 2010 - GWT's UI overhaul: UiBinder, ClientBundle, and Layout Panels GWT 201 Joel Webber, Ray Ryan There have been some really huge improvements in GWT's UI fundamentals over the past year. We've introduced features such as UiBinder, ClientBundle, CssResource, and über

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  • Google I/O 2010 - Optimizing apps with the GWT Compiler

    Google I/O 2010 - Optimizing apps with the GWT Compiler Google I/O 2010 - Faster apps faster - Optimizing apps with the GWT Compiler GWT 201 Ray Cromwell The GWT compiler isn't just a Java to JavaScript transliterator. It performs many optimizations along the way. In this session, we'll show you not only the

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  • 3D/perspective Top down shooter bullet issues

    - by Tseng
    I'm developing a top-down shooter with multiple levels (ground for ground units, middle level for buildings, top level for air unity). The problem is the collision. Though I can make the collider box of a bullet be long enough to reach the ground (and collide with it), the real issue is optical. When the

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  • Oracle VDI Seminar - June-30

    - by mprove
    More from Andy Hall about Oracle VDI:  Oracle Virtual Desktop Infrastructure allows you to bring your desktop environments under control by hosting and managing them centrally in the data center. Users then connect to their desktops over the network using their existing PCs and simple

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  • Break the object body

    - by Siddharth
    In my game, I want to break the object body creating slicing effect. After research I found that I have to use ray casting but I don't know how to use it. If some one know how to break the physics body then please provide information to me. EDIT : I don't have any logic how to do that in andengine.

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  • exact point oh a rotating sphere

    - by nkint
    I have a sphere that represents the heart textured with real pictures. It's rotating about the x axis, and when user click down it has to show me the exact place he clicked on. For example if he clicked on Singapore and the system should be able to: understand that user clicked on the

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  • Repairing back-facing triangles without user input

    - by LTR
    My 3D application works with user-imported 3D models. Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof are facing inside the building). I want to repair those automatically. We can make

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  • exact point on a rotating sphere

    - by nkint
    I have a sphere that represents the Earth textured with real pictures. It's rotating around the x axis, and when user click down it has to show me the exact place he clicked on. For example if he clicked on Singapore the system should be able to: understand that user clicked on

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  • Google I/O 2010 - Architecting GWT apps

    Google I/O 2010 - Architecting GWT apps Google I/O 2010 - Architecting GWT applications for production at Google GWT 301 Ray Ryan For large GWT applications, there's a lot you should think about early in the design of your project. GWT has a variety of technologies to help you,

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  • Google I/O 2010 - GWT + HTML5 can do what?!

    Google I/O 2010 - GWT + HTML5 can do what?! Google I/O 2010 - GWT + HTML5 can do what?! GWT 201 Joel Webber, Ray Cromwell, Stefan Haustein How can you take advantage of new HTML5 features in your GWT applications? In this session, we answer that question in the form of demos --

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  • Selection of a mesh with arbitrary region

    - by Tigran
    Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection provided by OpenGL itself. But, for my users, considering that meshes can get

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  • How to use a mask texture with Kobold2D

    - by alex
    I am an iOS developer but I'm new to cocos2d. I'm working on new game, I use Kobold2D, have cocos2d installed too, and I want to make this effect: I know how is done with Flash, but can't make it with Kobold2D. There's 2 images with the same size: one is a

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  • how to mask Cocos2d

    - by alex
    Hi i'am iOS developer but i'm new to cocos2d.Im working on new game i use Kobold2d Have cocos2d installed too and i want to make this effect. http://postimage.org/image/ngj399ibn/ I Know how is done on flash, but cant make it in kobold. There 2 images with

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