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  • Manually updating HTML5 local storage?

    - by hustlerinc
    I'm just starting out HTML5 game developement (and game dev in general) and watching all the videos and tutorials available something has crossed my mind. Everyone keep saying I should set the cookie's (or cached files) to be expired after a certain amount of time. So that when it reaches that time the browser automatically downloads all assets again, even if it's the same asset's. Wouldn't it be possible to manually define the version of the game? For example the user has downloaded all the files for 1.01 of the game, when updating I change a simple variable to 1.02. When the user logs in it would compare his version to the current and if they are not equal only then it downloads the files? This could even be improved to download only specific files depending on what needs to be updated? Would this be possible or am I just dreaming? What are the possible downsides of this approach?

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  • How to I prevent decimal truncation in Word 2003 when a document is auto populated via a Web Service

    - by thomas.loughran
    I have a document template which is being auto populated via an external web service. The incoming data exists as a currency (e.g. 3.10) but when it is passed into the Word Document template the variable is truncated to remove any trailing 0's. I need the number to always appear with 2 decimals, even if they are both 0's. This is with the 2003 version of Word, I have not tested with other versions since all of our document templates need to be generated using that version of Word. I feel like this can be done with a Macro or a VB script but I have a very small amount of time & no experience with these tools - Any help is greatly appreciated!

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  • How can I edit (in MS Expression Web ) FrontPage Site Parameters (Substitutions)?

    - by Clay Nichols
    Or, asked another way: Where are the values for MS Front Page Substitions (Site Parameters) stored? (so that I can edit in Web Expressions) Background I'm ashamed to admit that I've been maintaining our company's website in MS FrontPage for over 9 years. I'm moving it to Expression Web, which will display the Substitutions (stored as Site Parameters) but I can't figure out where to edit them. I tried searching the source folders for the website (on my development PC) for the name of the parameter (s-Variable=hoursOfOperation) but did not find it (other than in the files it was actually used in.

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  • Using "prevent execution of method" flags

    - by tpaksu
    First of all I want to point out my concern with some pseudocode (I think you'll understand better) Assume you have a global debug flag, or class variable named "debug", class a : var debug = FALSE and you use it to enable debug methods. There are two types of usage it as I know: first in a method : method a : if debug then call method b; method b : second in the method itself: method a : call method b; method b : if not debug exit And I want to know, is there any File IO or stack pointer wise difference between these two approaches. Which usage is better, safer and why?

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  • What are the pros and cons of a non-fixed-interval update loop?

    - by akonsu
    I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame renderings and just updates the game in a loop (the last variant called "Constant Game Speed independent of Variable FPS"). I do not understand why it is acceptable to call update_game() in a loop without making sure the update function is called at a particular interval. I do not see any value in doing this. I would think that in my game I want to be sure the game is updated periodically with a known period. So maybe it is worthwhile to have two threads, one would call update periodically, and the other one would redraw the game, also periodically? Would this be a good and practical approach? Of course I would need to synchronise the threads.

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  • Error installing Package Control for Sublime Text 3 on Ubuntu 14.04

    - by user1837378
    This is the error. It comes up when I paste and enter the installation code (which I get from the Package Control website) and each time I open up Sublime Text. Package Control Your system's locale is set to a value that can not handle non-ASCII characters. Package Control can not properly work unless this is fixed. On Linux, please reference your distribution's docs for information on properly setting the LANG environmental variable. As a temporary work-around, you can launch Sublime Text from the terminal with: LANG=en_US.UTF-8 sublime_text I had the same problem with Ubuntu 13.04 so it's probably not version-dependent.

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  • Best approach to get clicked objects from a display list (2D)

    - by Ixx
    I'm implementing a display list to manage my visuals on screen. I want to know which object is clicked. My objects already have z-order variable. With my current knowledge (almost nothing) the only thing which comes to my mind is make a linear search and get all the objects which contains the clicked point. And then select the object with the highest z-order. But I know there are far better approaches. I think it's something with trees (binary search?). - container display objects and search recursively? just don't know where to start looking, for this concrete case. Any hint link or concrete solution is welcome.

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  • Windows Azure : quand le Cloud vend des avions, Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils

    Windows Azure : quand le Cloud vend des avions Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils Lors du PDC (une de ses conférences pour développeurs) de l'année dernière, Microsoft avait illustré la puissance de calcul de Windows Azure par une démonstration ludique et très concrète. Les studios Pixar étaient montés sur scène pour montrer comment ils utilisaient un nombre variable d'instances hébergées pour obtenir le rendu de certaines scènes de leurs films. Un rendu qu'ils n'auraient pu obtenir, ou pas aussi rapidement, avec leurs propres outils internes. [IMG]http://ftp-developpez.com/gordon-fowler/AzurePixar.jpg[/IMG] P...

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • Handling array passed to object at creation

    - by cecilli0n
    When creating my object I pass it an array of a row from my database. (everything in the array we will need, disregarding unnecessary elements at sql query level) When I need to access certain array elements from within my class, I do so like $this->row['element'] However, As I continue development, I sometimes forget what exactly is in this passed array.(this itself doesn't seem good) I am wondering if their is a professional approach to dealing with this, Or am I the only one who has these "I wonder whats in the array" thoughts. One approach to tackling this could be that when we originally pass the array, in the constructor, we assign each element of the array to its own variable, but is this considered professional practice? Additionally by doing this, we could make those variables constants, in a attempt at immutability. Overall I am trying to adhere to good software craftsmanship. Regards.

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  • I'm having trouble understanding these exercises wording.

    - by KasHKoW
    Exercise 1-20. Write a program detab that replaces tabs in the input with the proper number of blanks to space to the next tab stop. Assume a fixed set of tab stops, say every n columns. Should n be a variable or a symbolic parameter? Exercise 1-21. Write a program entab that replaces strings of blanks by the minimum number of tabs and blanks to achieve the same spacing. Use the same tab stops as for detab. When either a tab or a single blank would suffice to reach a tab stop, which should be given preference? could you paraphrase these for me. thanks

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  • Unity: Assigning String value in inspector

    - by Marc Pilgaard
    I got an issue with Unity I can't seem to comprehend, and it is possibly very simple: I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again (Haven't implemented that yet). I wish to assign this button through the inspector, so I have created a string variable which appears as intended in the inspector. Though it doesn't seem to register the inspector input, even though I changed the value through the inspector. It only provides the error: "Input Key named: is unknown" When the button name is assigned within the code, there is no issues. Code as follows: var ShieldOn = false; var stringbutton : String; function Start(){ } function Update () { if(Input.GetKey(stringbutton) && ShieldOn != true) { Instantiate(Resources.load("ActivateShieldPreFab"), Vector3 (0, 0, 0), Quaternion.identity); ShieldOn = true; } } Hope somebody can help, in advance... Thanks

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  • Why setter method when getter method enough in PHP OOP

    - by phphunger
    I am practicing OOP with PHP, and I am struck at setter and getter methods. I can directly access the class properties and methods with getter method then what's the use of setter method? See my example. <?php class MyClass{ public $classVar = "Its a class variable"; public function Getter(){ return $this -> classVar; } } $obj = new MyClass; echo $obj -> Getter(); ?>

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  • Ouya / Android : button mapping biwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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  • Should I have link rel=next & prev on URLs which have query variables?

    - by user21100
    For example, I have link rel prev & next set up on these pages of products: site.com?page=2 site.com?page=3 (this is my preferred structure by the way and I'm trying to get all the ugly URLs which are littered with query variables deindexed as they are causing duplicate content). So the above URLs are fine but once a filter to narrow product results is selected, like "price", the URL shows like this: site.com?price[1000-1499]=on site.com?page=2&price[1000-1499]=on As of right now, I am having the link rel prev & next dynamically added to the header of these pages but since I am working on getting these query variable URLs pages deindexed, I am wondering if I should get rid of it on these pages? Any thoughts?

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  • What's a good open source cloud computing software? [closed]

    - by boy
    In particular, the "cloud" computing that I'm referring to is: I'm going to get some Linux servers. Then I have pretty big computing tasks to do every day. So my goal is to be able to run some shell command to request an "instance" (ie, if a server has 4 CPU, then the computing software will configure that server to have 4 instances, assuming all my tasks are single thread). Ideally, then I can run the following command: ./addjobs somebatchfile where somebatch file contains one command per line ./removejobs all ./listalljobs (ie, everything is done in shell. And the "computing software" can return me the hostname that's available in some environment variable, etc) And that's all I needed. I run into OpenStack.. but it seems too complicated for this purpose (ie, it does all the Imagine sharing stuff, etc).. All I want, is something SIMPLE that manages the Linux boxes for me and I'm just going to run shell commands on them... Is there such open source software? Thanks,

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  • The sign of a true manager is delegation (C# style)

    - by MarkPearl
    Today I thought I would write a bit about delegates in C#. Up till recently I have managed to side step any real understanding of what delegates do and why they are useful – I mean, I know roughly what they do and have used them a lot, but I have never really got down dirty with them and mucked about. Recently however with my renewed interest in Silverlight delegates came up again as a possible solution to a particular problem, and suddenly I found myself opening a bland little console application to just see exactly how far I could take delegates with my limited knowledge. So, let’s first look at the MSDN definition of delegates… A delegate declaration defines a reference type that can be used to encapsulate a method with a specific signature. A delegate instance encapsulates a static or an instance method. Delegates are roughly similar to function pointers in C++; however, delegates are type-safe and secure. Well, don’t you love MSDN for such a useful definition. I must give it credit though… later on it really explains it a bit better by saying “A delegate lets you pass a function as a parameter. The type safety of delegates requires the function you pass as a delegate to have the same signature as the delegate declaration.” A little more reading up on delegates mentions that delegates are similar to interfaces in that they enable the separation of specification and implementation. A delegate declares a single method, while an interface declares a group of methods. So enough reading - lets look at some code and see a basic example of a delegate… Let’s assume we have a console application with a simple delegate declared called AdjustValue like below… class Program { private delegate int AdjustValue(int val); static void Main(string[] args) { } } In a sense, all we have said is that we will be creating one or more methods that follow the same pattern as AdjustValue – i.e. they will take one input value of type int and return an integer. We could then expand our code to have various methods that match the structure of our delegate AdjustValue (remember the structure is int xxx (int xxx)) class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { } }  Above I have expanded my project to have two methods, one called Dbl and the other AlwaysOne. Dbl always returns double the input val and AlwaysOne always returns 1. I could now declare a variable and assign it to be one of those functions, like the following… class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } } In this instance I have declared an instance of the AdjustValue delegate called myDelegate; I have then told myDelegate to point to the method Dbl, and then called myDelegate(1). What would the result be? Yes, in this instance it would be exactly the same as me calling the following code… static void Main(string[] args) { Console.WriteLine(Dbl(1).ToString()); Console.ReadLine(); }   So why all the extra work for delegates when we could just do what we did above and call the method directly? Well… that separation of specification to implementation comes to mind. So, this all seems pretty simple. Let’s take a slightly more complicated variation to the console application. Assume that my project is the same as the one previously except that my main method is adjusted as follows… static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; myDelegate = AlwaysOne; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } What would happen in this scenario? Quite simply “1” would be written to the console, the reason being that myDelegate was last pointing to the AlwaysOne method before it was called. Make sense? In a way, the myDelegate is a variable method that can be swapped and changed when needed. Let’s make the code a little more confusing by using a delegate in the declaration of another delegate as shown below… class Program { private delegate int AdjustValue(InputValue val); private delegate int InputValue(); private static int Dbl(InputValue val) { return val()*2; } private static int GetInputVal() { Console.WriteLine("Enter a whole number : "); return Convert.ToInt32(Console.ReadLine()); } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(GetInputVal).ToString()); Console.ReadLine(); } }   Now it gets really interesting because it looks like we have passed a method into a function in the main method by declaring… Console.WriteLine(myDelegate(GetInputVal).ToString()); So, what it the output? Well, try take a guess on what will happen – then copy the code and see if you got it right. Well that brings me to the end of this short explanation of Delegates. Hopefully it made sense!

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  • Units in tile world

    - by Vilzow
    I've started to make a 2D sidescroller, the camera and world rendering works as I expect, but now comes the physics part of world. What I need is that one tile in x direction (or y direction) should correspond to 1 meter. Since I have a variable time step (android mobile game), I can't figure it out, since the timing and velocity always will be dependent of the device. So, is there any good way to make one tile to correspond 1 meter? This would be good, otherwise the physics implementation would later be weird.

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  • How to obtain window handle in SDL 2.0.3

    - by Diorthotis
    I need to obtain the handle of the window for SDL 2.0.3. I got the suggestion to use info.window after initializing SDL and filling the info variable with data by calling SDL_GetWindowWMInfo(); included in the header file SDL_syswm.h. My compiler (visual studio 2008 professional edition) gives the following error: 226) : error C2039: 'window' : is not a member of 'SDL_SysWMinfo' 1 include\sdl_syswm.h(173) : see declaration of 'SDL_SysWMinfo' Any help appreciated. Thanks. Nevermind, I needed to use "info.info.win.window". That seems a bit redundant, but whateves.

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  • Redirect Google crawler to different robots.txt via .htaccess

    - by user3474818
    I have googled for the answer all day and still couldn't find an answer. I have a virtual subdomain www.static.example.com which is a mirror site of www.example.com. It means I have just one root folder for subdomain and domain aswell. I want to redirect crawlers to different robots.txt file - robots_static.txt when they see .static in url in which I will forbid indexing via /disallow command. I want to do this because I have duplicated content in Google search results. Subdomain is showing the exact same content as the main domain. Does anyone know how could I achieve that crawlers sees robots_static.txt instead of robots.txt? What I have managed to find so far is this: RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] but when I check in webmaster tools, it still sees robots.txt as my robots file instead of robots_static.txt, so it crawls and index everything twice. What did I do wrong? Thanks EDIT: This is my .htaccess file ## # @package Joomla # @copyright Copyright (C) 2005 - 2013 Open Source Matters. All rights reserved. # @license GNU General Public License version 2 or later; see LICENSE.txt ## ## # READ THIS COMPLETELY IF YOU CHOOSE TO USE THIS FILE! # # The line just below this section: 'Options +FollowSymLinks' may cause problems # with some server configurations. It is required for use of mod_rewrite, but may already # be set by your server administrator in a way that dissallows changing it in # your .htaccess file. If using it causes your server to error out, comment it out (add # to # beginning of line), reload your site in your browser and test your sef url's. If they work, # it has been set by your server administrator and you do not need it set here. ## ## Can be commented out if causes errors, see notes above. Options +FollowSymLinks ## Mod_rewrite in use. RewriteEngine On RewriteEngine On RewriteCond %{HTTP_HOST} !^www\. RewriteRule ^(.*)$ http://www.%{HTTP_HOST}/$1 [R=301,L] RewriteCond %{HTTP_HOST} ^www.static.*$ [NC] RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /.*robots\.txt.*\ HTTP/ [NC] RewriteRule ^robots\.txt /robots_static.txt [NC,L] ## Begin - Rewrite rules to block out some common exploits. # If you experience problems on your site block out the operations listed below # This attempts to block the most common type of exploit `attempts` to Joomla! # # Block out any script trying to base64_encode data within the URL. RewriteCond %{QUERY_STRING} base64_encode[^(]*\([^)]*\) [OR] # Block out any script that includes a <script> tag in URL. RewriteCond %{QUERY_STRING} (<|%3C)([^s]*s)+cript.*(>|%3E) [NC,OR] # Block out any script trying to set a PHP GLOBALS variable via URL. RewriteCond %{QUERY_STRING} GLOBALS(=|\[|\%[0-9A-Z]{0,2}) [OR] # Block out any script trying to modify a _REQUEST variable via URL. RewriteCond %{QUERY_STRING} _REQUEST(=|\[|\%[0-9A-Z]{0,2}) # Return 403 Forbidden header and show the content of the root homepage RewriteRule .* index.php [F] # ## End - Rewrite rules to block out some common exploits. ## Begin - Custom redirects # # If you need to redirect some pages, or set a canonical non-www to # www redirect (or vice versa), place that code here. Ensure those # redirects use the correct RewriteRule syntax and the [R=301,L] flags. # ## End - Custom redirects ## # Uncomment following line if your webserver's URL # is not directly related to physical file paths. # Update Your Joomla! Directory (just / for root). ## # RewriteBase / RewriteCond %{THE_REQUEST} ^GET.*index\.php [NC] RewriteCond %{THE_REQUEST} !/system/.* RewriteRule (.*?)index\.php/*(.*) /$1$2 [R=301,L] RewriteCond %{THE_REQUEST} ^GET ## Begin - Joomla! core SEF Section. # RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}] # # If the requested path and file is not /index.php and the request # has not already been internally rewritten to the index.php script RewriteCond %{REQUEST_URI} !^/index\.php # and the request is for something within the component folder, # or for the site root, or for an extensionless URL, or the # requested URL ends with one of the listed extensions RewriteCond %{REQUEST_URI} /component/|(/[^.]*|\.(php|html?|feed|pdf|vcf|raw))$ [NC] # and the requested path and file doesn't directly match a physical file RewriteCond %{REQUEST_FILENAME} !-f # and the requested path and file doesn't directly match a physical folder RewriteCond %{REQUEST_FILENAME} !-d # internally rewrite the request to the index.php script RewriteRule .* index.php [L] # ## End - Joomla! core SEF Section. <FilesMatch "\.(ico|pdf|flv|jpg|ttf|jpg|jpeg|png|gif|js|css|swf)$"> Header set Expires "Wed, 15 Apr 2020 20:00:00 GMT" Header set Cache-Control "public" </FilesMatch> <ifModule mod_headers.c> Header set Connection keep-alive </ifModule> ########## Begin - Remove Etags # FileETag none # ########## End - Remove Etags

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  • How to name a method that both performs a task and returns a boolean as a status?

    - by Limbo Exile
    If there is a method bool DoStuff() { try { // doing stuff... return true; } catch (Exception ex) { return false; } } should it rather be called IsStuffDone()? Both names could be misinterpreted by the user: If the name is DoStuff() why does it return a boolean? If the name is IsStuffDone() it is not clear whether the method performs a task or only checks its result. Is there a convention for this case? Or an alternative approach, as this one is considered flawed? For example in languages that have output parameters, like C#, a boolean status variable could be passed to the method as one and the method's return type would be void.

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  • How to configure path or set environment variables for installation?

    - by Orr22
    I'm aiming to install APE in Ubuntu 14.04 LTS, a simple code for pseudopotential generation. I'm having this error message while running ./configure: checking for gsl-config... no checking for GSL - version >= 1.0... no *** The gsl-config script installed by GSL could not be found *** If GSL was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the GSL_CONFIG environment variable to the *** full path to gsl-config. configure: error: could not find required gsl library I checked and I have the GSL already installed: :~/Programas/ape-2.2.0$ dpkg -l | grep gsl ii libgsl0ldbl 1.16+dfsg-1ubuntu1 i386 GNU Scientific Library (GSL) -- library package So I have the library but the program installation isn't finding it. Any help? Thanks in advance

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  • Is it bad form to stage a function's steps in intermediate variables (let bindings)?

    - by octopusgrabbus
    I find I tend to need intermediate variables. In Clojure that's in the form of let bindings, like cmp-result-1 and cmp-result-2 in the following function. (defn str-cmp "Takes two strings and compares them. Returns the string if a match; and nil if not." [str-1 str-2 start-pos substr-len] (let [cmp-result-1 (subs str-1 start-pos substr-len) cmp-result-2 (subs str-2 start-pos substr-len)] (compare cmp-result-1 cmp-result-2))) I could re-write this function without them, but to me, the function's purpose looks clearer. I tend to do this quite in a bit in my main, and that is primarily for debugging purposes, so I can pass a variable to print out intermediate output. Is this bad form, and, if so, why? Thanks.

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • Realtek 8188ce stops working after 2minutes

    - by Max M
    I am using ubuntu 12.10 on an hp dm4-2191us via wubi with the Realtek 8188ce wifi adapter. Everything works very well with the exception of the wifi. I have used wicd and it didn't worked at all so i went back to Network Manager with variable success. It works for 30 min - 2 min before i have to reconnect to get it to work again. I would really like to use Ubuntu (it is a better platform in my opinion) but no wifi could really be a deal breaker.

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