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  • Catching typos in scripting languages

    - by Geo
    If your scripting language of choice doesn't have something like Perl's strict mode, how are you catching typos? Are you unit testing everything? Every constructor, every method? Is this the only way to go about it?

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  • Is C# fast enough for games

    - by Matt
    Will a game written in C# have any speed issues after long periods of play, like for 24 hours at a time? I'm specifically talking about a 2D RPG similar to old Final Fantasy or Dragon Quest games. I know that languages like Python will slow down too much, curious how C# would stand.

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  • OpenSteer on Xbox 360?

    - by Rosarch
    I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

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  • Alternatives to userfly.com

    - by dfa
    During my master thesis I need to study how my users interact with my webapp. There are alternatives to userfly.com? I want just to know how I can do some usability testing without much hassle. Requests: must work under https cheap unobtrusive, if possible

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  • Visual objects editor

    - by Vladimir
    I am looking for a tool which will make able to edit parts of Java code visually using something like inspector and place code back. For example: Person p = new Person(); p.setName("Bill Libb"); p.setAge(25); This code should be generated from visual inspector and copied into Java IDE. This will help quickly create sample objects for testing.

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  • How to do test-first development with MVVM

    - by Thorsten79
    How do you build WPF MVVM applications and user controls test-first? I find myself writing ungodly amounts of XAML with DataTemplates before I even get to unit-testing my viewmodels. Should I develop the whole viewmodel system first before even writing XAML for it? Any help appreciated.

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  • How do I display the validation which failed in my Rails unit test?

    - by JD
    Summary: Failed unit tests tell me which assert (file:line) failed, but not which validation resulted in the failure. More info: I have 11 validations in one of my models. Unit testing is great, whether I run `rake test:units --trace' or 'ruby -Itest test/unit/mymodel_test.rb'. However, despite the fact that it tells me exactly which assert() failed me, I am not told which validation failed. I must be missing something obvious, because I can't ask Google this question well enough to get an answer. Thanks :)

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • OpenGL Video RAM Limits

    - by Tamir
    I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).

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  • WatiN, VBScript

    - by little_devil
    I am using WatiN for my web tests. In one of my web pages, I have a VBScript function which opens a dialogbox. I am unable to access it using WatiN. I tried using WatiNTestRecorder; it was unsuccessful. I tried this also: http://blogs.dovetailsoftware.com/blogs/kmiller/archive/2008/07/16/scenario-testing-with-watin.aspx, unsuccessful again.

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  • When should automation begin?

    - by onesith
    I want to start implementing automation. I just don't know if this would be a good use of resource. The application is growing at an exponential rate but i don't know at what point does automation benefits testing. Can you give me reasons why you would automate even though you have manual testers?

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  • How do emulators work and how are they written?

    - by Simucal
    How do emulators work? When I see NES / SNES or C64 emulators, it astounds me. Do you have to emulate the processor of those machines by interpreting it's particular assembly instructions? What else goes into it? How are they typically designed? Can you give any advice for someone interested in writing an emulator (particularly a game system)?

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  • How to test infopath applications?

    - by Speedfox
    Is there a way to do reasonable test on InfoPath (web) applications with a SharePoint workflow behind? (There seems to be not much sence in testing, whether the rules in the form are performed correctly by the FormService.)

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  • Is there any good ASP.Net MVC project with TDD & MOQ Source code available?

    - by melaos
    hi guys, i'm starting to learn TDD, Unit-testing on asp.net mvc and i'm trying to pickup all these mocking via MOQ. so i'm looking for any good asp.net mvc projects which source codes are made available to mere mortals like me :) i've found some good asp.net mvc source codes but not those that uses MOQ specifically. the asp.net mvc source code code camp server suteki shop So does anybody know any good open source asp.net mvc project which have good test/tdd examples using MOQ?

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  • How do I test controllers and views?

    - by ryeguy
    I'm using rails for the first time, and I love how test-oriented it is and how it encourages you to write tests. I'm just having a hard time figuring out what I should be testing when I test controllers and views. I know that you should test redirects and authorization in the controller tests, but what else? And what should go in view tests? If I'm "following the rules" and only putting loops, conditionals, and echoes in my views, then what is there left to test?

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  • One-liner to determine who wins in Rock, Paper, Scissors

    - by asmeurer
    So I am writing a simple Rock, Paper, Scissors game in C (it's for an assignment by the way, though the main thing is to learn sockets. Also, I suspect it will be due before I get a good answer). I have it setup as Rock=0, Paper=1, and Scissors=2. Is there an easy one-liner to determine who wins? I tried playing around with it on paper, but I couldn't figure out any patterns.

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  • How to unit test chrome extensions?

    - by swampsjohn
    Is there a good way to do this? I'm writing an extension that interacts with a website as a content script and saves data using localstorage. Are there any tools, frameworks, etc. that I can use to test this behavior? I realize there are some generic tools for testing javascript, but are those sufficiently power to test an extension?

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  • Servlet unit test

    - by Thomman
    Currently I'm using TestNG framework for testing application business logic, i added some Servlet classes recently. How do I unit test these Servlet classes in TestNg framework?

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  • junit mock objects

    - by Codenotguru
    i am new to junit so any help is appreciated. I have a class called sysconfig.java for which i have written a junit class file called TestSysconfig.java that tests some methods in the sysconfig.java. The method that i am testing in sysconfig.java calls another class file "ethipmapping.java" i have created a mock of this class file as Testethipmapping.java. so my question is how do i tell sysconfig.java to call this mock object?

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  • How to test for the appearance of a Toast message

    - by Adrian
    Would anyone know how to test for the appearance of a Toast message on an Activity? I'm using code similar to what the OP posted on this question for testing my program flow from one activity to the next. I'd also like to be able to test for toast messages on particular activities.

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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