Search Results

Search found 4490 results on 180 pages for 'binary trees'.

Page 17/180 | < Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >

  • Building package from binary files - what's wrong with my control file

    - by Hannes de Jager
    I'm busy trying to build a .deb package from the binaries of my application (non open source) and I'm having trouble getting the correct info to display in the Ubuntu Software Centre (when you click on the .deb file). Please see screenshot below of control file and Software Centre View. It seems like the package name and the package description is swapped. I'm expecting the part in bold to read "attix5pro" and not "Cloud backup agent". Can someone show my my mistake or guide me?

    Read the article

  • Packaging MATLAB (or, more generally, a large binary, proprietary piece of software)

    - by nfirvine
    I'm trying to package MATLAB for internal distribution, but this could apply to any piece of software with the same architecture. In fact, I'm packaging multiple releases of MATLAB to be installed concurrently. Key things Very large installation size (~4 GB) Composed of a core, and several plugins (toolboxes) Initially, I created a single "source" package (matlab2011b) that builds several .debs (mainly matlab2011b-core and matlab2011b-toolbox-* for each toolbox). The control file is just the standard all: dh $@ There is no Makefile; only copying files. I use a number of debian/*.install files to specify files to copy from a copy of an installation to /usr/lib/. The problem is, every time I build the thing (say, to make a correction to the core package), it recopies every file listed in the *.install file to e.g debian/$packagename/usr/ (the build phase), and then has to bundle that into a .deb file. It takes a long time, on the order of hours, and is doing a lot of extra work. So my questions are: Can you make dh_install do a hardlink copy (like cp -l) to save time? (AFAICT from the man page, no.) Maybe I should just get it to do this in the Makefile? (That's gonna b e big Makefile.) Can you make debuild only rebuild .debs that need rebuilding? Or specify which .debs to rebuild? Is my approach completely stupid? Should I break each of the toolboxes into its own source package too? (I'll have to do some silly templating or something, because there's hundreds of them. :/)

    Read the article

  • Confused about Huffman Trees

    - by ShrimpCrackers
    A quick tutorial on generating a huffman tree Confused about Huffman Trees. Near the end of that link above, it shows the tree with 2 elements left, and then the completed tree. I'm confused about the way that it is branched. Is there a specific way a huffman tree needs to be branched? For example, 57:* with its right child 35:* is branched off to the right. Could it have been 35 branched to the left with 22 branched to the right? Also, why wasn't 22:* paired up with 15:4 - it just paired with 20:5 to create a new tree. From initial obersvations it seems the tree does not need to be balanced or have any specific order other than that the frequencies of a leaf add up to the value of the parent node. Could two people creating a huffman tree with the same data end up with different encoding values?

    Read the article

  • All minimum spanning trees implementation

    - by russtbarnacle
    I've been looking for an implementation (I'm using networkx library.) that will find all the minimum spanning trees (MST) of an undirected weighted graph. I can only find implementations for Kruskal's Algorithm and Prim's Algorithm both of which will only return a single MST. I've seen papers that address this problem (such as http://fano.ics.uci.edu/cites/Publication/Epp-TR-95-50.html) but my head tends to explode someway through trying to think how to translate it to code. In fact i've not been able to find an implementation in any language!

    Read the article

  • Which numeral systems are useful in computer science?

    - by authchir
    I am wondering which numeral system different programmers are using, or would use if their language has support for them. As an example, in C++ we can use: Octal by prefixing with 0 (e.g. 0377) Decimal by default (e.g. 255) Hexadecimal by prefixing with 0x (e.g. 0xff) When working with bitmask, I am using hexadecimal but would sometimes want to be able to express binary numbers directly. I know some programming language support it with 0b syntax (e.g. 0b11111111). Is there any other numeric system useful in some computer science domain (e.g. cryptography, codecs, 3D graphics, etc)?

    Read the article

  • xor of sequence of numbers

    - by ArG0NaUt
    You are given with a sequence of natural numbers, you can add any natural number to any number in the sequence such that their xor becomes zero. Your goal is to minimize the sum of added numbers. e.g. Consider the following examples : sequence : 1, 3 answer : 2, adding 2 to 1 we get 3^3=0. sequence : 10, 4, 5, 1 answer: 6, adding 3 to 10 & 3 to 8 we get 13^4^8^1 = 0. sequence : 4, 4 answer : 0, since 4^4 = 0. I tried working on binary representations of sequence number but it got so complex. I want to know if there is any simple and efficient way to solve this problem.

    Read the article

  • MS SQL server and Trees

    - by Julian
    Im looking for some way of extrating data form a tree table as defined below. Table Tree Defined as :- TreeID uniqueidentifier TreeParent uniqueidentifier TreeCode varchar(50) TreeDesc varchar(100) Data some (23k rows), Parent Refs back into ID in table The following SQL renders the whole tree (takes arround 2 mins 30) I need to do the following. 1) Render each Tree Node with its LVL 1 parent 2) Render all nodes that have a Description that matches a TreeDesc like 'SomeText%' 3) Render all parent nodes that are for a single tree id. Items 2 and 3 take 2mins30 so this needs to be a lot faster! Item 1, just cant work out how to do it with out killing SQL or taking forever any sugestions would be helpfull Thanks Julian WITH TreeCTE(TreeCode, TreeDesc, depth, TreeParent, TreeID) AS ( -- anchor member SELECT cast('' as varchar(50)) as TreeCode , cast('Trees' as varchar(100)) as TreeDesc, cast('0' as Integer) as depth, cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier) as TreeParent, cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier) as TreeID UNION ALL -- recursive member SELECT s.TreeCode, s.TreeDesc, cte.depth+1, isnull(s.TreeParent, cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier)), isnull(s.TreeID, cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier)) FROM pdTrees AS S JOIN TreeCTE AS cte ON isnull(s.TreeParent, cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier)) = isnull( cte.TreeID , cast('00000000-0000-0000-0000-000000000000' as uniqueidentifier)) ) -- outer query SELECT s.TreeID, s.TreeCode, s.TreeDesc, s.depth, s.TreeParent FROM TreeCTE s

    Read the article

  • Using Lambda Expressions trees with IEnumerable

    - by Loathian
    I've been trying to learn more about using Lamba expression trees and so I created a simple example. Here is the code, this works in LINQPad if pasted in as a C# program. void Main() { IEnumerable<User> list = GetUsers().Where(NameContains("a")); list.Dump("Users"); } // Methods public IEnumerable<User> GetUsers() { yield return new User{Name = "andrew"}; yield return new User{Name = "rob"}; yield return new User{Name = "chris"}; yield return new User{Name = "ryan"}; } public Expression<Func<User, bool>> NameContains(string namePart) { return u => u.Name.Contains(namePart); } // Classes public class User { public string Name { get; set; } } This results in the following error: The type arguments for method 'System.Linq.Enumerable.Where(System.Collections.Generic.IEnumerable, System.Func)' cannot be inferred from the usage. Try specifying the type arguments explicitly. However if I just substitute the first line in main with this: IEnumerable<User> list = GetUsers().Where(u => u.Name.Contains("a")); It works fine. Can tell me what I'm doing wrong, please?

    Read the article

  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

    Read the article

  • Reconstructing trees from a "fingerprint"

    - by awshepard
    I've done my SO and Google research, and haven't found anyone who has tackled this before, or at least, anyone who has written about it. My question is, given a "universal" tree of arbitrary height, with each node able to have an arbitrary number of branches, is there a way to uniquely (and efficiently) "fingerprint" arbitrary sub-trees starting from the "universal" tree's root, such that given the universal tree and a tree's fingerprint, I can reconstruct the original tree? For instance, I have a "universal" tree (forgive my poor illustrations), representing my universe of possibilities: Root / / / | \ \ ... \ O O O O O O O (Level 1) /|\/|\...................\ (Level 2) etc. I also have tree A, a rooted subtree of my universe Root / /|\ \ O O O O O / Etc. Is there a way to "fingerprint" the tree, so that given that fingerprint, and the universal tree, I could reconstruct A? I'm thinking something along the lines of a hash, a compression, or perhaps a functional/declarative construction? Big-O analysis (in time or space) is a plus. As a for-instance, a nested expression like: {{(Root)},{(1),(2),(3)},{(2,3),(1),(4,5)}...} representing the actual nodes present at each level in the tree is probably valid, but can it be done more efficiently?

    Read the article

  • Idea of an algorithm to detect a website's navigation structure?

    - by Uwe Keim
    Currently I am in the process of developing an importer of any existing, arbitrary (static) HTML website into the upcoming release of our CMS. While the downloading the files is solved successfully, I'm pulling my hair off when it comes to detect a site structure (pages and subpages) purely from the HTML files, without the user specifying additional hints. Basically I want to get a tree like: + Root page 1 + Child page 1 + Child page 2 + Child child page1 + Child page 3 + Root page 2 + Child page 4 + Root page 3 + ... I.e. I want to be able to detect the menu structure from the links inside the pages. This has not to be 100% accurate, but at least I want to achieve more than just a flat list. I thought of looking at multiple pages to see similar areas and identify these as menu areas and parse the links there, but after all I'm not that satisfied with this idea. My question: Can you imagine any algorithm when it comes to detecting such a structure? Update 1: What I'm looking for is not a web spider, but an algorithm do create a logical tree of the relationship of the pages to be able to create pages and subpages inside my CMS when importing them. Update 2: As of Robert's suggestion I'll solve this by starting at the root page, and then simply parse links as you go and treat every link inside a page simply as a child page. Probably I'll recurse not in a deep-first manner but rather in a breadth-first manner to get a more balanced navigation structure.

    Read the article

  • Most efficient way to rebuild a tree structure from data

    - by Ahsan
    Have a question on recursively populating JsTree using the .NET wrapper available via NuGet. Any help would be greatly appreciated. the .NET class JsTree3Node has a property named Children which holds a list of JsTree3Nodes, and the pre-existing table which contains the node structure looks like this NodeId ParentNodeId Data AbsolutePath 1 NULL News /News 2 1 Financial /News/Financial 3 2 StockMarket /News/Financial/StockMarket I have a EF data context from the the database, so my code currently looks like this. var parentNode = new JsTree3Node(Guid.NewGuid().ToString()); foreach(var nodeItem in context.Nodes) { parentNode.Children.Add(nodeItem.Data); // What is the most efficient logic to do this recursively? } as the inline comment says in the above code, what would be the most efficient way to load the JStree data on to the parentNode object. I can change the existing node table to suite the logic so feel free to suggest any changes to improve performance.

    Read the article

  • How exactly is an Abstract Syntax Tree created?

    - by Howcan
    I think I understand the goal of an AST, and I've build a couple of tree structures before, but never an AST. I'm mostly confused because the nodes are text and not number, so I can't think of a nice way to input a token/string as I'm parsing some code. For example, when I looked at diagrams of AST's, the variable and its value were leaf nodes to an equal sign. This makes perfect sense to me, but how would I go about implementing this? I guess I can do it case by case, so that when I stumble upon an "=" I use that as a node, and add the value parsed before the "=" as the leaf. It just seems wrong, because I'd probably have to make cases for tons and tons of things, depending on the syntax. And then I came upon another problem, how is the tree traversed? Do I go all the way down the height, and go back up a node when I hit the bottom, and do the same for it's neighbor? I've seen tons of diagrams on ASTs, but I couldn't find a fairly simple example of one in code, which would probably help.

    Read the article

  • k-d tree implementation [closed]

    - by user466441
    when i run my code and debugged,i got this error - this 0x00093584 {_Myproxy=0x00000000 _Mynextiter=0x00000000 } std::_Iterator_base12 * const - _Myproxy 0x00000000 {_Mycont=??? _Myfirstiter=??? } std::_Container_proxy * _Mycont CXX0017: Error: symbol "" not found _Myfirstiter CXX0030: Error: expression cannot be evaluated + _Mynextiter 0x00000000 {_Myproxy=??? _Mynextiter=??? } std::_Iterator_base12 * but i dont know what does it means,code is this #include<iostream> #include<vector> #include<algorithm> using namespace std; struct point { float x,y; }; vector<point>pointleft(4); vector<point>pointright(4); //we are going to implement two comparison function for x and y coordinates,we need it in calculation of median (we should sort vector //by x or y according to depth informaton,is depth even or odd. bool sortby_X(point &a,point &b) { return a.x<b.x; } bool sortby_Y(point &a,point &b) { return a.y<b.y; } //so i am going to implement to median finding algorithm,one for finding median by x and another find median by y point medianx(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_X); temp=points[(points.size()/2)]; return temp; } point mediany(vector<point>points) { point temp; sort(points.begin(),points.end(),sortby_Y); temp=points[(points.size()/2)]; return temp; } //now construct basic tree structure struct Tree { float x,y; Tree(point a) { x=a.x; y=a.y; } Tree *left; Tree *right; }; Tree * build_kd( Tree *root,vector<point>points,int depth) { point temp; if(points.size()==1)// that point is as a leaf { if(root==NULL) root=new Tree(points[0]); return root; } if(depth%2==0) { temp=medianx(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if (points[i].x<temp.x) pointleft[i]=points[i]; else pointright[i]=points[i]; } } else { temp=mediany(points); root=new Tree(temp); for(int i=0;i<points.size();i++) { if(points[i].y<temp.y) pointleft[i]=points[i]; else pointright[i]=points[i]; } } return build_kd(root->left,pointleft,depth+1); return build_kd(root->right,pointright,depth+1); } void print(Tree *root) { while(root!=NULL) { cout<<root->x<<" " <<root->y; print(root->left); print(root->right); } } int main() { int depth=0; Tree *root=NULL; vector<point>points(4); float x,y; int n=4; for(int i=0;i<n;i++) { cin>>x>>y; points[i].x=x; points[i].y=y; } root=build_kd(root,points,depth); print(root); return 0; } i am trying ti implement in c++ this pseudo code tuple function build_kd_tree(int depth, set points): if points contains only one point: return that point as a leaf. if depth is even: Calculate the median x-value. Create a set of points (pointsLeft) that have x-values less than the median. Create a set of points (pointsRight) that have x-values greater than or equal to the median. else: Calculate the median y-value. Create a set of points (pointsLeft) that have y-values less than the median. Create a set of points (pointsRight) that have y-values greater than or equal to the median. treeLeft = build_kd_tree(depth + 1, pointsLeft) treeRight = build_kd_tree(depth + 1, pointsRight) return(median, treeLeft, treeRight) please help me what this error means?

    Read the article

  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

    Read the article

  • How should I create a mutable, varied jtree with arbitrary/generic category nodes?

    - by Pureferret
    Please note: I don't want coding help here, I'm on Programmers for a reason. I want to improve my program planning/writing skills not (just) my understanding of Java. I'm trying to figure out how to make a tree which has an arbitrary category system, based on the skills listed for this LARP game here. My previous attempt had a bool for whether a skill was also a category. Trying to code around that was messy. Drawing out my tree I noticed that only my 'leaves' were skills and I'd labeled the others as categories. Explanation of tree: The Tree is 'born' with a set of hard coded highest level categories (Weapons, Physical and Mental, Medical etc.). Fro mthis the user needs to be able to add a skill. Ultimately they want to add 'One-handed Sword Specialisation' for instance. To do so you'd ideally click 'add' with Weapons selected and then select One-handed from a combobox, then click add again and enter a name in a text field. Then click add again to add a 'level' or 'tier' first proficiency, then specialisation. Of course if you want to buy a different skill it's completely different, which is what I'm having trouble getting my head around let alone programming in. What is a good system for describing this sort of tree in code? All the other JTree examples I've seen have some predictable pattern, and I don't want to have to code this all in 'literals'. Should I be using abstract classes? Interfaces? How can I make this sort of cluster of objects extensible when I add in other skills not listed above that behave differently? If there is not a good system to use, if there a good process for working out how to do this sort of thing?

    Read the article

  • Performing a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); The language I'm using is C#.

    Read the article

  • Traverse tree with results. Maybe type in Java?

    - by Angelo.Hannes
    I need to check a tree's node state. It can either be OK or NOT_OK. But that state is dependent on its children. So for a node to be OK, every of its children needs to be OK. If one or more of its children is NOT_OK the whole node is NOT_OK. To determine the state of a node I need to aggregate some properties of the node. So I thought of two possible implementations. And they are more or less covered in this question: Why is Option/Maybe considered a good idea and checked exceptions are not? Exception I could pass the properties up the recursion path, and throw an exception if something went wrong. Maybe I implement an Maybe type and let it either hold an error or the aggregated properties. Maybe it is more an Either. I tend towards the last option. And I'm thinking of an enum with two objects. Where I can additionally set those aggregated properties. Am I on the right track? I'm not familiar with the new JDK8 functional stuff. But I'm stuck on JDK7 anyway, so please focus on JDK7.

    Read the article

  • Patterns for a tree of persistent data with multiple storage options?

    - by Robin Winslow
    I have a real-world problem which I'll try to abstract into an illustrative example. So imagine I have data objects in a tree, where parent objects can access children, and children can access parents: // Interfaces interface IParent<TChild> { List<TChild> Children; } interface IChild<TParent> { TParent Parent; } // Classes class Top : IParent<Middle> {} class Middle : IParent<Bottom>, IChild<Top> {} class Bottom : IChild<Middle> {} // Usage var top = new Top(); var middles = top.Children; // List<Middle> foreach (var middle in middles) { var bottoms = middle.Children; // List<Bottom> foreach (var bottom in bottoms) { var middle = bottom.Parent; // Access the parent var top = middle.Parent; // Access the grandparent } } All three data objects have properties that are persisted in two data stores (e.g. a database and a web service), and they need to reflect and synchronise with the stores. Some objects only request from the web service, some only write to it. Data Mapper My favourite pattern for data access is Data Mapper, because it completely separates the data objects themselves from the communication with the data store: class TopMapper { public Top FetchById(int id) { var top = new Top(DataStore.TopDataById(id)); top.Children = MiddleMapper.FetchForTop(Top); return Top; } } class MiddleMapper { public Middle FetchById(int id) { var middle = new Middle(DataStore.MiddleDataById(id)); middle.Parent = TopMapper.FetchForMiddle(middle); middle.Children = BottomMapper.FetchForMiddle(bottom); return middle; } } This way I can have one mapper per data store, and build the object from the mapper I want, and then save it back using the mapper I want. There is a circular reference here, but I guess that's not a problem because most languages can just store memory references to the objects, so there won't actually be infinite data. The problem with this is that every time I want to construct a new Top, Middle or Bottom, it needs to build the entire object tree within that object's Parent or Children property, with all the data store requests and memory usage that that entails. And in real life my tree is much bigger than the one represented here, so that's a problem. Requests in the object In this the objects request their Parents and Children themselves: class Middle { private List<Bottom> _children = null; // cache public List<Bottom> Children { get { _children = _children ?? BottomMapper.FetchForMiddle(this); return _children; } set { BottomMapper.UpdateForMiddle(this, value); _children = value; } } } I think this is an example of the repository pattern. Is that correct? This solution seems neat - the data only gets requested from the data store when you need it, and thereafter it's stored in the object if you want to request it again, avoiding a further request. However, I have two different data sources. There's a database, but there's also a web service, and I need to be able to create an object from the web service and save it back to the database and then request it again from the database and update the web service. This also makes me uneasy because the data objects themselves are no longer ignorant of the data source. We've introduced a new dependency, not to mention a circular dependency, making it harder to test. And the objects now mask their communication with the database. Other solutions Are there any other solutions which could take care of the multiple stores problem but also mean that I don't need to build / request all the data every time?

    Read the article

  • How to find optimal path visit every node with parallel workers complicated by dynamic edge costs?

    - by Aaron Anodide
    Say you have an acyclic directed graph with weighted edges and create N workers. My goal is to calculate the optimal way those workers can traverse the entire graph in parralel. However, edge costs may change along the way. Example: A -1-> B A -2-> C B -3-> C (if A has already been visited) B -5-> C (if A has not already been visited) Does what I describe lend itself to a standard algorithmic approach, or alternately can someone suggest if I'm looking at this in an inherently flawed way (i have an intuition I might be)?

    Read the article

  • UBJsonReader (Libgdx) unable to to read UBJson from Python(Blender)

    - by daniel
    I am working on an export tool from Blender to Libgdx, exports like custom attributes and other information (Almost completed), this is a very cool tool that will speed up a lot your works, after I completed I will send to public to contribute forum, Export format is uses python's Standard Json module and readable text, it of course works fine, but I wanna also have a Binary Json export for faster load, so users can Export Straight to Libgdx, but after I search I found that UBJson with draft9.py (simpleubjson 0.6.1) encode is seems matches with one FBXConverter's UBJsonWriter( Xoppa wrote), but when I export, I am not able to read the file, and send this errors (Java heap space) seems this is a different between byte sizes in UBJson(python) and UBJsonReader. how can I write a correct one in python that matches with Libgdx's UBJsonReader, and would be cross-platform? Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120) Caused by: java.lang.OutOfMemoryError: Java heap space at com.badlogic.gdx.utils.UBJsonReader.readString(UBJsonReader.java:162) at com.badlogic.gdx.utils.UBJsonReader.parseString(UBJsonReader.java:150) at com.badlogic.gdx.utils.UBJsonReader.parseObject(UBJsonReader.java:112) at com.badlogic.gdx.utils.UBJsonReader.parse(UBJsonReader.java:59) at com.badlogic.gdx.utils.UBJsonReader.parse(UBJsonReader.java:52) at com.badlogic.gdx.utils.UBJsonReader.parse(UBJsonReader.java:36) at com.badlogic.gdx.utils.UBJsonReader.parse(UBJsonReader.java:45) at com.me.gdximportexport.GdxImportExport.create(GdxImportExport.java:43) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114) Tested on UbuntuStudio 13.10 with OpenJdk 7, and Windows 7 with jdk 7 Thanks for any guides.

    Read the article

  • svn diff: file marked as binary type

    - by Charles Ma
    I'm doing an svn diff on one of my files and svn is detecting it as a binary type. The file is readable plain text and I would like to be able to get a diff of this file. How do I tell SVN that this is not a binary file? Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream

    Read the article

  • How to make working binary using llvm

    - by prosseek
    I want to get the working binary out of llvm, using step by step method. I'm working on Snow Leopard. llvm-gcc h.c -emit-llvm -S -o hi.ll - hi.ll llvm-as hi.ll - hi.bc (jit binary?) llc hi.bc - hi.s (assembly code) How can I get the binary to run on Mac OS X with hi.bc?

    Read the article

< Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >