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  • MSMQ first Message.Body in queue is OK, all following Message.Body in queue are empty

    - by Andrew A
    I send a handful of identical (except for Id#, obviously) messages to an MSMQ queue on my local machine. The body of the messages is a serialized XElement object. When I try to process the first message in the queue, I am able to successfully de-serialize the Message.Body object and save it to file. However, when trying to process the next (or any subsequent) message, the Message.Body is absent, and an exception is thrown. I have verified the Message ID's are correct for the message attempting to be processed. The XML being serialized is properly formed. Any ideas? I am basing my code on the Microsoft MSMQ Book order sample found here: http://msdn.microsoft.com/en-us/library/ms180970%28VS.80%29.aspx // Create Envelope XML object XElement envelope = new XElement(env + "Envelope", new XAttribute(XNamespace.Xmlns + "env", env.NamespaceName) <snip> //Send envelope as message body MessageQueue myQueue = new MessageQueue(String.Format(@"FORMATNAME:DIRECT=OS:localhost\private$\mqsample")); myQueue.DefaultPropertiesToSend.Recoverable = true; // Prepare message Message myMessage = new Message(); myMessage.ResponseQueue = new MessageQueue(String.Format(System.Globalization.CultureInfo.InvariantCulture, @"FORMATNAME:DIRECT=TCP:192.168.1.217\private$\mqdemoAck")); myMessage.Body = envelope; // Send the message into the queue. myQueue.Send(myMessage,"message label"); //Retrieve messages from queue LabelIdMapping labelID = (LabelIdMapping)mqlistBox3.SelectedItem; System.Messaging.Message message = mqOrderQueue.ReceiveById(labelID.Id); The Message.Body value I see on the 1st retrieve is as expected: <?xml version="1.0" encoding="utf-8"?> <string>Some String</string> However, the 2nd and subsequent retrieve operations Message.Body is: "Cannot deserialize the message passed as an argument. Cannot recognize the serialization format." How does this work fine the first time but not after that? I have tried message.Dispose() after retrieving it but it did not help. Thank you very much for any help on this!

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  • Why is document.body == null in Firefox but not Safari

    - by dlamblin
    I have a problem with a page where I am trying to get colorbox (a kind of lightbox for jQuery) working. It doesn't work apparently due to the document.body being null in FireFox (3.5.3). This is not the case in Safari (4.0.3) where the colorbox works. Something that jumps out at me is that (I'm using Drupal 6) drupal has appended a script tag to set some JavaScript variables at the very bottom of the page, below the closing body and html tags. Otherwise I don't see a problem. Unfortunately I'm having a lot of trouble getting it not to do that. Could it be this that's causing FF to have issues with the body? Using colorbox's example files in Firefox does work (and the document.body is defined there). Is there any way I could use jQuery to refill the document.body property with something from $() perhaps, or should I keep banging at drupal to not put a script tag outside the html tags (easier said than done)? To clarify the document.body is null even after the page is done loading. Here's a Firebug console capture: >>> document.body null >>> $().attr('body') null

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  • Experiences with hosted (off-site) Microsoft Dynamics CRM?

    - by Beau
    We're currently testing Microsoft Dynamics CRM hosted by Fpweb. I've been asked by the lead on the project how we can increase the speed at which CRM pages in IE load. The delay seems reasonable to me for a virtual server located across the country. Has anyone succeeded in speeding things up with aggressive caching (i.e. a WAN accelerator) or by some other means? Do your employees complain about the speed of hosted Dynamics CRM?

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  • Box2D body rotation with setTransform

    - by thobens
    I' having a problem rotating a body with setTransform(), The body has multiple sensors that should rotate with the player. The rotation works but it rotates around the bodys local 0,0 position instead of the center. Note that the game is in a top-down perspective and the player can go in four different directions, thus I need to rotate him immediately (in one tick) in 90 degrees steps. Up: Down: I can't find a way to set the rotation center. Here's the code I use to rotate it: float angle = direction * 90 * MathUtils.degRad; // direction is an int value from 0 to 3 body.setTransform(body.getPosition(), angle); I also tried body.getLocalCenter().set() and bc.body.getMassData().center.set() but it didn't seem to have any effect. How can I rotate the body around its center?

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  • Making body (box2d) a sprite (andengine) in Android

    - by Kadir
    I can't make body (box2d) a sprite (andengine) and at the same time apply MoveModifier to sprite which is body. If i can make just body, it works namely the sprites can collide. If I apply just MoveModifier to sprites, the sprites can move where i want. But I want to make body (they can collide) and apply MoveModifier (they can move where I want) at the same time. How can i do it? This my code just run MoveModifier not as body at the same time. circles[i] = new Sprite(startX, startY, textRegCircle[i]); body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF); physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true)); circles[i].registerEntityModifier( (IEntityModifier) new SequenceEntityModifier ( new MoveModifier(10.0f, circles[i].getX(), circles[i].getX(), circles[i].getY(),CAMERA_HEIGHT+64.0f))); scene.getLastChild().attachChild(circles[i]); scene.registerUpdateHandler(physicsWorld);

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  • Making body(box2d) a spite(andengine) in android

    - by Kadir
    I can't make body(box2d) a spite(andengine) and at the same time i wanna apply MoveModifier to sprite which is body.if i can make just body,it works namely the srites can collide.if i can apply just MoveModifier to sprites,the sprites can move where i want.but i wanna make body(they can collide) and apply MoveModifier(they can move where i want) at the same time.How can i do? this my code just run MoveModifier not as body at the same time. circles[i] = new Sprite(startX, startY, textRegCircle[i]); body[i] = PhysicsFactory.createCircleBody(physicsWorld, circles[i], BodyType.DynamicBody, FIXTURE_DEF); physicsWorld.registerPhysicsConnector(new PhysicsConnector(circles[i], body[i], true, true)); circles[i].registerEntityModifier( (IEntityModifier) new SequenceEntityModifier ( new MoveModifier(10.0f, circles[i].getX(), circles[i].getX(), circles[i].getY(),CAMERA_HEIGHT+64.0f))); scene.getLastChild().attachChild(circles[i]); scene.registerUpdateHandler(physicsWorld);

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  • html body inside if condition

    - by gautam
    Hi, i have two different bodies for different conditions. can i do like this.... <% if(yes) %> <body onload="JavaScript:timedRefresh(120000);"> <% } else { %> <body> <% } %> Please help me... Thanks in advance.. I want to compare my title in if condition how can i do??? currently i am doing like this: <head> <title> <tiles:getAsString name="title"/> </title> </head> <% if(%><tiles:getAsString name="title"/><%.equals("Trade Confirmation Analysis Screen")) %> <body onload="JavaScript:timedRefresh(120000);"> <%else { %> <body> <% } %> Its giving me error..Unable to compile class for JSP:

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  • SQL Server Agent was not running on Server Dynamics CRM 2013

    - by No1_Melman
    I'm trying to install Dynamics CRM 2013 on a server. This server is on a VM. There are several other VMs, an ADDS & DNS, a MSSQL and a WebServer VM. Each server is a Windows Server 2012 R2. The SQL Server is 2012 Enterprise. Each VM is part of the main Domain, set by the ADDS & DNS. NSLookup confirms I can see the computer at the right IP address. Each separate VM has its own static IP, the DNS is set to the ADDS & DNS. I use the domain administrator to log into all the servers, and make the that domain administrator a local administrator. I've set up all the domain users for the CRM and gave them appropriate permissions, I have also added the accounts to the appropriate places, such that the CRM Deployment user is in the SQL security. The SQL Agent is running. SQL server configuration manager has SQL server network configuration TCP/IP enabled to allow remote connections. The SQL server has the domain user as a administrator, which is the same user being used to install the CRM. In the CRM setup i point to the [Servername]\[Instance] and I have also tried just the [Servername]. to make this easier I called the server MSSQL and left the instance name to the default. I even install the MSSQL instance as the domain administrator. CRM can find the ReportServer url. I have enable all the ports required, including: 135, 1433, 1434, 2382, 2383, 4022. 1434 UDP. I feel like I have absolutely done everything, I have google many times and tried all the different methods, and for the life of me I cant seem to get the CRM setup to find the SQL server agent. It passes everything else perfectly fine. I can even ping the MSSQL server. What is the problem, why does the CRM still keep giving the error: SQLSERVERAGENT (SQLSERVERAGENT) service is not running on the server MSSQL On the MSSQL server, the name of the sql server agent service is: SQL Server Agent (MSSQLSERVER)

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  • Blender to Collada to Assimp - Rigid (Non-skinned) Animation

    - by gareththegeek
    I am trying to get simple animations to work, exporting from Blender and importing into my application. My first attempt was as follows: Open Blender at factory settings. Select the default cube and insert a location keyframe. Select another frame and move the cube. Insert a second location keyframe. Export to Collada. When I open the Collada file using assimp it contains zero animations, even though in Blender the cube animates correctly. On my next attempt, I inserted a bone armature with a single bone, made it the parent of the cube, and animated the bone instead. Again the animation worked correctly in Blender. Assimp now lists one animation but both key frames have the position [0, 0, 0] Does anyone have any suggestions as to how I can get animated (non-skinned) meshes from Blender into Assimp? My ultimate goal here is to export animated meshes from Blender, process them offline into my own model format, and load them into my SharpDX based graphics engine..

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  • Create bullet physics rigid body along the vertices of a blender model

    - by Krishnabhadra
    I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine. What I have done I have created a small model in blender which contains a Cube (default blender cube) at the origin and a UVSphere hovering exactly on top of this cube (without touching the cube) I saved the file to get MyModel.blend. Then I used File -> Export -> PVRGeoPOD (.pod/.h/.cpp) in Blender to export the model to .pod format to use along with Cocos3D. In the coding side, I added necessary bullet files to my Cocos3D template project in XCode. I am also using a bullet objective C wrapper. -(void) initializeScene { _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setup camera, lamp etc.*/ .......... ........... /*Add models created in blender to scene*/ [self addContentFromPODFile: @"MyModel.pod"]; /*Create OpenGL ES buffers*/ [self createGLBuffers]; /*get models*/ CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; /*Those boring grey colors..*/ [cubeNode setColor:ccc3(255, 255, 0)]; [sphereNode setColor:ccc3(255, 0, 0)]; float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertices; int cVertexCount = (CC3VertexArrayMesh*)cubeNode.mesh).vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); // for (int i = 0; i < cVertexCount * 3; i+=3) { // printf("\n%f", cVertexData[i]); // printf("\n%f", cVertexData[i+1]); // printf("\n%f", cVertexData[i+2]); // } /*Trying to create a triangle mesh that curresponds the cube in 3D space.*/ int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++){ unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2] ), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2] ), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2] )); offset += 18; } [self releaseRedundantData]; /*Create a collision shape from triangle mesh*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); /*Create physics objects*/ gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); } When I run the sphere and cube shows up fine. I expect the sphere object to fall directly on top of the cube, since I have given it a mass of 1 and the physics world gravity is given as -9.8 in y direction. But What is happening the spere rotates around cube three or times and then just jumps out of the scene. Then I know I have some basic misunderstanding about the whole process. So my question is, how can I create a physics collision shape which corresponds to the shape of a particular mesh model. I may need complex shapes than cube and sphere, but before going into them I want to understand the concepts.

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  • ASP.NET <Body onload="initialize()">

    - by Alyn
    Hi, I am creating an ASP.NET custom control. I want to set the body onload event of the ASPX page where the control resides. Please note I cannot rely on the body tag in the ASPX page having runat="server". any ideas?? Cheers.

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  • changing body type without change of center of mass

    - by philipp
    I have an box2d project with some bodies in it, which move around without any user interaction. But if the user selects one of the bodies, he should be able to move it around just like he wants to. To keep it short, I want to change the type of the body to "kinematic" while the user controls it and back to "dynamic" afterwards. If I do so the rotation center of the body changes with the change of the type. How can I reset this? The body's fixture is created of a single b2PolygonShape, with its vertices set via SetAsArray(). Greetings philipp EDIT:: So I looked around about setting the local center of bodies. what brought me to this solution: var md = new b2MassData(); this.body.GetMassData( md ); this.body.SetType( b2body.b2_kinematicBody ); this.body.SetMassData( md ); that did not work, so I had a look at the source and found that SetMassData() always returns if the body is not "dynamic". So I tried this: var md = new b2MassData(); this._body.GetMassData( md ); this._body.SetType( b2Body.b2_kinematicBody ); this._body.m_sweep.localCenter.Set( md.center.x, md.center.y ); what actually is modifying the private data of the body. But it works and no errors appear, but can I really do this without the risk of breaking the application, or in other words, under which circumstances could this solution might cause errors? n.b.: I am using box2dweb of the latest release. Greetings philipp

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  • CRM Dynamics Search wildCard

    - by Bee gud
    Hi there I'm exploring Dynamics CRM 4 and when I search a record for example, a contact, ex. Abcd, Dynamics is searching by Abcd*, including, by default, the WildCard in the end. Is there any way to also include the Wild Card, by default, in the beggining? Ex. Abcd -- Abcd

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  • Microsoft Dynamics GP 2010 sortira le 1er Mai, amélioré en interopérabilité et en reporting

    Mise à jour du 24.04.2010 par Katleen Microsoft Dynamics GP 2010 sortira le 1er Mai, amélioré en interopérabilité et en reporting Microsoft Dynamics GP sera (enfin) très bientôt mis à jour, c'est une question de jours. Le premier Mai, le logiciel sera gratifié de plusieurs améliorations. Microsoft Dynamics GP 2010 comprendra de nouvelles fonctionnalités de reporting en business intelligence et sera mieux intégré grâce à un fonctionnement plus étroit avec Microsoft Dynamics CRM et Office Unified Communications, dans une logique d'amélioration de l'interopérabilité avec les autres produits Microsoft. Après trois ans d'attente, la patience des professionnels sera donc récompensée.

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  • Problems connecting to MS Dynamics AX 2009 Application Object Server

    - by Sam
    I've got a funny problem connecting to an AOS server. I got a domain network containing a (VM) Server running the Application Object Server (AOS). Client computer A) can connect to the AOS without problems and work. When client computer B) tries to connect, all I get is this error message: Logon Error Connection with the Application Object Server could not be established. The event log of Client B) does not contain any messages about this. Firewalls are off on all three computers (by GP). Tcp/ip from cliebt B) to the AOS server does run fine. Both clients run the same OS (win 7 RC), sit on the same subnet, next to each other. Yesterday it all worked, today just one computer can connect. Any ideas what might cause this problem, how to resolve it, or how to debug it?

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • Body background fluke - white space on top

    - by gnomixa
    This is really weird. When this page is viewed in FF, it gets a white stripe on top which is part of body - I know because I use red border technique to see the elements. Any ideas why? http://www.codecookery.com/allbestimages/index.php?main_page=home

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  • The body gets displaced (and part of the content disappears) on ie7

    - by diego
    I have been searching for a way to fix this problem for a while now. It seems something could be wrong on the javascript, or maybe it has something to do with the positioning. This page http://www.medspilates.cl/ works fine on FF, on Chrome, on Safari and on IE8, but on ie7 it doesnt, the body gets displaced to the right and the main content disappears, it's also happening on ie6 (it didnt but now it does). Sorry to post the full page but i can't pin point the exact problem except maybe the function i'm using for positioning $(document).ready(function(){var height = $(window).height(); $('#menu').css('margin-top', $(window).height() - $(window).height() /4) $('#post1').css('margin-left', $(window).width() - $(window).width() /1.125) }) any help would be apreciated since I just cant find the answer.

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  • Implementing a two-way communication between Microsoft Dynamics CRM and 3rd party app

    - by CxDoo
    I need to implement a bi-directional communication between Microsoft Dynamics CRM and a 3rd party server. The ideal scenario is as follows: User tries to create an entity in CRM In pre-create hook a 3rd party library function is called (or web service or whatever), filled with relevant info, which tries to create the respective entity on the server If the call fails, creation fails in CRM If the call succeeds, the entity is created in the CRM AND additional fields are filled with return values from the call More specifically, I want to do something like this when user tries to create a new entity instance: try { ExternalWebService.CreateTrade(ref TradeInfo info) //this was initialized on the external server myCRM_Trade_Entity.SerialNo = info.SerialNo; CreateNew(myCRM_Trade_Entity); } catch (whatever) { fail; } What would be the suggested way to do this? I am new to Dynamics, have read about Workflows and Plugins but am not sure how should I do this properly.

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  • dynamics CRM performance question

    - by tomo
    Hello Dynamics CRM gurus :) My boss asked me to do a research on available CMSes on market because cms we are using currently is rather a mess. For me as a .NET developer it would be great to choose and implement Dynamics CRM because of extensibility and perfect integration with .NET environment and well-known tools. All marketing blahbla sounds great but I'd like to know about common DISADVANTAGES, ISSUES concerning this system. The most important is how it is performing in a company with about 150 concurrent and very active users. I heard that is't really slow comparing to competitors system. Thanks in advance Best regards, Tomasz.

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  • ActionMailer sent with body unavailable in view

    - by yelvert
    So ive got a ActionMailer mailer class ReportMailer < ActionMailer::Base def notify_doctor_of_updated_document(document) recipients document.user.email_id from "(removed for privacy)" subject "Document #{document.document_number} has been updated and saved as #{document.status}" sent_on Time.now body :document => document end end and the view is Document <%= @document.class %> but when running >> d = Document.last => #<Document id: "fff52d70-7ba2-11de-9b70-001ec9e252ed", document_number: "ABCD1234", procedures_count: 0, user_id: "630", created_at: "2009-07-28 18:18:07", updated_at: "2009-08-30 20:59:41", active: false, facility_id: 94157, status: "incomplete", staff_id: nil, transcriptionist_id: nil, job_length: nil, work_type: nil, transcription_date: nil, non_trans_edit_date: nil, pervasync_flag: true, old_id: nil> >> ReportMailer.deliver_notify_doctor_of_updated_document(d) => #<TMail::Mail port=#<TMail::StringPort:id=0x8185326c> bodyport=#<TMail::StringPort:id=0x8184d6b4>> from the console this is printed in the log Sent mail to (removed for privacy) Date: Tue, 11 May 2010 20:45:14 -0500 From: (removed for privacy) To: (removed for privacy) Subject: Document ABCD1234 has been updated and saved as incomplete Mime-Version: 1.0 Content-Type: multipart/alternative; boundary=mimepart_4bea082ab4ae8_aa4800b81ac13f5 --mimepart_4bea082ab4ae8_aa4800b81ac13f5 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: Quoted-printable Content-Disposition: inline Document NilClass= --mimepart_4bea082ab4ae8_aa4800b81ac13f5--

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  • Box2D Static-Dynamic body joint eliminates collisions

    - by andrewz
    I have a static body A, and a dynamic body B, and a dynamic body C. A is filtered to not collide with anything, B and C collide with each other. I wish to create a joint between B and A. When I create a joint (ex. revolute), B no longer collides with C - C passes through it as if it does not exist. What am I doing wrong? How can adding a joint prevent a body from colliding with another body it used to? EDIT: I want to join B with A, and have B collide with C, but not A collide with C. In realistic terms, I'm trying to create a revolute joint between a wheel (B) and a wall (A), and have a box (C) hit the wheel and the wheel would then rotate. EDIT: I create a the simplest revolute joint I can with these parameters (C++): b2RevoluteJointDef def; def.Initialize(A, B, B -> GetWorldCenter()); world -> CreateJoint(&def);

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  • 2D soft-body physics engines?

    - by Griffin
    Hi so i've recently learned the SFML graphics library and would like to use or make a non-rigid body 2D physics system to use with it. I have three questions: The definition of rigid body in Box2d is A chunk of matter that is so strong that the distance between any two bits of matter on the chunk is completely constant. And this is exactly what i don't want as i would like to make elastic, deformable, breakable, and re-connection bodies. 1. Are there any simple 2D physics engines, but with these kinds of characteristics out there? preferably free or opensource? 2. If not could i use box2d and work off of it to create it even if it's based on rigid bodies? 3. Finally, if there is a simple physics engine like this, should i go through with the proccess of creating a new one anyway, simply for experience and to enhance physics math knowledge? I feel like it would help if i ever wanted to modify the code of an existing engine, or create a game with really unique physics. Thanks!

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