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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • zlib memory usage / performance. With 500kb of data.

    - by unixman83
    Is zLib Worth it? Are there other better suited compressors? I am using an embedded system. Frequently, I have only 3MB of RAM or less available to my application. So I am considering using zlib to compress my buffers. I am concerned about overhead however. The buffer's average size will be 30kb. This probably won't get compressed by zlib. Anyone know of a good compressor for extremely limited memory environments? However, I will experience occasional maximum buffer sizes of 700kb, with 500kb much more common. Is zlib worth it in this case? Or is the overhead too much to justify? My sole considerations for compression are RAM overhead of algorithm and performance at least as good as zlib.

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  • OpenGL ES clarifying question regarding FBOs -- sorry can't find this info anywhere else?

    - by DevDevDev
    If I instantiate an FBO without binding a rendering buffer or a texture to it, what happens when I draw to it, nothing? Do I need to associate a rendering target (renderbuffer or texture) to have an FBO do anything? What I'm trying to do is precache some buffers and then merge them later, but that doesn't seem to work at all. Ideally I'd like to do something like glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo1); // Draw some stuff to fbo1 glBindFramebufferOES(GL_FRAMEBUFFER_OES, fbo2); // Draw some stuff to fbo2 // ... // ... // glRenderFbo(fbo1); -- Not a func // Set blending, etc. etc. // glRenderFbo(fbo2); -- Not a func

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  • Programming an Event listener for files in a directory on Linux

    - by Epitaph
    On Ubuntu linux, when you watch a flash video, it gets saved temporarily in the /tmp as flv files while the video buffers. I use vlc to directly play these files. Currently, I have scripted a shortcut that directly scans and opens the latest file in /tmp with vlc, when clicked. But, I want to program a Java application that will continually monitor this /tmp directory for any new flv files, and open it in vlc automatically. I know I can use Runtime.exec() to open the VLC application with the flv files. But, I DO NOT want to run a while(true) loop (with sleep) to scan for files. How can I make use of Event Handling (Java or any other language) on Linux to complete this task?

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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

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  • How to reduce compilation times with Boost Asio

    - by Artyom
    Boost.Asio is great library but it has one huge drawback -- extreamly slow compilation times. A simple implementation (really simple) of HTTP protocol (about 1k lines of code) requires about 13.5s to compile under GCC 4.4! I tryed to use PCH but it does not improve compilation times too much (about 1s. only). So are there any tutorials on how to make Boost.Asio compilation times faster? For example what headers should I exactly include for what class. I use for example: io_service, tcp::ip::sockets, tcp::ip::acceptor, deadline_timer, buffers and few functions like async_read, async_write. Any suggestions? P.S.: I do use pimpl whenever I can.

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  • ASP.Net Response Filter Clashing with SharePoint 2010 Publishing Site Defaults

    - by Jason Weber
    Hello everyone, I'm debugging an HttpModule with an ASP.NET response filter. This dynamically rewrites portions of rendered SharePoint WCM pages. The publishing pages render fine in SP2007 on both Server 2003 and Server 2008. However the equivalent pages fail to render in SP2010 B2 on Server 2008 R2 / IIS7. The following error is returned by ASP.NET: Post cache substitution is not compatible with modules in the IIS integrated pipeline that modify the response buffers. Either a native module in the pipeline has modified an HTTP_DATA_CHUNK structure associated with a managed post cache substitution callback, or a managed filter has modified the response. This error is consistent with KB #2014472. However: Caching is disabled for anonymous & authenticated access at the site collection level There do not appear to be any Substitution controls on either the master or layout page The IIS 7 settings are all stock default This is happening e.g. on /pages/default.aspx. It seems likely I'm missing something cache related...but what?

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  • Audio -- How much performance improvement can I expect from from reducing function calls by using bu

    - by morgancodes
    I'm working on an audio-intensive app for the iPhone. I'm currently calling a number of different functions for each sample I need to calculate. For example, I have an envelope class. When I calculate a sample, I do something like: sampleValue = oscilator->tic() * envelope->tic(); But I could also do something like: for(int i = 0; i < bufferLength; i++){ buffer[i] = oscilatorBuffer[i] * evelopeBuffer[i]; } I know the second will be more efficient, but don't know by how much. Are function calls expensive enough that I'd be crazy not to use buffers if I care event a tiny bit about performance?

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  • 10035 error on a blocking socket

    - by Andrew
    Does anyone have any idea what could cause a 10035 error (EWOULDBLOCK) when reading on a blocking socket with a timeout? This is under Windows XP using the .NET framework version 3.5 socket library. I've never managed to get this myself, but one of my colleagues is getting it all the time. He's sending reasonably large amounts of data to a much slower device and then waiting for a response, which often gives a 10035 error. I'm wondering if there could be issues with TCP buffers filling up, but in that case I would expect the read to wait or timeount. The socket is definitely blocking, not non-blocking.

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  • Android VideoView resume and seekTo

    - by Chris
    I am playing a Video using a VideoView in my app. On the click of a button, it records the current position of the video, and the app opens up the browser with some url. On pressing the back button, the app comes back to video app and resumes the video from where it left off. I looked at the Android Activity lifecycle and saw that onStart() method gets called once the video activity comes to the foreground. So I am creating my layout in onStart() and playing the video by seeking to the current position. My problem is that when the video resumes, it buffers from the start and then seeks to. Since it already buffered the first time, is there a way to eliminate buffering again while doing a seekTo? Thanks Chris

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  • latest Xemacs on Windows binary download

    - by anjanb
    I'm trying to get an updated version for Windows vista. I previously got 21.4.22 but it's been a year since that release. The linux versions should be 22.x. I'm wondering if anyone else builds stable binaries for Windows ? 21.4.22 has several bugs and I cannot figure out how to fix them. I know Xemacs is not as active as GNU emacs but still aren't there any Xemacs users on windows who build their own copies even if the official site doesn't ? I would like to be able to compare buffers, files and directories apart from being able to edit any file : java, javascript, ruby, .bat, .sh, .xml, etc.

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  • Escape characters during paste in vim

    - by Michael Anderson
    I copy stuff from output buffers into C++ code I'm working on in vim. Often this output gets stuck into strings. And it'd be nice to be able to escape all the control characters automatically rather than going back and hand editing the pasted fragment. As an example I might copy something like this: error in file "foo.dat" And need to put it into something like this std::string expected_error = "error in file \"foo.dat\"" I'm thinking it might be possible to apply a replace function to the body of the last paste using the start and end marks of the last paste, but I'm not sure how to make it fly.

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Fibre channel long distance woes

    - by Marki
    I need a fresh pair of eyes. We're using a 15km fibre optic line across which fibrechannel and 10GbE is multiplexed (passive optical CWDM). For FC we have long distance lasers suitable up to 40km (Skylane SFCxx0404F0D). The multiplexer is limited by the SFPs which can do max. 4Gb fibrechannel. The FC switch is a Brocade 5000 series. The respective wavelengths are 1550,1570,1590 and 1610nm for FC and 1530nm for 10GbE. The problem is the 4GbFC fabrics are almost never clean. Sometimes they are for a while even with a lot of traffic on them. Then they may suddenly start producing errors (RX CRC, RX encoding, RX disparity, ...) even with only marginal traffic on them. I am attaching some error and traffic graphs. Errors are currently in the order of 50-100 errors per 5 minutes when with 1Gb/s traffic. Optics Here is the power output of one port summarized (collected using sfpshow on different switches) SITE-A units=uW (microwatt) SITE-B ********************************************** FAB1 SW1 TX 1234.3 RX 49.1 SW3 1550nm (ko) RX 95.2 TX 1175.6 FAB2 SW2 TX 1422.0 RX 104.6 SW4 1610nm (ok) RX 54.3 TX 1468.4 What I find curious at this point is the asymmetry in the power levels. While SW2 transmits with 1422uW which SW4 receives with 104uW, SW2 only receives the SW4 signal with similar original power only with 54uW. Vice versa for SW1-3. Anyway the SFPs have RX sensitivity down to -18dBm (ca. 20uW) so in any case it should be fine... But nothing is. Some SFPs have been diagnosed as malfunctioning by the manufacturer (the 1550nm ones shown above with "ko"). The 1610nm ones apparently are ok, they have been tested using a traffic generator. The leased line has also been tested more than once. All is within tolerances. I'm awaiting the replacements but for some reason I don't believe it will make things better as the apparently good ones don't produce ZERO errors either. Earlier there was active equipment involved (some kind of 4GFC retimer) before putting the signal on the line. No idea why. That equipment was eliminated because of the problems so we now only have: the long distance laser in the switch, (new) 10m LC-SC monomode cable to the mux (for each fabric), the leased line, the same thing but reversed on the other side of the link. FC switches Here is a port config from the Brocade portcfgshow (it's like that on both sides, obviously) Area Number: 0 Speed Level: 4G Fill Word(On Active) 0(Idle-Idle) Fill Word(Current) 0(Idle-Idle) AL_PA Offset 13: OFF Trunk Port ON Long Distance LS VC Link Init OFF Desired Distance 32 Km Reserved Buffers 70 Locked L_Port OFF Locked G_Port OFF Disabled E_Port OFF Locked E_Port OFF ISL R_RDY Mode OFF RSCN Suppressed OFF Persistent Disable OFF LOS TOV enable OFF NPIV capability ON QOS E_Port OFF Port Auto Disable: OFF Rate Limit OFF EX Port OFF Mirror Port OFF Credit Recovery ON F_Port Buffers OFF Fault Delay: 0(R_A_TOV) NPIV PP Limit: 126 CSCTL mode: OFF Forcing the links to 2GbFC produces no errors, but we bought 4GbFC and we want 4GbFC. I don't know where to look anymore. Any ideas what to try next or how to proceed? If we can't make 4GbFC work reliably I wonder what the people working with 8 or 16 do... I don't assume that "a few errors here and there" are acceptable. Oh and BTW we are in contact with everyone of the manufacturers (FC switch, MUX, SFPs, ...) Except for the SFPs to be changed (some have been changed before) nobody has a clue. Brocade SAN Health says the fabric is ok. MUX, well, it's passive, it's only a prism, nature at it's best. Any shots in the dark? APPENDIX: Answers to your questions @Chopper3: This is the second generation of Brocades exhibiting the problem. Before we had 5000s, now we have 5100s. In the beginning when we still had the active MUX we rented a longdistance laser once to put it into the switch directly in order to make tests for a day, during that day of course it was clean. But as I said, sometimes it's clean just like that. And sometimes it's not. Alternative switches would mean to rebuild the entire SAN with those only to test. Alternative SFPs, well they're hard to come by just like that. @longneck: The line is rented. It's a dark fibre (9um monomode) so there's noone else on it. Sure there are splices. I can't go and look but I have to trust they have been done correctly. As I said the line has been checked and rechecked (using an optical time-domain reflectometer). Obviously you don't have all this equipment yourself because it's way too expensive. @mdpc: What would be the "wrong" type of cable according to you? Up to the switch everything is monomode, yes. The connectors are the correct ones too. Yeah I know there are the green ones where the fibre is cut off at a certain angle etc. But we have the correct ones for all that I know. Progress Report #1 We have had two fabrics (=2x2 switches) with Brocade 5100s with FabricOS 6.4.1 and two fabrics (another 2x4 switches) on FabricOS 7.0.2. On the longdistance ISLs (one in each fabric) it turned out that with FOS 6.4.1 setting it to long distance issues warnings about the VC Init setting and consequently the fill word. But those are only warnings. FOS 7.0.2 requires you to do modifications to VCI and the fillword for long distance links. Setting FOS 6.4.1 to the LS (long-distance static distance) setting with wrong VCI and fillword setting made the whole fabric inoperational (stuck in an SCN loop, use fabriclog -s to see, you don't see it anywhere else, no port error counters or anything increasing). Currently I'm giving the one fabric with the IMHO more correct settings a beating and it seems to do fine, whereas the other one without much traffic still has errors here and there. In short: We have eliminated the active part of the MUX (the FC retimer). We are putting the long distance SFPs into the end equipment themselves. Just to be sure we bought new monomode cables to connect the end equipment to the remaining passive part of the MUX. We are now trying out several long distance configs. It's almost black magic. Everything that happens is mostly empirical, noone seems to have a clue what are the exact reasons to do something. ("We have tried this, and it didn't work, then we tried that and it worked, so we stuck with that." But noone really seems to know why.) I'll keep you updated. Progress Report #2 We got the new lasers for one of the fabrics on warranty. It's ultra clean even on 4GbFC. They're transmitting with roughly 2mW (3dBm) whereas the others are only at 1.5mW (1.5dBm) although that should really be enough. The other fabric (where the lasers are apparently ok) still produces one or two CRCs infrequently. Using sfpshow the SFP producing the actual RX errors shows Status/Ctrl: 0x82 Alarm flags[0,1] = 0x5, 0x40 Warn Flags[0,1] = 0x5, 0x40 Now I'll have to find out what that means. Not sure if it was there before. Well I'll first clear my head with a week of vacation. 8-)

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  • Why don't stacks grow upwards (for security)?

    - by AshleysBrain
    This is related to the question 'Why do stacks typically grow downwards?', but more from a security point of view. I'm generally referring to x86. It strikes me as odd that the stack would grow downwards, when buffers are usually written to upwards in memory. For example a typical C++ string has its end at a higher memory address than the beginning. This means that if there's a buffer overflow you're overwriting further up the call stack, which I understand is a security risk, since it opens the possibility of changing return addresses and local variable contents. If the stack grew upwards in memory, wouldn't buffer overflows simply run in to dead memory? Would this improve security? If so, why hasn't it been done? What about x64, do those stacks grow upwards and if not why not?

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  • Vim: Delete Buffer When Quitting Split Window

    - by Rafid K. Abdullah
    I have this very useful function in my .vimrc: function! MyGitDiff() !git cat-file blob HEAD:% > temp/compare.tmp diffthis belowright vertical new edit temp/compare.tmp diffthis endfunction What it does is basically opening the file I am currently working on from repository in a vertical split window, then compare with it. This is very handy, as I can easily compare changes to the original file. However, there is a problem. After finishing the compare, I remove the split window by typing :q. This however doesn't remove the buffer from the buffer list and I can still see the compare.tmp file in the buffer list. This is annoying because whenever I make new compare, I get this message: Warning: File "temp/compare.tmp" has changed since editing started. Is there anyway to delete the file from buffers as well as closing the vertical split window?

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  • Default input and output buffering for fopen'd files?

    - by Evan Teran
    So a FILE stream can have both input and output buffers. You can adjust the output stream using setvbuf (I am unaware of any method to play with the input buffer size and behavior). Also, by default the buffer is BUFSIZ (not sure if this is a POSIX or C thing). It is very clear what this means for stdin/stdout/stderr, but what are the defaults for newly opened files? Are they buffered for both input and output? Or perhaps just one? If it is buffered, does output default to block or line mode?

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  • Exception on malloc for a structure in C

    - by Derek
    Hi all, I have a structure defined like so: typedef struct { int n; int *n_p; void **list_pp; size_t rec_size; int n_buffs; size_t buff_size } fl_hdr_type; and in my code I Have a function for initlialization that has the following fl_hdr_type *fl_hdr; fl_hdr = malloc(sizeof(fl_hdr_type) + (buff_size_n * rec_size_n)); where those buffer size are passed in to the function to allow space for the buffers as well. The size is pretty small typically..100*50 or something like that..plenty of memory on this system to allocate it. Any ideas why this fails?

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  • Why are my Opteron cores running at only 75% capacity each? (25% CPU idle)

    - by Tim Cooper
    We've just taken delivery of a powerful 32-core AMD Opteron server with 128Gb. We have 2 x 6272 CPU's with 16 cores each. We are running a big long-running java task on 30 threads. We have the NUMA optimisations for Linux and java turned on. Our Java threads are mainly using objects that are private to that thread, sometimes reading memory that other threads will be reading, and very very occasionally writing or locking shared objects. We can't explain why the CPU cores are 25% idle. Below is a dump of "top": top - 23:06:38 up 1 day, 23 min, 3 users, load average: 10.84, 10.27, 9.62 Tasks: 676 total, 1 running, 675 sleeping, 0 stopped, 0 zombie Cpu(s): 64.5%us, 1.3%sy, 0.0%ni, 32.9%id, 1.3%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 132138168k total, 131652664k used, 485504k free, 92340k buffers Swap: 5701624k total, 230252k used, 5471372k free, 13444344k cached ... top - 22:37:39 up 23:54, 3 users, load average: 7.83, 8.70, 9.27 Tasks: 678 total, 1 running, 677 sleeping, 0 stopped, 0 zombie Cpu0 : 75.8%us, 2.0%sy, 0.0%ni, 22.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 77.2%us, 1.3%sy, 0.0%ni, 21.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 77.3%us, 1.0%sy, 0.0%ni, 21.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 77.8%us, 1.0%sy, 0.0%ni, 21.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 76.9%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 76.3%us, 2.0%sy, 0.0%ni, 21.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 12.6%us, 3.0%sy, 0.0%ni, 84.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 8.6%us, 2.0%sy, 0.0%ni, 89.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu8 : 77.0%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu9 : 77.0%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu10 : 77.6%us, 1.7%sy, 0.0%ni, 20.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu11 : 75.7%us, 2.0%sy, 0.0%ni, 21.4%id, 1.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu12 : 76.6%us, 2.3%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu13 : 76.6%us, 2.3%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu14 : 76.2%us, 2.6%sy, 0.0%ni, 15.9%id, 5.3%wa, 0.0%hi, 0.0%si, 0.0%st Cpu15 : 76.6%us, 2.0%sy, 0.0%ni, 21.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu16 : 73.6%us, 2.6%sy, 0.0%ni, 23.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu17 : 74.5%us, 2.3%sy, 0.0%ni, 23.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu18 : 73.9%us, 2.3%sy, 0.0%ni, 23.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu19 : 72.9%us, 2.6%sy, 0.0%ni, 24.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu20 : 72.8%us, 2.6%sy, 0.0%ni, 24.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu21 : 72.7%us, 2.3%sy, 0.0%ni, 25.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu22 : 72.5%us, 2.6%sy, 0.0%ni, 24.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu23 : 73.0%us, 2.3%sy, 0.0%ni, 24.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu24 : 74.7%us, 2.7%sy, 0.0%ni, 22.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu25 : 74.5%us, 2.6%sy, 0.0%ni, 22.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu26 : 73.7%us, 2.0%sy, 0.0%ni, 24.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu27 : 74.1%us, 2.3%sy, 0.0%ni, 23.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu28 : 74.1%us, 2.3%sy, 0.0%ni, 23.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu29 : 74.0%us, 2.0%sy, 0.0%ni, 24.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu30 : 73.2%us, 2.3%sy, 0.0%ni, 24.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu31 : 73.1%us, 2.0%sy, 0.0%ni, 24.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 132138168k total, 131711704k used, 426464k free, 88336k buffers Swap: 5701624k total, 229572k used, 5472052k free, 13745596k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 13865 root 20 0 122g 112g 3.1g S 2334.3 89.6 20726:49 java 27139 jayen 20 0 15428 1728 952 S 2.6 0.0 0:04.21 top 27161 sysadmin 20 0 15428 1712 940 R 1.0 0.0 0:00.28 top 33 root 20 0 0 0 0 S 0.3 0.0 0:06.24 ksoftirqd/7 131 root 20 0 0 0 0 S 0.3 0.0 0:09.52 events/0 1858 root 20 0 0 0 0 S 0.3 0.0 1:35.14 kondemand/0 A dump of the java stack confirms that none of the threads are anywhere near the few places where locks are used, nor are they anywhere near any disk or network i/o. I had trouble finding a clear explanation of what 'top' means by "idle" versus "wait", but I get the impression that "idle" means "no more threads that need to be run" but this doesn't make sense in our case. We're using a "Executors.newFixedThreadPool(30)". There are a large number of tasks pending and each task lasts for 10 seconds or so. I suspect that the explanation requires a good understanding of NUMA. Is the "idle" state what you see when a CPU is waiting for a non-local access? If not, then what is the explanation?

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  • my server suddenly crashes every 2 days or so. Programmer has no idea, please help find the cause, here is the top

    - by Alex
    Every couple of days my server suddenly crashes and I must request hardware reset at data center to get it back running. Today I came back to my shell and saw the server was dead and "top" was running on it, and see below for the "top" right before the crash. I opened /var/log/messages and scrolled to the reboot time and see nothing, no errors prior to the hard reboot. (I checked in /etc/syslog.conf and I see "*.info;mail.none;authpriv.none;cron.none /var/log/messages" , isn't this good enough to log all problems?) Usually when I look at the top, the swap is never used up like this! I also don't know why mysqld is at 323% cpu (server only runs drupal and its never slow or overloaded). Solver is my application. I don't know whats that 'sh' doing and 'dovecot' doing. Its driving me crazy over the last month, please help me solve this mystery and stop my downtimes. top - 01:10:06 up 6 days, 5 min, 3 users, load average: 34.87, 18.68, 9.03 Tasks: 500 total, 19 running, 481 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 96.6%sy, 0.0%ni, 1.7%id, 1.8%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 8165600k total, 8139764k used, 25836k free, 428k buffers Swap: 2104496k total, 2104496k used, 0k free, 8236k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 4421 mysql 15 0 571m 105m 976 S 323.5 1.3 9:08.00 mysqld 564 root 20 -5 0 0 0 R 99.5 0.0 2:49.16 kswapd1 25767 apache 19 0 399m 8060 888 D 79.3 0.1 0:06.64 httpd 25781 apache 19 0 398m 5648 492 R 79.0 0.1 0:08.21 httpd 25961 apache 25 0 398m 5700 560 R 76.7 0.1 0:17.81 httpd 25980 apache 25 0 10816 668 520 R 75.0 0.0 0:46.95 sh 563 root 20 -5 0 0 0 D 71.4 0.0 3:12.37 kswapd0 25766 apache 25 0 399m 7256 756 R 69.7 0.1 0:39.83 httpd 25911 apache 25 0 398m 5612 480 R 58.8 0.1 0:17.63 httpd 25782 apache 25 0 440m 38m 648 R 55.2 0.5 0:18.94 httpd 25966 apache 25 0 398m 5640 556 R 55.2 0.1 0:48.84 httpd 4588 root 25 0 74860 596 476 R 53.9 0.0 0:37.90 crond 25939 apache 25 0 2776 172 84 R 48.9 0.0 0:59.46 solver 4575 root 25 0 397m 6004 1144 R 48.6 0.1 1:00.43 httpd 25962 apache 25 0 398m 5628 492 R 47.9 0.1 0:14.58 httpd 25824 apache 25 0 440m 39m 680 D 47.3 0.5 0:57.85 httpd 25968 apache 25 0 398m 5612 528 R 46.6 0.1 0:42.73 httpd 4477 root 25 0 6084 396 280 R 46.3 0.0 0:59.53 dovecot 25982 root 25 0 397m 5108 240 R 45.9 0.1 0:18.01 httpd 25943 apache 25 0 2916 172 8 R 44.0 0.0 0:53.54 solver 30687 apache 25 0 468m 63m 1124 D 42.3 0.8 0:45.02 httpd 25978 apache 25 0 398m 5688 600 R 23.8 0.1 0:40.99 httpd 25983 root 25 0 397m 5272 384 D 14.9 0.1 0:18.99 httpd 935 root 10 -5 0 0 0 D 14.2 0.0 1:54.60 kjournald 25986 root 25 0 397m 5308 420 D 8.9 0.1 0:04.75 httpd 4011 haldaemo 25 0 31568 1476 716 S 5.6 0.0 0:24.36 hald 25956 apache 23 0 398m 5872 644 S 5.6 0.1 0:13.85 httpd 18336 root 18 0 13004 1332 724 R 0.3 0.0 1:46.66 top 1 root 18 0 10372 212 180 S 0.0 0.0 0:05.99 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.95 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00 .06 ksoftirqd/1 here is a normal top, when server is working fine: top - 01:50:41 up 21 min, 1 user, load average: 2.98, 2.70, 1.68 Tasks: 271 total, 2 running, 269 sleeping, 0 stopped, 0 zombie Cpu(s): 15.0%us, 1.1%sy, 0.0%ni, 81.4%id, 2.4%wa, 0.1%hi, 0.0%si, 0.0%st Mem: 8165600k total, 2035856k used, 6129744k free, 60840k buffers Swap: 2104496k total, 0k used, 2104496k free, 283744k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2204 apache 17 0 466m 83m 19m S 25.9 1.0 0:22.16 httpd 11347 apache 15 0 466m 83m 19m S 25.9 1.0 0:26.10 httpd 18204 apache 18 0 481m 97m 19m D 25.2 1.2 0:13.99 httpd 4644 apache 18 0 481m 100m 19m D 24.6 1.3 1:17.12 httpd 4727 apache 17 0 481m 99m 19m S 24.3 1.2 1:10.77 httpd 4777 apache 17 0 482m 102m 21m S 23.6 1.3 1:38.27 httpd 8924 apache 15 0 483m 99m 19m S 22.3 1.3 1:13.41 httpd 9390 apache 18 0 483m 99m 19m S 18.9 1.2 1:05.35 httpd 4728 apache 16 0 481m 101m 19m S 14.3 1.3 1:12.50 httpd 4648 apache 15 0 481m 107m 27m S 12.6 1.4 1:18.62 httpd 24955 apache 15 0 467m 82m 19m S 3.3 1.0 0:21.80 httpd 4722 apache 15 0 503m 118m 19m R 1.7 1.5 1:17.79 httpd 4647 apache 15 0 484m 105m 20m S 1.3 1.3 1:40.73 httpd 4643 apache 16 0 481m 100m 20m S 0.7 1.3 1:11.80 httpd 1561 root 15 0 12900 1264 828 R 0.3 0.0 0:00.54 top 4434 mysql 15 0 496m 55m 4812 S 0.3 0.7 0:06.69 mysqld 4646 apache 15 0 481m 100m 19m S 0.3 1.3 1:25.51 httpd 1 root 18 0 10372 692 580 S 0.0 0.0 0:02.09 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.03 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/2 9 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 14 root RT -5 0 0 0 S 0.0 0.0 0:00.03 migration/4 15 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/4 16 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.02 migration/5 18 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/5 19 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/5 20 root RT -5 0 0 0 S 0.0 0.0 0:00.01 migration/6 21 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/6 22 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/6 23 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/7

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  • How to implement buffering with timeout in RX

    - by Gaspar Nagy
    I need to implement an event processing, that is done delayed when there are no new events arriving for a certain period. (I have to queue up a parsing task when the text buffer changed, but I don't want to start the parsing when the user is still typing.) I'm new in RX, but as far as I see, I would need a combination of BufferWithTime and the Timeout methods. I imagine this to be working like this: it buffers the events until they are received regularly within a specified time period between the subsequent events. If there is a gap in the event flow (longer than the timespan) it should return propagate the events buffered so far. Having a look at how Buffer and Timeout is implemented, I could probably implement my BufferWithTimeout method (if everyone have one, please share with me), but I wonder if this can be achieved just by combining the existing methods. Any ideas?

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Pass string between two threads in java

    - by geeta
    I have to search a string in a file and write the matched lines to another file. I have a thread to read a file and a thread to write a file. I want to send the stringBuffer from read thread to write thread. Please help me to pass this. I amm getting null value passed. write thread: class OutputThread extends Thread{ /****************** Writes the line with search string to the output file *************/ Thread runner1,runner; File Out_File; public OutputThread() { } public OutputThread(Thread runner,File Out_File) { runner1 = new Thread(this,"writeThread"); // (1) Create a new thread. this.Out_File=Out_File; this.runner=runner; runner1.start(); // (2) Start the thread. } public void run() { try{ BufferedWriter bufferedWriter=new BufferedWriter(new FileWriter(Out_File,true)); System.out.println("inside write"); synchronized(runner){ System.out.println("inside wait"); runner.wait(); } System.out.println("outside wait"); // bufferedWriter.write(line.toString()); Buffer Buf = new Buffer(); bufferedWriter.write(Buf.buffers); System.out.println(Buf.buffers); bufferedWriter.flush(); } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } } Read Thraed: class FileThread extends Thread{ Thread runner; File dir; String search_string,stats; File Out_File,final_output; StringBuffer sb = new StringBuffer(); public FileThread() { } public FileThread(CountDownLatch latch,String threadName,File dir,String search_string,File Out_File,File final_output,String stats) { runner = new Thread(this, threadName); // (1) Create a new thread. this.dir=dir; this.search_string=search_string; this.Out_File=Out_File; this.stats=stats; this.final_output=final_output; this.latch=latch; runner.start(); // (2) Start the thread. } public void run() { try{ Enumeration entries; ZipFile zipFile; String source_file_name = dir.toString(); File Source_file = dir; String extension; OutputThread out = new OutputThread(runner,Out_File); int dotPos = source_file_name.lastIndexOf("."); extension = source_file_name.substring(dotPos+1); if(extension.equals("zip")) { zipFile = new ZipFile(source_file_name); entries = zipFile.entries(); while(entries.hasMoreElements()) { ZipEntry entry = (ZipEntry)entries.nextElement(); if(entry.isDirectory()) { (new File(entry.getName())).mkdir(); continue; } searchString(runner,entry.getName(),new BufferedInputStream(zipFile.getInputStream(entry)),Out_File,final_output,search_string,stats); } zipFile.close(); } else { searchString(runner,Source_file.toString(),new BufferedInputStream(new FileInputStream(Source_file)),Out_File,final_output,search_string,stats); } } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } /********* Reads the Input Files and Searches for the String ******************************/ public void searchString(Thread runner,String Source_File,BufferedInputStream in,File output_file,File final_output,String search,String stats) { int count = 0; int countw = 0; int countl=0; String s; String[] str; String newLine = System.getProperty("line.separator"); try { BufferedReader br2 = new BufferedReader(new InputStreamReader(in)); //OutputFile outfile = new OutputFile(); BufferedWriter bufferedWriter = new BufferedWriter(new FileWriter(output_file,true)); Buffer Buf = new Buffer(); //StringBuffer sb = new StringBuffer(); StringBuffer sb1 = new StringBuffer(); while((s = br2.readLine()) != null ) { str = s.split(search); count = str.length-1; countw += count; if(s.contains(search)){ countl++; sb.append(s); sb.append(newLine); } if(countl%100==0) { System.out.println("inside count"); Buf.setBuffers(sb.toString()); sb.delete(0,sb.length()); System.out.println("outside notify"); synchronized(runner) { runner.notify(); } //outfile.WriteFile(sb,bufferedWriter); //sb.delete(0,sb.length()); } } } synchronized(runner) { runner.notify(); } br2.close(); in.close(); if(countw == 0) { System.out.println("Input File : "+Source_File ); System.out.println("Word not found"); System.exit(0); } else { System.out.println("Input File : "+Source_File ); System.out.println("Matched word count : "+countw ); System.out.println("Lines with Search String : "+countl); System.out.println("Output File : "+output_file.toString()); System.out.println(); } } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } }

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  • Ignore carriage returns in scanf before data.... to keep layout of console based graphics with conio

    - by volting
    I have the misfortune of having use conio.h in vc++ 6 for a college assignment, My problem is that my graphic setup is in the center of the screen... e.g. gotoxy( getcols()/2, getrows()/2); printf("Enter something"); scanf( "%d", &something ); now if someone accidentally hits enter before they enter the "something", then the cursor gets reset to the left of the screen on the next line. Iv tried flushing the keyboard and bios buffers with fflush(stdin) and getchar(), which like I expected didn't work! Any help/ideas would be appreciated, Thanks, V

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