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  • .NET Rocks! Internet Audio

    - by Editor
    NET Rocks! is a weekly talk show for anyone interested in programming on the Microsoft .NET platform. The shows range from introductory information to hardcore geekiness. Many of their listeners download the MP3 files and burn CDs for the commute to and from work, or simply listen on a portable media player.  Download .NET Rocks! audio.

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Move sprite in the direction it is facing?

    - by rphello101
    I'm using Java/Slick 2D. I'm trying to use the mouse to rotate the sprite and the arrow keys to move the sprite. I can get the sprite to rotate no problem, but I cannot get it to move in the direction it is supposed to. When I hit "forwards", the sprite doesn't necessarily move towards the mouse. I'm sure there has to be some standard code for this since many games use this style of motion. Can anyone help me out with what the trig is supposed to be? Thanks

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  • Building a Website For Free

    A website can be made for plenty of reasons like, to make money, to communicate with other people, to share your experiences or to sell products or services. Websites act as a platform for people to communicate or interact.

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  • Apress Deal of the Day - 18/Mar/2010 - Silverlight 4 Business Intelligence Software

    - by TATWORTH
    Today's $10 Deal of the day offer from Apress at http://www.apress.com/info/dailydeal is "Silverlight 4 Business Intelligence Software Business Intelligence (BI) software allows you to view different components of a business using a single visual platform, which makes comprehending mountains of data easier. This book shows BI concepts put into action using Silverlight 4." It was previously on on Feb/11

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • Information About Mambo and Joomla

    JOOMLA and MAMBO was originally developed by a team called Mambo. In 2005, the main developers of Mambo left the team and build the JOOMLA system. Regardless of the history of these two systems, they have turn into a leading hosting system in the industry. These two CMS platform software is the most easiest to use and manage content management that is why it is the most preferred CMS software by most web developer.

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  • WebGL 1.0, spécification finalisée pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari

    La spécification de WebGL 1.0 est finalisée Pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari Ces dernier temps, vous avez entendu parler de la mise en place de WebGL dans les nouvelles versions des différents navigateurs web. Comme vous devez déjà le savoir, Firefox 4, Google Chrome 9 (rendez-vous à l'adresse "about:flags" pour activer WebGL supportent la nouvelle technologie (également soutenue par Apple pour Safari et par Opera). Khronos, un consortium de constructeurs de cartes graphiques (NVidia, AMD, Imagination Technologies, ...) et de différents grand acteurs dans le monde de la 3D (Activision, Epic Games, ...) annonce dur...

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • AMD Unleashes Six-Core Desktop CPU

    <b>Hardware Central:</b> "AMD today announced the availability of a new six-core desktop processor and platform to accompany it, which includes a new chipset and support for hobbyists who like to tweak their processors to the limits of their heat sink and warranty."

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  • 12.10 Unity GUI Not Displaying

    - by lolajl
    I had 12.04 installed and had no problems at all, having had it setup on my Compaq Presario CQ62 for about 2 weeks (I'm new to Ubuntu and I had a spare laptop to experiment with). Last night, I installed 12.10 through the update manager. Now, I'm not seeing the Unity GUI if I select Default or Ubuntu, at all, just the Eclipse launcher which I had created sitting on the desktop. Even hitting the Windows key to bring up Dash doesn't work. But, when I select GNOME during login, I'm able to access everything in the GUI, including the menu folders for games, internet, system settings, etc. There was a couple error message saying that a system file wasn't loading properly but I forgot to write these down, and now these error messages aren't loading when I restart. Will I need to wipe clean and reinstall?

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  • Cerebrata helps developers master Microsoft Azure with launch of new Just Azure resource

    Just Azure, a new site from Cerebrata (part of Red Gate), provides essential technical resources and educational articles to support the Microsoft community in navigating and understanding the rapidly evolving Azure platform. Get to grips with SQL Server replicationIn this new eBook Sebastian Meine gives a hands-on introduction to SQL Server replication, including implementation and security. Download free ebook now.

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  • Java EE 7 : les fonctionnalités Cloud reportées, à cause d'un progrès trop lent de la spécification

    Java EE 7 offrira un support étendu du PaaS La plateforme confirme son virage vers le Cloud Mise à jour du 24/06/11, par Hinault Romaric On sait déjà que le prochain Java EE 7 sera très orienté Cloud. La technologie Java pour les applications d'entreprises, dont les spécifications traitent des sujets comme la persistance, le développement et le déploiement d'applications, sera adaptée pour supporter plusieurs modèles de Cloud. Selon les déclarations d'un employé d'Oracle, le prochain JAVA EE aura des capacités permettant une prise en charge du PaaS ((Platform-as-a-service), défini comme la couche intermédiaire en...

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  • Google I/O Sandbox Case Study: Storify

    Google I/O Sandbox Case Study: Storify We interviewed Storify in the Google I/O Sandbox on May 10th, 2011 and they explained to us the benefits of integrating their product with YouTube. Storify is a platform that enables users to build stories from the news that gets published on social media and on YouTube. To learn more about YouTube Developers, visit: code.google.com To learn more about Storify, visit: www.storify.com From: GoogleDevelopers Views: 326 15 ratings Time: 01:59 More in Science & Technology

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Looking for an alternative to GameSalad

    - by Mr_Nizzle
    I have learned the most I could from GameSaldad in a week but now I'm facing one big problem I didn't see at the beginning: You cannot make API/WebServices call from GameSalad. So I am looking for alternatives on 2D game development, iOS or cross-platform, like GameSalad where you can actually make API calls, or web services call to keep track of the game and so on. Or should I go down to Cocos2D, CHIPMUNK?

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  • "Serve It Up!"

    Business growth can result in a proliferation of application silos that hinder internal operations and customer service. Read how Oracle WebLogic Server delivers an open platform for integrating applications and building relationships.

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