Search Results

Search found 1450 results on 58 pages for 'fly trap'.

Page 18/58 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

    Read the article

  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

    Read the article

  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

    Read the article

  • Automatically adding CD box art so that I can put it on my iPod.

    - by Seamus
    I know it's possible to automatically find CD covers for albums, because rhythmbox is doing it on the fly. (When I listen to stuff, it finds the CD cover online...) What I want is to get this information onto my ipod. As it stands pretty much all my songs have the default blank CD cover... I use gtkpod to transfer music to it. This needs to be an automatic process, because I have a large music library and I'm lazy and it's not exactly an important thing... I rip CDs I buy with the basic CD extractor, so all the files are in a Artist/Album/song.mp3 structure. (Yes I know, mp3 is evil, but iPod doesn't like .ogg so whatever)

    Read the article

  • How do I *temporarily* change the *console* keymap to dvorak?

    - by John Baber
    I type dvorak, but I don't like to confuse other users by having it be a system-wide default. I have a script that runs setxbmap dvorak that I can call when I want dvorak and likewise another script that runs setxbmap us when I want qwerty. For X, that's fine. How do I get this behavior in the real console (Ctrl-Alt-F3)? i.e. how can I change the console keymap to dvorak without setting a system-wide default. Having to sudo to do it is fine, but it can't be the default keymap for any console user. Resources like this and this seem to be explaining how to permanently alter the system but I need to change it on the fly temporarily. In BSD this was possible by using wsconsctl.

    Read the article

  • How do I efficiently generate chunks to fill entire screen when my player moves?

    - by Trixmix
    In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks. This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be. My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them. I just want to know what is a good way to load chunks around the player.

    Read the article

  • NDIS Driver Filter VS API Hooking

    - by Smarty Twiti
    I've seen many developers asking for "How to intercept in/out HTTP packets ", "How to modify them on the fly". The most "clean" answer I've seen is to make a kernel-mode-driver filter from the scratch (TDI for XP and earlier winx9 or NDIS for NT systems). An other way, is to use a user-mode-driver like Windivert, also Komodia has a great solution (without writing any single code). The idea behind this introduction is just I want to know is API Hooking can be considered as alternative of writing of whole of driver-filter? writing a driver from the scratch is not an easy task, why just not Hooking the HttpSendRequest or any other API used by the browser? There are many free/commercial libraries to do this in a safe manner (eg: EasyHook, Mhook, Nektra..). I'm not the first who ask, there already Sockscap that uses Hook(DLL injection) to change behavior to other applications and force them to use a Socks proxy, also Form grabbing attack 'used by keylogger..

    Read the article

  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

    Read the article

  • GlassFish 4.0 Virtualization Progress - VirtualBox

    - by alexismp
    Wouldn't it be nice if you could spawn GlassFish instances as VirtualBox virtual machines? Well now with early versions of GlassFish 4.0 you can! This page on the GlassFish Wiki documents the steps to get this to work. It walks you through the various VirtualBox (network and services) and GlassFish configuration steps including the creation of VDI templates (typically JeOS images) to finally create a virtual machine on the fly, as part of the typical GlassFish deployment process. The more general virtualization support in GlassFish is discussed in this other Wiki page. Earlier demonstrations of GlassFish.next prototypes or early milestone builds showed support for KVM, "laptop mode" and OVM as well as community involvement from Serli, speaking of which this slide-deck is a good summary of what we're trying to achieve in the GlassFish 4.0 IMS (IaaS Management Service).

    Read the article

  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

    Read the article

  • Architecture for dashbaord showing aggregated stats

    - by soulnafein
    I'm trying to find the best architecture for an application that shows a dashboard with aggregated stats that come from another one (e.g. number of sales in the last 12 months, current sales this month, a fairly complex score, performance of users over last 30 days, etc.) There is a fair bit of business logic that lives in Application 1 but the aggregated data gets saved in Application 2 (dashboard). What's the best way to create the aggregate data? 1) Pull data directly from Application 1 database and duplicate business logic for score calculation etc. 2) Push data from Application 1 to Application 2 somehow 3) Aggregate data in Application 1 on the fly and provide and api for Application 2 4) Other (probably) Please suggest solutions, Thanks.

    Read the article

  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

    Read the article

  • Common light map practices

    - by M. Utku ALTINKAYA
    My scene consists of individual meshes. At the moment each mesh has its associated light map texture, I was able to implement the light mapping using these many small textures. 1) Of course, I want to create an atlas, but how do you split atlases to pages, I mean do you group the lm's of objects that are close to each other, and load light maps on the fly if scene is expected to be big. 2) the 3d authoring software provides automatic uv coordinates for each mesh in the scene, but there are empty areas in the texel space, so if I scale the texture polygons the texel density of each face wil not match other meshes, if I create atlas like that there will be varying lm resolution, how do you solve this, just leave it as it is, or ignore resolution ? Actually these questions also applies to other non tiled maps.

    Read the article

  • How to Remove Soft Blocks Permanently in Ubuntu 12.04 LTS?

    - by BBN
    I am using Ubuntu 12.04 LTS on an Asus Eee PC 1000HA. Since I upgraded to 12.04, I have had problems connecting to wifi. When I fly, I need to disable wifi. When I try to reconnect, the "enable networking" option is no longer available. If I type in the terminal "rfkill list", the following shows up: 0: eeepc-wlan: Wireless LAN Soft blocked: yes Hard blocked: no If I type "rfkill unblock all", "enable networking" will become available and I am able to connect to wifi. How can I permanently remove this annoying Soft Block? I don't want to be typing up two lines of code. Any help would be greatly appreciated.

    Read the article

  • &ldquo;Using the MVVM pattern in Windows 8&rdquo; in MSDN Magazine

    - by Laurent Bugnion
    These days I am swimming in Windows 8 code, and I must say it is a good feeling. This gives me the occasion to push MVVM Light and a few other components of mine to their limits, and to fix or improve a few things on the fly. All this goodness will be available in V4.1 which is scheduled shortly after Windows 8 launch. In spite of the busy schedule, I couldn’t resist writing an article for MSDN magazine about, you guessed it, the MVVM pattern and MVVM Light in Windows 8. It is an article that goes quite in depth in some of the concepts, and provides an app demonstrating how to use them. The article is available for free in the special Windows 8 edition of MSDN magazine that just came out today. Enjoy!       Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • How to Identify and Backup the Latest SQL Server Database in a Series

    I have to support a third party application that periodically creates a new database on the fly. This obviously causes issues with our backup mechanisms. The databases have a particular pattern for naming, so I can identify the set of databases, however, I need to make sure I'm always backing up the newest one. Read this tip to ensure you are backing up your latest database in a series. Is your SQL Database under Version Control?SSMS plug-in SQL Source Control connects SVN, TFS, Git, Hg and all others to SQL Server. Learn more.

    Read the article

  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

    Read the article

  • Color based collision detection

    - by user1486826
    I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not an option, since creating many objects will severely affect performance. Bitmasking each planet will likely result in performance issues too, so the only candidate is color based collision detection, because I don't need to apply some sort of object to everything I want to check for collisions. Is any way to check the perimeter around the ship for a certain color?

    Read the article

  • Assistance in setting up new APC Smart-UPS RT on a new VMware enviroment

    - by user38085
    I'm new to the realm of setting up a APC Smart-UPS RT 8000VA UPS with a management network card (AP9618). The project calls for the upgrade of the firmware for the network card to the newest and greatest. It also calls for the Powerchute Business Software to be installed with notifications setup per email for temperature, shutdown, and battery low. I know I'll have to use the serial cable to flash the firmware and install the software on one server 2003 box. Also on that server I'll have to install the software and setup the GUI (IP address) interface. Whats confusing the most is the whole process, and steps to use without taking down the network, which would be very bad. In flashing the firmware does it take down the UPS? Do i have to run BOOTP commands to setup the network card? Also no agents will be used on any of the VWware OS's and no SNMP trap will be used.

    Read the article

  • How can I kill and wait for background processes to finish in a shell script when I Ctrl+C it?

    - by slipheed
    I'm trying to set up a shell script so that it runs background processes, and when I ctrl+C the shell script, it kills the children, then exits. The best that I've managed to come up with is this. It appears that kill 0 -INT also kills the script before the wait happens, so the shell script dies before the children complete. Any ideas on how I can make this shell script wait for the children to die after sending INT? #!/bin/bash trap 'killall' INT killall() { echo **** Shutting down... **** kill 0 -INT wait # Why doesn't this wait?? echo DONE } process1 & process2 & process3 & cat # wait forever

    Read the article

  • Temporarily Utilizing 304 Header on Apache for Crawlers

    - by Volomike
    I have a client who has a hosting arrangement with 400 customer sites all hosted through SuPHP in CGI mode on Apache. The sysop is now gone and the client is calling on me for rolling out a new PHP thing. Trouble is -- server load is very high right now and we have found that it's due to the crawlers. We had one customer in particular who complained of slow websites, and we engaged a 304 header plugin in his site against most crawlers, and his site perked right up. We'd like to lower that load by issuing a global 304 header to all the crawlers, letting human visitors through. I have a long list of user agent keywords to trap for. What's the best way to temporarily engage that global 304 header, while allowing human visitors to get right on through? I mean, I could roll out 400 .htaccess file changes, but it would be ideal to make this change in like one central Apache config and then it automatically affect all the sites at once.

    Read the article

  • Check if user password input is valid in Powershell script

    - by Doltknuckle
    I am working with a Powershell script that adds scheduled tasks to systems in our domain. When I run this script, it will prompt me for my password. I sometimes fat finger the password and the process starts, which locks out my account. Is there a way to verify my credentials to make sure that what I typed in will validate with the Domain? I'd like to find a way to query the Domain controller. I've done some Google searches and I should be able to do a WMI query and trap for an error. I would like to avoid that style of validation if possible. Any ideas? Thanks in advance.

    Read the article

  • Using Komodo IDE as Text editor from the OS X terminal

    - by lexu
    According to this URL I should be able to start Komodo IDE from the command line when I want to edit a file. I set up the symbolic link using (on single line) ln -sf "/Applications/Komodo IDE.app/Contents/MacOS/komodo" /Users/lexu/bin/komodo but when I type afg-2:~ lexu$ komodo .bash_profile I get dyld: Library not loaded: /usr/lib/libsqlite3.dylib Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Reason: Incompatible library version: Security requires version 9.0.0 or later, but libsqlite3.dylib provides version 1.0.0 /Applications/Komodo IDE.app/Contents/MacOS/run-mozilla.sh: line 131: 4370 Trace/BPT trap "$prog" ${1+"$@"} and a dialog that says My guess is I need to somehow let Komodo know it needs to use different libraries? Does someone have this working?

    Read the article

  • PHP Composer Not Working On Mac

    - by Richard Knop
    I have installed a bitnami mac stack mainly because I require at least PHP 5.4.7 version for my project. However, I have run into an issue with composer. This is the error I get when I run: php composer.phar install --dev The error: Richard-Knops-MacBook-Pro:my-project richardknop$ php composer.phar install --dev dyld: Library not loaded: /Applications/MAMP/Library/lib/libiconv.2.dylib Referenced from: /opt/local/bin/php Reason: Incompatible library version: php requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap Richard-Knops-MacBook-Pro:my-project richardknop$ How to solve it?

    Read the article

  • How do I fix "Library not loaded: libssl.1.0.0.dylib" with PostgreSQL?

    - by Simpleton
    After deleting Macports, I've had some strange behaviour. When I try to run PostgreSQL via CLI, I get: pawel:~ pawel$ psql dyld: Library not loaded: /opt/local/lib/libssl.1.0.0.dylib Referenced from: /usr/local/bin/psql Reason: image not found Trace/BPT trap This is strange because I've installed Postgresql through Homebrew and running brew list confirms that it's there. How would I get psql to work again? Additionally, trying to install the pg gem fails due to an file not found: /opt/local/lib/libssl.1.0.0.dylib error. I need to make Postgres not look in the /opt/local/ directory for this file.

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >