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  • incorrect variable value outside main()

    - by cru3l
    i have this code #import <Foundation/Foundation.h> int testint; NSString *teststring; int Test() { NSLog(@"%d",testint); NSLog(@"%@",teststring); } int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; testint = 5; NSString *teststring = [[NSString alloc] initWithString:@"test string"]; Test(); [pool drain]; return 0; } in output i have: 5 (null) why Test function doesn't see correct teststring value? What should I do, to have correct "test string" in output?

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • problem with connection of facebook in my app for iPhone

    - by Arun Sharma
    hello I have complete code of facebook connection. But When i dragged the complete code into my application then 112 errors will occurs. wherever i have use use that code "FBConnect/FBConnectGlobal.h"Then error will arises "FBConnect/FBConnectionGlobal.h" No such file or directory. Even i have given all the path in project setting/project active setting. So please tell me some solution how to rectify some solution. and also tell me exact place where i have set the path and what to give in that path Thanks

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  • How do I convert a NSString into TIS-620 encoded string

    - by MacPC
    In the apple document, I can see that there's a way to convert from UTF8 string to ASCII string like this NSData *asciiData = [theString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *asciiString = [[NSString alloc] initWithData:asciiData encoding:NSASCIIStringEncoding]; But my app requires a TIS-620 string to post to a site so I try to do the same thing NSData *asciiData = [newPost.header dataUsingEncoding:kCFStringEncodingMacThai allowLossyConversion:YES]; NSString *asciiString = [[NSString alloc] initWithData:asciiData encoding:kCFStringEncodingMacThai]; NSLog(@"%@", asciiString); The output I got is like this ???????????. Does anyone know how to convert the NSString to TIS-620 properly? Thanks so much.

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  • populate uipicker view with results from core data DB using an NSArray

    - by Chris
    I am trying to populate a UIPickerView with the results of a NSFetchRequest. The results of the NSFetchRequest are then stored in an NSArray. I am using Core Data to interact with the SQLite DB. I have a simple class file that contains a UIPickerView that is associated with a storyboard scene in my project. The header file for the class looks like the following, ViewControllerUsers.h #import <UIKit/UIKit.h> #import "AppDelegate.h" @interface ViewControllerUsers : UIViewController <NSFetchedResultsControllerDelegate, UIPickerViewDelegate, UIPickerViewDataSource> { NSArray *dictionaries; } @property (nonatomic, strong) NSFetchedResultsController *fetchedResultsController; // Core Data @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @property (nonatomic, strong) NSArray *users; @property (strong, nonatomic) IBOutlet UIPickerView *uiPickerViewUsers; @property (weak, nonatomic) IBOutlet UIBarButtonItem *btnDone; @property (weak, nonatomic) IBOutlet UIButton *btnChangePin; // added for testing purposes @property (nonatomic, strong) NSArray *usernames; - (IBAction)dismissScene:(id)sender; - (IBAction)changePin:(id)sender; @end The implementation file looks like the following, ViewControllerUsers.m #import "ViewControllerUsers.h" @interface ViewControllerUsers () @end @implementation ViewControllerUsers // Core Data @synthesize managedObjectContext = _managedObjectContext; @synthesize uiPickerViewUsers = _uiPickerViewUsers; @synthesize usernames = _usernames; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. // Core Data if (_managedObjectContext == nil) { _managedObjectContext = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; NSLog(@"After _managedObjectContext: %@", _managedObjectContext); } NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"Account"]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Account" inManagedObjectContext:_managedObjectContext]; request.resultType = NSDictionaryResultType; request.propertiesToFetch = [NSArray arrayWithObject:[[entity propertiesByName] objectForKey:@"username"]]; request.returnsDistinctResults = YES; _usernames = [_managedObjectContext executeFetchRequest:request error:nil]; NSLog (@"names: %@",_usernames); } -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { //One column return 1; } -(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { //set number of rows return _usernames.count; } -(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { //set item per row return [_usernames objectAtIndex:row]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { [self setBtnDone:nil]; [self setUiPickerViewUsers:nil]; [self setBtnChangePin:nil]; [super viewDidUnload]; } - (IBAction)dismissScene:(id)sender { [self dismissModalViewControllerAnimated:YES]; } - (IBAction)changePin:(id)sender { } @end The current code is causing the app to crash, but the NSLog is show the results of the NSFetchRequest in the NSArray. I currently think that I am not formatting the results of the NSFetchRequest in the NSArray properly if I had to take a guess. The crash log looks like the following, 2013-06-26 16:49:24.219 KegCop[41233:c07] names: ( { username = blah; }, { username = chris; }, { username = root; } ) 2013-06-26 16:49:24.223 KegCop[41233:c07] -[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0 2013-06-26 16:49:24.223 KegCop[41233:c07] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSKnownKeysDictionary1 isEqualToString:]: unrecognized selector sent to instance 0xe54d9a0' First throw call stack:

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  • Why manual memory management?

    - by user333639
    Are there any plans for auto memory management? What are the advantanges of manually managing memory...does it conserve memory in the long run? I have noticed in .Net Windows Applications - they are very sluggish - is this partly due to the garbage collector not working correctly?

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  • How to search on a array and display the items on tableview using a searchbar?

    - by skiria
    Hi, I would like to search on a arrays hierachy and display the results on a tableview. The tableview is empty when we run the app and the, when we search it, the data is written. What's the best way to do this? I read tutorials wich explains how it search on a tableview, but i want to search in all of arrays hierachy. I have 3 classes class video //iVars to allocate the video metadata NSInteger videoID; NSString *nameVideo; NSString *nameCategory; NSString *nameTopic; NSString *user; NSString *date; NSString *description; NSString *urlThumbnail; NSString *urlVideo; class Topic NSInteger TopicId; NSString nameTopic; NSMutableArray videos; class Category NSInteger CategoryId; NSString nameCategory NSMutableArray topics AppDelegate NSMutableArray categories

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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  • [iPhone app] Detecting which key has been pressed in UITextField

    - by Dough
    Hi, I have an UITextField object in my view and want to launch a method when user press backspace button and textField is empty. First I have to do is to create a cursor storing text length, so when cursor changes from 1 to 0 there is nothing to do. The only way to launch the method is when text length is 0 - press backspace - remain to 0. How to catch the event of pressing the backspace key in my UITextField ? Thanks in advance !

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  • Accessing Amazon E-Commerce Services through Cocoa Touch

    - by Gregory Hill
    Has anyone successfully accessed AWS (Amazon E-Commerce Services) through Cocoa Touch? I've been digging around, and haven't seen the issue addressed directly. I've created an AWS account, and have seen some sample code for accessing web services through Cocoa, but I'm not quite sure how to tie it all together. If anyone has any sample code, I'd love to see it. I'm just trying to get my head around the concepts.

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  • How to read an image from disk and block until its read?

    - by Shizam
    I'm loading 5 images from disk but I want the 1st image I read to show as soon as possible. Right now I do UIImage *img = [UIImage imageWithContentsOfFile:path]; in a for loop but since imageWithContentsOfFile:path isn't blocking all 5 images wind up getting read from disk before the first one will appear (because they're all using up I/O). I confirmed this by just load one and it appeared on screen faster than if I load all 5. I'd like to load the 1st image and block until its fully read and shown before loading the next 4 or load the 1st one and be notified when its done before loading the next 4 but I can't figure out a way to do it. None of the 'WithContentsOfFile' methods for data or image block and they don't notify or have delegate methods. Any suggestions? Thanks

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  • reloading table

    - by edie
    Hi... I've have a table view that consist of item list that depends on the item that were purchased using in app purchasing. My question was how can I reload the tableView when the purchasing was completed/(or when new item was added on my list). The response of the storekit takes time to complete. Are there anyways to tell the app that the purchasing was completed and new item was added on my list so that I can reload my tableView. At this time I reloading my table view by adding [myTableView reloadData] in viewWillAppear method. But what if the user was already viewing the tableView, I can't reload the tableView because the viewWillAppear had passed. thanks...

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  • Usage of autorelease pools for fetch method

    - by Matthias
    Hi, I'm a little bit confused regarding the autorelease pools when programming for the iPhone. I've read a lot and the oppionions seem to me from "Do-NOT-use" to "No problem to use". My specific problem is, I would like to have a class which encapsulates the SQLite3 Access, so I have for example the following method: -(User*)fetchUserWithId:(NSInteger)userId Now, within this method a SQL query is done and a new user object is created with the data from the database and then returned. Within this DB Access class I don't need this object anymore, so I can do a release, but since the calling method needs it, I would do an autorelease, wouldn't I? So, is it okay to use autorelease here oder would it gain too much memory, if this method is called quite frequently? Some websites say, that the autorelease pool is released first at the end of the application, some say, at every event (e.g. user touches something). If I should not use autorelease, how can I make sure, that the object is released correctly? Can I do a release in the fetch method and hope, that the object is still there until the calling method can do a retain? Thanks for your help! Regards Matthias

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  • iOS: RestKit loadObject & send params

    - by Alon Amir
    using loadObjectAtResourcePath, on GET method, doesn't include my parameters on the requests. for example, i send: [RKObjectManager objectManagerWithBaseURL:@"http://something/ws"]; [[RKObjectManager sharedManager] loadObjectsAtResourcePath:@"/res" delegate:self block:^(RKObjectLoader *loader) { NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys: @"val", @"param1", nil]; loader.params = [RKParams paramsWithDictionary:dict]; }]; the final url request doesn't include the "?param1=val" part - why is that?

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  • Execute something on application startup?

    - by Nick Brooks
    I have a class in my application which handles all the controls and all the functions and variables are stored in it. How can I add a function which handles the application startup to it? So basically I need to handle 'applicationDidFinishLaunching' in my class as well as in the application delegate. How do I do that?

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  • How does Mach-O loader loads different NSString objects?

    - by overboming
    I have known that If you define a bunch of @"" NSString objects in the source code in Mac OS. These NSStrings will be stored in a segment in the Mach-O library. Section sectname __ustring segname __TEXT addr 0x000b3b54 size 0x000001b7 offset 731988 align 2^1 (2) reloff 0 nreloc 0 flags 0x00000000 reserved1 0 reserved2 0 If I hex dump the binary, they are aligned closely one by one with a 0x0000as separator. What I want to know is how does the loader in Mac OS X load these NSStrings when the program runs? Are they loaded simpily by recognize the 0x0000 separator or these is a string offset table elsewhere in the binary pointing to separate NSString objects? Thanks. (What I really want to do is the increase the length of one of the NSString, so I have to know how the loader recognize these separate objects)

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Best practice to pass a value from pop up control on iPad.

    - by Tattat
    It is an iPad app based on SDK 3.2. I have a MainUIView, that is subclass from UIView, it have a UIButton and a UILabel. When user press the UIButton, the pop up control will be appeared with a table view. When the user select a cell from the table view, the UILabel changes content base on the user click, and the pop up table view will disappear. The question is, how can I pass the "selected cell" to the UILabel. I am thinking making a "middle man" object. When the user click the UIButton, and the "middle man" will pass to the table. When the cell is selected, the "middle man" will store the idx, and call the UILabel change content from the value of "middle man". But I think it is pretty complex to implement, is there any easier way to implement it? thz u.

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  • Why does this TableView code work?

    - by nevan
    I made a typo when creating a UITableViewCell with this code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { NSLog(@"Creating cell"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewStylePlain reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } The typo is in using UITableViewStylePlain instead of UITableViewCellStyleDefault. The code worked fine, creating new cells. Why?

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