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  • Entity Framework - Using Transactions or SaveChanges(false) and AcceptAllChanges()?

    - by mark smith
    Hi there, I have been investigating transactions and it appears that they take call of them selves in EF as long as i pass false to savechanges.. SaveChanges(false) and if all goes well then AcceptAllChanges() Question is what is something goes bad, don't have to rollback? or as soon as the my method goes out of scope its ended? What happens to any indentiy columns that were assigned half way through the transaction.. i presume if somebody else added a record after mine before mine went bad then this means there will be a missing Identity value. Is there any reason to use standard "transactionScope" in code? ideas? - thanks

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  • Is there any good reason to use <rtexprvalue>false</rtexprvalue> in JSP tags?

    - by Superfilin
    Is there any good reason to disallow scriptlet or EL expression to be inserted as attribute value? Let's say we have tag: <tag> <name>mytag</name> <tag-class>org.apache.beehive.netui.tags.tree.Tree</tag-class> <attribute> <name>attr</name> <required>false</required> <rtexprvalue>false</rtexprvalue> <type>boolean</type> </attribute> </tag> What could be a good reason for dissallowing the below? <my:mytag attr="${setting}" />

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  • Silverlight Project - Setting Reference to Copy Local false not working.

    - by cmaduro
    Why is it that when my Silverlight project is built, the output directory contains a bunch of culture specific directories: ar\System.Windows.Controls.resources.dll bg\System.Windows.Controls.resources.dll ca\System.Windows.Controls.resources.dll etc etc etc Also the root of the build output contains: System.Xml.Linq.dll System.windows.Controls.dll I have gone through the projects in my solution and made sure that "Copy Local" is set to false for all the referances of the mentioned dll files. Those 2 files were set to true, but I did switch them to false. Despite my effort to google an answer, I remain stuck.

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  • How can I make a Yes/No combobox return true/false?

    - by Kasper Hansen
    I am new to creating forms in Visual Studio and C#. But I made a UI that has some comboboxes where the DropDownStyle is DropDownList. The items shown is Yes and No. But I need to assign this as a boolean value to a property on some object ai and currently do this: if (cmbExample.Text == "Yes") { ai.isPacketType = true; } else if (cmbExample.Text == "No") { ai.isPacketType = false; } I basically want to do something like this (or some other one liner): ai.isPacketType = cmbExample.Text; How do I link the Text Yes to the value true and No to false?

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  • Do you use logical negation operator (!) in "if" statement or check on "== false"

    - by Taras Terebkov
    Hello everyone, I just want to conduct a little survey about code style developers prefer. For me there are two ways to write "if" in such languages as Java, C#, C++, etc. (1) Logical negation operator public void foo() { if (!SessionManager.getInstance().hasActiveSession()) { . . . . . } } (2) Check on "false" public void foo() { if (SessionManager.getInstance().hasActiveSession() == false) { . . . . . } } I always believe that first way is much worst then the second one. Cause usually you don't "read" the code, but "recognize" it in one brief look. And exclamation symbol slipped from your mind, just disturbing you somewhere on the bottom of your unconscious. And only during reading the "if" block below you understand, that the logic is opposite - no sessions in "if" On the other hand in the second way of writing, an eye immediately catches words "SessionManager", "hasActiveSession" and "false". Also for me, the situation with "true" is different. In code like class SessionManager { private bool hasSession; public void foo() { if (hasSession == true) { . . . . . } else { . . . . . } } } I find "true" superfluous. why we repeating the sentence two times? The following is shorter and quicker to catch. class SessionManager { private bool hasSession; public void foo() { if (hasSession) { . . . . . } else { . . . . . } } } What do YOU think, guys?

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  • No difference between nullable:true and nullable:false in Grails 1.3.6?

    - by knorv
    The following domain model definition .. class Test { String a String b static mapping = { version(false) table("test_table") a(nullable: false) b(nullable: true) } } .. yields the following MySQL schema .. CREATE TABLE test_table ( id bigint(20) NOT NULL AUTO_INCREMENT, a varchar(255) NOT NULL, b varchar(255) NOT NULL, PRIMARY KEY (id) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; Please note that a and b get identical MySQL column definitions despite the fact a is defined as non-nullable and b is nullable in the GORM mappings. What am I doing wrong? I'm running Grails 1.3.6.

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  • How to set an error message from EditorPart when ApplyChanges returns false?

    - by jmservera
    I'm developing a custom ASP.Net WebPart using the WebPartManager and I'm creating a custom EditorPart too. For its EditorPart.ApplyChanges method I set the return value to false whenever there is an error. In the EditorZone I get a standard error message indicating that some error happened to the editor, but I want to change that message. Is that possible? Something like... public override bool ApplyChanges() { try { // save properties return true; } catch(Exception ex) { ErrorMessage = ex.Message; // is there any similar property I can fill? return false; } }

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  • Why is it when I set "closeOnEscape" to false and then "closeOnEscape" to true jquery dialog escape

    - by chobo2
    Hi I am using jquery ui 1.8 and I have a model dialog that popups up and if a user clicks on a checkbox another one comes up. This requires them to say "yes" or "no" so I removed the "X" on the dialog and put closeOnEscape to false. However I noticed when I did that the model dialog underneath it would close when they hit escape. So now when the one that pops up when the checkbox is checked I disable closeOnEscape on the first dialog box. When they close it I enable again yet it does not work. I am not sure why $("#Dialog").dialog( "option", "closeOnEscape", true); I even do this in firebug. I just open my first dialog up Do this in firebugs console $("#Dialog").dialog( "option", "closeOnEscape", false); Then verify that escape is now disabled. I then try to enable it again $("#Dialog").dialog( "option", "closeOnEscape", true); Yet it never enables.

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  • why does the data property in an jquery ajax call override my return false?

    - by user315709
    hi, i have the following block of code: $("#contact_container form, #contact_details form").live( "submit", function(event) { $.ajax({ type: this.method, url: this.action, data: this.serialize(), success: function(data) { data = $(data).find("#content"); $("#contact_details").html(data); }, }); return false; } ; when i leave out the data: this.serialize(), it behaves properly and displays the response within the #contact_details div. however, when i leave it in, it submits the form, causing the page to navigate away. why does the presence of the data attribute negates the return false? (probably due to a bug that i can't spot...) also, is the syntax to my find statement correct? it comes back as "undefined" even though i use a debugger to check the ajax response and that id does exists. thanks, steve

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  • onListItemClick and CheckedTextView not respoding

    - by rayman
    Hi, i got ListActivity, each item has 2 textviews image and CheckedTextView. i am trying to implement simple multichoiselist... i have two problems: 1. @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { ... } doesnt respond at all ive tried it with the debugger and when i press on any list item it doesnt stop there. and ive tried all kind of things (like focusable:false) two:. i cant toggle the CheckedTextView anyhow. here is my xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="100sp" android:focusable="false" android:focusableInTouchMode="false"> android:padding="6dip"> <ImageView android:layout_width="wrap_content" android:layout_height="fill_parent" android:src="@drawable/icon" android:id="@drawable/icon" android:layout_marginLeft="6dip" android:focusable="false" android:focusableInTouchMode="false"> </ImageView> <LinearLayout android:id="@+id/LinearLayout01" android:orientation="vertical" android:layout_width="1sp" android:layout_height="fill_parent" android:layout_weight="1" android:focusable="false" android:focusableInTouchMode="false"> <TextView android:id="@+id/toptext" android:layout_weight="1" android:gravity="center_vertical" android:text="OrderNum" android:singleLine="true" android:layout_height="0dp" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:id="@+id/bottomtext" android:layout_height="wrap_content" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false" android:text="TweetMsg"> </TextView> <TextView android:id="@+id/twittLocation" android:layout_weight="1" android:text="location" android:singleLine="true" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:layout_weight="1" android:id="@+id/twittLocationlink" android:text="locationlink" android:gravity="fill_horizontal" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> </LinearLayout> <CheckedTextView android:id="@android:id/text1" android:text="Delete" android:layout_width="wrap_content" android:layout_marginRight="2dp" android:layout_height="fill_parent" android:checkMark="?android:attr/listChoiceIndicatorMultiple" android:focusable="false"></CheckedTextView> </LinearLayout> any idea what's the problem? thanks.

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  • How to clean and simplify this code?

    - by alkalim
    After thinking about This Question and giving an answer to it I wanted to do more about that to train myself. So I wrote a function which will calc the length of an given function. Th given php-file has to start at the beginning of the needed function. Example: If the function is in a big phpfile with lots of functions, like /* lots of functions */ function f_interesting($arg) { /* function */ } /* lots of other functions */ then $part3 of my function will require to begin like that (after the starting-{ of the interesting function): /* function */ } /* lots of other functions */ Now that's not the problem, but I would like to know if there are an cleaner or simplier ways to do this. Here's my function: (I already cleaned a lot of testing-echo-commands) (The idea behind it is explained here) function f_analysis ($part3) { if(isset($part3)) { $char_array = str_split($part3); //get array of chars $end_key = false; //length of function $depth = 0; //How much of unclosed '{' $in_sstr = false; //is next char inside in ''-String? $in_dstr = false; //is nect char inside an ""-String? $in_sl_comment = false; //inside an //-comment? $in_ml_comment = false; //inside an /* */-comment? $may_comment = false; //was the last char an '/' which can start a comment? $may_ml_comment_end = false; //was the last char an '*' which may end a /**/-comment? foreach($char_array as $key=>$char) { if($in_sstr) { if ($char == "'") { $in_sstr = false; } } else if($in_dstr) { if($char == '"') { $in_dstr = false; } } else if($in_sl_comment) { if($char == "\n") { $in_sl_comment = false; } } else if($in_ml_comment) { if($may_ml_comment_end) { $may_ml_comment_end = false; if($char == '/') { $in_ml_comment = false; } } if($char == '*') { $may_ml_comment_end = true; } } else if ($may_comment) { if($char == '/') { $in_sl_comment = true; } else if($char == '*') { $in_ml_comment = true; } $may_comment = false; } else { switch ($char) { case '{': $depth++; break; case '}': $depth--; break; case '/': $may_comment = true; break; case '"': $in_dstr = true; break; case "'": $in_sstr = true; break; } } if($depth < 0) { $last_key = $key; break; } } } else echo '<br>$part3 of f_analysis not set!'; return ($last_key===false) ? false : $last_key+1; //will be false or the length of the function }

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  • jQuery multiple if else Statements

    - by Chris MMgr
    I have a set of images that I am trying to activate (change opacity) based on the position of a user's window. The below code works, but only through a long series of if else statements. Is there a way to shorten the below code? //Function to activate and deactivate the buttons on the side menu function navIndicator() { var winNow = $(window).scrollTop(); var posRoi = $('#roi').offset(); var posRoiNow = posRoi.top; //Activate the propper button corresponding to what section the user is viewing if (winNow == posRoiNow * 0) { $('#homeBut a img.active').stop().animate({ opacity: 1 } { queue: false, duration: 300, easing: "easeOutExpo" }); $('#homeBut').addClass("viewing") } else { $('#homeBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#homeBut').removeClass("viewing") } if (winNow == posRoiNow) { $('#roiBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#roiBut').addClass("viewing") } else { $('#roiBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#roiBut').removeClass("viewing") } if (winNow == posRoiNow * 2) { $('#dmsBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#dmsBut').addClass("viewing") } else { $('#dmsBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#dmsBut').removeClass("viewing") } if (winNow == posRoiNow * 3) { $('#techBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#techBut').addClass("viewing") } else { $('#techBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#techBut').removeClass("viewing") } if (winNow == posRoiNow * 4) { $('#impBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#impBut').addClass("viewing") } else { $('#impBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#impBut').removeClass("viewing") } if (winNow == posRoiNow * 5) { $('#virBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#virBut').addClass("viewing") } else { $('#virBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#virBut').removeClass("viewing") } if (winNow == posRoiNow * 6) { $('#biBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#biBut').addClass("viewing") } else { $('#biBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#biBut').removeClass("viewing") } if (winNow == posRoiNow * 7) { $('#contBut a img.active').stop().animate({ opacity: 1 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#contBut').addClass("viewing") } else { $('#contBut a img.active').stop().animate({ opacity: 0 }, { queue: false, duration: 300, easing: "easeOutExpo" }); $('#contBut').removeClass("viewing") } };

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  • Z axis trouble with glTranslatef(...) - LWJGL

    - by Zarkopafilis
    Here is the code: private static boolean up = true , down = false , left = false , right = false, reset = false, in = false , out = false; public void start() { try { Display.setDisplayMode(new DisplayMode(800,600)); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 800, 0, 600, 0.00001f, 1000); GL11.glMatrixMode(GL11.GL_MODELVIEW); Keyboard.enableRepeatEvents(true); while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); input(); if(up){ GL11.glTranslatef(0,0.1f,0); } if(down){ GL11.glTranslatef(0,-0.1f,0); } if(left){ GL11.glTranslatef(-0.1f,0,0); } if(right){ GL11.glTranslatef(0.1f,0,0); } if(in){ GL11.glTranslatef(0, 0, 1f); } if(out){ GL11.glTranslatef(0, 0, -1f); } if(reset){ GL11.glLoadIdentity(); } GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(255, 255, 255); GL11.glVertex3f(800/2, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2, 0); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 0); GL11.glVertex3f(800/2, 600/2 + 200, 0); GL11.glColor3f(0, 255, 0); GL11.glVertex3f(800/2, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2, 1); GL11.glVertex3f(800/2 + 200, 600/2 + 200, 1); GL11.glVertex3f(800/2, 600/2 + 200, 1); GL11.glEnd(); Display.update(); } Display.destroy(); } public static void main(String[] argv){ new main().start(); } public void input(){ up = false; down = false; left = false; right = false; reset = false; in = false; out = false; if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = true; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } if(Keyboard.isKeyDown(Keyboard.KEY_Q)){ in = true; } if(Keyboard.isKeyDown(Keyboard.KEY_E)){ out = true; } } As you can see I am creating 2 quads , a white one at z 0 and a green one at z 1. WASD keys function correctly. Also when I hit SPACEBAR the white quad is being shown. If I then press E , I can see the green quad. But if I press Q afterwards , I dont see the white one again!(Space Works everytime). Also if I render the green one at Z = -1 everything works perfectly BUT you may need up to 3 key presses Q/E to see the other quad. Why is that happening?

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  • Reflective Generic Detection

    - by Aren B
    Trying to find out if a provided Type is of a given generic type (with any generic types inside) Let me Explain: bool IsOfGenericType(Type baseType, Type sampleType) { /// ... } Such that: IsOfGenericType(typeof(Dictionary<,>), typeof(Dictionary<string, int>)); // True IsOfGenericType(typeof(IDictionary<,>), typeof(Dictionary<string, int>)); // True IsOfGenericType(typeof(IList<>), typeof(Dictionary<string,int>)); // False However, I played with some reflection in the intermediate window, here were my results: typeof(Dictionary<,>) is typeof(Dictionary<string,int>) Type expected typeof(Dictionary<string,int>) is typeof(Dictionary<string,int>) Type expected typeof(Dictionary<string,int>).IsAssignableFrom(typeof(Dictionary<,>)) false typeof(Dictionary<string,int>).IsSubclassOf(typeof(Dictionary<,>)) false typeof(Dictionary<string,int>).IsInstanceOfType(typeof(Dictionary<,>)) false typeof(Dictionary<,>).IsInstanceOfType(typeof(Dictionary<string,int>)) false typeof(Dictionary<,>).IsAssignableFrom(typeof(Dictionary<string,int>)) false typeof(Dictionary<,>).IsSubclassOf(typeof(Dictionary<string,int>)) false typeof(Dictionary<,>) is typeof(Dictionary<string,int>) Type expected typeof(Dictionary<string,int>) is typeof(Dictionary<string,int>) Type expected typeof(Dictionary<string,int>).IsAssignableFrom(typeof(Dictionary<,>)) false typeof(Dictionary<string,int>).IsSubclassOf(typeof(Dictionary<,>)) false typeof(Dictionary<string,int>).IsInstanceOfType(typeof(Dictionary<,>)) false typeof(Dictionary<,>).IsInstanceOfType(typeof(Dictionary<string,int>)) false typeof(Dictionary<,>).IsAssignableFrom(typeof(Dictionary<string,int>)) false typeof(Dictionary<,>).IsSubclassOf(typeof(Dictionary<string,int>)) false So now I'm at a loss because when you look at the base.Name on typeof(Dictionary) you get Dictionary`2 Which is the same as typeof(Dictionary<,>).Name

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  • When anyDensity=false why does getDrawingCache(true) return null?

    - by Robert Nekic
    First off, my application currently defines anyDensity=false in the manifest file. Elsewhere in the app, I'm trying to capture and display a View's DrawingCache but I'm not able to get a clear Bitmap without scaling artifacts. The code below yields a Bitmap but it has scaling artifacts and is generally fuzzy. myView.setDrawingCacheEnabled(true); Bitmap myBitmap = Bitmap.Create(myView.getDrawingCache()); myImageView.setImageBitmap(myBitmap); As I read it, the documentation for getDrawingCache says this is to be expected and to use getDrawingCache(true). Yet, both code examples below throw NullPointer exceptions because the Bitmap returned by getDrawingCache(true) is always null. myView.setDrawingCacheEnabled(true); Bitmap myBitmap = Bitmap.Create(myView.getDrawingCache(true)); myImageView.setImageBitmap(myBitmap); OR myView.buildDrawingCache(true); Bitmap myBitmap = Bitmap.Create(myView.getDrawingCache(true)); myImageView.setImageBitmap(myBitmap); myView.destroyDrawingCache(); Does anyone know how to properly capture and render the drawingCache when anyDensity=false?

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  • Java Arrays.equals() returns false for two dimensional arrays.

    - by Achilles
    Hi there, I was just curious to know - why does Arrays.equals(double[][], double[][]) return false? when in fact the arrays have the same number of elements and each element is the same? For example I performed the following test. ` [java] double[][] a, b; int size =5; a=new double[size][size]; b=new double[size][size]; for( int i = 0; i < size; i++ ) for( int j = 0; j < size; j++ ){ a[i][j]=1.0; b[i][j]=1.0; } if(Arrays.equals(a, b)) System.out.println("Equal"); else System.out.println("Not-equal"); [/java] ` Returns false and prints "Not-equal. on the other hand, if I have something like this: [java] double[] a, b; int size =5; a=new double[size]; b=new double[size]; for( int i = 0; i < size; i++ ){ a[i]=1.0; b[i]=1.0; } if(Arrays.equals(a, b)) System.out.println("Equal"); else System.out.println("Not-equal"); } [/java] returns true and prints "Equal". Does the method only work with single dimensions? if so, is there something similar for multi-dimensional arrays in Java?

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  • How can I calculate the sum of all positive integers less than n? [closed]

    - by Adrian Godong
    I have the following function: f(n) = f(n - 1) + (n - 1) f(0) = 0 n >= 0 I have n declared on column A, and need the result of f(n) on column B. I'm trying to find the Excel formula equivalent for this function. Sample Result: A | B --+-- 0 | 0 or: A | B --+-- 1 | 0 or: A | B --+-- 4 | 6 but never: A | B --+-- 0 | 0 1 | 0 2 | 1 ... The biggest problem is, I can't simulate the value of f(n - 1). So referencing the previous row like the above example is invalid. I'm almost sure the answer is trivial, I just can't find it.

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  • How do I search & replace all occurrences of a string in a ms word doc with python?

    - by Mark
    Hello there, I am pretty stumped at the moment. Based on http://stackoverflow.com/questions/1045628/can-i-use-win32-com-to-replace-text-inside-a-word-document I was able to code a simple template system that generates word docs out of a template word doc (in Python). My problem is that text in "Text Fields" is not find that way. Even in Word itself there is no option to search everything - you actually have to choose between "Main Document" and "Text Fields". Being new to the Windows world I tried to browse the VBA docs for it but found no help (probably due to "text field" being a very common term). word.Documents.Open(f) wdFindContinue = 1 wdReplaceAll = 2 find_str = '\{\{(*)\}\}' find = word.Selection.Find find.Execute(find_str, False, False, True, False, False, \ True, wdFindContinue, False, False, False) while find.Found: t = word.Selection.Text.__str__() r = process_placeholder(t, answer_data, question_data) if type(r) == dict: errors.append(r) else: find.Execute(t, False, True, False, False, False, \ True, False, False, r, wdReplaceAll) This is the relevant portion of my code. I was able to get around all problems by myself by now (hint: if you want to replace strings with more than 256 chars, you have to do it via clipboard, etc ...) Hope, someone can help me.

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  • T-SQL: How to make a positive value turn into the equivalent negative value (e.g "10.00" to "-10.00"

    - by RPM1984
    Ok so i have a DECIMAL field called "Score". (e.g 10.00) Now, in my SP, i want to increment/decrement the value of this field in update transactions. So i might want to do this: SET @NewScore = @CurrentScore + @Points Where @Points is the value im going to increment/decrement. Now lets say @Points = 10.00. In a certain scenario, i want 10.00 to become -10.00 So the statement would be translated to: SET @NewScore = @CurrentScore + -10.00 How can i do that? I know its a strange question, but basically i want that statement to be dynamic, in that i dont want to have a different statement for incrementing/decrementing the value. I just want something like this: SET @Points = 10.00 IF @ActivityBeingPerformedIsFoo BEGIN -- SET @Points to be equivalent negative value, (e.g -10.00) END SET @NewScore = @CurrentScore + @Points

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  • Extending jQuery Form Validation Script for new form fields

    - by user982124
    I have a simple HTML form that originally was a series of Questions (A1 to A5 and B1 to B3) with yes/no radio buttons like this: <tr> <td width="88%" valign="top" class="field_name_left">A1</td> <td width="12%" valign="top" class="field_data"> <input type="radio" name="CriteriaA1" value="Yes">Yes<input type="radio" name="CriteriaA1" value="No">No</td> </tr> The user could only answer either the A series of questions OR either the B series of questions, but not both. Also they must complete all questions in either the A or B series. I now have an additional series of questions - C1 to C6 - and need to extend my validation scripts to ensure the user enters either A, B or C and answers all questions within each series. My original script for just the A and B looks like this: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A _OR_ B if(isAorB()){ $("#error").html("Please complete A or B, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's if(allAorBChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorB(){ var OK = false; var Achecked = false; var Bchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if (Achecked && Bchecked){ OK = true; } }); return OK; } function allAorBChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }else{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } This worked well but I'm completely stuck at extending it to include the C series. I now have to check that the user hasn't answered any A and B, A and C and B and C questions. Everything I've tried fails to validate. Here's where I'm at right now with my new script: $(function() { $("#editRecord").submit(function(){ // is anything checked? if(!checkEmpty()){ $("#error").html("Please check something before submitting"); //alert("nothing Checked"); return false; } // Only A or B or C if(isAorBorC()){ $("#error").html("Please complete A or B or C, not both"); //alert("please complete A or B, not both"); return false; }; // all A's or all B's or all C's if(allAorBorCChecked()){ $("#error").html("It appears you have not completed all questions"); //alert("missing data"); return false; }; if(haveNo()){ // we're going on, but sending "type = C" } //alert("all OK"); return true; }); }); function checkEmpty(){ var OK = false; $(":radio").each(function(){ if (this.checked){ OK = true; } }); return OK; } function isAorBorC(){ var OK = false; var Achecked = false; var Bchecked = false; var Cchecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); // if we have an A checked remember it if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } if(theChar == "B" && this.checked && !Achecked){ Bchecked = true; } if(theChar == "C" && this.checked && !Achecked){ Cchecked = true; } if(Achecked && theChar == "B" && !Bchecked){ if(this.checked){ Bchecked = true; } } if(Achecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if(Bchecked && theChar == "C" && !Cchecked){ if(this.checked){ Cchecked = true; } } if (Achecked && Bchecked){ OK = true; } if (Achecked && CBchecked){ OK = true; } if (Bchecked && Cchecked){ OK = true; } }); return OK; } function allAorBorCChecked(){ var notOK = false; var Achecked = false; $(":radio").each(function(){ // skip through to see if we're doing A's or B's var theChar=this.name.charAt(8); // check the A's if(theChar == "A" && this.checked && !Achecked){ Achecked = true; } }); if(Achecked){ // set the input to A $("#type").val("A"); // check _all_ a's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "A"){ if (this.name == thisName && !thisChecked){ // Yes wasn't checked - is No? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); }elseif{ // set the input to B $("#type").val("B"); // check _all_ b's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "B"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } }else{ // set the input to C $("#type").val("C"); // check _all_ c's are checked var thisName; var thisChecked = false; $(":radio").each(function(){ var theChar=this.name.charAt(8); var checked = this.checked; if (theChar == "C"){ if (this.name == thisName && !thisChecked){ // A wasn't checked - is B? if(!checked){ notOK = true; } } thisChecked = checked; thisName = this.name; } }); } return notOK; } function haveNo(){ var thisName; var notOK = false; $(":radio").each(function(){ var checked = this.checked; if (this.name == thisName){ //Is this checked if(checked){ notOK = true; $("#type").val("C"); } } thisName = this.name; }); return notOK; } Anyone see what I'm doing wrong?

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  • Greiner-Hormann clipping problem

    - by Belgin
    I have a set of planar polygons in 3D space defined by their vertices in counterclockwise order. Let's define the 'positive face' as being the face of the 3D polygon such as when observed, the vertices appear in counterclockwise order, and the 'negative face', the face which when observed, the vertices appear in clockwise order. I'm doing perspective projection of the set of polygons onto a projection polygon defined by the points in this order: (0, h, 0), (0, 0, 0), (w, 0, 0), and (w, h, 0), where w and h are strictly positive integers. The positive face of this projection polygon is oriented towards positive Z, and the camera point is somewhere at (0, 0, d), where d is a strictly negative number. In order to 'clip' the projected polygons into the projection polygon, I'm applying the Greiner-Hormann (PDF) clipping algorithm, which requires that the clipper and the to-be-clipped polygons be in the same order (i.e. clockwise or counterclockwise). My question is the following: How can I determine whether the projected face of the 3D polygon is the negative or the positive one? Meaning, how do I find out if I have to work with the vertices in normal or inverted order for the algorithm to work? I noticed that only if the 3D polygon is facing the projection polygon with its negative face, both of them are in the same order (counterclockwise), otherwise, a modification needs to be done. Here is a picture (PNG) that illustrates this. Note that the planes described by the polygon from the set and the projection polygon may not always be parallel.

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  • Realistic Jumping

    - by Seth Taddiken
    I want to make the jumping that my character does more realistic. This is what I've tried so far but it doesn't seem very realistic when the player jumps. I want it to jump up at a certain speed then slow down as it gets to the top then eventually stopping (for about one frame) and then slowly going back down but going faster and faster as it goes back down. I've been trying to make the speed at which the player jumps up slow down by one each frame then become negative and go down faster... but it doesn't work very well public bool isPlayerDown = true; public bool maxJumpLimit = false; public bool gravityReality = false; public bool leftWall = false; public bool rightWall = false; public float x = 76f; public float y = 405f; if (Keyboard.GetState().IsKeyDown(up) && this.isPlayerDown == true && this.y <= 405f) { this.isPlayerDown = false; } if (this.isPlayerDown == false && this.maxJumpLimit == false) { this.y = this.y - 6; } if (this.y <= 200) { this.maxJumpLimit = true; } if (this.isPlayerDown == true) { this.y = 405f; this.isPlayerDown = true; this.maxJumpLimit = false; } if (this.gravityReality == true) { this.y = this.y + 2f; this.gravityReality = false; } if (this.maxJumpLimit == true) { this.y = this.y + 2f; this.gravityReality = true; } if (this.y > 405f) { this.isPlayerDown = true; }

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