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  • How should I setup my Visual Studio projects/solutions in a Mercurial repository?

    - by Dave A
    At my company we have a few different web apps that each share some common libraries. The Visual Studio setup looks like this. Website 1 Solution Website 1 Shared Library 1 Project Shared Library 2 Project Website 2 Solution Website 2 Shared Library 1 Project Shared Library 2 Project Windows Service Solution Windows Service Project Shared Library 1 Project Shared Library 2 Project Shared Library Solution Shared Library 1 Project Shared Library 2 Project All Projects Solution Website 1 Website 2 Windows Service Project Shared Library 1 Project Shared Library 2 Project We want to start using Mercurial for source control, but I'm still not sure the best way to do it. From what I've read you're supposed to use a separate repository for each project. No problem there, but where do the Visual Studio solution files (.sln) go? Should there be a separate repository with just an .sln file? Ideally the projects that use the shared libraries should all use the same version, and the solution "All Projects Solution" should build without errors, but sometimes we need to branch the shared libraries. What is the best way to do this, and how would the repositories be setup? How do I get a working copy of a certain branch/tag of the Website 1 solution when every project is in a separate repository. Do I have to pull each one separately, or write a script to do it all at once? Can tortoise hg do that for me? Any other tips to make this process easier?

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  • Silently catch windows error popups when calling System.load() in java

    - by Marcelo Morales
    I have a Java Swing application, which needs to load some native libraries in windows. The problem is that the client could have different versions of those libraries. In one recent version, either the names changed or the order on which the libraries must be loaded changed. To keep up, we iterated over all possible library names but some fail to load (due to it's nonexistence or because another must be loaded previously). This idea works on older Windows but on latter ones it shows a error popup. I saw on question 4058303 (Silently catch windows error popups when calling LoadLibrary) that I need to call SetErrorMode but I am not sure how to call SetErrorMode from jna. I tried to follow the idea from question 11038595 but I am not sure how to proceed. public interface CKernel32 extends Kernel32 { CKernel32 INSTANCE = (CKernel32) Native.loadLibrary("kernel32", CKernel32.class); // TODO: HELP: HOW define the SetErrorMode function } How do I define (from the SetErrorMode documentation): UINT WINAPI SetErrorMode( _In_ UINT uMode ); in the line marked as TODO: HELP:? Thanks in advance

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  • Is jQuery always the answer?

    - by Kibbee
    I've come across a couple questions, such as this one, and I really have to wonder why "Use jQuery" seems to be the answer when somebody asks how to do something in JavaScript. I understand that jQuery can save you a lot of time, and can help you out a lot, especially when you are doing a lot of fancy JavaScript in your site. However, in instances like this, and in many other instances, it seems like it's just jumping around the problem instead of answering the question. I also feel like this builds too much dependency into libraries. I've seen way too many developers that simply rely too much on libraries, and if they encounter a situation where they didn't have the library, they would be completely unable to function. I feel like there are already enough developers who don't know JavaScript, without just telling everybody to not learn JavaScript, and use jQuery. So, just to reiterate the question. Do you think there's too much of a tendency to use jQuery, for small pieces of JavaScript, when most of the functionality of jQuery isn't being used. Should developers be fluent in the use of bare JavaScript so they don't get too dependent on using libraries? [Additional related conversation topic] Does the existence of jQuery give too much slack to web browser developers who write the JavaScript engines? If we just have workarounds to cover all the inconsistencies in JavaScript, what pressure is there on browser makers to ensure that their JavaScript library works as it should. I feel like this extrapolates the same problem discussed in SO Podcast #36 of "be conservative in what you send, liberal in what you accept". By being so liberal with bad JavaScript engines, and using a common library to work around the flaws, we are promoting their use, and extending the problem.

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  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

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  • How to make a small flash swf with ComboBox in Actionscript 3?

    - by Sint
    I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling). Now, how would I add a ComboBox control without incurring excessive bloat? More specificially, I would like to keep the size under 100k. So far I have tried: Adobe mx.controls ComboBoxexample - simple mxml example compiles to 200+k both on my main Linux Box using mxmlc and in Windows using Flash Builder 4 Yahoo Astra - uses mx libraries underneath(so as bloated as Adobe?), plus does not contain exact ComboBox Keith Peter's MinimalComps - seems small, but far from providing ComboBox functionality SPAS (Swing Package for Actionscript) - compiles to 130k, but alpha version of ComboBox does not let me adjust height... asuilib - compiles to 40k, unfortunately this ComboBox does not provide for scrolling items...if it does not fit on screen no way to scroll to it Now my questions: Is there a way to lower size for projects importing mx.controls ? Maybe there is a way to fix SPAS or asuilib ComboBoxes? Perhaps, there are some other libraries which provide a ComboBox(or DropList)?

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  • Development/runtime Licensing mechanism for a C# class library?

    - by Darryl
    I'm developing a .Net class library (a data provider) and I'm starting to think about how I would handle licensing the library to prospective purchasers. By licensing, I mean the mechanics of trying to prevent my library from being used by those who haven't purchased it, not the software license (i.e., Apache, Gnu, etc). I've never dealt with licensing, and in the past, I've always developed apps, not libraries. I don't want to make things difficult for my customers; know it is not possible to make it ironclad. Just some mechanism that gives me decent protection without making the customer jump through hoops or gnash their teeth. I think the mechanism would check for a valid license when the class is being used in development mode, and not in runtime mode (when the customer's software is released to their customers). I think libraries are typically sold per developer, but I'm not sure how that could be accomplished without making the mechanism odious for my customers; maybe that gets left to the honor system. I Googled this and found many approaches. Ideally, I'd like to do something that is generally accepted and common, the "right" way class libraries are licensed, if that exists, rather than making my customers deal with yet another license mechanism. A firm push in the right direction will be greatly appreciated!

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  • VS2008 DataSet Wizard doesn't match tables for updating

    - by James H
    Hi all, first question ever on this site. I've been having a real stubborn problem using Visual Studio 2008 and I'm hoping someone has figured this out before. I have 2 libraries and 1 project that use strongly typed datasets (MSSQL backend) that I generated using the "Configure DataSet with Wizard" option on in Data Sources. I've had them working just fine for awhile and I've written a lot of code in the non-designer file for the row classes. I've also specified a lot of custom queries using the dataset designer. This is all work I can't afford to loose. I've recently made some changes to re-organize my libraries which included changing the names of the libraries themselves. I also changed the connection string to point to a different database which is a development copy (same exact schema). Problem is now when I open up "Configure DataSet with Wizard" to pickup a new column I've added to one of the tables it no longer matches the tables correctly in the wizard. The wizard displays all of the tables in the database and none of them have check boxes next to them (ie: are not part of this dataset). Below those it shows all of the tables again but with red Xs and these are checked. Basically meaning that Visual Studio sees all of the tables it currently has in the DataSet and sees all of the tables in the database, but believes they are no longer the same and thus do not match! I've had this same thing happen quite awhile back and I think I just re-built the xsd from scratch and manually copied the code over and then had to redefine all of the custom queries I built in the dataset designer. That's not a good solution. I'm looking for 2 answers: 1. What causes this to happen and how to prevent it. 2. How do I fix this so that the wizard once again believes the tables in its xsd are the same tables that are in the database (yes, they have the exact same names still). Thanks.

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  • Learning Clojure - What should I know about Java and more.

    - by kartan
    Hello, I have started learning Clojure recently, my main programming language is Ruby and I have no Java experience whatsoever. Which Java standard classes are a must to know when working with Clojure? Obviously Clojure doesn't come with a wrapper for everything and a lot of functionality is provided by Java's libraries. There's like a gazillion of them on javadocs - which ones should I explore? Where do I look for and how do I install third party libraries? In Ruby I'd visit Rubyforge or Rubytoolbox and then just gem install the package I found interesting. Which editor/ide for Clojure would you recommend (with the lowest learning curve)? I am trying to use Netbeans with Enclojure and paradoxally it's my biggest obstacle so far: Each generated project has some xml files, folders, library dependencies etc. the purpose of I have no clue. I am doing some labrepl exercises and wanted to try out some of the bundled libraries separately in a new project, but this simple task I cannot accomplish :/ Are there any clojure community driven blogs with news, code tips etc?

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  • How to use Festival Text To Speech C/C++ API

    - by Peeyush
    I want to use Festival TTS with my C++ programme. So i have downloaded all files form http://www.cstr.ed.ac.uk/downloads/festival/2.0.95/ then i start reading manual(http://www.cstr.ed.ac.uk/projects/festival/manual/festival_28.html) for C++ API but in manual they says that: In order to use Festival you must include festival/src/include/festival.h' which in turn will include the necessary other include files infestival/src/include' and speech_tools/include' you should ensure these are included in the include path for you your program. Also you will need to link your program withfestival/src/lib/libFestival.a', speech_tools/lib/libestools.a',speech_tools/lib/libestbase.a' and `speech_tools/lib/libeststring.a' as well as any other optional libraries such as net audio. " I am using UBUNTU 10.04(festival package is by default installed and i can use it form terminal by festival command) and GCC 4.4.3 but the problem is that i am new to GCC and i am not understanding which files i have to include in order to run my C++ code and i also don't know how to link libraries with my c++ code. So please tell me exactly which files i have to include and how to link with libraries if anyone already use festival tts with c++ then please post your code Thanks

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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • OpenCV and iPhone

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

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  • iPhone and OpenCV

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • Reading data from an open HTTP stream

    - by allenjones
    Hi, I am trying to use the .NET WebRequest/WebResponse classes to access the Twitter streaming API here "http://stream.twitter.com/spritzer.json". I need to be able to open the connection and read data incrementally from the open connection. Currently, when I call WebRequest.GetResponse method, it blocks until the entire response is downloaded. I know there is a BeginGetResponse method, but this will just do the same thing on a background thread. I need to get access to the response stream while the download is still happening. This just does not seem possible to me with these classes. There is a specific comment about this in the Twitter documentation: "Please note that some HTTP client libraries only return the response body after the connection has been closed by the server. These clients will not work for accessing the Streaming API. You must use an HTTP client that will return response data incrementally. Most robust HTTP client libraries will provide this functionality. The Apache HttpClient will handle this use case, for example." They point to the Appache HttpClient, but that doesn't help much because I need to use .NET. Any ideas whether this is possible with WebRequest/WebResponse, or do I have to go for lower level networking classes? Maybe there are other libraries that will allow me to do this? Thx Allen

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  • g++ Linking Error on Mac while compiling FFMPEG

    - by Saptarshi Biswas
    g++ on Snow Leopard is throwing linking errors on the following piece of code test.cpp #include <iostream> using namespace std; #include <libavcodec/avcodec.h> // required headers #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); // offending library call return 0; } When I try to compile this using the following command g++ test.cpp -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I get the error Undefined symbols: "av_register_all()", referenced from: _main in ccUD1ueX.o ld: symbol(s) not found collect2: ld returned 1 exit status Interestingly, if I have an equivalent c code, test.c #include <stdio.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> int main(int argc, char**argv) { av_register_all(); return 0; } gcc compiles it just fine gcc test.c -I/usr/local/include -L/usr/local/lib \ -lavcodec -lavformat -lavutil -lz -lm -o test I am using Mac OS X 10.6.5 $ g++ --version i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) $ gcc --version i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) FFMPEG's libavcodec, libavformat etc. are C libraries and I have built them on my machine like thus: ./configure --enable-gpl --enable-pthreads --enable-shared \ --disable-doc --enable-libx264 make && sudo make install As one would expect, libavformat indeed contains the symbol av_register_all $ nm /usr/local/lib/libavformat.a | grep av_register_all 0000000000000000 T _av_register_all 00000000000089b0 S _av_register_all.eh I am inclined to believe g++ and gcc have different views of the libraries on my machine. g++ is not able to pick up the right libraries. Any clue?

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  • Why do WCF clients depend on the app.config file?

    - by routeNpingme
    Like a lot of things, I'm sure there's a good reason for this, so please help me understand... Why, by default, do WCF services store settings in app.config? This has been so frustrating trying to work with multiple Silverlight class libraries. These class libraries are supposed to be completely independent from each other, and this dependency on the app.config seems to cause the following headaches: Single Responsibility Principle - I should be able to add a reference to a class library and go. If that class library uses a service reference, this idea is shot before I even start coding against it. Muddy Configuration - To get other libraries to work, I have to copy and paste the service configurations into the "main" application configs. If an endpoint changes in any way, I can't just worry about a new version of that class DLL - I have to worry about anything that uses it, too. Complex Alternatives - Programmatically creating the endpoint isn't pretty. Period. There has to be a better way. Why doesn't WCF at least separate the service configurations into a ServiceName.config or something that gets copied to an output directory. What am I missing? How do you deal with this?

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  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

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  • What is the best practice for including third party jar files in a Java program?

    - by ZoFreX
    I have a program that needs several third-party libraries, and at the moment it is packaged like so: zerobot.jar (my file) libs/pircbot.jar libs/mysql-connector-java-5.1.10-bin.jar libs/c3p0-0.9.1.2.jar As far as I know the "best" way to handle third-party libs is to put them on the classpath in the manifest of my jar file, which will work cross-platform, won't slow down launch (which bundling them might) and doesn't run into legal issues (which repackaging might). The problem is for users who supply the third party libraries themselves (example use case, upgrading them to fix a bug). Two of the libraries have the version number in the file, which adds hassle. My current solution is that my program has a bootstrapping process which makes a new classloader and instantiates the program proper using it. This custom classloader adds all .jar files in lib/ to its classpath. My current way works fine, but I now have two custom classloaders in my application and a recent change to the code has caused issues that are difficult to debug, so if there is a better way I'd like to remove this complexity. It also seems like over-engineering for what I'm sure is a very common situation. So my question is, how should I be doing this?

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  • Porting a web application to work in IE7

    - by Bears will eat you
    I'm developing a web application that uses lots of Javascript and CSS, both of my own creation and through third-party libraries. These include jQuery and Google Maps & Visualization JS APIs. I've been testing everything in Firefox 3. Things are peachy until it turns out the main target of this webapp is (cue sad trombone) IE7. I'm looking for caveats, advice, libraries, or other references to help make this transition as easy as possible (not that it's actually going to be easy). I've already tried IE7.js though it hasn't yet shown itself to be the silver bullet I was hoping for. I'm sure that it works as advertised, I think it's just not as all-encompassing as I'd like (example: colors like #4684EE and #DC3912, which are correctly rendered in FF3, are rendered as black in IE7, with or without IE7.js). Are there other libraries out there to help bring IE7 (more) in line with FF3? A corollary question: what debugger would you recommend for IE7? I'm currently using Firebug Lite, but it runs painfully slowly. Is there anything out there with similar features that I might have missed?

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • How to avoid geometric slowdown with large Linq transactions?

    - by Shaul
    I've written some really nice, funky libraries for use in LinqToSql. (Some day when I have time to think about it I might make it open source... :) ) Anyway, I'm not sure if this is related to my libraries or not, but I've discovered that when I have a large number of changed objects in one transaction, and then call DataContext.GetChangeSet(), things start getting reaalllly slooowwwww. When I break into the code, I find that my program is spinning its wheels doing an awful lot of Equals() comparisons between the objects in the change set. I can't guarantee this is true, but I suspect that if there are n objects in the change set, then the call to GetChangeSet() is causing every object to be compared to every other object for equivalence, i.e. at best (n^2-n)/2 calls to Equals()... Yes, of course I could commit each object separately, but that kinda defeats the purpose of transactions. And in the program I'm writing, I could have a batch job containing 100,000 separate items, that all need to be committed together. Around 5 billion comparisons there. So the question is: (1) is my assessment of the situation correct? Do you get this behavior in pure, textbook LinqToSql, or is this something my libraries are doing? And (2) is there a standard/reasonable workaround so that I can create my batch without making the program geometrically slower with every extra object in the change set?

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  • About Web service ,how to use Ajax to call a specific member function of a class?

    - by Liu chwen
    I'm trying to build a web service by PHP. In my case, I called the getINFO(), but the return value on client side always null. Have no idea to solve this problem.. Here's the SOAPserver code(WS.WEB_s.php): require("WEB_s.php"); ini_set("soap.wsdl_cache_enabled", 0); $server = new SoapServer('wsdl/WEB_s.wsdl'); $server->setClass("WEB_s"); $server->handle(); Where the main Class is(WEB_s.php): final class WEB_s { public function getINFO(){ $JsonOutput = '{"key":"value",...}'; return $JsonOutput; } public function setWAN($setCommand,$newConfigfilePath){ $bOutput; return $bOutput; } } And Client side: $(document).ready(function(){ $('#qqq').button().click(function(){ var soapMessage = LoginSoap($('#uid').val(),$('#pwd').val()); alert('soapMessage'); $.ajax({ //url: 'libraries/WS.WEB_s.php/WEB_s/getINFO',//success , return null //url: 'libraries/WS.WEB_s.php/', //success , return null url: 'libraries/WS.WEB_s.php/getINFO',//success , return null type: 'GET', timeout: (10* 1000), contentType: "text/xml", dataType: "xml", success: function( data,textStatus,jqXHR){ alert('Server success(' + data+')('+ textStatus + ')(' + jqXHR + ')'); }, error: function (request, status, error) { alert('Server Error(' + status+')->'+error); }, complete: function (jqXHR, textStatus) { alert('Server success(' + jqXHR+')('+ textStatus + ')'); } }); }); }); The following is the corresponding WSDL file : http://codepaste.net/95wq9b

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  • Android app with library can't find the library.apk

    - by Dean Schulze
    I'm trying to get the FinchVideo example from the Programming Android book to work. It uses the FinchWelcome library. I've set up FinchWelcome as a Library and in the FinchVideo application I have checked the FinchWelcome library in Properties - Android. When I try to run FinchVideo in the emulator it complains that it cannot find FinchWelcome.apk (output below). I'm building for Android 4.0.3. While Googling for this problem I've found that a lot of people have this problem with Android apps that use libraries. No one seems to have found a solution that works consistently, though. None of the Android books I've seen even talk about how to download libraries. What is the proper way to handle libraries in Android applications? Is this a bug in the Eclipse ADT? Thanks. [FinchVideo] Installing FinchVideo.apk... [FinchVideo] Success! [FinchWelcome] Could not find FinchWelcome.apk! [FinchVideo] Starting activity com.oreilly.demo.pa.finchvideo.FinchVideoActivity on device emulator-5554

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  • Using Durandal to Create Single Page Apps

    - by Stephen.Walther
    A few days ago, I gave a talk on building Single Page Apps on the Microsoft Stack. In that talk, I recommended that people use Knockout, Sammy, and RequireJS to build their presentation layer and use the ASP.NET Web API to expose data from their server. After I gave the talk, several people contacted me and suggested that I investigate a new open-source JavaScript library named Durandal. Durandal stitches together Knockout, Sammy, and RequireJS to make it easier to use these technologies together. In this blog entry, I want to provide a brief walkthrough of using Durandal to create a simple Single Page App. I am going to demonstrate how you can create a simple Movies App which contains (virtual) pages for viewing a list of movies, adding new movies, and viewing movie details. The goal of this blog entry is to give you a sense of what it is like to build apps with Durandal. Installing Durandal First things first. How do you get Durandal? The GitHub project for Durandal is located here: https://github.com/BlueSpire/Durandal The Wiki — located at the GitHub project — contains all of the current documentation for Durandal. Currently, the documentation is a little sparse, but it is enough to get you started. Instead of downloading the Durandal source from GitHub, a better option for getting started with Durandal is to install one of the Durandal NuGet packages. I built the Movies App described in this blog entry by first creating a new ASP.NET MVC 4 Web Application with the Basic Template. Next, I executed the following command from the Package Manager Console: Install-Package Durandal.StarterKit As you can see from the screenshot of the Package Manager Console above, the Durandal Starter Kit package has several dependencies including: · jQuery · Knockout · Sammy · Twitter Bootstrap The Durandal Starter Kit package includes a sample Durandal application. You can get to the Starter Kit app by navigating to the Durandal controller. Unfortunately, when I first tried to run the Starter Kit app, I got an error because the Starter Kit is hard-coded to use a particular version of jQuery which is already out of date. You can fix this issue by modifying the App_Start\DurandalBundleConfig.cs file so it is jQuery version agnostic like this: bundles.Add( new ScriptBundle("~/scripts/vendor") .Include("~/Scripts/jquery-{version}.js") .Include("~/Scripts/knockout-{version}.js") .Include("~/Scripts/sammy-{version}.js") // .Include("~/Scripts/jquery-1.9.0.min.js") // .Include("~/Scripts/knockout-2.2.1.js") // .Include("~/Scripts/sammy-0.7.4.min.js") .Include("~/Scripts/bootstrap.min.js") ); The recommendation is that you create a Durandal app in a folder off your project root named App. The App folder in the Starter Kit contains the following subfolders and files: · durandal – This folder contains the actual durandal JavaScript library. · viewmodels – This folder contains all of your application’s view models. · views – This folder contains all of your application’s views. · main.js — This file contains all of the JavaScript startup code for your app including the client-side routing configuration. · main-built.js – This file contains an optimized version of your application. You need to build this file by using the RequireJS optimizer (unfortunately, before you can run the optimizer, you must first install NodeJS). For the purpose of this blog entry, I wanted to start from scratch when building the Movies app, so I deleted all of these files and folders except for the durandal folder which contains the durandal library. Creating the ASP.NET MVC Controller and View A Durandal app is built using a single server-side ASP.NET MVC controller and ASP.NET MVC view. A Durandal app is a Single Page App. When you navigate between pages, you are not navigating to new pages on the server. Instead, you are loading new virtual pages into the one-and-only-one server-side view. For the Movies app, I created the following ASP.NET MVC Home controller: public class HomeController : Controller { public ActionResult Index() { return View(); } } There is nothing special about the Home controller – it is as basic as it gets. Next, I created the following server-side ASP.NET view. This is the one-and-only server-side view used by the Movies app: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that I set the Layout property for the view to the value null. If you neglect to do this, then the default ASP.NET MVC layout will be applied to the view and you will get the <!DOCTYPE> and opening and closing <html> tags twice. Next, notice that the view contains a DIV element with the Id applicationHost. This marks the area where virtual pages are loaded. When you navigate from page to page in a Durandal app, HTML page fragments are retrieved from the server and stuck in the applicationHost DIV element. Inside the applicationHost element, you can place any content which you want to display when a Durandal app is starting up. For example, you can create a fancy splash screen. I opted for simply displaying the text “Loading app…”: Next, notice the view above includes a call to the Scripts.Render() helper. This helper renders out all of the JavaScript files required by the Durandal library such as jQuery and Knockout. Remember to fix the App_Start\DurandalBundleConfig.cs as described above or Durandal will attempt to load an old version of jQuery and throw a JavaScript exception and stop working. Your application JavaScript code is not included in the scripts rendered by the Scripts.Render helper. Your application code is loaded dynamically by RequireJS with the help of the following SCRIPT element located at the bottom of the view: <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> The data-main attribute on the SCRIPT element causes RequireJS to load your /app/main.js JavaScript file to kick-off your Durandal app. Creating the Durandal Main.js File The Durandal Main.js JavaScript file, located in your App folder, contains all of the code required to configure the behavior of Durandal. Here’s what the Main.js file looks like in the case of the Movies app: require.config({ paths: { 'text': 'durandal/amd/text' } }); define(function (require) { var app = require('durandal/app'), viewLocator = require('durandal/viewLocator'), system = require('durandal/system'), router = require('durandal/plugins/router'); //>>excludeStart("build", true); system.debug(true); //>>excludeEnd("build"); app.start().then(function () { //Replace 'viewmodels' in the moduleId with 'views' to locate the view. //Look for partial views in a 'views' folder in the root. viewLocator.useConvention(); //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id"); app.adaptToDevice(); //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); }); }); There are three important things to notice about the main.js file above. First, notice that it contains a section which enables debugging which looks like this: //>>excludeStart(“build”, true); system.debug(true); //>>excludeEnd(“build”); This code enables debugging for your Durandal app which is very useful when things go wrong. When you call system.debug(true), Durandal writes out debugging information to your browser JavaScript console. For example, you can use the debugging information to diagnose issues with your client-side routes: (The funny looking //> symbols around the system.debug() call are RequireJS optimizer pragmas). The main.js file is also the place where you configure your client-side routes. In the case of the Movies app, the main.js file is used to configure routes for three page: the movies show, add, and details pages. //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id");   The route for movie details includes a route parameter named id. Later, we will use the id parameter to lookup and display the details for the right movie. Finally, the main.js file above contains the following line of code: //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); This line of code causes Durandal to load up a JavaScript file named shell.js and an HTML fragment named shell.html. I’ll discuss the shell in the next section. Creating the Durandal Shell You can think of the Durandal shell as the layout or master page for a Durandal app. The shell is where you put all of the content which you want to remain constant as a user navigates from virtual page to virtual page. For example, the shell is a great place to put your website logo and navigation links. The Durandal shell is composed from two parts: a JavaScript file and an HTML file. Here’s what the HTML file looks like for the Movies app: <h1>Movies App</h1> <div class="container-fluid page-host"> <!--ko compose: { model: router.activeItem, //wiring the router afterCompose: router.afterCompose, //wiring the router transition:'entrance', //use the 'entrance' transition when switching views cacheViews:true //telling composition to keep views in the dom, and reuse them (only a good idea with singleton view models) }--><!--/ko--> </div> And here is what the JavaScript file looks like: define(function (require) { var router = require('durandal/plugins/router'); return { router: router, activate: function () { return router.activate('movies/show'); } }; }); The JavaScript file contains the view model for the shell. This view model returns the Durandal router so you can access the list of configured routes from your shell. Notice that the JavaScript file includes a function named activate(). This function loads the movies/show page as the first page in the Movies app. If you want to create a different default Durandal page, then pass the name of a different age to the router.activate() method. Creating the Movies Show Page Durandal pages are created out of a view model and a view. The view model contains all of the data and view logic required for the view. The view contains all of the HTML markup for rendering the view model. Let’s start with the movies show page. The movies show page displays a list of movies. The view model for the show page looks like this: define(function (require) { var moviesRepository = require("repositories/moviesRepository"); return { movies: ko.observable(), activate: function() { this.movies(moviesRepository.listMovies()); } }; }); You create a view model by defining a new RequireJS module (see http://requirejs.org). You create a RequireJS module by placing all of your JavaScript code into an anonymous function passed to the RequireJS define() method. A RequireJS module has two parts. You retrieve all of the modules which your module requires at the top of your module. The code above depends on another RequireJS module named repositories/moviesRepository. Next, you return the implementation of your module. The code above returns a JavaScript object which contains a property named movies and a method named activate. The activate() method is a magic method which Durandal calls whenever it activates your view model. Your view model is activated whenever you navigate to a page which uses it. In the code above, the activate() method is used to get the list of movies from the movies repository and assign the list to the view model movies property. The HTML for the movies show page looks like this: <table> <thead> <tr> <th>Title</th><th>Director</th> </tr> </thead> <tbody data-bind="foreach:movies"> <tr> <td data-bind="text:title"></td> <td data-bind="text:director"></td> <td><a data-bind="attr:{href:'#/movies/details/'+id}">Details</a></td> </tr> </tbody> </table> <a href="#/movies/add">Add Movie</a> Notice that this is an HTML fragment. This fragment will be stuffed into the page-host DIV element in the shell.html file which is stuffed, in turn, into the applicationHost DIV element in the server-side MVC view. The HTML markup above contains data-bind attributes used by Knockout to display the list of movies (To learn more about Knockout, visit http://knockoutjs.com). The list of movies from the view model is displayed in an HTML table. Notice that the page includes a link to a page for adding a new movie. The link uses the following URL which starts with a hash: #/movies/add. Because the link starts with a hash, clicking the link does not cause a request back to the server. Instead, you navigate to the movies/add page virtually. Creating the Movies Add Page The movies add page also consists of a view model and view. The add page enables you to add a new movie to the movie database. Here’s the view model for the add page: define(function (require) { var app = require('durandal/app'); var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToAdd: { title: ko.observable(), director: ko.observable() }, activate: function () { this.movieToAdd.title(""); this.movieToAdd.director(""); this._movieAdded = false; }, canDeactivate: function () { if (this._movieAdded == false) { return app.showMessage('Are you sure you want to leave this page?', 'Navigate', ['Yes', 'No']); } else { return true; } }, addMovie: function () { // Add movie to db moviesRepository.addMovie(ko.toJS(this.movieToAdd)); // flag new movie this._movieAdded = true; // return to list of movies router.navigateTo("#/movies/show"); } }; }); The view model contains one property named movieToAdd which is bound to the add movie form. The view model also has the following three methods: 1. activate() – This method is called by Durandal when you navigate to the add movie page. The activate() method resets the add movie form by clearing out the movie title and director properties. 2. canDeactivate() – This method is called by Durandal when you attempt to navigate away from the add movie page. If you return false then navigation is cancelled. 3. addMovie() – This method executes when the add movie form is submitted. This code adds the new movie to the movie repository. I really like the Durandal canDeactivate() method. In the code above, I use the canDeactivate() method to show a warning to a user if they navigate away from the add movie page – either by clicking the Cancel button or by hitting the browser back button – before submitting the add movie form: The view for the add movie page looks like this: <form data-bind="submit:addMovie"> <fieldset> <legend>Add Movie</legend> <div> <label> Title: <input data-bind="value:movieToAdd.title" required /> </label> </div> <div> <label> Director: <input data-bind="value:movieToAdd.director" required /> </label> </div> <div> <input type="submit" value="Add" /> <a href="#/movies/show">Cancel</a> </div> </fieldset> </form> I am using Knockout to bind the movieToAdd property from the view model to the INPUT elements of the HTML form. Notice that the FORM element includes a data-bind attribute which invokes the addMovie() method from the view model when the HTML form is submitted. Creating the Movies Details Page You navigate to the movies details Page by clicking the Details link which appears next to each movie in the movies show page: The Details links pass the movie ids to the details page: #/movies/details/0 #/movies/details/1 #/movies/details/2 Here’s what the view model for the movies details page looks like: define(function (require) { var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToShow: { title: ko.observable(), director: ko.observable() }, activate: function (context) { // Grab movie from repository var movie = moviesRepository.getMovie(context.id); // Add to view model this.movieToShow.title(movie.title); this.movieToShow.director(movie.director); } }; }); Notice that the view model activate() method accepts a parameter named context. You can take advantage of the context parameter to retrieve route parameters such as the movie Id. In the code above, the context.id property is used to retrieve the correct movie from the movie repository and the movie is assigned to a property named movieToShow exposed by the view model. The movie details view displays the movieToShow property by taking advantage of Knockout bindings: <div> <h2 data-bind="text:movieToShow.title"></h2> directed by <span data-bind="text:movieToShow.director"></span> </div> Summary The goal of this blog entry was to walkthrough building a simple Single Page App using Durandal and to get a feel for what it is like to use this library. I really like how Durandal stitches together Knockout, Sammy, and RequireJS and establishes patterns for using these libraries to build Single Page Apps. Having a standard pattern which developers on a team can use to build new pages is super valuable. Once you get the hang of it, using Durandal to create new virtual pages is dead simple. Just define a new route, view model, and view and you are done. I also appreciate the fact that Durandal did not attempt to re-invent the wheel and that Durandal leverages existing JavaScript libraries such as Knockout, RequireJS, and Sammy. These existing libraries are powerful libraries and I have already invested a considerable amount of time in learning how to use them. Durandal makes it easier to use these libraries together without losing any of their power. Durandal has some additional interesting features which I have not had a chance to play with yet. For example, you can use the RequireJS optimizer to combine and minify all of a Durandal app’s code. Also, Durandal supports a way to create custom widgets (client-side controls) by composing widgets from a controller and view. You can download the code for the Movies app by clicking the following link (this is a Visual Studio 2012 project): Durandal Movie App

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  • Can't seem to install imagick

    - by PolishHurricane
    I'm trying to install the PHP PEAR PECL extension "imagick" (image magick), but failing horribly. It seems that I keed installing packages to progress, but this one has me stumped. It seems to fail all the way at the bottom. Please Note: I'm using ArchLinux, apt-get doesn't save me. [root@Crux tmp]# pecl install imagick downloading imagick-3.0.1.tgz ... Starting to download imagick-3.0.1.tgz (93,920 bytes) .....................done: 93,920 bytes 13 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 Please provide the prefix of Imagemagick installation [autodetect] : building in /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1 running: /tmp/pear/temp/imagick/configure --with-imagick checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking target system type... i686-pc-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/modules checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking whether to enable the imagick extension... yes, shared checking whether to enable the imagick GraphicsMagick backend... no checking ImageMagick MagickWand API configuration program... found in /usr/bin/MagickWand-config checking if ImageMagick version is at least 6.2.4... found version 6.7.8 Q16 checking for MagickWand.h header file... found in /usr/include/ImageMagick/wand/MagickWand.h checking PHP version is at least 5.1.3... yes. found 5.4.6 checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 1572864 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/libtool --mode=compile cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -o imagick_class.lo mkdir .libs cc -I. -I/tmp/pear/temp/imagick -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/include -I/tmp/pear/temp/pear-build-rootLbSUWT/imagick-3.0.1/main -I/tmp/pear/temp/imagick -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -I/usr/include/ImageMagick -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/imagick/imagick_class.c -fPIC -DPIC -o .libs/imagick_class.o /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagematteâ: /tmp/pear/temp/imagick/imagick_class.c:268:2: warning: âMagickGetImageMatteâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:82) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeoffsetâ: /tmp/pear/temp/imagick/imagick_class.c:406:2: warning: passing argument 2 of âMagickGetSizeOffsetâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:87:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:1016:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:1019:3: warning: âMagickPaintFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:99) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepropertiesâ: /tmp/pear/temp/imagick/imagick_class.c:1083:2: warning: passing argument 3 of âMagickGetImagePropertiesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:35:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageprofilesâ: /tmp/pear/temp/imagick/imagick_class.c:1131:2: warning: passing argument 3 of âMagickGetImageProfilesâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:33:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_recolorimageâ: /tmp/pear/temp/imagick/imagick_class.c:1402:2: warning: âMagickRecolorImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:109) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setfontâ: /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:1442:3: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/imagick/imagick_class.c:1442:3: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryformatsâ: /tmp/pear/temp/imagick/imagick_class.c:2580:2: warning: passing argument 2 of âMagickQueryFormatsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:41:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_queryfontsâ: /tmp/pear/temp/imagick/imagick_class.c:2607:2: warning: passing argument 2 of âMagickQueryFontsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:40:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_colorfloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3396:2: warning: âMagickColorFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:75) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mapimageâ: /tmp/pear/temp/imagick/imagick_class.c:3730:2: warning: âMagickMapImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:86) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mattefloodfillimageâ: /tmp/pear/temp/imagick/imagick_class.c:3763:2: warning: âMagickMatteFloodfillImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:88) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_medianfilterimageâ: /tmp/pear/temp/imagick/imagick_class.c:3790:2: warning: âMagickMedianFilterImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:217) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_paintopaqueimageâ: /tmp/pear/temp/imagick/imagick_class.c:3853:2: warning: âMagickPaintOpaqueImageChannelâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:104) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_painttransparentimageâ: /tmp/pear/temp/imagick/imagick_class.c:3916:2: warning: âMagickPaintTransparentImageâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:107) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_reducenoiseimageâ: /tmp/pear/temp/imagick/imagick_class.c:4059:2: warning: âMagickReduceNoiseImageâ is deprecated (declared at /usr/include/ImageMagick/wand/magick-image.h:266) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:5068:2: warning: âMagickGetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:59) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagechannelextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: âMagickGetImageChannelExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:78) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 3 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5253:2: warning: passing argument 4 of âMagickGetImageChannelExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:78:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageextremaâ: /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: âMagickGetImageExtremaâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:80) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 2 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5506:2: warning: passing argument 3 of âMagickGetImageExtremaâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:68:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/deprecate.h:80:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagehistogramâ: /tmp/pear/temp/imagick/imagick_class.c:5629:2: warning: passing argument 2 of âMagickGetImageHistogramâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:415:5: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagepageâ: /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 2 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 3 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 4 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:5740:2: warning: passing argument 5 of âMagickGetImagePageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:74:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-image.h:192:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6344:2: warning: âMagickGetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:65) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageindexâ: /tmp/pear/temp/imagick/imagick_class.c:6369:2: warning: âMagickSetImageIndexâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:113) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getimagesizeâ: /tmp/pear/temp/imagick/imagick_class.c:6447:2: warning: âMagickGetImageSizeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:140) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageattributeâ: /tmp/pear/temp/imagick/imagick_class.c:6796:2: warning: âMagickSetImageAttributeâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:111) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_flattenimagesâ: /tmp/pear/temp/imagick/imagick_class.c:7043:2: warning: âMagickFlattenImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:132) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_averageimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8079:2: warning: âMagickAverageImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:131) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_mosaicimagesâ: /tmp/pear/temp/imagick/imagick_class.c:8516:2: warning: âMagickMosaicImagesâ is deprecated (declared at /usr/include/ImageMagick/wand/deprecate.h:135) [-Wdeprecated-declarations] /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getpageâ: /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 2 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 3 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 4 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c:9126:2: warning: passing argument 5 of âMagickGetPageâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:84:3: note: expected âssize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumdepthâ: /tmp/pear/temp/imagick/imagick_class.c:9154:2: warning: passing argument 1 of âMagickGetQuantumDepthâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:52:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getquantumrangeâ: /tmp/pear/temp/imagick/imagick_class.c:9176:2: warning: passing argument 1 of âMagickGetQuantumRangeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:53:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsamplingfactorsâ: /tmp/pear/temp/imagick/imagick_class.c:9247:2: warning: passing argument 2 of âMagickGetSamplingFactorsâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:59:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getsizeâ: /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 2 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c:9273:2: warning: passing argument 3 of âMagickGetSizeâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:86:3: note: expected âsize_t *â but argument is of type âlong unsigned int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_getversionâ: /tmp/pear/temp/imagick/imagick_class.c:9299:2: warning: passing argument 1 of âMagickGetVersionâ from incompatible pointer type [enabled by default] In file included from /usr/include/ImageMagick/wand/MagickWand.h:73:0, from /tmp/pear/temp/imagick/php_imagick.h:49, from /tmp/pear/temp/imagick/imagick_class.c:21: /usr/include/ImageMagick/wand/magick-property.h:55:4: note: expected âsize_t *â but argument is of type âlong int *â /tmp/pear/temp/imagick/imagick_class.c: In function âzim_imagick_setimageprogressmonitorâ: /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âstruct _php_core_globalsâ has no member named âsafe_modeâ /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_CHECK_FILE_AND_DIRâ undeclared (first use in this function) /tmp/pear/temp/imagick/imagick_class.c:9534:2: error: âCHECKUID_NO_ERRORSâ undeclared (first use in this function) make: *** [imagick_class.lo] Error 1 ERROR: `make' failed

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