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  • Sending alert message if user not logged in ?

    - by suchita
    IN my application i use MFMailComposeViewController class to send mail and i know in the case of sending mail through ipod is sucessfully when one account is already open in that but in my application I want to a message which alert the application to open ur account.......

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  • IPhone: Controllers, Delagates, DataSources, etc all in one class?

    - by MLS
    Hi All, I am learning iPhone programming. I am starting with a simple example of displaying recently used documents in a UITableView. What I am confused about is why do I need to have several classes and why cant I just use one? Example, My class is called RecentFileList. I need to implement controller, delegate and datasource as well as the actual table view. Can't I just do this all in my RecentFileList Class versus having to create a RecentFileListDelegate RecentFileListController, RecentFileListDataSource class, etc, etc. Related to this can one define a class like: @interface FileListView : NSObject <UITableViewDelegate> <UITableViewController> <UITableViewDataSource { // code } @end or would I just do the work to make my class a delegate and controller in init()?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • Increase content size of UIWebView using Javascript

    - by Sam
    Hi folks, I have a translucent toolbar over the bottom of my UIWebView. The trouble is, if there is a link at the bottom of the page, I can't press it because the webview will always bounce back down to the bottom. I don't want to shrink the webview and use a solid colour toolbar, and UIWebViews interface doesn't open much up. What I would like to do, ideally, is to actually increase the size of the web page by one toolbar height, so that I can scroll that extra bit and have all the content above the toolbar, but when scrolling down I will be able to see the page content through the toolbar. I could use the stringByEvaluatingJavaScriptFromString: function of UIWebView. I'm very rusty on JavaScript- is it possible for me to do this? Increase the window height or something? I tried: [webView stringByEvaluatingJavaScriptFromString: [NSString stringWithFormat:@"window.resizeBy(0,%d);", TOOLBAR_HEIGHT] ]; but it didn't do anything. Any pointers welcome. Thanks.

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  • Extending a view to the left side, animated

    - by Heinrich
    Hi, I have a view that I want to extend on the left side using an animation. All borders but the left one should remain the same, so the x position and the width of the view are changing. I use this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:5.0]; self.frame = CGRectMake(self.frame.origin.x-100, self.frame.origin.y, self.frame.size.width+100, self.frame.size.height); [UIView commitAnimations]; If I run this code, the width of the view is set to the new value immediately and then the view is moved to the new x point, but why? How can I change this behaviour? Thanks for your ideas!

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • [iPhone Obj-C] How to move a label with the wave of the iPhone?

    - by Didi
    The code below is from the book Beginning iPhone 3 Development, chapter 15, using the accelerometer to control a ball. I want to use a label instead of the ball, and only move in the x direction. However, I donno how to revise the code to achieve this goal. Can anyone please help me? THX so much!!!! (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { self.image = [UIImage imageNamed:@"ball.png"]; self.currentPoint = CGPointMake((self.bounds.size.width / 2.0f) + (image.size.width / 2.0f), (self.bounds.size.height / 2.0f) + (image.size.height / 2.0f)); ballXVelocity = 0.0f; ballYVelocity = 0.0f; } return self; } (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code [image drawAtPoint:currentPoint]; } (void)dealloc { [image release]; [acceleration release]; [super dealloc]; } //#pragma mark - - (CGPoint)currentPoint { return currentPoint; } - (void)setCurrentPoint:(CGPoint)newPoint { previousPoint = currentPoint; currentPoint = newPoint; if (currentPoint.x < 0) { currentPoint.x = 0; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y < 0){ currentPoint.y = 0; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } if (currentPoint.x > self.bounds.size.width - image.size.width) { currentPoint.x = self.bounds.size.width - image.size.width; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y > self.bounds.size.height - image.size.height) { currentPoint.y = self.bounds.size.height - image.size.height; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } CGRect currentImageRect = CGRectMake(currentPoint.x, currentPoint.y, currentPoint.x + image.size.width, currentPoint.y + image.size.height); CGRect previousImageRect = CGRectMake(previousPoint.x, previousPoint.y, previousPoint.x + image.size.width, currentPoint.y + image.size.width); [self setNeedsDisplayInRect:CGRectUnion(currentImageRect, previousImageRect)]; } (void)draw { static NSDate *lastDrawTime; if (lastDrawTime != nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballYVelocity = ballYVelocity + -(acceleration.y * secondsSinceLastDraw); ballXVelocity = ballXVelocity + acceleration.x * secondsSinceLastDraw; CGFloat xAcceleration = secondsSinceLastDraw * ballXVelocity * 500; CGFloat yAcceleration = secondsSinceLastDraw * ballYVelocity * 500; self.currentPoint = CGPointMake(self.currentPoint.x + xAcceleration, self.currentPoint.y +yAcceleration); } // Update last time with current time [lastDrawTime release]; lastDrawTime = [[NSDate alloc] init]; }

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  • Suggestions on how to implement a UI Element to display a long image in iPhone.

    - by Tattat
    I want to display a long image on iPhone. The user can swipe left or right to see difficult parts of the image. I want to spite the long image into different parts... for example, a long long image is 1000* 100; I want to display 100*100 for each time. When the image is loaded, it shows from x:0 to x:100. When user swipe right, it becomes x:101, x:200. When the user swipe left, it back to x:0, x:100, when the user continue to swipe right, it show x:201, x:300. I am thinking how to implement this specified imageView. I have two ideas now. First, make my own imageView, which super class is UIImageView, and overriding the swipe left, swipe right method. Second, make my own UIView. just implement the user swipe left/right action. Which way you think is better, or any better ideas on implement this? thz u.

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • Memory Leaks in pickerView using sqlite

    - by Danamo
    I'm adding self.notes array to a pickerView. This is how I'm setting the array: NSMutableArray *notesArray = [[NSMutableArray alloc] init]; [notesArray addObject:@"-"]; [notesArray addObjectsFromArray:[dbManager getTableValues:@"Notes"]]; self.notes = notesArray; [notesArray release]; The info for the pickerView is taken from the database in this method: -(NSMutableArray *)getTableValues:(NSString *)table { NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; if (sqlite3_open([self.databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } else { NSString *query = [[NSString alloc] initWithFormat:@"SELECT value FROM %@", table]; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { NSString *value =[NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)]; [valuesArray addObject:value]; [value release]; } sqlite3_reset(statement); } [query release]; sqlite3_finalize(statement); sqlite3_close(database); } return valuesArray; } But I keep getting memory leaks in Instruments for these lines: NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; and [valuesArray addObject:value]; What am I doing wrong here? Thanks for your help!

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  • Having a UITextField in a UITableViewCell

    - by Mathieu
    Hi! I'm trying to do that for a couple of days now, and after reading tons of messages of people trying to do that too, I'm still unable to have a fully working UITextField in some of my UITableViewCells, just like in this example: http://img231.imageshack.us/img231/4858/picture4za3.png Either I have the form working but the text is not visible (although I set its color to blue), the keyboard goes on the field when I click on it and I haven't been able to correctly implement the keyboard events. I tried with a bunch of examples from Apple (mainly UICatalog, where there is a kinda similar control) but it's still not working correctly. Can somebody help me (and all the people trying to realize this control) and post a simple implementation of a UITextField in a UITableViewCell, that works fine? Thank you very much.

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  • Problem with Xcode and iPhone preference files

    - by CyDummy
    Hi, I created four language files for my app: two for the preferences and two for the strings. I added them into Xcode and it works great on the phone but the string files are shown as "Localizable.strings (de)" and "Localizable.strings (en)", while I have two files called "Root.plist" under the "Settings.bundle" in the groups "de.lproj" and "en.lproj" (see screenshot).When I don't add the two "Root.plist" files instead of "Settings.bundle", I get what I want ("Root.plist (de)" and "Root.plist (en)") but I have no "Settings.bundle" in Xcode. Is somebody out there who can help me to a get what I want?

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  • How do I animate a UIButton in a UITableView?

    - by Ryan Lopez
    I currently have a UITableView with each cell containing four UIButtons. I am placing an image for each button with a downloaded picture from online. I'd like to have the button fade in when the image is finished downloading. I know I can animate in the viewDidLoad, but I assign the image in the cellForRowAtIndex function. How do I go about animating just the UIButton at a later point in time when I update the UIButton with the image?

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  • intialization with a nibFIle failed

    - by zp26
    Hi, I have a problem. I try to initialize a variabile in a classViewController created inside a xib file. I try with the code below but when i append a object to array, these array isn't initialized. Can you help me? thanks and sorry for my english. #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void) initialise { arrayPosition = [[NSMutableArray alloc] init]; arrayCurrentPosition = [[NSMutableArray alloc] init]; nameCurrentPosition = @"noPosition"; actualX = 0; actualY = 0; actualZ = 0; } - (id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)nibBundle { if (self = [super initWithNibName:nibName bundle:bundle]) { [self initialise]; } }

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  • Bind Java program to Cocoa interface

    - by Kevin
    Hi, would it be possible to bind a Java application to a Cocoa graphical interface? I'm working in Eclipse right now, on my mac, and am wondering if Interface Builder could be used to construct a new interface so that I don't have to look at Swing all day. Any ideas/suggestions? Thanks!

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  • UITextView or UIWebView with normal words looking like links

    - by diwup
    Hey guys, I was looking at the Twitter for iPhone app and was puzzled. First of all, there are normal words looking like links inside. Second, when I touch those link-like words, the text view (or maybe web view) jumps to the corresponding part below (yes, it doesn't open Safari, it just jumps to the text within that text/web view) Now I want to implement the same effects. I should base my implementation on what? UITextView or UIWebView? How to make normal words look like links? How to make those smooth jumps within such a text/web views? Thanks in advance.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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