Search Results

Search found 9016 results on 361 pages for 'regex libraries'.

Page 168/361 | < Previous Page | 164 165 166 167 168 169 170 171 172 173 174 175  | Next Page >

  • Actor library / framework for C++

    - by Giorgio
    In the C++ project I am working for we would like to use something like Scala actors and remote actors (see e.g. this tutorial). Being able to use remote actors (actors living in different processes, possibly on different machines and communicating via TCP/IP) has higher priority for us because we have an application consisting of several processes deployed on different machines. Being able to use several actors living in the same process (possibly different threads) is also interesting, but has lower priority for the moment. On wikipedia I have found some links to actor libraries for C++ and I have started to look at Theron. Before I dive too deep into the details and build an extended example with Theron, I wanted to ask if anybody has experience with any of these libraries and which one they would recommend.

    Read the article

  • Is there an alternative to k3dsurf in 12.10?

    - by Sean Fitzpatrick
    I've just upgraded to Quantal Quetzal on my home computer and discovered that the program K3dSurf has been removed from the repositories. (Presumably since it doesn't seem to be in active development and still depends on qt3 libraries.) Does anyone know of a similar program (user-friendly and versatile) for drawing 3D surfaces? This has been a mission-critical program for me when teaching multivariable calculus, so I won't be able to upgrade at work unless I can find a replacement. (Yes, I could install directly from the program's website, but dealing with obsolete libraries sounds like a giant headache.)

    Read the article

  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

    Read the article

  • Using components with different permissive licenses in a commercial app. How to display copyright correctly?

    - by Ivaylo Slavov
    I am writing a commercial application that will make use of some open libraries licensed under different licenses. For example one library will be licensed under the Apache 2.0 license, another will use the LGPL license. Both licenses allow usage in commercial applications, but differ in the way the attributions of licensed work is given. It is my first commercial application that uses 3rd party libraries and I want to do the right thing so that the 3rd party licenses are satisfied. I am not only asking what I should do, but also what I must not do.

    Read the article

  • How can Java be improved so that it no longer needs to perform type erasure? [closed]

    - by user63904
    The official Java tutorial on generics explains type erasure and why it was added to the compiler: When a generic type is instantiated, the compiler translates those types by a technique called type erasure — a process where the compiler removes all information related to type parameters and type arguments within a class or method. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics. This most likely was a pragmatic approach, or perhaps the least painful one. However, now that generics is widely supported across the industry, what can be done in order for us to not need type erasure? Is it feasible with out needing to break backwards compatibility, or if it is feasible, is it practical? Has the last the last statement in the quote above become self referential? That is: "type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform type erasure."

    Read the article

  • Suggestions for Future or On-The-Edge Languages (2011)

    - by Kurtis
    I'm just looking for some suggestions on newer languages and language implementations that are useful for string manipulation. It's now 2011 and a lot has changed over the years. Most of my work includes web development (which is mostly text-based) and command line scripting. I'm pretty language agnostic, although I've felt violated using PHP over the years. My only requirements are that the language be good at text manipulation, without a lot of 3rd party libraries (core libraries are okay, though), and that the language and/or standard implementation is very up to date or even "futuristic". For example, the two main languages I'm looking at right now are Python (Version 3.x) or Perl (Version 6.x). Research, Academic, and Experimental languages are okay with me. I don't mind functional languages although I'd like to have the option of programming in a procedural or even object oriented manner. Thanks!

    Read the article

  • What do you use to organize your team knowledge?

    - by Stefano Verna
    Last year, me and three good old friends of mine founded a small web/mobile development team. Things are going pretty well. We're learning a lot, and new people are joining the group. Keeping knowledge always updated and in-sync is vital for us. Long emails threads are simply not the way to go for us: too dispersing and confusing, and hard to retrieve after a while. How your team manages and organizes common knowledge? How do you collect and share useful resources (articles, links, libraries, etc) inside your team? Update: Thanks for the feedback. More than using a wiki to share team common procedures or informations, I'd like to share external links, articles, code libraries, and be able to comment them easily within my team. I was particularly interested in knowing if you're aware of any way/webservice to share a reading list with a team. I mean, something like Readitlater/Instapaper, but for teams, maybe with some stats available, like "# of coworkers who read it".

    Read the article

  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

    Read the article

  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

    Read the article

  • Alternatives to the GPL

    - by Bane
    I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code? Is there an alternative to GPL?

    Read the article

  • How can I protect my save data from casual hacking?

    - by Danran
    What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as Which levels are and are not unlocked The user's score for each level I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with. I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

    Read the article

  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

    Read the article

  • How do I install graphviz 2.29 in 12.04?

    - by bidur
    In my ubuntu 12.04, the graphviz is not the latest version(2.29). I need some features available in the latest version of graphviz. I tried to install the graphviz version 2.29, which requires libgraphviz4(=2.18). I anyhow installed libgraphviz4 and installed graphviz 2.29. For that I have to remove packages libcdt4 and libpathplan4. Now whenever I try to generate graph, I get some problems: For e.g.: dot -Kfdp -n -Tpng -o samplePOS.png forcePOS.dot It says: dot: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory neato -Tps -o sample_1.ps sourcedot.gv It says: neato: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory So, I am looking for some ways so that I can run graphviz 2.29 in my ubuntu 12.04.

    Read the article

  • Simple Hierarchical Clustering Implementations for C#?

    - by Joshua Smith
    I need a C# library that can do hierarchical single/complete link clustering. It's for a BSc final year project and I can't find any free implementations. I'd be happy to port a small(ish) Java project to C#, but most of the Java implementations are contained within huge libraries that have 30+ algorithms. The problem with large libraries is that one has to port 50% of the entire library due to dependency fanout. I'd be extremely grateful if anyone knows of any free single/complete link clustering implementations for C# or a small Java implementation of either! By the way, as I am a student, it may be possible to ask for an academic/research license from commercial companies.

    Read the article

  • Broken package ubuntuone-control-panel-qt

    - by baale7
    An interrupted installation of updates resulted in ubuntuone-control-panel-qt breaking and now I cannot install or update anything. There seems to be an error in python2.7 - ImportError: No module named _sysconfigdata_nd dpkg: error processing archive ubuntuone-control-panel-qt_13.09-0ubuntu1_all.deb (--install): When I try to reinstall the package via .deb a dpkg --audit yields: The following packages are in a mess due to serious problems during installation. They must be reinstalled for them (and any packages that depend on them) to function properly: ?python-pexpect Python module for automating interactive applications ?ubuntuone-control-panel-qt Ubuntu One Control Panel - Qt frontend ?hplip-data HP Linux Printing and Imaging - data files ?python-libxml2 Python bindings for the GNOME XML library ?apport automatically generate crash reports for debugging The following packages are only half configured, probably due to problems configuring them the first time. The configuration should be retried using dpkg --configure or the configure menu option in dselect: ?python-ubuntuone-client Ubuntu One client Python libraries ?python-ubuntuone-control-panel Ubuntu One Control Panel - Python Libraries --configure or --configure -a doesn't work Any help?

    Read the article

  • Laptop won't get to grub after meddling with kernels

    - by Joren
    I recently found out I had different kernel versions installed, so I removed the 3.9 kernel as proposed in this answer on my earlier question. After that, I updated my grub, but My laptop won't seem to reach it. Output of aptitude search linux | grep ^i: i libselinux1 - SELinux runtime shared libraries i libselinux1:i386 - SELinux runtime shared libraries i linux-firmware - Firmware for Linux kernel drivers i A linux-headers-3.11.0-12 - Header files related to Linux kernel versi i A linux-headers-3.11.0-12-generic - Linux kernel headers for version 3.11.0 on i linux-headers-3.11.4-031104 - Header files related to Linux kernel versi i linux-headers-3.11.4-031104-gen - Linux kernel headers for version 3.11.4 on i linux-headers-generic - Generic Linux kernel headers i linux-libc-dev - Linux Kernel Headers for development i linux-sound-base - base package for ALSA and OSS sound system i pptp-linux - Point-to-Point Tunneling Protocol (PPTP) C i syslinux - collection of boot loaders i syslinux-common - collection of boot loaders (common files) i syslinux-legacy - Bootloader for Linux/i386 using MS-DOS flo i util-linux - Miscellaneous system utilities How do I proceed to fix this error from my live cd?

    Read the article

  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

    Read the article

  • Will there ever be a version of Java which does not perform Type Erasure

    - by user63904
    Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics Generics were introduced in Java 1.5, so presumably the statement "applications that were created before generics" is referring to Java 1.4? Given that Java 1.4 entered its End Of Life around 2006 and was officially End Of Life'd around 2008. Why is type erasure still being performed in Java 7, etc... Has the statement now become self referential i.e. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform Type Erasure. Meaning therefore that there will never be a version of Java that doesn't perform Type Erasure.

    Read the article

  • ComboBox Data Binding

    - by Geertjan
    Let's create a databound combobox, levering MVC in a desktop application. The result will be a combobox, provided by the NetBeans ChoiceView, that displays data retrieved from a database: What follows is not much different from the NetBeans Platform CRUD Application Tutorial and you're advised to consult that document if anything that follows isn't clear enough. One kind of interesting thing about the instructions that follow is that it shows that you're able to create an application where each element of the MVC architecture can be located within a separate module: Start by creating a new NetBeans Platform application named "MyApplication". Model We're going to start by generating JPA entity classes from a database connection. In the New Project wizard, choose "Java Class Library". Click Next. Name the Java Class Library "MyEntities". Click Finish. Right-click the MyEntities project, choose New, and then select "Entity Classes from Database". Work through the wizard, selecting the tables of interest from your database, and naming the package "entities". Click Finish. Now a JPA entity is created for each of the selected tables. In the Project Properties dialog of the project, choose "Copy Dependent Libraries" in the Packaging panel. Build the project. In your project's "dist" folder (visible in the Files window), you'll now see a JAR, together with a "lib" folder that contains the JARs you'll need. In your NetBeans Platform application, create a module named "MyModel", with code name base "org.my.model". Right-click the project, choose Properties, and in the "Libraries" panel, click Add Dependency button in the Wrapped JARs subtab to add all the JARs from the previous step to the module. Also include "derby-client.jar" or the equivalent driver for your database connection to the module. Controler In your NetBeans Platform application, create a module named "MyControler", with code name base "org.my.controler". Right-click the module's Libraries node, in the Projects window, and add a dependency on "Explorer & Property Sheet API". In the MyControler module, create a class with this content: package org.my.controler; import org.openide.explorer.ExplorerManager; public class MyUtils { static ExplorerManager controler; public static ExplorerManager getControler() { if (controler == null) { controler = new ExplorerManager(); } return controler; } } View In your NetBeans Platform application, create a module named "MyView", with code name base "org.my.view".  Create a new Window Component, in "explorer" view, for example, let it open on startup, with class name prefix "MyView". Add dependencies on the Nodes API and on the Explorer & Property Sheet API. Also add dependencies on the "MyModel" module and the "MyControler" module. Before doing so, in the "MyModel" module, make the "entities" package and the "javax.persistence" packages public (in the Libraries panel of the Project Properties dialog) and make the one package that you have in the "MyControler" package public too. Define the top part of the MyViewTopComponent as follows: public final class MyViewTopComponent extends TopComponent implements ExplorerManager.Provider { ExplorerManager controler = MyUtils.getControler(); public MyViewTopComponent() { initComponents(); setName(Bundle.CTL_MyViewTopComponent()); setToolTipText(Bundle.HINT_MyViewTopComponent()); setLayout(new BoxLayout(this, BoxLayout.PAGE_AXIS)); controler.setRootContext(new AbstractNode(Children.create(new ChildFactory<Customer>() { @Override protected boolean createKeys(List list) { EntityManager entityManager = Persistence. createEntityManagerFactory("MyEntitiesPU").createEntityManager(); Query query = entityManager.createNamedQuery("Customer.findAll"); list.addAll(query.getResultList()); return true; } @Override protected Node createNodeForKey(Customer key) { Node customerNode = new AbstractNode(Children.LEAF, Lookups.singleton(key)); customerNode.setDisplayName(key.getName()); return customerNode; } }, true))); controler.addPropertyChangeListener(new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { Customer selectedCustomer = controler.getSelectedNodes()[0].getLookup().lookup(Customer.class); StatusDisplayer.getDefault().setStatusText(selectedCustomer.getName()); } }); JPanel row1 = new JPanel(new FlowLayout(FlowLayout.LEADING)); row1.add(new JLabel("Customers: ")); row1.add(new ChoiceView()); add(row1); } @Override public ExplorerManager getExplorerManager() { return controler; } ... ... ... Now run the application and you'll see the same as the image with which this blog entry started.

    Read the article

  • SkyDrive Pro Limits

    - by Sahil Malik
    SharePoint 2010 Training: more information I’m putting this here, because I know I’m gonna forget it :) Overall size limits - On an on premises installation, there are no fixed limits on storage. You can configure it as you wish. For Office 365 (SharePoint Online), the limit is 7GB per user. Number of items (documents and folders): You can sync up to 20,000 items in your SkyDrive (personal library). You can sync up to 5,000 items from other libraries, per library. In other words, you could sync 10 libraries (for example), with each library having up to 5000 items. Third, site limits: No fixed limits. It depends on your computer's resources. Hooray! and Happy SharePointing! Read full article ....

    Read the article

  • Would opencv be a good choice for image colour summarization?

    - by codecowboy
    I would like to analyse a set of hundreds of thousands of product images (clothing, electronic goods etc) and retrieve the dominant colours in each. I'm only interested in the top 3 or 4 colours. The aim is to achieve a degree of certainty that x image is mostly red or image y is mostly orange and blue. The images are likely to be colour jpegs of reasonable quality and approximately 100kb in size. I would like to use C# and the solution should run on a Linux server, preferably using open source libraries. Would opencv be a good choice for this? What other libraries or specific algorithms might be helpful?

    Read the article

  • Is there a way to continue a partially finished MinGW build?

    - by vsz
    I am just trying to become familiar with MinGW (and with more complex command-line compiler tools) I have a really giant project to build, I successfully managed to generate the makefile with CMake, and started mingw. After more than an hour of hard work, and building dozens of libraries successfully, the build ended in an error. It seems I added an option in CMake which is not supported in my system. My problem is, I cannot figure out a way to just skip that library and continue with the build process. If I remove the option in CMake and start mingw again, it starts from the beginning and rebuilds everything, even those libraries which are already built.

    Read the article

  • Can I publish my game code under GPL? How? What about an engine?

    - by Bane
    I made a game, and I am currently making a game engine. I want them both to be completely free and open source. What license should I choose? I was reading a bit on GPL, but that seems to be more suited for system code and libraries, AFAIK, as it doesn't permit the use of code for proprietorial software - which, in turn, implies that the code can be used in the first place. I can see that, obviously, game engines can be considered libraries, and therefor be used, but what about game code? Is there an alternative to GPL?

    Read the article

< Previous Page | 164 165 166 167 168 169 170 171 172 173 174 175  | Next Page >