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  • Can I nohup/screen an already-started process?

    - by ojrac
    I'm doing some test-runs of long-running data migration scripts, over SSH. Let's say I start running a script around 4 PM; now, 6 PM rolls around, and I'm cursing myself for not doing this all in screen. Is there any way to "retroactively" nohup a process, or do I need to leave my computer online all night? If it's not possible to attach screen to/nohup a process I've already started, then why? Something to do with how parent/child proceses interact? (I won't accept a "no" answer that doesn't at least address the question of 'why' -- sorry ;) )

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  • Unit Testing Model Classes that inherit from NSManagedObject

    - by Matt Baker
    So...I'm trying to get unit tests set up in my iPhone App but I'm having some issues. I'm trying to test my model classes but they inherit directly from NSManagedObject. I'm sure this is a problem but I don't know how to get around it. Everything is building and running as expected but I get this error when calling any method on the class I'm testing: Unknown.m:0:0 unrecognized selector sent to instance 0xc2b120 If I follow this structure (http://chanson.livejournal.com/115621.html) to create my object in my tests I end up with another error entirely but it still doesn't help me. Basically my question is this: how can I test a class that inherits from NSManagedObject?

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  • UITableView subview to uitableviewcell

    - by Dave
    i am trying to add a button to the tableview and no matter what frame i specify the button is not visible. This is a custom UITableViewCell and I am adding the button in the code rather than in the xib file is so that I can click on the button and perform an action which is not didSelectRowAtIndexPath: I have the following code in cellForRowAtIndexPath: What am I missing? UIButton *button = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; button.titleLabel.text = @"detail"; button.frame = bframe; button.userInteractionEnabled = YES; [button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; return cell;

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  • NSData release is not reclaiming memory

    - by ctpenrose
    iPhoneOS 3.2 I use NSKeyedUnarchiver's unarchiveObjectWithFile: to load a custom object that contains a single large NSData and another much smaller object. The dealloc method in my custom object gets called, the NSData object is released, its retainCount == 1 just before. Physical memory does not decrement by any amount, let alone a fraction of the NSData size, and with repetition memory warnings are reliably generated: I have test until I actually received level 2 warnings. =( NSString *archivePath = [[[NSBundle mainBundle] pathForResource:@"lingering"] ofType:@"data"] retain]; lingeringDataContainer = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain]; [archivePath release]; [lingeringDataContainer release]; and now the dealloc.... - (void) dealloc { [releasingObject release]; [lingeringData release]; [super dealloc]; } Before release: (gdb) p (int) [(NSData *) lingeringData retainCount] $1 = 1 After: (gdb) p (int) [(NSData *) lingeringData retainCount] Target does not respond to this message selector.

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  • How to gradient fill a button's background?

    - by Samuh
    I have to create a colored button with gradient fill(starting from the middle of the button along Y axis). If I set the background property of the button to the color I want, I lose the rounded look and feel of a button and also the gradient fill(It looks like a TextView with a background). Also, I want this color to change when the user depresses the button. Can i specify this via selector XMLs(Color State Lists)? Any tutorials or links that can help me here is appreciated. Thanks.

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  • Any Way to Further Customize Embedded Google Calendar?

    - by user117737
    I'd like to embed a few Google Calendars for my client's web site. The "Google Embeddable Calendar Helper" provides very few customization options. Updating the hex code for the background color in the generated source only works if you pick one of the ~70 standard Google Calendar bg colors. (I can tweak the "border" selector because at least it's in an actual statement.) A "view-source" on the rendered page shows a CSS file loaded from the iframe, but I obviously can't change anything in there. And I assume I can't force an override of selectors with my own CSS file because I have no way of "injecting" it into the iframe. Does anyone know of a (non-API) way of tweaking the colors, fonts, and other CSS thingies in an embedded Google Calendar? Thanks in advance...

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  • How to debug CSS/Javascript hover issues

    - by Jason Creighton
    I often find myself wanting to debug CSS layout issues that involve DOM changes caused by Javascript in reaction to a hover event or different CSS rules applying due to the :hover selector. Normally, I'd use Firebug to inspect the element that's giving me trouble and see what its CSS properties were, and where those properties come from. However, when hovering is involved, it becomes impossible, because as soon as you move your mouse down to the Firebug panel, the elements you're interested in are no longer hovered, the CSS rules that apply are different, and (in the case of JS hovers) the DOM is changed. Is there any way I can "freeze" the state of the DOM and application of :hover in order to inspect the DOM as it was during a hover event? Any other ideas on how to debug this sort of issue are welcome, of course.

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  • Detecting/Repairing NSConnection failure

    - by anthony
    I would like to use NSConnection/NSDistributedObject for interprocess communication. I would like the client to be able to handle the case where the server is only occasionally reachable. How can I determine if sending a message to the NSConnection will fail or has failed? Currently if my server (the process that has vended the remote object) dies, the client will crash if it sends a selector to the remote object. Ideally I'd like to have a wrapper for the remote object that can lazily instantiate (or reinstantiate) the connection, and return a default value in the case where the connection could not be instantiated, or the connection has failed. I don't really know the correct way to do this using objective c. Here's some pseudocode representing this logic: if myConnection is null: instantiate myConnection if MyConnection is null: return defaultValue try return [myConnection someMethod] catch myConnection = null return defaultValue

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  • How to select nth element of particular type in enlive?

    - by Mad Wombat
    I am trying to scrape some data from a page with a table based layout. So, to get some of the data I need to get something like 3rd table inside 2nd table inside 5th table inside 1st table inside body. I am trying to use enlive, but cannot figure out how to use nth-of-type and other selector steps. To make matters worse, the page in question has a single top level table inside the body, but (select data [:body : :table]) returns 6 results for some reason. What the hell am I doing wrong?

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  • multiple jQuery Cycle slideshows get superimposed

    - by gmorehouse
    I'm using the jQuery cycle plugin to create multiple slideshows on a single page (which, once I get this problem figured out, will be started/stopped by mouse hover -- yeah, I know there are 9 slideshows on the page). Problem is, when I tell more than one slideshow to start cycling, whichever ones I call cycle() on get superimposed. So, all the images from slide 1 are superimposed, then they all transition to slide 2, etc. I can tell they're being superimposed because the first slide of each slideshow contains a transparent PNG. This happens whether I call cycle() in a jQuery each() iterator, or even if I call it by hand on just two or three of the containers with a jQuery id selector. The relevant page is http://zi.ma/cycle

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • Dell 2950 Perc 6/i "physical disk" and "Enclosure(Backplane)" under Connector 1 in OMSA tree- Troubleshoot help

    - by user66357
    Just looking for someone who might know why this could occur... In OMSA, on my Dell 2950, there usually is only one "Physical Disks" child under "Enclosure (Backplane)" in the tree view. Currently, the tree looks like this: Dell PERC 6/i Integrated Connector 1 (RAID) Enclosure (Backplane) Physical Disks (1:04 good, 1:05 removed) Physical Disks (1:33 Ready but unused) Normally it's like this: Connector 1 (RAID) Enclosure (Backplane) Physical Disks (1:04 good, 1:05 good) From the front, 6 of 6 3.5" SAS drives are connected. The server is showing Slot 5 as bad and the disk as removed. It seems that the drive in Slot 5 is being sensed as external to the Enclosure. Any ideas why this would happen? Think I can get away with rebuilding the virtual disk by replacing 1:05 with 1:33? Thanks.

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  • What does this IIS error log mean?

    - by Victor Rodrigues
    I'm using Debug Diagnostic Tool, trying to understand why around 5% of the requests that are sent to my webservice just crash, without necessarily throw any error inside my application. One of the errors this tool took is below. Can anyone here understand exactly what could be happening? Thanks! [6/17/2010 5:32:58 PM] First chance exception - 0xe0434f4d caused by thread with system id 1736 [6/17/2010 5:32:58 PM] Stack Trace ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 1c5bec58 79ef2bbc e0434f4d 00000001 00000001 kernel32!RaiseException+0x3c 1c5becb8 79fccf80 0a6d4998 00000000 00000000 mscorwks!GetMetaDataInternalInterface+0x84a9 1c5bed7c 656cab0e 0a6d4788 1c5bed98 65221345 mscorwks!StrongNameErrorInfo+0x103dc 1c5bed88 65221345 0a6cefb0 1c5bedf8 1c5bee08 System_Data_ni+0x57ab0e 1c5bee0c 79e7e1f3 1c147158 1c147158 0a6d0710 System_Data_ni+0xd1345 1c5bee24 79f7c770 0a6d0710 1c147158 026f25a8 mscorwks!DllUnregisterServerInternal+0x21d7 1c5beee8 79e71b4c 0a6cd9b8 0a6cd994 026f409c mscorwks!CorExitProcess+0x28f9a 1c5bef00 79e821b9 1c5befd8 00000002 1c5befa0 mscorwks+0x1b4c 1c5bef80 79e96531 1c5befd8 00000002 1c5befa0 mscorwks!DllUnregisterServerInternal+0x619d 1c5bf0c8 79e96564 1c531688 1c5bf228 1c5bf120 mscorwks!CoUninitializeEE+0x2ead 1c5bf0e4 79e96582 1c531688 1c5bf228 1c5bf120 mscorwks!CoUninitializeEE+0x2ee0 1c5bf0fc 79f87a83 1c5bf120 1c5bf2e0 79fa6a6b mscorwks!CoUninitializeEE+0x2efe 1c5bf2ec 79f87be2 00629d50 0a6cdae8 0a6d0e04 mscorwks!CorExitProcess+0x342ad 1c5bf3ac 792d5348 00629d90 00000086 1c5bf3c8 mscorwks!CorExitProcess+0x3440c 1c5bf3fc 792d50f6 00629d90 00000086 066a1ae0 mscorlib_ni+0x215348 1c5bf434 792d4fde 00000000 00000000 0a6cd944 mscorlib_ni+0x2150f6 1c5bf488 65e1098e 0a6cd944 00000000 00000000 mscorlib_ni+0x214fde 1c5bf4cc 65e10665 66082f99 0a6ca144 00000000 System_Web_Services_ni+0x13098e 1c5bf4fc 65e10ff7 026c1054 0a6ca168 0a6ace9c System_Web_Services_ni+0x130665 1c5bf510 6dde7666 1c5bf54c 660adb16 6ddd2c34 System_Web_Services_ni+0x130ff7 1c5bf518 660adb16 6ddd2c34 0a6ace8c 0a6c883c System_Web_Extensions_ni+0x1c7666 1c5bf54c 6608132c 1c5bf578 0a6c883c 00000000 System_Web_ni+0x18db16 1c5bf588 6608c5c3 1c5bf5b0 0a6abecc 0a6c8b4c System_Web_ni+0x16132c 1c5bf5dc 660808ac 0a6c8218 0a6abecc 026c0d48 System_Web_ni+0x16c5c3 1c5bf5f0 66083e1c 0a6c883c 026c1054 0a6c883c System_Web_ni+0x1608ac 1c5bf62c 66083ac3 026bc67c 0a6c8400 1c5bf6b0 System_Web_ni+0x163e1c 1c5bf63c 66082c5c 8984fdc8 79e7a6b8 1c5bf858 System_Web_ni+0x163ac3 1c5bf6b0 79f9811e 00000002 01b93b00 026cf6e4 System_Web_ni+0x162c5c 1c5bf768 79f9822b 0017a0d0 1c5bf970 1c5bf9e8 mscorwks!CorExitProcess+0x44948 1c5bf7c4 79f98691 0017a0d0 1c5bf970 1c5bf9e8 mscorwks!CorExitProcess+0x44a55 1c5bf9d0 6a2aa19b 00000001 01b93b00 00000000 mscorwks!CorExitProcess+0x44ebb 1c5bf9f0 6a2aa19b 023ad3f0 01b93b00 00000002 webengine!BufferPoolReleaseBuffer+0x1bb 1c5bfa28 79e72032 79e821f6 e5934469 0017a0d0 webengine!BufferPoolReleaseBuffer+0x1bb 00000000 00000000 00000000 00000000 00000000 mscorwks+0x2032 [6/17/2010 5:33:00 PM] First chance exception - 0xe0434f4d caused by thread with system id 3252 [6/17/2010 5:33:00 PM] Stack Trace ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 01d0ecd8 79ef2bbc e0434f4d 00000001 00000001 kernel32!RaiseException+0x3c 01d0ed38 79fccf80 02748edc 00000000 00000000 mscorwks!GetMetaDataInternalInterface+0x84a9 01d0edfc 656cab0e 02748ccc 01d0ee18 65221345 mscorwks!StrongNameErrorInfo+0x103dc 01d0ee08 65221345 027434d0 01d0ee78 01d0ee88 System_Data_ni+0x57ab0e 01d0ee8c 79e7e1f3 1c147158 1c147158 02744c30 System_Data_ni+0xd1345 01d0eea4 79f7c770 02744c30 1c147158 026f25a8 mscorwks!DllUnregisterServerInternal+0x21d7 01d0ef68 79e71b4c 02741ed8 02741eb4 026f409c mscorwks!CorExitProcess+0x28f9a 01d0ef80 79e821b9 01d0f058 00000002 01d0f020 mscorwks+0x1b4c 01d0f000 79e96531 01d0f058 00000002 01d0f020 mscorwks!DllUnregisterServerInternal+0x619d 01d0f148 79e96564 1c531688 01d0f2a8 01d0f1a0 mscorwks!CoUninitializeEE+0x2ead 01d0f164 79e96582 1c531688 01d0f2a8 01d0f1a0 mscorwks!CoUninitializeEE+0x2ee0 01d0f17c 79f87a83 01d0f1a0 01d0f360 79fa6a6b mscorwks!CoUninitializeEE+0x2efe 01d0f36c 79f87be2 00629d50 02742008 02745324 mscorwks!CorExitProcess+0x342ad 01d0f42c 792d5348 00629d90 00000086 01d0f448 mscorwks!CorExitProcess+0x3440c 01d0f47c 792d50f6 00629d90 00000086 066a1ae0 mscorlib_ni+0x215348 01d0f4b4 792d4fde 00000000 00000000 02741e64 mscorlib_ni+0x2150f6 01d0f508 65e1098e 02741e64 00000000 00000000 mscorlib_ni+0x214fde 01d0f54c 65e10665 66082f99 0273e664 00000000 System_Web_Services_ni+0x13098e 01d0f57c 65e10ff7 026c1054 0273e688 0a6ace9c System_Web_Services_ni+0x130665 01d0f590 6dde7666 01d0f5cc 660adb16 6ddd2c34 System_Web_Services_ni+0x130ff7 01d0f598 660adb16 6ddd2c34 0a6ace8c 0272cce4 System_Web_Extensions_ni+0x1c7666 01d0f5cc 6608132c 01d0f5f8 0272cce4 00000000 System_Web_ni+0x18db16 01d0f608 6608c5c3 01d0f630 0a6abecc 0272cff4 System_Web_ni+0x16132c 01d0f65c 660808ac 0272c6c0 0a6abecc 026c0d48 System_Web_ni+0x16c5c3 01d0f670 66083e1c 0272cce4 026c1054 0272cce4 System_Web_ni+0x1608ac 01d0f6ac 66083ac3 026bc67c 0272c8a8 01d0f730 System_Web_ni+0x163e1c 01d0f6bc 66082c5c 8984fdc8 79e7a6b8 01d0f8d8 System_Web_ni+0x163ac3 01d0f730 79f9811e 00000002 01b93b00 026cf6e4 System_Web_ni+0x162c5c 01d0f7e8 79f9822b 000dcea8 01d0f9f0 01d0fa68 mscorwks!CorExitProcess+0x44948 01d0f844 79f98691 000dcea8 01d0f9f0 01d0fa68 mscorwks!CorExitProcess+0x44a55 01d0fa50 6a2aa19b 00000001 01b93b00 00000000 mscorwks!CorExitProcess+0x44ebb 01d0fa70 6a2aa19b 023ad3f0 01b93b00 00000002 webengine!BufferPoolReleaseBuffer+0x1bb 01d0fac8 79e79cba 79e79ccd 0000000d 00000000 webengine!BufferPoolReleaseBuffer+0x1bb 01d0facc 79e79ccd 0000000d 00000000 79ec3f4b mscorwks+0x9cba 01d0fad8 79ec3f4b 79e7c82c 79ec3f53 f818458d mscorwks+0x9ccd 00000000 00000000 00000000 00000000 00000000 mscorwks!CreateAssemblyNameObject+0x22f40 [6/17/2010 5:33:37 PM] Thread exited. Exiting thread system id - 2144. Exit code - 0x00000000

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  • Cocoa multiple threads, locks don't work

    - by Igor
    I have a threadMethod which shows in console robotMotorsStatus every 0.5 sec. But when I try to change robotMotorsStatus in changeRobotStatus method I receive an exception. Where I need to put locks in that program. #import "AppController.h" @implementation AppController extern char *robotMotorsStatus; - (IBAction)runThread:(id)sender { [self performSelectorInBackground:@selector(threadMethod) withObject:nil]; } - (void)threadMethod { char string_to_send[]="QFF001100\r"; //String prepared to the port sending (first inintialization) string_to_send[7] = robotMotorsStatus[0]; string_to_send[8] = robotMotorsStatus[1]; while(1){ [theLock lock]; usleep(500000); NSLog (@"Robot status %s", robotMotorsStatus); [theLock unlock]; } } - (IBAction)changeRobotStatus:(id)sender { robotMotorsStatus[0]='1'; }

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  • How do MaxSpareServers work in Apache?

    - by John Hunt
    I've scoured the web but I can't find out what MaxSpareServers are in Apache MPM prefork.. The MaxSpareServers directive sets the desired maximum number of idle child server processes. An idle process is one which is not handling a request. If there are more than MaxSpareServers idle, then the parent process will kill off the excess processes. Great, but what causes a spareserver to be created? More importantly, when does a spare server go away? I understand that minspareservers are created gradually after the server is started.. How do maxspareservers relate to maxclients? Basically I'm at a bit of a loss on how best to configure Apache.. there's a lot of documentation out there but it isn't that clear. Thanks, John.

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  • Efficient representation of Hierarchies in Hibernate.

    - by Alison G
    I'm having some trouble representing an object hierarchy in Hibernate. I've searched around, and haven't managed to find any examples doing this or similar - you have my apologies if this is a common question. I have two types which I'd like to persist using Hibernate: Groups and Items. * Groups are identified uniquely by a combination of their name and their parent. * The groups are arranged in a number of trees, such that every Group has zero or one parent Group. * Each Item can be a member of zero or more Groups. Ideally, I'd like a bi-directional relationship allowing me to get: * all Groups that an Item is a member of * all Items that are a member of a particular Group or its descendants. I also need to be able to traverse the Group tree from the top in order to display it on the UI. The basic object structure would ideally look like this: class Group { ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { ... } /** @return all direct children of this group */ Set<Group> getChildren() { ... } ... } class Item { ... /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { ... } ... } Originally, I had just made a simple bi-directional many-to-many relationship between Items and Groups, such that fetching all items in a group hierarchy required recursion down the tree, and fetching groups for an Item was a simple getter, i.e.: class Group { ... private Set<Item> items; private Set<Group> children; ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { Set<Item> allItems = new HashSet<Item>(); allItems.addAll(this.items); for(Group child : this.getChildren()) { allItems.addAll(child.getAllItems()); } return allItems; } /** @return all direct children of this group */ Set<Group> getChildren() { return this.children; } ... } class Item { ... private Set<Group> groups; /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { return this.groups; } ... } However, this resulted in multiple database requests to fetch the Items in a Group with many descendants, or for retrieving the entire Group tree to display in the UI. This seems very inefficient, especially with deeper, larger group trees. Is there a better or standard way of representing this relationship in Hibernate? Am I doing anything obviously wrong or stupid? My only other thought so far was this: Replace the group's id, parent and name fields with a unique "path" String which specifies the whole ancestry of a group, e.g.: /rootGroup /rootGroup/aChild /rootGroup/aChild/aGrandChild The join table between Groups and Items would then contain group_path and item_id. This immediately solves the two issues I was suffering previously: 1. The entire group hierarchy can be fetched from the database in a single query and reconstructed in-memory. 2. To retrieve all Items in a group or its descendants, we can select from group_item where group_path='N' or group_path like 'N/%' However, this seems to defeat the point of using Hibernate. All thoughts welcome!

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  • Converting a jQuery plugin to work on all objects, not just the DOM

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM object. How do I change the plugin script to work for ANY object with 'top' and 'left' properties rather than only working with DOM objects found with a jQuery selector? Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • shall I move from prototype to jquery?

    - by opensas
    lastly I've been feeling like jquery is slowly becoming the defacto standard in js libraries I might be wrong!) or at least that is more active than the rest of the frameworks... for example I've been looking for a fine open source calendar like componente and found http://fullcalendar.vinsol.com/ we've been using prototype for very little things, like its selector capabilities ($ function as a shortcut for document.getElementById, mainly), executing some piece of js when the page is loaded and to issue some very simple ajax calls. so I guess the migration should be quite straight forward, but I'd like to know the pros / cons of migrating to prototype... on the other hand, I guess that having both of them together is not a good choice, specially taking into account that the migration should be quite simple... am I right? saludos sas

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  • What is the difference between these two different lines of Objective-C, and why does one work and n

    - by jrtc27
    If I try and release tempSeedsArray after seedsArray = tempSeedsArray , I get an EXEC_BAD_ACCESS, and Instruments shows that tempSeedsArray has been released twice. Here is my viewWillAppear method: - (void)viewWillAppear:(BOOL)animated { NSString *arrayFilePath = [[NSBundle mainBundle] pathForResource:@"SeedsArray" ofType:@"plist"]; NSLog(@"HIT!"); NSMutableArray *tempSeedsArray = [[NSMutableArray alloc] initWithContentsOfFile:arrayFilePath]; seedsArray = tempSeedsArray; NSLog(@"%u", [seedsArray retainCount]); [seedsArray sortUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; [super viewWillAppear:animated]; } seedsArray is an NSMutableArray set as a nonatomic and a retain property, and is synthesised. However, if I change seedsArray = tempSeedsArray to self.seedsArray = tempSeedsArray (or [self seedsArray] = tempSeedsArray etc.), I can release tempSeedsArray. Could someone please explain simply to me why this is, as I am very confused! Thanks

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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  • Can we change dynamically the interval of "schedule" ?

    - by micropsari
    Hello, I'm making a game on iPhone using cocos2d, and I have a question. In my init method I'm doing this : [self schedule:@selector(newMonster:) interval:1]; It create a new monster every second. But I'd like that the interval change over time. For example : -The 10 first seconds of the game: a new monster appears every 1 second. -Then for 10 seconds: a new monster appears every 0.8 second. -And after every 0.5 second... How can I do that? Thanks !

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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