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  • Exposed onsite vs IFD deployments for MS Dynamics CRM

    - by Greg McGuffey
    I'm working for the first time on a MS Dyanmics CRM 4.0 project. Our company has a high number of remote employees and even more remote consultants. As such it will be necessary to make the CRM solution available over the internet. As near as I can tell, I have three options: Have everyone use a VPN to access an intranet site (typical onsite deployment). However, we have found that VPNs are far from trouble free and cause many support issues. We avoid them like the plague. Use IFD to expose the CRM on the internet. I don't know much about this except that the URL will be different than the onsite URL, which could cause some headaches (see below). Expose the CRM site by opening the site to the internet, using SSL to encrypt traffic. We currently do this with our MS sharepoint sites. I'm not sure how secure this would be (one of the reasons for this question). I'd like to avoid using both the onsite intranet deployment and the IFD together for a couple of reasons. One of the requests for the solution is use email to notify users that they've been assigned a task, and include the URL to the task within the email. For this reason. If both deployments are used, then I'll need to include two URLs and the user would need to know which to use. Which leads to the second reason, the main users of the solution split time between being in the office and being remote. Thus they would need to access the solution two different ways, and know when to use which. Bad. So, what are the advantages/disadvantages of any of these methods? Any other options? Is there any issue using IFD from within the intranet? Security issues? Thanks!

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  • Performing complex query with Dynamics CRM 4.0

    - by dub
    Hi, I have two custom entites, Product and ProductType, linked together in many-to-one relationship. Product has a lookup field to ProductType. I'm trying to write a query to fetch Type1 products with a price over 100, and Type2 products with a price lower than 100. Here's how I would do it in SQL : select * from Product P inner join ProductType T on T.Id = P.TypeId where (T.Code = 'Type1' and P.Price >= 100) or (T.Code = 'Type2' and P.Price < 100) I can't figure out a way to build a QueryExpression to do exactly that. I know I could do it with two queries, but I'd like to minimize roundtrips to the server. Is there a way to perform that query in only one operation ? Thanks!

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • Tower defense game: Poison tower in fieldrunners dynamics

    - by Syed Ali Haider Abidi
    I had made a 2d tower defense game in unity3d. Done all the pathfinder, tower upgrading, cash stuff. Now the dynamics. Can one help me in making the dynamics of the paint tower.. Please remember as its a 2d game so I am working on spritesheets. This tower is more like the poison tower in fieldrunners. Fow now I have only one image which follows the enemy but it remains the same. But in fieldrunners it's more realistic -- it changes its direction when the enemies are on different angles.

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  • setting globals in html or body [migrated]

    - by paul smith
    I have some questions regarding the following css that I found: html, body { height:100%; min-width:100%; position:absolute; } html { background: none repeat scroll 0 0 #fff; color:#fff; font-family:arial,helvetica,sans-serif; font-size:15px; } is it necessary to have height and min-width to 100% on the html and body? What's the benefit? what is the reason for using position absolute? why did they set the background/color/font on the html and not the body? Is there a difference? Or is it just preference?

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  • How do I get the compression on specific dynamic body

    - by Mike JM
    Sorry, I could not find any tag that would suit my question. Let me first show you the image and then write what I want to do: I'm using box2D. As you can see there are three dynamic bodies connected to each other (think of it as a table from front view).The LEG1 and LEG2 are connected to the static body. (it's the ground body). Another dynamic body is falling onto the table. I need to get the compression in the LEG1 and LEG2 separately. Joints have GetReactionForce() function which returns a b2Vec, which in turn has Length() and LengthSqd functions. This will give the total sum of the forces in any taken joint. But what I need is forces in individual bodies that are connected with joints. Once you connect several bodies with a single joint it again will show the sum of forces which is not useful.Here's the case iI'm talking about:

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  • Show path of a body of where it should go after linear impulse is applied

    - by Farooq Arshed
    I am making a game with Andengine and Box2D. I have a dynamic body and I apply linear impulse on the body to move it around when the user have touched the screen. Now I want to show the path where the body will go when the user have touched. If you have played Angry Birds or Basket Ball Shoot or any other which have projectile motion with a path shown you will get my point. I want to show the white dots which are shown in those games.

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  • Sprite Body can not stop

    - by Diken
    Hey i have issue regarding jump sprite body. In my code i am using moveLeft and moveRight Button and when i am press moveRight Button using following code if (moveRight.active==YES) { b2Vec2 force=b2Vec2(4,0); ballBody->SetLinearVelocity(force); } Its move perfectly and When i release this Button than sprite body stop using following code else { b2Vec2 force=b2Vec2(0,0); ballBody->SetLinearVelocity(force); } But when i put this else part then jump can not done. My jump code is following if (jumpSprite.active==YES) { NSLog(@"Jump Sprite"); b2Vec2 locationWorld; locationWorld=b2Vec2(0.0f,4.0f); double force=ballBody->GetMass(); ballBody->ApplyLinearImpulse(force*locationWorld, ballBody->GetWorldCenter()); } If i remove else part then jump will perform complete but sprite body can not stop after release button. So what to do?? Thanks in advance

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  • Rewind request body stream

    - by Despertar
    I am re-implementing a request logger as Owin Middleware which logs the request url and body of all incoming requests. I am able to read the body, but if I do the body parameter in my controller is null. I'm guessing it's null because the stream position is at the end so there is nothing left to read when it tries to deserialize the body. I had a similar issue in a previous version of Web API but was able to set the Stream position back to 0. This particular stream throws a This stream does not support seek operations exception. In the most recent version of Web API 2.0 I could call Request.HttpContent.ReadAsStringAsync()inside my request logger, and the body would still arrive to the controller in tact. How can I rewind the stream after reading it? or How can I read the request body without consuming it? public class RequestLoggerMiddleware : OwinMiddleware { public RequestLoggerMiddleware(OwinMiddleware next) : base(next) { } public override Task Invoke(IOwinContext context) { return Task.Run(() => { string body = new StreamReader(context.Request.Body).ReadToEnd(); // log body context.Request.Body.Position = 0; // cannot set stream position back to 0 Console.WriteLine(context.Request.Body.CanSeek); // prints false this.Next.Invoke(context); }); } } public class SampleController : ApiController { public void Post(ModelClass body) { // body is now null if the middleware reads it } }

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  • VendInvoiceJour.InvoiceAccount <- VendTable.AccountNum relation

    - by vukis
    Hi. I have following situation: I need to join VendInvoiceJour.InvoiceAccount <- VendTable.AccountNum and take VendTable.Vendgroup. In all cases (queries,or even views) Dynamics ax joins tables VendInvoiceJour.OrderAccount<- VendTable.AccountNum not VendInvoiceJour.InvoiceAccount <- VendTable.AccountNum. I`m trying to use this kind of query: qBdSVendJour = element.query().dataSourceTable(tablenum(VendInvoiceJour)); qBdSVendTbl = qBdSVendJour.addDataSource(tablenum(VendTable)); qBdSVendTbl.relations(true); qBdSVendTbl.joinMode(JoinMOde::InnerJoin); qBdSVendTbl.fetchMode(QueryFetchMode::One2One); qBdSVendTbl.addLink(FieldNum(VendInvoiceJour,InvoiceAccount),FieldNum(VendTable,AccountNum));//(Dynamics ax automaticaly corrects InvoiceAccount to orderaccount in reports if trying this link in morphx)

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  • How to deal with Character body parts from Design to Cocos2d

    - by Edwin Soho
    I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts from different body parts or keep frame by frame animaton? (I know both can be used, but I'm trying to figure what is commonly used in the industry) 2) If I'm going to generate different image parts from different body parts (which is I thing is more logical) how would I export that to Cocos2d (Vector or Bitmap)?

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  • Change density of the body dynamically

    - by Siddharth
    In my game, I want to change density of my body object when it collide with other objects. I found something like following to change density but further I could not able to find any hint for this. So someone please help. Fixture fixture = goldenBoxArrayList.get(i) .getGoldenBoxBody() .getFixtureList().get(0); fixture.setDensity(0.5f); After setting fixture data I could not able to set it to the body.

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  • Asset Pipeline acting up

    - by Abram
    Ok, so my asset pipeline has suddenly started acting up on my development machine. JS functions that previously worked are now throwing "not a function" errors.. I know I must be doing something wrong. A minute ago the datatables jquery function was working, then it was throwing an error, then it was working, and now it's not working or throwing an error. Here is my application.js //= require jquery //= require jquery-ui //= require jquery_ujs //= require_self //= require_tree . //= require dataTables/jquery.dataTables //= require dataTables/jquery.dataTables.bootstrap //= require bootstrap //= require bootstrap-tooltip //= require bootstrap-popover //= require bootstrap-tab //= require bootstrap-modal //= require bootstrap-alert //= require bootstrap-dropdown //= require jquery.ui.addresspicker //= require raty //= require jquery.alphanumeric //= require jquery.formrestrict //= require select2 //= require chosen/chosen.jquery //= require highcharts //= require jquery.lazyload Here is some of my layout header: <%= stylesheet_link_tag "application", media: "all" %> <%= yield(:scripthead) %> <%= javascript_include_tag "application" %> <%= csrf_meta_tags %> <%= yield(:head) %> Above I am using the yield to load up online scripts from google as they're only needed on some pages, and generally slow down the site if included in the application layout. I tried removing the yield but things were still broken, even after clearing the browser cache and running rake assets:clean (just to be on the safe side). Here's what shows up between CSS and metatags (for a page with nothin in the yield scripthead): <script src="/assets/jquery.js?body=1" type="text/javascript"></script> <script src="/assets/jquery-ui.js?body=1" type="text/javascript"></script> <script src="/assets/jquery_ujs.js?body=1" type="text/javascript"></script> <script src="/assets/application.js?body=1" type="text/javascript"></script> <script src="/assets/aidmodels.js?body=1" type="text/javascript"></script> <script src="/assets/audio.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-alert.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-dropdown.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-modal.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-popover.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-tab.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-tooltip.js?body=1" type="text/javascript"></script> <script src="/assets/branches.js?body=1" type="text/javascript"></script> <script src="/assets/charts.js?body=1" type="text/javascript"></script> <script src="/assets/chosen/backup_chosen.jquery.js?body=1" type="text/javascript"></script> <script src="/assets/chosen/chosen.jquery.js?body=1" type="text/javascript"></script> <script src="/assets/consumers.js?body=1" type="text/javascript"></script> <script src="/assets/dispensers.js?body=1" type="text/javascript"></script> <script src="/assets/favorites.js?body=1" type="text/javascript"></script> <script src="/assets/features.js?body=1" type="text/javascript"></script> <script src="/assets/generic_styles.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.base.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.bing.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.googlemaps.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.mapquest.js?body=1" type="text/javascript"></script> <script src="/assets/gmaps4rails/gmaps4rails.openlayers.js?body=1" type="text/javascript"></script> <script src="/assets/highcharts.js?body=1" type="text/javascript"></script> <script src="/assets/jquery-ui-1.8.18.custom.min.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.alphanumeric.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.formrestrict.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.lazyload.js?body=1" type="text/javascript"></script> <script src="/assets/jquery.ui.addresspicker.js?body=1" type="text/javascript"></script> <script src="/assets/likes.js?body=1" type="text/javascript"></script> <script src="/assets/messages.js?body=1" type="text/javascript"></script> <script src="/assets/overalls.js?body=1" type="text/javascript"></script> <script src="/assets/pages.js?body=1" type="text/javascript"></script> <script src="/assets/questions.js?body=1" type="text/javascript"></script> <script src="/assets/raty.js?body=1" type="text/javascript"></script> <script src="/assets/reviews.js?body=1" type="text/javascript"></script> <script src="/assets/sessions.js?body=1" type="text/javascript"></script> <script src="/assets/styles.js?body=1" type="text/javascript"></script> <script src="/assets/tickets.js?body=1" type="text/javascript"></script> <script src="/assets/universities.js?body=1" type="text/javascript"></script> <script src="/assets/users.js?body=1" type="text/javascript"></script> <script src="/assets/dataTables/jquery.dataTables.js?body=1" type="text/javascript"></script> <script src="/assets/dataTables/jquery.dataTables.bootstrap.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-transition.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-affix.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-button.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-carousel.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-collapse.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-scrollspy.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap-typeahead.js?body=1" type="text/javascript"></script> <script src="/assets/bootstrap.js?body=1" type="text/javascript"></script> <script src="/assets/select2.js?body=1" type="text/javascript"></script> From application.rb: config.assets.initialize_on_precompile = false # Enable the asset pipeline config.assets.enabled = true config.action_controller.assets_dir = "#{File.dirname(File.dirname(__FILE__))}/public" # Version of your assets, change this if you want to expire all your assets config.assets.version = '1.0' I'm sorry, I'm not sure what else to include to help with this puzzle, but any advise would be appreciated. I was having no problems before I started trying to upload to heroku and now everything's gone haywire. EDIT: In the console at the moment I'm seeing Uncaught TypeError: Cannot read property 'Constructor' of undefined bootstrap-popover.js:33 Uncaught ReferenceError: google is not defined jquery.ui.addresspicker.js:25 Uncaught TypeError: Object [object Object] has no method 'popover' overall:476

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  • How to tilt a rigid LCD Wall Mount?

    - by benoror
    I recently bought a Wall Mount for my 24" LCD TV, it is just a few feet above my workspace desktop, but I need it to be a little bit tilted because I'm quite near the screen. I can't afford another wall-mount device, any ideas ? Description of the mount: http://bit.ly/cfyrEG

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  • Farseer: Cutting body from texture

    - by Robin Betka
    Is it possible to cut a body from a texture in Farseer 3.0? I have a texture converted to a body with multiple fixtures ( using BayazitDecomposer, CreatePolygon method, ..) and can even do it as a BreakableBody. But when I try to cut it with the cutting tool, the fixture itself gets cutted but it's connections get discarded! So when I have 14 fixtures, and cut fixture 3 for example, fixture 3 gets cutted but 1,2 and 3-14 just go away. Is there a way to do it? It would work already if I could convert the texture into a body with 1 fixture only, but I haven't figured out it that's possible. BayazitDecomposer creates the multiple verticles, but letting it away creates something weird and I get assert messages all the time. I know I couldn't break it that way but I don't need that anyway when I could cut it. The breaking is just the work around I'm using now. Extending the cuttingtool to support multiple fixtures is very hard especially when you consider that in one cut multiple fixtures could be cutted and then connected again.

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  • restrict customer lookup to contacts bug

    - by Amr H. Abdel Majeed
    I'm using microsoft dynamics crm 4 I inserted the following line to restrict a customer lookup to contacts only (no accounts): crmForm.all.customerid.setAttribute("lookuptypes", "2"); It does restrict the lookup to contacts only, but there is a strange bug: When i select any customer, the icon next to him becomes the account icon, not the contact icon (folder instead of card) Any solutions to this ?

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  • My Body Summary template for Orchard

    - by Bertrand Le Roy
    By default, when Orchard displays a content item such as a blog post in a list, it uses a very basic summary template that removes all markup and then extracts the first 200 characters. Removing the markup has the unfortunate effect of removing all styles and images, in particular the image I like to add to the beginning of my posts. Fortunately, overriding templates in Orchard is a piece of cake. Here is the Common.Body.Summary.cshtml file that I drop into the Views/Parts folder of pretty much all Orchard themes I build: @{ Orchard.ContentManagement.ContentItem contentItem = Model.ContentPart.ContentItem; var bodyHtml = Model.Html.ToString(); var more = bodyHtml.IndexOf("<!--more-->"); if (more != -1) { bodyHtml = bodyHtml.Substring(0, more); } else { var firstP = bodyHtml.IndexOf("<p>"); var firstSlashP = bodyHtml.IndexOf("</p>"); if (firstP >=0 && firstSlashP > firstP) { bodyHtml = bodyHtml.Substring(firstP, firstSlashP + 4 - firstP); } } var body = new HtmlString(bodyHtml); } <p>@body</p> <p>@Html.ItemDisplayLink(T("Read more...").ToString(), contentItem)</p> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This template does not remove any tags, but instead looks for an HTML comment delimiting the end of the post’s intro: <!--more--> This is the same convention that is being used in WordPress, and it’s easy to add from the source view in TinyMCE or Live Writer. If such a comment is not found, the template will extract the first paragraph (delimited by <p> and </p> tags) as the summary. And if it finds neither, it will use the whole post. The template also adds a localizable link to the full post.

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  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc. What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas. finally I was wondering if it was possible to... use the source code of an existing 3D engine such as Bullet and transform it to be 2D based? use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

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  • Homemaking a 2d soft body physics engine

    - by Griffin
    hey so I've decided to Code my own 2D soft-body physics engine in C++ since apparently none exist and I'm starting only with a general idea/understanding on how physics work and could be simulated: by giving points and connections between points properties such as elasticity, density, mass, shape retention, friction, stickiness, etc. What I want is a starting point: resources and helpful examples/sites that could give me the specifics needed to actually make this such as equations and required physics knowledge. It would be great if anyone out there also would give me their attempts or ideas. finally I was wondering if it was possible to... use the source code of an existing 3D engine such as Bullet and transform it to be 2D based? use the source code of a 2D Rigid body physics engine such as box2d as a starting point?

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  • Remove gravity from single body

    - by Siddharth
    I have multiple bodies in my game world in andengine. All the bodies affected by gravity but in that I want my specific body does not affected by the gravity. For that solution after research I found that I have to use body.setGravityScale(0) method for my problem solution. But in my andengine extension I don't found that method so please provide guidance about how get access about that method. Also for the above problem any other guidance will be acceptable. Thank You! I apply following code for reverse gravity final Vector2 vec = new Vector2(0, -SensorManager.GRAVITY_EARTH * bulletBody.getMass()); bulletBody.applyForce(vec, bulletBody.getWorldCenter());

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  • Farseer Physics: Ways to create a Body?

    - by EdgarT
    I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles: _compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic); But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps. There's another (faster) way to create the Body from a list of triangles or the contour vertices?

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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