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Search found 111 results on 5 pages for 'warcraft'.

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  • What kind of physics to choose for our arcade 3D MMO?

    - by Nick
    We're creating an action MMO using Three.js (WebGL) with an arcadish feel, and implementing physics for it has been a pain in the butt. Our game has a terrain where the character will walk on, and in the future 3D objects (a house, a tree, etc) that will have collisions. In terms of complexity, the physics engine should be like World of Warcraft. We don't need friction, bouncing behaviour or anything more complex like joints, etc. Just gravity. I have managed to implement terrain physics so far by casting a ray downwards, but it does not take into account possible 3D objects. Note that these 3D objects need to have convex collisions, so our artists create a 3D house and the player can walk inside but can't walk through the walls. How do I implement proper collision detection with 3D objects like in World of Warcraft? Do I need an advanced physics engine? I read about Physijs which looks cool, but I fear that it may be overkill to implement that for our game. Also, how does WoW do it? Do they have a separate raycasting system for the terrain? Or do they treat the terrain like any other convex mesh? A screenshot of our game so far:

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  • Start Developing a Multiplayer Online Client to host existing video game

    - by Rami.Shareef
    GameRanger Garena ... etc I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self. was looking through the web for something to start with, but couldnt find any resources for this request!. Planning to do it with .NET technology, I have a good decent development experience. Any good resources to start with? the game I'm aiming to support is WarCraft III The frozen throne as start

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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • How can I support the creation and rendering of both interior and exterior environments?

    - by Nick
    Say I already have a renderer that can support outdoor terrain and environment rendering. How would I go about adding support for interior environments (for example, like World of Warcraft's dungeons) to my game? I'm interested both in how I should fit the interiors into my content creation process (for example, I thought about leaving holes in the terrain mesh into which I can "paste" the interior dungeon mesh at runtime) and how to render them (it seems like I'd want a different rendering flow other than a blended texture rendering phase that terrain uses).

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  • How can you store item data from a game?

    - by ThePlan
    When I look at games such as warcraft 3, or Diablo, or basically any games that contain items in them I notice that each item is unique. They all have different stats, different graphics, different names. I took a wild guess that they don't use XML, although I know I might be wrong, but I just figured they use something that isn't easily human-editable to prevent casual hacking. How is data such as item attributes stored in a game (2d or 3d, I suppose it works the same way in both)?

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  • How are spam e-mails filtered ?

    - by kevindqc
    Hello. I'm just wondering how some e-mails get past the spam filter, and some don't? Everyday I get World of Warcraft phishing emails that get past the filter... For example, here's a phishing email (just the header) I got in my inbox, and not in my junk mail: X-Message-Delivery: Vj0xLjE7dXM9MDtsPTA7YT0wO0Q9MjtTQ0w9Ng== X-Message-Status: n:0 X-SID-PRA: [email protected] X-AUTH-Result: NONE X-Message-Info: M98loaK0Lo27IVRxloyPIZmAwUHKn18nx0o/idLdvGYjK48i19NuvFOnRFYGWE+HdIrNJpi1XaYx0gaAV13cgRnkWSzgHKG1 Received: from blizzard.com ([204.45.59.37]) by SNT0-MC3-F21.Snt0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Sat, 10 Apr 2010 06:38:24 -0700 Received: from hxeabjlh ([192.168.1.165]) (envelope-sender <[email protected]>) by 192.168.1.111 with ESMTP for <[email protected]>; Sat, 10 Apr 2010 08:43:24 -0500 Reply-To: <[email protected]> Sender: [email protected] Message-ID: <DE567AFB9E2F3DD985A2D9A8D12D2917@hxeabjlh> From: "[email protected]" <[email protected]> To: <[email protected]> Subject: World of Warcraft Account Password verification Date: Sat, 10 Apr 2010 21:38:10 +0800 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_04EE_0137659E.1AA23350" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5512 Return-Path: [email protected] X-OriginalArrivalTime: 10 Apr 2010 13:38:24.0607 (UTC) FILETIME=[17F3A6F0:01CAD8B3] From what I understand, when you send an email with SMTP, you can specify any hostname in the "HELO" command. Here, the spammer specified "blizzard.com". And he sent his email through Hotmail using Outlook Express. I just don't understand how this gets past the spam filter? There's this SPF thing that seems to exist... but it doesn't seem to be used by blizzard? I'm on Windows, and if I use nslookup to look for the TXT records of blizzard.com and worldofwarcraft.com, I don't see a thing.... so blizzard is not using SPF? Why would that be?

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  • Using Sendkeys in python to press {F12} results in other keys pressed?

    - by ThantiK
    import time from ctypes import * import win32gui import win32com.client as comclt X = 119 Y = 53 def PILColorToRGB(pil_color): """ convert a PIL-compatible integer into an (r, g, b) tuple """ hexstr = '%06x' % pil_color # reverse byte order r, g, b = hexstr[4:], hexstr[2:4], hexstr[:2] r, g, b = [int(n, 16) for n in (r, g, b)] return (r, g, b) wsh = comclt.Dispatch("WScript.Shell") w = win32gui user = windll.LoadLibrary("c:\\windows\\system32\\user32.dll") h = user.GetDC(0) gdi = windll.LoadLibrary("c:\\windows\\system32\\gdi32.dll") while True: FG = w.GetWindowText(w.GetForegroundWindow()) #FG = Foreground window title. if FG == "World of Warcraft": rgb = (PILColorToRGB(gdi.GetPixel(h,X,Y))) #X, Y time.sleep(0.333) #don't check too often. if (rgb[0] >= 130): #While Pixel (X, Y) is Red... #print "%d %d %d" % (rgb[0], rgb[1], rgb[2]) #Debug wsh.SendKeys("{F12}") #Send a key. time.sleep(0.7) #Add some extra down-time if we send the key. else: time.sleep(5) Basically all this code does is read a pixel on the screen, and send a key (F12) if the pixel is red. But when using this code I regularly get some phantom key-code being pressed. The application I'm using this on is obviously world of warcraft, and I have checked that all keybinds are standard keybinds. However randomly it seems I get either an up arrow, or a w pressed, which moves my character forward whenever this code executes (F12 is bound to a macro, unbound from any movement. If I press f12 with a hardware event, it does not exhibit this behavior. What in the world could be going on here?

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  • Ubuntu suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Ubuntu/Windows suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • [Windows 7] Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Certain Programs cannot access internet

    - by Cindy
    Operating System: Windows 7 (x64) Problem: Certain Programs are unable to access the internet. They claim that there is no connection when you already are connected. Hello, before we start. Just letting you know I'm new here, and I'm very new to Windows 7. I installed it two days ago. I just installed Windows 7 on my laptop and I have a few problems. I play World of Warcraft, as well as a variety of games. And when I first attempt to log into the game, I get a windows error message, but it doesn't stop there. I thought World of Warcraft got corrupted during the upgrade. It seems that I am unable to access the internet from other online games as well. Most say in along the lines of "Cannot connect to patch server, try again later." I cannot use a downloader Also, I have internet explorer. The x32 version of the browser cannot connect to the internet, and when I try to enter "google.com", it says the same thing. I'm only accessing this site through Internet Explorer x64, which I would have been fine with is it's compatible with Adobe Flash. The only thing that seems to connect to the internet are Internet Explorer x64 and Windows Live Messenger. Here are the steps I have taken, but none worked. 1.) Disable Windows Firewall 2.) Have Windows Firewall Enabled, but allow the specific programs to access internet. And allowed all incoming access. 3.) Disabled UAC, Ran the programs as an admin, and set compatibility to Vista. 4.) Uninstalled an anti-virus program. (McAffee Security Suite 2010) 5.) Reinstalled the programs 6.) Reinstalled Windows 7 7.) Retaken the steps on the Administrator account. Please assist me in this problem. I need to get back into the game. Thanks so much in advance.

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  • Dual Monitors Switching While Running Full-Screen Game?

    - by Phil Sandler
    I have a dual-monitor setup, and currently I can run a full screen game (Warcraft 3 and Starcraft 2 currently) and see still see anything I have open on my second monitor. I can't move my mouse from one monitor to the other, which is a good thing. However, I would like to know if it's possible to press some key combination and "release" my mouse control from the full screen game to my second monitor without the game minimizing (which is what happens when I ALT - Tab).

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  • Sound has stopped working after upgrading to Windows 8

    - by Max
    I upgraded my (fairly new, about 2 months old) computer to Windows 8 last night, and now the sound has stopped working across the entire machine. I have checked using multiple programs (iTunes, YouTube, World of Warcraft, etc) and multiple output devices (speakers and headset), checked the soundcard drivers (Asus Xonar DG 5.1), checked the volume mixer to ensure I wasn't just having a brainfart and had the sound muted, but nothing's working. Does anyone have any advice on what could be causing this? Thanks Max

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  • The Beginner’s Guide to Pidgin, the Universal Messaging Client

    - by Zainul Franciscus
    If you find chatting with multiple chat clients troublesome, then Pidgin is the tool for you. In today’s article, we’ll show you how to connect to popular chat networks, encrypt your conversations, and render mathematical formula in Pidgin Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster World of Warcraft Theme for Windows 7 Ubuntu Font Family Now Available for Download

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  • VirtualBox 4.0 Rocks Extensions and a Simplified GUI

    - by Jason Fitzpatrick
    If you’re a fan of VirtualBox you’ll definitely want to grab the new 4.0 update; it comes packed with an extension manager, a fresh and user-friendly GUI, live virtual machine previews, and more. Check out our screenshot tour for a closer look. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster World of Warcraft Theme for Windows 7

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  • Starcraft 2 - Third Person Custom Map

    - by Norla
    I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do know this is possible. What I'm having trouble wrapping my head around are the features that are new to the SC2 map editor that didn't exist in the Warcraft 3 editor. For instance, to do a third-person map, do I need a custom mods file, or can everything be done in the map file? Regardless, is it worth using a mod file? What map settings do I NEED to edit/implement? Which are not necessary, but recommended?

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • How to design a replay system

    - by daddz
    So how would I design a replay system? You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already. You end up with a relatively small replay file. So my questions are: How to save the data? (custom format?) (small filesize) What shall be saved? How to make it generic so it can be used in other games to record a time period (and not a complete match for example)? Make it possible to forward and rewind (WC3 couldn't rewind as far as I remember)

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  • 2D pathfinding - finding smooth paths

    - by Kooi Nam Ng
    I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units in my case only move in at most 8 directions (Warcraft 1 style) as these 8 directions direct to next available nodes (they move from a tile to next neighboring tile). What should I do in order to achieve the result as in Starcraft 2? Shrink the tile size? On the picture you can see a horizontal line of rock tiles being obstacles, and the found path marked as green tiles. The red line is the path I want to achieve.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • Searching for fast skeletal animation algorithm

    - by igf
    Is it theoretically possible to dynamicaly animate scene with 100-150 400 poly characters meshes on high-end GL ES 2.0 mobile devices or i definetley should use prerendered keyframe animation? Scene have only one light source and precalculated shadow maps. View from top like in Warcraft 3. No any other meshes or objects. 2d collision detecting between objects calculated via spatial hashing. It can be any other algorithm besides ragdoll, but it must supply fast and simple skeletal animation for frame with 100+ low poly meshes for each mesh. Any ideas?

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  • Building an instance system.

    - by Kyle C
    I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, where instances == dungeons/raids/etc). Areas that are separated from players other than those in your group, but have specific logic to them. Specifically how can you reuse your existing code base and not have a bunch of checks everywhere ? if (isInstance) do x; else do y; I don't know if this will make too much of a difference on any answers, but we're using a pretty classic "Object as pure aggregation" component system for our entities.

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