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  • Can't append space at end of UITextView

    - by Sam V
    I have a UITextView in which I want the initial value to be "@username " (notice the space after the username). This way the user can start typing right away without having to tap space. So I do: textView.text = [NSString stringWithFormat:@"@%@ ", username]; But it seems like it's impossible to have the UITextView text property ending with a space (it always gets stripped out). Am I correct? Is there any workaround for this? I tried using the \s char and no success.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • How do you insert 9 MB file into a Blob Field Using Oracle.DataAccess?

    - by discwiz
    Trying to insert a large audio file into an Oracle 10g database and keep getting this error: ORA-01460: unimplemented or unreasonable conversion requested The byte array length of the audio file is 2702577. The procedure works with smaller array lengths, but not the larger ones. Here is my code and Thanks! Dim oracleConnection As New OracleClient.OracleConnection Dim Cmd As New OracleClient.OracleCommand Dim oracleDataAdapter As New OracleDataAdapter oracleConnection.ConnectionString = System.Configuration.ConfigurationManager.AppSettings("MasterConnectionODT") Cmd.Connection = oracleConnection Cmd.CommandText = "Audio.ADD_AUDIO" Cmd.CommandType = CommandType.StoredProcedure Dim aParam As New OracleClient.OracleParameter aParam.ParameterName = "I_FACILITY_ID_C" aParam.OracleType = OracleType.Char aParam.Value = FacID aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) aParam = New OracleParameter aParam.ParameterName = "I_TARP_ID_N" aParam.OracleType = OracleType.Number aParam.Value = TarpID aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) aParam = New OracleParameter aParam.ParameterName = "I_AUDIO_BLOB" aParam.OracleType = OracleType.Blob aParam.Value = Audio aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) Using oracleConnection oracleConnection.Open() Cmd.ExecuteNonQuery() End Using

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  • Calculix Data Visualiser using QT

    - by Ann
    I am doing a project on CalculiX data visualizor,using Qt.I 've to draw the structure and after giving force the displacement should be shawn as variation in color.I chose HSV coloring,but while executing I got an error message:"QColor::from Hsv:HSV parameters out of range".The code is: DataViz1::DataViz1(QWidget *parent) : QWidget(parent), ui(new Ui::DataViz1) { DArea = new QGLScreen(this); DArea-setGeometry(QRect(10,10,700,600)); //TODO This values are feeded by user dfile="/home/41407/color.txt";//input file with displacement mfile="/home/41407/mesh21.txt";//input file nodeId="*NODE"; elId="*ELEMENT"; DataId="displ"; parseMfile(); parseDfile(); DArea->Nodes=Nodes; DArea->Elements=Elements; DArea->Data=Data; DArea->fillColorArray(); //printf("Colr is %d",DArea->pickColor(-11.02,0));fflush(stdout); ui->setupUi(this); } DataViz1::~DataViz1() { delete ui; } void DataViz1::parseMfile() { QFile file(mfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(nodeId))//Node block in Mfile { while(1) { line = in.readLine(); if(line.startsWith(elId)) { break; } Nodes< while(1) { line = in.readLine(); Elements<<line; //printf("Element is %s\n",line.toLocal8Bit().constData());fflush(stdout); if(in.atEnd()) break; } } } } void DataViz1::parseDfile() { QFile file(dfile); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; int node_end=0; QTextStream in(&file); in.skipWhiteSpace(); while (!in.atEnd()) { QString line = in.readLine(); if(line.startsWith(DataId)) { continue; } line = in.readLine(); Data< } /......................................................................../ include "qglscreen.h" include GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f }; QGLScreen::QGLScreen(QWidget *parent):QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { clearColor = Qt::black; xRot = 0; yRot = 0; zRot = 0; ifdef QT_OPENGL_ES_2 program = 0; endif //TODO user input ElType="HE8"; DType="SolidFrame"; axis="X"; } QGLScreen::~QGLScreen() { } QSize QGLScreen::minimumSizeHint() const { return QSize(50, 50); } QSize QGLScreen::sizeHint() const { return QSize(200, 200); } void QGLScreen::setClearColor(const QColor &color) { clearColor = color; updateGL(); } void QGLScreen::initializeGL() { xRot=0; yRot=0; zRot=0; scaling = 1.0; /* select clearing (background) color */ glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // glViewport(0,0,10,10); glOrtho(-10.0, +10.0, -10.0, +10.0, -10.0,+10.0); glEnable (GL_LINE_SMOOTH); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); } void QGLScreen::wheel1() { scaling1 += .0025; count2++; update(); } void QGLScreen::wheel2() { if(count2-14) { scaling1 -= .0025; count2--; update(); } } void QGLScreen::drawModel(int x1,int y1,int x2,int y2) { makeCurrent(); QStringList Cnode,Celement; for (int i = 0; i < Elements.size(); ++i) { Celement=Elements.at(i).split(","); // printf("Element is %s",Celement.at(0).toLocal8Bit().constData());fflush(stdout); //printf("Node at el is %s\n",(findNode(Celement.at(1).toInt())).at(1).toLocal8Bit().constData()); fflush(stdout); if(ElType=="HE8") { //First four nodes float ENX1=(findNode(Celement.at(1).toInt())).at(1).toDouble(); float ENX2=(findNode(Celement.at(2).toInt())).at(1).toDouble(); float ENX3=(findNode(Celement.at(3).toInt())).at(1).toDouble(); float ENX4=(findNode(Celement.at(4).toInt())).at(1).toDouble(); float ENY1=(findNode(Celement.at(1).toInt())).at(2).toDouble(); float ENY2=(findNode(Celement.at(2).toInt())).at(2).toDouble(); float ENY3=(findNode(Celement.at(3).toInt())).at(2).toDouble(); float ENY4=(findNode(Celement.at(4).toInt())).at(2).toDouble(); float ENZ1=(findNode(Celement.at(1).toInt())).at(3).toDouble(); float ENZ2=(findNode(Celement.at(2).toInt())).at(3).toDouble(); float ENZ3=(findNode(Celement.at(3).toInt())).at(3).toDouble(); float ENZ4=(findNode(Celement.at(4).toInt())).at(3).toDouble(); //Second four Nodes float ENX5=(findNode(Celement.at(5).toInt())).at(1).toDouble(); float ENX6=(findNode(Celement.at(6).toInt())).at(1).toDouble(); float ENX7=(findNode(Celement.at(7).toInt())).at(1).toDouble(); float ENX8=(findNode(Celement.at(8).toInt())).at(1).toDouble(); float ENY5=(findNode(Celement.at(5).toInt())).at(2).toDouble(); float ENY6=(findNode(Celement.at(6).toInt())).at(2).toDouble(); float ENY7=(findNode(Celement.at(7).toInt())).at(2).toDouble(); float ENY8=(findNode(Celement.at(8).toInt())).at(2).toDouble(); float ENZ5=(findNode(Celement.at(5).toInt())).at(3).toDouble(); float ENZ6=(findNode(Celement.at(6).toInt())).at(3).toDouble(); float ENZ7=(findNode(Celement.at(7).toInt())).at(3).toDouble(); float ENZ8=(findNode(Celement.at(8).toInt())).at(3).toDouble(); //Identify Colors GLfloat ENC[8][3]; for(int k=1;k<8;k++) { int hsv=pickColor(findData(Celement.at(k).toInt()).toDouble(),0); //printf("hsv is %d=",hsv);fflush(stdout); getRGB(hsv); //printf("%d*%d*%d\n",red,green,blue); //ENC[k]={red,green,blue}; ENC[k][0]=red; ENC[k][1]=green; ENC[k][2]=blue; } //Plot the first four direct loop if(DType=="WireFrame"){ glBegin(GL_LINE_LOOP); glColor3f(255,0,0); glVertex3f(ENX1,ENY1,ENZ1); glColor3f(255,0,0); glVertex3f(ENX2,ENY2,ENZ2); glColor3f(255,0,0); glVertex3f(ENX3,ENY3,ENZ3); glColor3f(255,0,0); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //Plot the second four direct loop glBegin(GL_LINE_LOOP); glColor3f(0,0,255); glVertex3f(ENX5,ENY5,ENZ5); glColor3f(0,0,255); glVertex3f(ENX6,ENY6,ENZ6); glColor3f(0,0,255); glVertex3f(ENX7,ENY7,ENZ7); glColor3f(0,0,255); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); //Plot the interconnections glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX1,ENY1,ENZ1); glVertex3f(ENX5,ENY5,ENZ5); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX2,ENY2,ENZ2); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX3,ENY3,ENZ3); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_LINE); glColor3f(150,150,150); glVertex3f(ENX4,ENY4,ENZ4); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } if(DType=="SolidFrame") { glBegin(GL_QUADS); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glEnd(); //break; glBegin(GL_QUADS); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[2]); glVertex3f(ENX2,ENY2,ENZ2); glColor3fv(ENC[6]); glVertex3f(ENX6,ENY6,ENZ6); glColor3fv(ENC[3]); glVertex3f(ENX3,ENY3,ENZ3); glColor3fv(ENC[7]); glVertex3f(ENX7,ENY7,ENZ7); glEnd(); glBegin(GL_QUAD_STRIP); glColor3fv(ENC[1]); glVertex3f(ENX1,ENY1,ENZ1); glColor3fv(ENC[5]); glVertex3f(ENX5,ENY5,ENZ5); glColor3fv(ENC[4]); glVertex3f(ENX4,ENY4,ENZ4); glColor3fv(ENC[8]); glVertex3f(ENX8,ENY8,ENZ8); glEnd(); } } } } QStringList QGLScreen::findNode(int element) { QStringList Temp; for (int i = 0; i < Nodes.size(); ++i) { Temp=Nodes.at(i).split(","); if(Temp.at(0).toInt()==element) { break; } } return Temp; } QString QGLScreen::findData(int Node) { QString Temp; QRegExp sep("\s+"); for (int i = 0; i < Data.size(); ++i) { if((Data.at(i).split("\t")).at(0).section(sep,1,1).toInt()==Node) { if(axis=="X") { Temp=Data.at(i).split("\t").at(0).section(sep,2,2); } if(axis=="Y") { Temp=Data.at(i).split("\t").at(0).section(sep,3,3); } if(axis=="Z") { Temp=Data.at(i).split("\t").at(0).section(sep,4,4); } break; } } return Temp; } void QGLScreen::fillColorArray() { QString Temp1,Temp2,Temp3; double d1s=0,d2s=0,d3s=0,d1l=0,d2l=0,d3l=0,diff=0; QRegExp sep("\\s+"); for (int i = 0; i < Data.size(); ++i) { Temp1=(Data.at(i).split("\t")).at(0).section(sep,2,2); if(d1s>Temp1.toDouble()) { d1s=Temp1.toDouble(); } if(d1l<Temp1.toDouble()) { d1l=Temp1.toDouble(); } Temp2=(Data.at(i).split("\t")).at(0).section(sep,3,3); if(d2s>Temp2.toDouble()) { d2s=Temp2.toDouble(); } if(d2l<Temp2.toDouble()) { d2l=Temp2.toDouble(); } Temp3=(Data.at(i).split("\t")).at(0).section(sep,4,4); if(d3s>Temp3.toDouble()) { d3s=Temp3.toDouble(); } if(d3l<Temp3.toDouble()) { d3l=Temp3.toDouble(); } // printf("data is %s",Temp.toLocal8Bit().constData());fflush(stdout); } color[0][0]=d1l; for(int i=1;i<360;i++) { //printf("Large is%f small is %f",d1l,d1s); diff=d1l-d1s; if(d1l==0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; else if(d1l>0&&d1s==0) color[0][i]=color[0][i-1]+diff/360; else if(d1l>0&&d1s<0) color[0][i]=color[0][i-1]-diff/360; diff=d2l-d2s; if(d2l==0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; else if(d2l>0&&d2s==0) color[1][i]=color[1][i-1]+diff/360; else if(d2l>0&&d2s<0) color[1][i]=color[1][i-1]-diff/360; diff=d3l-d3s; if(d3l==0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; else if(d3l>0&&d3s==0) color[2][i]=color[2][i-1]+diff/360; else if(d3l>0&&d3s<0) color[2][i]=color[2][i-1]-diff/360; } //for(int i=0;i<360;i++) printf("%d %f %f %f\n",i,color[0][i],color[1][i],color[2][i]); } int QGLScreen::pickColor(double data,int Did) { int i,pos; if(axis=="X")Did=0; if(axis=="Y")Did=1; if(axis=="Z")Did=2; //printf("%f data is",data);fflush(stdout); for(int i=0;i<360;i++) { if(color[Did][i]<data && data>color[Did][i+1]) { //printf("Orginal dat is %f Data found is %f and pos %d\n",data,color[Did][i],i);fflush(stdout); pos=i; break; } } return pos; } void QGLScreen::getRGB(int hsv) { QColor c; c.setHsv(hsv,255,255,255); QColor r=QColor::fromHsv(hsv,255,255); red=r.red(); green=r.green(); blue=r.blue(); } void QGLScreen::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(xRot, 1.0, 0.0, 0.0); glRotatef(yRot, 0.0, 1.0, 0.0); glRotatef(zRot, 0.0, 0.0, 1.0); drawModel(0,0,1,1); /* don't wait! * start processing buffered OpenGL routines */ glFlush (); } /void QGLScreen::zoom1() { scaling+=.05; update(); }/ void QGLScreen::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); #if !defined(QT_OPENGL_ES_2) glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifndef QT_OPENGL_ES glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #else glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); #endif } void QGLScreen::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void QGLScreen::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { xRot+= 180 * dy; yRot += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { xRot += 180 * dy; yRot += 180 * dx; update(); } lastPos = event->pos(); } void QGLScreen::mouseReleaseEvent(QMouseEvent * /* event */) { emit clicked(); }

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  • forward declare static function c++

    - by Matthew Scouten
    I want to forward declare a static member function of a class in another file. What I WANT to do looks like this: BigMassiveHeader.h: class foo { static void init_foos(); } Main.cpp: class foo; void init_foos(); int main(char** argv, int argc) { foo::init_foos() } This fails out with "error C2027: use of undefined type 'tt_py_ns::foo'" Is there a way to accomplish what I want to do with out making init_foos a free function, or including BigMassiveHeader.h? (BigMassiveHeader.h is noticeably effecting compile time, and is included everywhere.)

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  • How to ignore CDATA tags?

    - by Petre
    I'm trying to make an html parser, but when I load the html I get warnings like this Warning: DOMDocument::loadHTML() [domdocument.loadhtml]: Invalid char in CDATA 0x1C in Entity, line: 1302 Here is the code I use class Parser { public $url=null; public $html=null; public $tidy=null; public $head=null; public $head_xpath=null; function __construct($url){ $this->url=$url; $this->html=file_get_contents($this->url); $this->tidy=tidy_parse_string($this->html); $this->head=new DOMDocument(); $this->head->loadHTML($this->tidy->head()); $this->head_xpath= new DOMXPath($this->head); } } $x=new Parser("http://www.guardian.co.uk/politics/2012/mar/24/vince-cable-coalition-banking-row"); I searched around and found the LIBXML_NOCDATA constant, but I don't know how to set it. So how could i completely ignore CDATA?

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  • Function matching in Qt

    - by Alexander
    Hello, I have some trouble with Qt. I have a class 'Core' class Core { public: static QString get_file_content(QString filename); static void setMainwindow(MainWindow *w); private: static MainWindow *main_window; }; and class 'MainWindow' in namespace Ui: namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); private: Ui::MainWindow *ui; }; In MainWindow constructor I make MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); Core::setMainwindow(this); } and gets error mainwindow.cpp:8: error: no matching function for call to 'Core::setMainwindow(MainWindow* const)' Of cource, i include core.h with declaration of 'Core' class. That's occurs only on setMainwindow method. So the questions is - why Core class method setMainwindow() is invisible in MainWindow class?

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  • Copying part of a string in C

    - by wolfPack88
    This seems like it should be really simple, but for some reason, I'm not getting it to work. I have a string called seq, which looks like this: ala ile val I want to take the first 3 characters and copy them into a different string. I use the command: memcpy(fileName, seq, 3 * sizeof(char)); That should make fileName = "ala", right? But for some reason, I get fileName = "ala9". I'm currently working around it by just saying fileName[4] = '\0', but was wondering why I'm getting that 9. Note: After changing seq to ala ile val ser and rerunning the same code, fileName becomes "alaK". Not 9 anymore, but still an erroneous character.

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  • F#: any way to use member functions as unbound functions?

    - by gatoatigrado
    Is there a way to extract member functions, and use them as F# functions? I'd like to be able to write the following: mystring |> string.Split '\n' |> Array.filter (string.Length >> (=) 0 >> not) The code above works if you [let] let mystring = "a c\nb\n" let stringSplit (y:char) (x:string) = x.Split(y) let stringLength (x:string) = x.Length mystring |> stringSplit '\n' |> Array.filter (stringLength >> (=) 0 >> not)

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  • algorithm to find overlaps

    - by Gary
    Hey, Basically I've got some structs of type Ship which are going to go on a board which can have a variable width and height. The information about the ships is read in from a file, and I just need to know the best way to make sure that none of the ships overlap. Here is the structure of Ship: int x // x position of first part of ship int y // y position of first part of ship char dir // direction of the ship, either 'N','S','E' or 'W' int length // length of the ship Also, what would be a good way to handle the directions. Something cleaner than using a switch statement and using a different condition for each direction. Any help would be greatly appreciated!

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  • Find IP address in iphone

    - by Ruchir Shah
    Hi, I want to find IP address in an application. I am able to find it. But, problem is, it works fins in iphone os 2.0 or so. But, in iphone os 3.0 it is giving me a warning: warning: no '+currentHost' method found warning: (Messages without a matching method signature) I am using this code, and it works fine with os version 2.0. -(NSString*)getAddress { char iphone_ip[255]; strcpy(iphone_ip,"127.0.0.1"); // if everything fails NSHost* myhost = [NSHost currentHost]; if (myhost) { NSString *ad = [myhost address]; if (ad) strcpy(iphone_ip,[ad cStringUsingEncoding: NSISOLatin1StringEncoding]); } return [NSString stringWithFormat:@"%s",iphone_ip]; } How to find IP address in iphone os 3.0 or greater os version? Thanks in advance.

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  • Regex Searching in Emacs

    - by Inaimathi
    I'm trying to write some Elisp code to format a bunch of legacy files. The idea is that if a file contains a section like "<meta name=\"keywords\" content=\"\\(.*?\\)\" />", then I want to insert a section that contains existing keywords. If that section is not found, I want to insert my own default keywords into the same section. I've got the following function: (defun get-keywords () (re-search-forward "<meta name=\"keywords\" content=\"\\(.*?\\)\" />") (goto-char 0) ;The section I'm inserting will be at the beginning of the file (or (march-string 1) "Rubber duckies and cute ponies")) ;;or whatever the default keywords are When the function fails to find its target, it returns Search failed: "[regex here]" and prevents the rest of evaluation. Is there a way to have it return the default string, and ignore the error?

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • what is the mistake in my code

    - by Solitaire
    class myslot { public: Q_OBJECT myslot() { } ~myslot() { } typedef enum Emycars{volvo,benz,tata}cars; public slots: void hellowslot(myslot::cars); }; void myslot::hellowslot(myslot::cars cars1) { } class mysignal { public: Q_OBJECT public: mysignal(myslot *ourslot) { bool val = QObject::connect(this,SIGNAL(hellowsignal(myslot::Emycars)),ourslot,SLOT(hellowslot(myslot::Emycars))); } ~mysignal() { } signals: void hellowsignal(myslot::Emycars); }; int main(int argc, char *argv[]) { QApplication a(argc, argv); myslot slot; mysignal sig(&slot); // DeleteNow w; // w.showMaximized(); return a.exec(); } what is the mistake in mycode, the way which i have written connect for the function which recive enum is right or not? please let me know where i am wrong.

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  • C/C++ Allegro program causes Windows 7 to switch to Aero Basic

    - by Matt H
    Hi SO, I'm just trying out the allegro library, and here is the code which I've got so far: #include <allegro.h> int main(int argc, char *argv[]) { allegro_init(); // initialize the allegro libraries install_keyboard(); // initialize keyboard functions set_color_depth(16); // set the color depth set_gfx_mode(GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0); // set up 640*480px window BITMAP *pic = NULL; pic = load_bitmap("C:/picture.bmp", NULL); // load the picture blit(pic, screen, 0, 0, 0, 0, 1000, 1000); readkey(); destroy_bitmap(pic); return 0; } END_OF_MAIN() It works fine, but when I run it, while the program's window is open, Windows 7 changes the theme from Aero to Aero basic. If you aren't sure what I mean, this pops up (I got this from Google, which is why it says Vista rather than Windows 7): 1) Why? 2) How can I ensure that this doesn't happen?

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  • how to check whether for each value in array is a numeric, alphabetical or alphanumeric (Perl)

    - by dexter
    i have array which values are user input like: aa df rrr5 4323 54 hjy 10 gj @fgf %d would be that array, now i want to check each value in array whether its numeric or alphabetic (a-zA-Z) or alphanumeric and save them in other respective arrays i have done: my @num; my @char; my @alphanum; my $str =<>; my @temp = split(" ",$str); foreach (@temp) { print "input : $_ \n"; if ($_ =~/^(\d+\.?\d*|\.\d+)$/) { push(@num,$_); } } this works, similarly i want to check for alphabet, and alphanumeric values note: alphanumeric ex. fr43 6t$ $eed5 *jh

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  • How do i supress keypress being printed to console in .NET?

    - by cbsch
    Hello, I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console. In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console: bool Game::getInput(char *c) { if (_kbhit()) { *c = _getch(); return true; } return false; } I tried to do the equivalent in C# by doing: Key = Console.ReadKey(); But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?

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  • basic boost date_time input format question

    - by Chris H
    I've got a pointer to a string, (char *) as input. The date/time looks like this: Sat, 10 Apr 2010 19:30:00 I'm only interested in the date, not the time. I created an "input_facet" with the format I want: boost::date_time::date_input_facet inFmt("%a %d %b %Y"); but I'm not sure what to do with it. Ultimately I'd like to create a date object from the string. I'm pretty sure I'm on the right track with that input facet and format, but I have no idea how to use it. Thanks.

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  • What does: throw 0 do/mean? Is it "bad"?

    - by MartinP
    Context I came across some code, like this: if( Some_Condition ) throw 0; I googled a bit, and found a few other code snippets using that odd looking throw 0 form. I presume one would catch this as: catch(const int& e) { } Or is this a NULL ptr? to be caught as void* ? Question What does this throw 0 do? Is it special in some way? My normal preference would be to throw something that is (or derived from) std::exception. So to me this looks "bad". Is it "bad" ?

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  • strerror_r returns trash when I manually set errno during testing

    - by Robert S. Barnes
    During testing I have a mock object which sets errno = ETIMEDOUT; The object I'm testing sees the error and calls strerror_r to get back an error string: if (ret) { if (ret == EAI_SYSTEM) { char err[128]; strerror_r(errno, err, 128); err_string.assign(err); } else { err_string.assign(gai_strerror(ret)); } return ret; } I don't understand why strerror_r is returning trash. I even tried calling strerror_r(ETIMEDOUT, err, 128) directly and still got trash. I must be missing something. It seems I'm getting the gnu version of the function not the posix one, but that shouldn't make any difference in this case.

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  • How default assignment operator works in struct?

    - by skydoor
    Suppose I have a structure in C++ containing a name and a number, e.g. struct person { char name[20]; int ssn; }; Suppose I declare two person variables: person a; person b; where a.name = "George", a.ssn = 1, and b.name = "Fred" and b.ssn = 2. Suppose later in the code a = b; printf("%s %d\n",a.name, a.ssn);

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  • C++: ifstream::getline problem

    - by Jay
    I am reading a file like this: char string[256]; std::ifstream file( "file.txt" ); // open the level file. if ( ! file ) // check if the file loaded fine. { // error } while ( file.getline( string, 256, ' ' ) ) { // handle input } Just for testing purposes, my file is just one line, with a space at the end: 12345 My code first reads the 12345 successfully. But then instead of the loop ending, it reads another string, which seems to be a return/newline. I have saved my file both in gedit and in nano. And I have also outputted it with the Linux cat command, and there is no return on the end. So the file should be fine. Why is my code reading a return/newline? Thanks.

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  • c printing string syntax

    - by user535256
    Hello guys, Just stuck on c syntax regarding strings. Say I have a string like (name[5]="peter";) in c say if I just wanted to print the last character of string or check the last character of the string, which in this case would be 'r' how can I do this? The way I was thinking does not seem to work name[5]="peter"; if(name[5]=="r") printf("last character of name is r"); Question: is there some sort of function to do this that can check one character of array, is a certain value, like name[5] is 'r' in string peter or likewise name[1] is 'n' Also how do I use printf to print that certain char, having problems using printf("last character of name is %s",name[5]) ??? Thanks

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  • Day dreaming about automatic RGB color function in PHP

    - by Sam
    Hello fellow earthlings. A quesion about RGB color and its usefulness in a simple tiny php code: Imagine I have variable $colorA containning a valid six char color. say B1B100, a greenish natural color. Now If I would like to make a new color from that, which is, say, ten steps lighter thatn that original color, roughly. $colorA = B1B100 // original color php code with little color engine lightening stuff up goes here $colorB = ?????? // original color lightened up Is there a php ready function that KNOWS rgb colors something like php function RGB ( input color, what to do, output color) Where what to do could be +/- 255 values of brightness etc etc. Is something like this already possible or am I day dreaming? rgb($colorA, +10, $colorB) If this does not exist, what would be the shortest code for doing this? Link suffices. Suggestions and ideas are answers to me. Thanks.

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  • Why does gcc add symbols to non-debug build?

    - by Matt Holgate
    When I do a release build with gcc (i.e. I do not specify -g), I still seem to end up with symbols in the binary, and have to use strip to remove them. In fact, I can still breakpoint functions and get backtraces in gdb (albeit without line numbers). This surprised me - can anyone explain why this happens? e.g. #include <stdio.h> static void blah(void) { printf("hello world\n"); } int main(int argc, char *argv[]) { blah(); return 0; } gcc -o foo foo.c nm foo | grep blah: 08048374 t blah

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