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  • How can I resolve this custom error redirect in ASP.NET

    - by D. Veloper
    I want to redirect all url errors The url I want to cath is ~/bla/foo It should redirect to ~/error404.aspx bla exists as a folder. foo does not exist. I already set the webconfig to point to my error but I just doesn't work. I get this error: Server Error in application /. -------------------------------------------------- ------------------------------ The source can not be found. Description: HTTP 404. Perhaps you are looking for the source (or a dependency thereof) removed or is temporarily unavailable or has changed its name. Check the spelling of the URL. Requested URL: / bla/foo.asox I google translate this error cuz VS here is language specific. What can I do to resolve this??? I want to point to ~/error404.aspx

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  • Algorithm - Pick the best combination of Armor (for a game)

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • What to implement today to help yourself fixing bugs in the future?

    - by Heinrich Ulbricht
    Assume you are in the process of developing some really cool software. It will be deployed to a lot of customers. They will need this software and they will use it in time-critical situations. So if something goes wrong they will call (you). And you or your team will be the ones who have to resolve the issue. Fast. You know out of experience this will happen. Now if you could decide what to implement to aid your future self - what would that be?

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  • Does <httpRedirect> in web.config work in a mono setup? Or is it IIS7 specific?

    - by Crystal
    We had some content restructure recently and I'd like to put in some redirect rules into web.config so bookmarks to the old pages can get routed to their new locations/pages. I tried using this approach: <location path="~/product/productA.aspx"> <system.webServer> <httpRedirect enabled="true" destination="~/product/category/productA.aspx" exactDestination="false" childOnly="true" httpResponseStatus="Permanent" /> </system.webServer> </location> But all I'm getting when I go to "http://www.oursite.com/product/productA.aspx" is our http 404 page. Am I doing something wrong, or is the httpRedirect tag in web.config not supported in mono? worked, but not ideal for what we want to achieve. Thank you :)

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  • How has RIA Technology and what technology stack currently rules this domain ?

    - by Rachel
    I am new to RIA and have not been actively with this technology with all my projects as all of them we using server side Java Technology but I want to gain some experience with RIA and so my question is How has RIA Technology evolved and what technology stack currently rules this domain ? What are the recommended resources for learning RIA and in general what is the suggested approach to get started on RIA Journey ? Thanks.

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  • problem when I save the text of an htmlEditor ?

    - by ahmed
    Hello guys , I have a problem when I save the content of a htmlEditor it takes the first line of the message. For example I enter text text text text text text After entering the text when i retrieve it I just get the first line of the message . Send message code HtmlEdit1.Lines.Add(" <br />") HtmlEdit1.Lines.Add(" <br />") html_txt = "" For I = 0 To HtmlEdit1.Lines.Count - 1 html_txt = html_txt + HtmlEdit1.Lines(I).ToString() Next mydt = DateTime.Now Then inserting the record in SQL insert into MESSAGES (SRNO, ID, subject)values ( @P1, @P2, @P3) Finally updating the grid.

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  • Regexp that matches user-agents of end-user browsers but NOT crawlers with >90 % accuracy

    - by knorv
    I'm trying to construct a regexp that will evaluate to true for User-Agent:s of "browsers navigated by humans", but false for bots. Needless to say the matching will not be exact, but if it gets things right in say 90 % of cases that is more than good enough. My approach so far is to target the User-Agent string of the the five major desktop browsers (MSIE, Firefox, Chrome, Safari, Opera). Specifically I want the regexp NOT to match if the user-agent is a bot (Googlebot, msnbot, etc.). Currently I'm using the following regexp which appears to achieve the desired precision: ^(Mozilla.*(Gecko|KHTML|MSIE|Presto|Trident)|Opera).*$ I've observed small number of false negatives which are mostly mobile browsers. The exceptions all match: (BlackBerry|HTC|LG|MOT|Nokia|NOKIAN|PLAYSTATION|PSP|SAMSUNG|SonyEricsson) My question is: Given the desired accuracy level, how would you improve the regexp? Can you think of any major false positives or false negatives to the given regexp? Please note that the question is specifically about regexp-based User-Agent matching. There are a bunch of other approaches to solving this problem, but those are out of the scope of this question.

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  • How can I make a steady automata in JavaScript?

    - by RobertWHurst
    I'm working on a JavaScript game and I've got an automata system controlling game time and sprite animation as well as giving a hand to the path finding system for timing and such. My problem is on slow browsers the JavaScript loop I'm using for counting the time is not very accurate. It tends to jump around a lot. I there a way to force the loop to run consistently at 30 fps? The automata can drop frames if it needs to catch up so if the solution requires dropping frames that's ok.

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  • What should every programmer know?

    - by Matt Lacey
    Regardless of programming language(s) or operating system(s) used or the environment they develop for, what should every programmer know? Some background: I'm interested in becoming the best programmer I can. As part of this process I'm trying to understand what I don't know and would benefit me a lot if I did. While there are loads of lists around along the lines of "n things every [insert programming language] developer should know", I have yet to find anything similar which isn't limited to a specific language. I also expect this information to be of interest and benefit to others.

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  • [C#][XNA 3.1] How can I host two different XNA windows inside one Windows Form?

    - by secutos
    I am making a Map Editor for a 2D tile-based game. I would like to host two XNA controls inside the Windows Form - the first to render the map; the second to render the tileset. I used the code here to make the XNA control host inside the Windows Form. This all works very well - as long as there is only one XNA control inside the Windows Form. But I need two - one for the map; the second for the tileset. How can I run two XNA controls inside the Windows Form? While googling, I came across the terms "swap chain" and "multiple viewports", but I can't understand them and would appreciate support. Just as a side note, I know the XNA control example was designed so that even if you ran 100 XNA controls, they would all share the same GraphicsDevice - essentially, all 100 XNA controls would share the same screen. I tried modifying the code to instantiate a new GraphicsDevice for each XNA control, but the rest of the code doesn't work. The code is a bit long to post, so I won't post it unless someone needs it to be able to help me. Thanks in advance.

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  • Suggestions for designing large-scale Java webapp from the ground up

    - by Chris Thompson
    Hi all, I'm about to start developing a large-scale system and I'm struggling with which direction to proceed. I've done plenty of Java web apps before and I have plenty of experience with servlet containers and GWT and some experience with Spring. The problem is most of my webapps have been thrown together just to be a proof of concept and what I'm struggling with is what set of frameworks to use. I need to have both a browser based application as well as a web service designed to support access from mobile devices (Android and iPhone for now). Ideally, I'd like to design this system in such a way that I don't end up rewriting all of my servlets for each client (browser and phone) although I don't mind having some small checks in there to properly format the data. In addition, although I'm the only developer now, that won't necessarily be the case down the road and I'd like to design something that scales well both with regards to traffic and number of developers (isn't just a nightmare to maintain). So where I am now is planning on using GWT to design the browser-based interface but I'm struggling with how to reuse that code with to present the interface (most likely xml) for the mobile devices. Using GWT RPC would, I think, make it relatively easy to do all of the AJAX in the browser, but might make generating xml for the mobile phones difficult. In addition, I like the idea of using something like Hibernate for persistence and Spring Security to secure the whole thing. Again, I'm not sure how well those will cooperate with GWT (I think Hibernate should be fine...) There's obviously a lot more to this than I've presented here, but I've tried to give you the 5-minute overview. I'm a bit stumped and was wondering if anybody in the community had any experience starting from this place. Does what I'm trying to do make sense? Is it realistic? I have no doubt I can make all of these frameworks speak the same language, I'm just wondering if it's worth my time to fight with them. Also, am I missing a framework that would be really beneficial? Thanks in advance and sorry for the relatively broad question... Chris

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  • Coordinating the logging output from a web app installed in a SharePoint farm.

    - by Kelly French
    We are deploying web parts to SharePoint 2007 and would like to include logging (log4net). The ideal solution would be to use a database appender to avoid the problems with knowing which actual server is executing the web part. This questions has been helpful: http://stackoverflow.com/questions/219668/sharepoint-and-log4net. I've got log4net working in a stand-alone web app using Visual Studio dev server using the web.config for the log4net settings and a file appender for the output. I'd like to transition to SharePoint and still use the log file output so I can make sure it's all working first, then change the config around to log to a database. Is this going to be too much trouble? How have other developers added log4.net into their solutions for SharePoint?

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Where do DQL statements live in an application that is using Zend Framework and Doctrine

    - by Dewayne
    In an application that is using Zend Framework 1.10 and Doctrine 1.2, where should the DQL statements live if our application is built such that it has a Service Layer and a Gateway(aka Doctrine_Table) layer. It seems that our possibilities include: 1) Placing the DQL statements in the Service layer which seems to be a bit too high in our application hierarchy to store DQL. 2) Placing the DQL statements within each model's Table/Gateway which seems a bit redundant because we also need to expose the DQL statements that do things such as getAllUsers() through the Service layer. Which of these is a preferable design? We intend to make use of the Service layer as much as possible so that other projects might consume various parts of our application.

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • Applying different Cascade Style Sheets to the same html page

    - by Noona
    To apply a CSS to an existing html page I need to add a link that links to the css file, I am asked to include a link in the webpage that I am building that would link to the same html page but with a different css file, I am thinking I need to create a different css file, then create another .html page by copy the exact content from the first page and only change the link of the css file, but it doesn't seem so efficient and I am assuming there should be a standard method to do this. thanks

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  • What are suitable performance indicators for programmers?

    - by Graphain
    Hi, I am wondering what performance indicators people encounter, and think are realistic, for programmers in the workplace? I've seen numerous articles (I can't recall a really good one that I read right now) that detail how programmers will optimise for the metric they are being measured by (whether that be lines of code etc.). However, is there any metric that can be used as a good performance indicator of a programmer in the workplace, and conversely be used as a milestone by a programmer when negotiating with management? Replies Thanks for the link to that one and good feedback so far!

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  • What process does professional website building follow?

    - by Sivvy
    I've searched for a while, but I can't find anything related on Google or here. Me and some friends were debating starting a company, so I figure it might be good to do a quick pilot project to see how well we can work together. We have a designer who can do HTML, CSS and Flash, enjoys doing art, but doesn't like to do HTML and CSS... And 2 programmers that are willing to do anything. My question is, from an experienced site builder's perspective, what steps do we do - in chronological order - to properly handle a website? Does the designer design the look and feel of the site, then the programmers fill in the gaps with functionality? Or do the programmers create a "mock-up" of the site with most of the functionality, then the designer spices it up? Or is it more of a back-and-forth process? I just want to know how a professional normally handles it.

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  • Computer Quiz Management Software

    - by Asad Jibran Ahmed
    My university is holding a quiz contest in 2 weeks, and I need some sort of software (desktop or web based) that can be used to manage the quiz. I need functionality like an admin panel for adding teams, creating matches between 2 teams, adding questions and answers. I then need the software to automatically display the questions, accept answers, and display and store results. Is there any software (open source/freeware) that I can use for this task. If a pre-built software is not available, which language+library+platform would you suggest I make the software in. It can be either web based or a desktop app. But I need it by 2 weeks. Any suggestions?

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • Will rel=canonical break site: queries ?

    - by Justin Grant
    Our company publishes our software product's documentation using a custom-built content management system using a dynamic URL namespace like this: http://ourproduct.com/documentation/version/pageid Where "version" is the version number to which the documentation applies, and "pageid" is a unique string which identifies that page in our back-end content management system. For example, if content (e.g. a page about configuration best practices) is unchanged from version 3.0 and 4.0 of our product, it'd be reachable by two different URLs: http://ourproduct.com/documentation/3.0/configuration-best-practices http://ourproduct.com/documentation/4.0/configuration-best-practices This URL scheme allows us to scope Google search results to see only documentaiton for a particular product version, like this: configuration site:ourproduct.com/documentation/4.0 But when the user is searching across all versions, we don't want Google to arbitrarily choose one of the URLs to show in results. Instead, we always want the latest version to show up. Hence our planned use of rel=canonical so we can proscriptively tell Google which URL we want to show up if multiple versions are being searched. (Users who do oddball things like searching 2 versions but not all of them are a corner case, so we don't care which version(s) show up in that case-- the primary use-cases we care about is searching one version or searching all versions) But what will happen to scoped searches if we do this? If my rel=canonical URL points to version 4.0, but my search is scoped to 3.0, will Google return a result? Even if you don't know the answer offhand, do you know a site which uses rel=canonical to redirect across folders in a URL namespace. If so, I could run a few Google searches and figure out the answer.

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  • Open .NET app from Web Page.

    - by Sheldon
    Hi, I just need to be able to open a .NET app (click once) from within an ASP.NET web page, and pass 2 string parameter to the app. How can I do this? Any example please, with any method to do it. Thank you in advance.

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  • Need help with implementing collision detection using the Separating Axis Theorem

    - by Eddie Ringle
    So, after hours of Googling and reading, I've found that the basic process of detecting a collision using SAT is: for each edge of poly A project A and B onto the normal for this edge if intervals do not overlap, return false end for for each edge of poly B project A and B onto the normal for this edge if intervals do not overlap, return false end for However, as many ways as I try to implement this in code, I just cannot get it to detect the collision. My current code is as follows: for (unsigned int i = 0; i < asteroids.size(); i++) { if (asteroids.valid(i)) { asteroids[i]->Update(); // Player-Asteroid collision detection bool collision = true; SDL_Rect asteroidBox = asteroids[i]->boundingBox; // Bullet-Asteroid collision detection for (unsigned int j = 0; j < player.bullets.size(); j++) { if (player.bullets.valid(j)) { Bullet b = player.bullets[j]; collision = true; if (b.x + (b.w / 2.0f) < asteroidBox.x - (asteroidBox.w / 2.0f)) collision = false; if (b.x - (b.w / 2.0f) > asteroidBox.x + (asteroidBox.w / 2.0f)) collision = false; if (b.y - (b.h / 2.0f) > asteroidBox.y + (asteroidBox.h / 2.0f)) collision = false; if (b.y + (b.h / 2.0f) < asteroidBox.y - (asteroidBox.h / 2.0f)) collision = false; if (collision) { bool realCollision = false; float min1, max1, min2, max2; // Create a list of vertices for the bullet CrissCross::Data::LList<Vector2D *> bullVerts; bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y + b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x - b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y - b.h / 2.0f)); bullVerts.insert(new Vector2D(b.x + b.w / 2.0f, b.y + b.h / 2.0f)); // Create a list of vectors of the edges of the bullet and the asteroid CrissCross::Data::LList<Vector2D *> bullEdges; CrissCross::Data::LList<Vector2D *> asteroidEdges; for (int k = 0; k < 4; k++) { int n = (k == 3) ? 0 : k + 1; bullEdges.insert(new Vector2D(bullVerts[k]->x - bullVerts[n]->x, bullVerts[k]->y - bullVerts[n]->y)); asteroidEdges.insert(new Vector2D(asteroids[i]->vertices[k]->x - asteroids[i]->vertices[n]->x, asteroids[i]->vertices[k]->y - asteroids[i]->vertices[n]->y)); } for (unsigned int k = 0; k < asteroidEdges.size(); k++) { Vector2D *axis = asteroidEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } if (realCollision == false) { for (unsigned int k = 0; k < bullEdges.size(); k++) { Vector2D *axis = bullEdges[k]->getPerpendicular(); min1 = max1 = axis->dotProduct(asteroids[i]->vertices[0]); for (unsigned int l = 1; l < asteroids[i]->vertices.size(); l++) { float test = axis->dotProduct(asteroids[i]->vertices[l]); min1 = (test < min1) ? test : min1; max1 = (test > max1) ? test : max1; } min2 = max2 = axis->dotProduct(bullVerts[0]); for (unsigned int l = 1; l < bullVerts.size(); l++) { float test = axis->dotProduct(bullVerts[l]); min2 = (test < min2) ? test : min2; max2 = (test > max2) ? test : max2; } delete axis; axis = NULL; if ( (min1 - max2) > 0 || (min2 - max1) > 0 ) { realCollision = false; break; } else { realCollision = true; } } } if (realCollision) { player.bullets.remove(j); int numAsteroids; float newDegree; srand ( j + asteroidBox.x ); if ( asteroids[i]->degree == 90.0f ) { if ( rand() % 2 == 1 ) { numAsteroids = 3; newDegree = 30.0f; } else { numAsteroids = 2; newDegree = 45.0f; } for ( int k = 0; k < numAsteroids; k++) asteroids.insert(new Asteroid(asteroidBox.x + (10 * k), asteroidBox.y + (10 * k), newDegree)); } delete asteroids[i]; asteroids.remove(i); } while (bullVerts.size()) { delete bullVerts[0]; bullVerts.remove(0); } while (bullEdges.size()) { delete bullEdges[0]; bullEdges.remove(0); } while (asteroidEdges.size()) { delete asteroidEdges[0]; asteroidEdges.remove(0); } } } } } } bullEdges is a list of vectors of the edges of a bullet, asteroidEdges is similar, and bullVerts and asteroids[i].vertices are, obviously, lists of vectors of each vertex for the respective bullet or asteroid. Honestly, I'm not looking for code corrections, just a fresh set of eyes.

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