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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • use jQuery to get 'true size' of image without removing the class

    - by jon3laze
    I am using Jcrop on an image that is resized with css for uniformity. JS <script type="text/javascript"> $(window).load(function() { //invoke Jcrop API and set options var api = $.Jcrop('#image', { onSelect: storeCoords, trueSize: [w, h] }); api.disable(); //disable until ready to use //enable the Jcrop on crop button click $('#crop').click(function() { api.enable(); }); }); function storeCoords(c) { $('#X').val(c.x); $('#Y').val(c.y); $('#W').val(c.w); $('#H').val(c.h); }; </script> HTML <body> <img src="/path/to/image.jpg" id="image" class="img_class" alt="" /> <br /> <span id="crop" class="button">Crop Photo</span> <span id="#X" class="hidden"></span> <span id="#Y" class="hidden"></span> <span id="#W" class="hidden"></span> <span id="#H" class="hidden"></span> </body> CSS body { font-size: 13px; width: 500px; height: 500px; } .image { width: 200px; height: 300px; } .hidden { display: none; } I need to set the h and w variables to the size of the actual image. I tried using the .clone() manipulator to make a copy of the image and then remove the class from the clone to get the sizing but it sets the variables to zeros. var pic = $('#image').clone(); pic.removeClass('image'); var h = pic.height(); var w = pic.width(); It works if I append the image to an element in the page, but these are larger images and I would prefer not to be loading them as hidden images if there is a better way to do this. Also removing the class, setting the variables, and then re-adding the class was producing sporadic results. I was hoping for something along the lines of: $('#image').removeClass('image', function() { h = $(this).height(); w = $(this).width(); }).addClass('image'); But the removeClass function doesn't work like that :P

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  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

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  • Google I/O 2011: High-performance GWT: best practices for writing smaller, faster apps

    Google I/O 2011: High-performance GWT: best practices for writing smaller, faster apps David Chandler The GWT compiler isn't just a Java to JavaScript transliterator. In this session, we'll show you compiler optimizations to shrink your app and make it compile and run faster. Learn common performance pitfalls, how to use lightweight cell widgets, how to use code splitting with Activities and Places, and compiler options to reduce your app's size and compile time. From: GoogleDevelopers Views: 4791 21 ratings Time: 01:01:32 More in Science & Technology

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  • SQL Server Central Webinar Series #8: Creating smaller and comprehensively verified backups

    The next webinar from SQLServerCentral will look at backups and how you can create faster, smaller, and verified backups. Join Steve Jones and Rodney Landrum for this presentation on SQL Backup Pro and SQL Virtual Restore The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • How to get the height of an Image in Silverlight?

    - by Edward Tanguay
    I have this code in Silverlight: Image image = new Image(); BitmapImage bitmapImage= TheDatasourceManager.GetBitmapImage("blackPencil"); image.Source = bitmapImage; image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; image.VerticalAlignment = VerticalAlignment.Top; image.Margin = new Thickness(88, 88, 0, 0); grid.Children.Add(image); Now I want to find out the height of the image. in WPF I can get it with image.Source.Height but this is not available in Silverlight bitmapImage.Height doesn't exist either when I debug and examine the image object, I eventually get to PixelHeight which has an accurate height, but I can't seem to access it I find image.ActualHeight but it is 0. How can I get the height of the image?

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  • jquery image slider with image strip darggin

    - by mehul9595
    Hi, I want to create a image strip slider using jquery. I have used jcarousel plugin for my image gallery and light box plugin to get preview of selected image. Now, my task is when any of the image is selected i can drag to either side. i.e I can select the image and drag to any direction within that image container. If any one can help me on this??? Thanks

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  • using i18n characters in url of image tag does not display the image

    - by user363171
    I am using the image tag as the path /data/image/image.txt does exists. and it displays the image also. but when i introduce some i18n characters in the path lets say it says 404 error image not found, but the path /data/image??/image.txt does exists, please help me to find the solution for this? I used the firebug also to see whether the characters are decoded properly or not, in firebug I am able to see the correct characters they are not changed, still it is not able to pick the image. thanks a lot in advance. Note: I am using tag because it was not allowing me to write the img tab in the post, and i have changed the jif ext to txt. please consider this.

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  • Rotate a Video 90 degrees with VLC or Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever captured video with your cell phone or camcorder only to discover when you play it back on your computer that the video is rotated 90 degrees? Or maybe you shot it that way on purpose because you preferred portrait style to a landscape view? Before you go straining your neck or flipping your monitor on it’s side to watch your video, we’ll show you a few easier methods. If you simply want to rotate the video while you watch it, we’ll show you how to accomplish that with VLC Media Player. If you want to convert the video so it is rotated permanently, we’ll show you how to do that with Windows Live Movie Maker and output your video as a WMV file. Rotate and Watch a Video in VLC Download, install, and run VLC Media Player. (See download link below)   Open your video file by going to Media  > Open File… and browsing for your file. Or, by just dragging and dropping your video onto the VLC player.   Choose Tools from the Menu bar and select Effects and Filters. On the Video Effects tab, tick the Transform checkbox and choose your degrees of rotation. The video is rotated counter-clockwise, so to rotate clockwise 90 degrees you’ll want to choose Rotate by 270 degrees.   Now you can enjoy your video the way it was intended to be viewed. Rotate and Convert the Video with Windows Live Movie Maker Starting with Windows 7, Windows Movie Maker no longer comes pre-installed with the OS. It’s now part of the Windows Live suite that is available as a separate, free download for Windows 7 and Vista. (Windows XP is not supported) You can find the link to our detailed instruction on how to install Windows Live at the end of the article. To add your video files to Windows Movie Maker, click on Add videos and photos on the Home tab, or drag and drop the video into the blank area on the right side of the application. Next, you’ll need to rotate the video. Staying on the Home tab, click on the Rotate right 90° or Rotate left 90°.   You’ll see your video is now oriented properly on the left.   To save and convert your video to WMV format, click the Movie Maker tab just to the left of the Home tab. Hover your cursor over Save movie, and then select your output settings. You also have the option to burn directly to DVD. Browse for a location to save it and rename the output file if you’d like. Click Save. You’ll be notified when the file is complete. Now you’ll have your video properly oriented in WMV file format.   These are two rather easy ways to accomplish rotating your video. Unfortunately, Windows Live Movie Maker doesn’t give you a lot of  options for output. If you want to output to a file, your only choice is WMV format or DVD. However, previous versions will also allow you to export to AVI. How-To Geek’s Install Windows Live Essentials In Windows 7 Article. Download Windows Live Download VLC Media Player Similar Articles Productive Geek Tips How to Make/Edit a movie with Windows Movie Maker in Windows VistaCreate and Author DVDs in Windows 7Family Fun: Share Photos with Photo Gallery and Windows Live SpacesInstall Windows Live Essentials In Windows 7Add Network Support to Windows Live MovieMaker TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Website Live Chat Script - Interface With Windows Live Messenger?

    - by Sootah
    Hello again fellow StackOverflow users! What I am looking for currently is your opinions on the what the best live chat script would be for my website. I'd be using this on both my local computer repair (which I've not really set up yet) company's site, as well as my other technical support site that is geared more towards showing people how to fix whatever problem they have themselves. It'll be a little bit before I launch it on either site, as I need to find a good design for my local computer repair company's site, as well as redesign TweaksForGeeks.com's layout so that it's more magazine like. (If you have any suggestions on good Wordpress templates for these, that'd also be swell. :) ) Features I'd like for the live chat script to have: (if possible) Real-time posting of messages (or as close to real time as possible) Integration into my Windows Live Messenger account - By this I mean it'd be handy if instead of me having to man a separate open browser window and constantly check it for new messages, it'd be much more convenient if it would instead just allow me to receive and respond to messages via my Windows Live account the same way I'd chat with any other person on my contact list. Sound notification of new messages when the chat isn't the focused window - In the event that using Windows Messenger isn't possible then I'd need it to notify me upon receipt of a new message. Recording of chat transcripts - This is a MUST HAVE Easy customization - I'll likely want to modify how it looks and whatnot, in addition to the fact that I'm going to set it up so that the chat transcripts can be posted to my site easily in order to be useful to my other visitors later on. With all that in mind, what is available out there? I've not really researched this at all yet; aside from doing a cursory search just before I decided to ask my StackOverflow brothers. As always, thank you! -Sootah

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  • Sync windows live and gmail

    - by vener
    I was wondering how could I sync the emails between two accounts? I know I can forward them to one of the email accounts but that is not how I want it. Both emails account should have the same email from the same person and their status such as read/unread status synced.

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  • Duplicate mails in unread mail view of Windows Live Mail

    - by EpsilonVector
    When I get new mail and go to the "unread email" quick view I always see two version of the email, even though I definitely have only one such version in the inbox itself. Further, viewing the message via inbox usually marks only one of these copies as read, or sometimes none at all. I have no custom filters defined that could cause duplication. Any idea what's going on? PS This is the new version (2011).

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  • Add Events to Windows Live Calendar in IE 8

    - by Asian Angel
    Do you have event dates that you need to make note of while browsing in Internet Explorer? Adding those events to your Live Calendar is easy to do with the Add Events to Windows Live Calendar accelerator. Adding Events to your Live Calendar To add the accelerator click on Add to Internet Explorer and then confirm the installation when the secondary window appears. For our example we chose the “estimated” availability date of Microsoft Office 2010 to the public. At the bottom of the pre-order page we found the date we were looking for. To add an event highlight the desired text (will become event description) and select the Add an Event to Windows Live Calendar listing in the context menu. A new tab will be opened where you can add any relevant details or make final tweaks to the description before saving the event. There is our new calendar event ready to send out a notification e-mail for the Office 2010 release. The Add Events to Windows Live Calendar accelerator speeds up the process of adding events to your calendar by getting you directly to the event form. Links Add the Add Events to Windows Live Calendar accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Sync Your Outlook and Google Calendar with Google Calendar SyncOverlay Calendars in Outlook 2007 (like Google Calendar does)Easily Add All Holidays To The Calendar in Outlook 2003Display your Google Calendar in Windows CalendarShare Outlook 2007 Calendars Through Microsoft Office Online Service TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Live CD installer gets stuck with a grayed out forward button.

    - by TRiG
    I have a CD with Ubuntu 10.10 and a laptop with Ubuntu 8.10. The laptop had all sorts of crud on it, and anything I wanted to keep was backed up on an external drive, so I was happy to do a wipe and reinstall instead of an update. So after a bit of faffing about trying to work out how to get the thing to boot from the CD drive, I did that. So the screen comes up with the choice: the options are Try Ubuntu and Install Ubuntu. I choose to install and to overwrite my current installation. So far so good. I then get a progress bar labelled something like copying files (I forget the exact wording) and further options to fill in for my location, keyboard locale, username and password. On each of these screens there are forward and back buttons. On the last screen (password), the forward button is greyed out. Well, I think to myself, no doubt it will become active when that copying files progress bar completes. The progress bar never completes. It hangs. And the label changes from copying files to the chirpy ready when you are. The forward button remains greyed out. The back button is as unhelpful as you'd expect it to be. And there's nothing else to click. We have reached an impasse. I tried restarting the laptop, to test whether it actually was properly installed. It wasn't. I tried to run Ubuntu live from the CD, to test whether the disk was damaged. That wouldn't work either, but I suspect it's just because the laptop is old and has a slow disk drive. I'm typing this question on another computer using the Ubuntu live CD and it's working fine. So there's nothing wrong with the CD.

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  • How can I install from a 9.04 live USB/DVD?

    - by bstpierre
    I have a 9.04 (Jaunty) ISO burned to a USB stick; it appears to be a "live DVD". When I boot from it, I get a GRUB menu listing: Ubuntu, with Linux 2.6.35-generic (This matches the system currently installed on the HDD?) Ubuntu, with Linux 2.6.35-generic (recovery mode) Memory test Ubuntu 9.04, kernel 2.6.28-11-generic (on /dev/sda1) Ubuntu 9.04, kernel 2.6.28-11-generic (recovery mode) (on /dev/sda1) Ubuntu 9.04, memtest86+ (on /dev/sda1) When I select Ubuntu 9.04, kernel 2.6.28-11-generic (on /dev/sda1), I arrive at the desktop of a 9.04 system. I want to wipe the HDD clean and install 9.04. (Upgrading to something newer is not an option; this version is required by a legacy application.) How can I install from this live USB image? I vaguely remember some incantation that I should be able to use in the booted system, but my google-fu is broken at the moment. I'm comfortable with low-level commands, so if you want to recommend a more hard-core strategy, I'm willing to roll with it without requiring a ton of detail...

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  • Edit Media Center TV Recordings with Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever wanted to take a TV program you’ve recorded in Media Center and remove the commercials or save clips of favorite scenes? Today we’ll take a look at editing WTV and DVR-MS files with Windows Live Movie Maker. Download and Install Windows Live Movie Maker. The download link can be found at the end of the article. WLMM is part of Windows Live Essentials, but you can choose to install only the applications you want. You’ll also want to be sure to uncheck any unwanted settings like settings Bing as default search provider or MSN as your browser home page.   Add your recorded TV file to WLMM by clicking the Add videos and photos button, or by dragging and dropping it onto the storyboard.   You’ll see your video displayed in the Preview window on the left and on the storyboard. Adjust the Zoom Time Scale slider at the lower right to change the level of detail displayed on the storyboard. You may want to start zoomed out and zoom in for more detailed edits.   Removing Commercials or Unwanted Sections Note: Changes and edits made in Windows Live Movie Maker do not change or effect the original video file. To accomplish this, we will makes cuts, or “splits,” and the beginning and end of the section we want to remove, and then we will delete that section from our project. Click and drag the slider bar along the the storyboard to scroll through the video. When you get to the end of a row in on the storyboard, drag the slider down to the beginning of the next row. We’ve found it easiest and most accurate to get close to the end of the commercial break and then use the Play button and the Previous Frame and Next Frame buttons underneath the Preview window to fine tune your cut point. When you find the right place to make your first cut, click the split button on the Edit tab on the ribbon. You will see your video “split” into two sections. Now, repeat the process of scrolling through the storyboard to find the end of the section you wish to cut. When you are at the proper point, click the Split button again.   Now we’ll delete that section by selecting it and pressing the Delete key, selecting remove on the Home tab, or by right clicking on the section and selecting Remove.   Trim Tool This tool allows you to select a portion of the video to keep while trimming away the rest.   Click and drag the sliders in the preview windows to select the area you want to keep. The area outside the sliders will be trimmed away. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   Delete any additional clips you don’t want in the final output. You can also accomplish this by using the Set start point and Set end point buttons. Clicking Set start point will eliminate everything before the start point. Set end point will eliminate everything after the end point. And you’re left with only the clip you want to keep.   Output your Video Select the icon at the top left, then select Save movie. All of these settings will output your movie as a WMV file, but file size and quality will vary by setting. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and prompts you to create and burn a DVD.   Conclusion WLMM is one of the few applications that can edit WTV files, and it’s the only one we’re aware of that’s free. We should note only WTV and DVR-MS files will appear in the Recorded TV library in Media Center, so if you want to view your WMV output file in WMC you’ll need to add it to the Video or Movie library. Would you like to learn more about Windows Live Movie Maker? Check out are article on how to turn photos and home videos into movies with Windows Live Movie Maker. Need to add videos from a network location? WLMM doesn’t allow this by default, but you check out how to add network support to Windows Live Move Maker. Download Windows Live Similar Articles Productive Geek Tips Rotate a Video 90 degrees with VLC or Windows Live Movie MakerHow to Make/Edit a movie with Windows Movie Maker in Windows VistaFamily Fun: Share Photos with Photo Gallery and Windows Live SpacesAutomatically Mount and View ISO files in Windows 7 Media CenterAutomatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Drag and drop image from and to fixed position on fixed path

    - by DMan
    I am trying to allow the user to drag and drop and image from on position to another. The screen layout is as follows: 1 2 3 4 5 6 7 8 9 I want the user to grab image 2, 4, 6, or 8 and drag it to image 5. Upon dragging to image 5 I want to load up a fragment. The user can only drag the image in a straight line from it's current position to 5's position. ie image 2 and only drag down and only until it is overtop of image 5, image 4 can only drag right until overtop of 5, etc. Any insight on how to do this is greatly appreciated. Thanks, DMan

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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