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  • How to reduce RAM consumption when my server is idle

    - by Julien Genestoux
    We use Slicehost, with 512MB instances. We run Ubuntu 9.10 on them. I installed a few packages, and I'm now trying to optimize RAM consumption before running anything on there. A simple ps gives me the list of running processes : # ps faux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 2 0.0 0.0 0 0 ? S< Jan04 0:00 [kthreadd] root 3 0.0 0.0 0 0 ? S< Jan04 0:15 \_ [migration/0] root 4 0.0 0.0 0 0 ? S< Jan04 0:01 \_ [ksoftirqd/0] root 5 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [watchdog/0] root 6 0.0 0.0 0 0 ? S< Jan04 0:04 \_ [events/0] root 7 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [cpuset] root 8 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [khelper] root 9 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [async/mgr] root 10 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xenwatch] root 11 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xenbus] root 13 0.0 0.0 0 0 ? S< Jan04 0:02 \_ [migration/1] root 14 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [ksoftirqd/1] root 15 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [watchdog/1] root 16 0.0 0.0 0 0 ? S< Jan04 0:07 \_ [events/1] root 17 0.0 0.0 0 0 ? S< Jan04 0:02 \_ [migration/2] root 18 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [ksoftirqd/2] root 19 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [watchdog/2] root 20 0.0 0.0 0 0 ? R< Jan04 0:07 \_ [events/2] root 21 0.0 0.0 0 0 ? S< Jan04 0:04 \_ [migration/3] root 22 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [ksoftirqd/3] root 23 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [watchdog/3] root 24 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [events/3] root 25 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kintegrityd/0] root 26 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kintegrityd/1] root 27 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kintegrityd/2] root 28 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kintegrityd/3] root 29 0.0 0.0 0 0 ? S< Jan04 0:01 \_ [kblockd/0] root 30 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kblockd/1] root 31 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kblockd/2] root 32 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kblockd/3] root 33 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kseriod] root 34 0.0 0.0 0 0 ? S Jan04 0:00 \_ [khungtaskd] root 35 0.0 0.0 0 0 ? S Jan04 0:05 \_ [pdflush] root 36 0.0 0.0 0 0 ? S Jan04 0:06 \_ [pdflush] root 37 0.0 0.0 0 0 ? S< Jan04 1:02 \_ [kswapd0] root 38 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [aio/0] root 39 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [aio/1] root 40 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [aio/2] root 41 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [aio/3] root 42 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsIO] root 43 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsCommit] root 44 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsCommit] root 45 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsCommit] root 46 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsCommit] root 47 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [jfsSync] root 48 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfs_mru_cache] root 49 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfslogd/0] root 50 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfslogd/1] root 51 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfslogd/2] root 52 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfslogd/3] root 53 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsdatad/0] root 54 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsdatad/1] root 55 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsdatad/2] root 56 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsdatad/3] root 57 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsconvertd/0] root 58 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsconvertd/1] root 59 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsconvertd/2] root 60 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [xfsconvertd/3] root 61 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [glock_workqueue] root 62 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [glock_workqueue] root 63 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [glock_workqueue] root 64 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [glock_workqueue] root 65 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [delete_workqueu] root 66 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [delete_workqueu] root 67 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [delete_workqueu] root 68 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [delete_workqueu] root 69 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kslowd] root 70 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kslowd] root 71 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [crypto/0] root 72 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [crypto/1] root 73 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [crypto/2] root 74 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [crypto/3] root 77 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [net_accel/0] root 78 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [net_accel/1] root 79 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [net_accel/2] root 80 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [net_accel/3] root 81 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [sfc_netfront/0] root 82 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [sfc_netfront/1] root 83 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [sfc_netfront/2] root 84 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [sfc_netfront/3] root 310 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [kstriped] root 315 0.0 0.0 0 0 ? S< Jan04 0:00 \_ [ksnapd] root 1452 0.0 0.0 0 0 ? S< Jan04 4:31 \_ [kjournald] root 1 0.0 0.1 19292 948 ? Ss Jan04 0:15 /sbin/init root 1545 0.0 0.1 13164 1064 ? S Jan04 0:00 upstart-udev-bridge --daemon root 1547 0.0 0.1 17196 996 ? S<s Jan04 0:00 udevd --daemon root 1728 0.0 0.2 20284 1468 ? S< Jan04 0:00 \_ udevd --daemon root 1729 0.0 0.1 17192 792 ? S< Jan04 0:00 \_ udevd --daemon root 1881 0.0 0.0 8192 152 ? Ss Jan04 0:00 dd bs=1 if=/proc/kmsg of=/var/run/rsyslog/kmsg syslog 1884 0.0 0.2 185252 1200 ? Sl Jan04 1:00 rsyslogd -c4 103 1894 0.0 0.1 23328 700 ? Ss Jan04 1:08 dbus-daemon --system --fork root 2046 0.0 0.0 136 32 ? Ss Jan04 4:05 runsvdir -P /etc/service log: gems/custom_require.rb:31:in `require'??from /mnt/app/superfeedr-firehoser/current/script/component:52?/opt/ruby-enterprise/lib/ruby/si root 2055 0.0 0.0 112 32 ? Ss Jan04 0:00 \_ runsv chef-client root 2060 0.0 0.0 132 40 ? S Jan04 0:02 | \_ svlogd -tt ./main root 2056 0.0 0.0 112 28 ? Ss Jan04 0:20 \_ runsv superfeedr-firehoser_2 root 2059 0.0 0.0 132 40 ? S Jan04 0:29 | \_ svlogd /var/log/superfeedr-firehoser_2 root 2057 0.0 0.0 112 28 ? Ss Jan04 0:20 \_ runsv superfeedr-firehoser_1 root 2062 0.0 0.0 132 44 ? S Jan04 0:26 \_ svlogd /var/log/superfeedr-firehoser_1 root 2058 0.0 0.0 18708 316 ? Ss Jan04 0:01 cron root 2095 0.0 0.1 49072 764 ? Ss Jan04 0:06 /usr/sbin/sshd root 9832 0.0 0.5 78916 3500 ? Ss 00:37 0:00 \_ sshd: root@pts/0 root 9846 0.0 0.3 17900 2036 pts/0 Ss 00:37 0:00 \_ -bash root 10132 0.0 0.1 15020 1064 pts/0 R+ 09:51 0:00 \_ ps faux root 2180 0.0 0.0 5988 140 tty1 Ss+ Jan04 0:00 /sbin/getty -8 38400 tty1 root 27610 0.0 1.4 47060 8436 ? S Apr04 2:21 python /usr/sbin/denyhosts --daemon --purge --config=/etc/denyhosts.conf --config=/etc/denyhosts.conf root 22640 0.0 0.7 119244 4164 ? Ssl Apr05 0:05 /usr/sbin/console-kit-daemon root 10113 0.0 0.0 3904 316 ? Ss 09:46 0:00 /usr/sbin/collectdmon -P /var/run/collectdmon.pid -- -C /etc/collectd/collectd.conf root 10114 0.0 0.2 201084 1464 ? Sl 09:46 0:00 \_ collectd -C /etc/collectd/collectd.conf -f As you can see there is nothing serious here. If I sum up the RSS line on all this, I get the following : # ps -aeo rss | awk '{sum+=$1} END {print sum}' 30096 Which makes sense. However, I have a pretty big surprise when I do a free: # free total used free shared buffers cached Mem: 591180 343684 247496 0 25432 161256 -/+ buffers/cache: 156996 434184 Swap: 1048568 0 1048568 As you can see 60% of the available memory is already consumed... which leaves me with only 40% to run my own applications if I want to avoid swapping. Quite disapointing! 2 questions arise : Where is all this memory? How to take some of it back for my own apps?

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  • Draw to offscreen renderbuffer in OpenGL ES (iPhone)

    - by David Ensminger
    I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer like this: glGenFramebuffersOES(1, &offscreenFramebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); glGenRenderbuffersOES(1, &offscreenRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, offscreenRenderbuffer); But I'm confused on how to render the storage. Apple's documentation says to use the EAGLContext renderBufferStorage:fromDrawable: method, but this seems to only work for one render buffer (the main one being displayed). If I use the normal OpenGL function glRenderBufferStorageOES, then I can't seem to get it to display. Here's the code: // this is in the initialization section: glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGB8_OES, backingWidth, backingHeight); // and this is when I'm trying to draw to it and display it: glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); GLfloat vc[] = { 0.0f, 0.0f, 0.0f, 10.0f, 10.0f, 10.0f, 0.0f, 0.0f, 0.0f, -10.0f, -10.0f, -10.0f, }; glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vc); glDrawArrays(GL_LINES, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Doing it this way, nothing is displayed on the screen. However, if I switch out the references to "offscreen...Buffer" to the buffers that were created with the renderBufferStorage method, it works fine. Any suggestions?

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  • Versioning freindly, extendible binary file format

    - by Bas Bossink
    In the project I'm currently working on there is a need to save a sizeable data structure to disk. Being in optimist I thought their must be a standard solution for such a problem however upto now I haven't found a solution that satisfies the following requirements: .net 2.0 support, preferably with a foss implementation version friendly (this should be interpreted as reading an old version of the format should be relatively simple if the changes in the underlying data structure are simple, say adding/dropping fields) ability to do some form of random access where part of the data can be extended after initial creation (think of this as extending intermediate results) space and time efficient (xml has been excluded as option given this requierement) Options considered so far: Protocol Buffers : was turned down by verdict of the documentation about Large Data Sets since this comment suggest adding another layer on top, this would call for additional complexity which I wish to have handled by the file format itself. HDF5,EXI : do not seem to have .net implementations SQLite : the data structure at hand would result in a pretty complex table structure that seems to heavyweight for the intended use BSON : does not appear to support requirement 3. Fast Infoset : only seems to have buyware .net implementations Any recommendations or pointers are greatly appreciated. Furthermore if you believe any of the information above is not true please provide pointers/examples to proove me wrong.

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  • Indy Write Buffering / Efficient TCP communication

    - by Smasher
    I know, I'm asking a lot of questions...but as a new delphi developer I keep falling over all these questions :) This one deals with TCP communication using indy 10. To make communication efficient, I code a client operation request as a single byte (in most scenarios followed by other data bytes of course, but in this case only one single byte). Problem is that var Bytes : TBytes; ... SetLength (Bytes, 1); Bytes [0] := OpCode; FConnection.IOHandler.Write (Bytes, 1); ErrorCode := Connection.IOHandler.ReadByte; does not send that byte immediately (at least the servers execute handler is not invoked). If I change the '1' to a '9' for example everything works fine. I assumed that Indy buffers the outgoing bytes and tried to disable write buffering with FConnection.IOHandler.WriteBufferClose; but it did not help. How can I send a single byte and make sure that it is immediatly sent? And - I add another little question here - what is the best way to send an integer using indy? Unfortunately I can't find function like WriteInteger in the IOHandler of TIdTCPServer...and WriteLn (IntToStr (SomeIntVal)) seems not very efficient to me. Does it make a difference whether I use multiple write commands in a row or pack things together in a byte array and send that once? Thanks for any answers! EDIT: I added a hint that I'm using Indy 10 since there seem to be major changes concerning the read and write procedures.

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  • Strange rare out-of-order data received using Indy

    - by Jim
    We're having a bizarre problem with Indy10 where two large strings (a few hundred characters each) that we send out one after the other are appearing at the other end intertwined oddly. This happens extremely infrequently. Each string is a complete XML message terminated with a LF and in general the READ process reads an entire XML message, returning when it sees the LF. The call to actually send the message is protected by a critical section around the call to the IOHandler's writeln method and so it is not possible for two threads to send at the same time. (We're certain the critical section is implemented/working properly). This problem happens very rarely. The symptoms are odd...when we send string A followed by string B what we received at the other end (on the rare occasions where we have failure) is the trailing section of string A by itself (i.e., there's a LF at the end of it) followed by the leading section of string A and then the entire string B followed by a single LF. We've verified that the "timed out" property is not true after the partial read - we log that property after every read that returns content. Also, we know there are no embedded LF characters in the string, as we explicitly replace all non-alphanumeric characters in the string with spaces before appending the LF and sending it. We have log mechanisms inside the critical sections on both the transmission and receiving ends and so we can see this behavior at the "wire". We're completely baffled and wondering (although always the lowest possibility) whether there could be some low-level Indy issues that might cause this issue, e.g., buffers being sent in the wrong order....very hard to believe this could be the issue but we're grasping at straws. Does anyone have any bright ideas?

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  • How Do You Get the bufspec While Using Vimdiff Through Git

    - by Elizabeth Buckwalter
    I've read Vimdiff and Viewing differences with Vimdiff plus doing various google searches using things like "vimdiff multiple", "vimdiff git", "vimdiff commands" etc. When using do or diffg I get the error "More than two buffers in diff mode, don't know which one to use". When using diffg v:fname_in I get "No matching buffer for v:fname_in". From the vimdiff documentation: :[range]diffg[et] [bufspec] Modify the current buffer to undo difference with another buffer. If [bufspec] is given, that buffer is used. If [bufspec] refers to the current buffer then nothing happens. Otherwise this only works if there is one other buffer in diff mode. and more: When 'diffexpr' is not empty, Vim evaluates to obtain a diff file in the format mentioned. These variables are set to the file names used: v:fname_in original file v:fname_new new version of the same file v:fname_out resulting diff file So, I need to get the name of bufspec, but the default variables (fname_in, fname_new, and fname_out) aren't set. I ran the command git mergetool on a linux box through a terminal. [Edit] A partial solution that bred more questions. I used the "filename" at the bottom of the buffer. It's only a half answer, because occasionally I get a file does not exist error. I believe it's consistently the remote version of the file that "does not exist". I suspect this has something to do with git and indexing. How do you get the bufspec value consistently while using vimdiff through git-mergetool?

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  • Actionscript: NetStream stutters after buffering.

    - by meandmycode
    Using NetStream to stream content from http, I've noticed that esp with certain exported h264's, if the player encounters an empty buffer, it will stop and buffer to the requested length (as expected). However once the buffer is full, the playback doesn't resume, but instead jumps ahead, as such- instantly playing the buffered duration in a brief moment, and thusly triggering an empty buffer again.. this will then continue over and over. Presumably when the netstream pauses to buffer, the playhead position continues, and the player is attempting to snap to that position on resume- however given it could take 5 seconds to build a 2 second buffer- it ends up with a useless buffer again.. (this is an assumption) I've attempted to work around this by listening for an empty buffer netstatus event, pausing the stream, and at the same time setting up a loop to check the current buffer length vs the requested buffer length.. and resuming once the buffer length is greater than or equal to the requested buffer.. however this causes problems when there isn't enough of the video remaining.. for example, a 10 second buffer with only 5 seconds remaining, the loop just sits there waiting for a buffer length of 10 seconds when theres only 5 left... You would think that you could simply check which was smaller, the time left or the requested buffer length.. however the times flash gives are not accurate.. If you add the net streams current time index, plus the buffered time, the total is not the entire duration of the movie (when at the end).. it is close but not the same. This brings me back to the original problem, and if there is another way to fix this, clearly flash knows when the buffer is ready, so how can i get flash pause when it buffers, and resume once the buffer is ready? currently it doesn't.. it pauses and then once the buffer is full- it plays the entire buffered content in about .1 of a second. Thanks in advance, Stephen.

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  • AudioQueue ate my buffer (first 15 milliseconds of it)

    - by iter
    I am generating audio programmatically. I hear gaps of silence between my buffers. When I hook my phone to a scope, I see that the first few samples of each buffer are missing, and in their place is silence. The length of this silence varies from almost nothing to as much as 20 ms. My first thought is that my original callback function takes too much time. I replace it with the shortest one possible--it re-renqueues the same buffer over and over. I observe the same behavior. AudioQueueRef aq; AudioQueueBufferRef aq_buffer; AudioStreamBasicDescription asbd; void aq_callback (void *aqData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) { OSStatus s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); } void aq_init(void) { OSStatus s; asbd.mSampleRate = AUDIO_SAMPLES_PER_S; asbd.mFormatID = kAudioFormatLinearPCM; asbd.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; asbd.mBytesPerPacket = 1; asbd.mFramesPerPacket = 1; asbd.mBytesPerFrame = 1; asbd.mChannelsPerFrame = 1; asbd.mBitsPerChannel = 8; asbd.mReserved = 0; int PPM_PACKETS_PER_SECOND = 50; // one buffer is as long as one PPM frame int BUFFER_SIZE_BYTES = asbd.mSampleRate/PPM_PACKETS_PER_SECOND*asbd.mBytesPerFrame; s = AudioQueueNewOutput(&asbd, aq_callback, NULL, CFRunLoopGetCurrent(), kCFRunLoopCommonModes, 0, &aq); s = AudioQueueAllocateBuffer(aq, BUFFER_SIZE_BYTES, &aq_buffer); // put samples in the buffer buffer_data(my_data, aq_buffer); s = AudioQueueStart(aq, NULL); s = AudioQueueEnqueueBuffer(aq, aq_buffer, 0, NULL); }

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  • C file read leaves garbage characters

    - by KJ
    Hi. I'm trying to read the contents of a file into my program but I keep occasionally getting garbage characters at the end of the buffers. I haven't been using C a lot (rather I've been using C++) but I assume it has something to do with streams. I don't really know what to do though. I'm using MinGW. Here is the code (this gives me garbage at the end of the second read): include include char* filetobuf(char *file) { FILE *fptr; long length; char *buf; fptr = fopen(file, "r"); /* Open file for reading */ if (!fptr) /* Return NULL on failure */ return NULL; fseek(fptr, 0, SEEK_END); /* Seek to the end of the file */ length = ftell(fptr); /* Find out how many bytes into the file we are */ buf = (char*)malloc(length+1); /* Allocate a buffer for the entire length of the file and a null terminator */ fseek(fptr, 0, SEEK_SET); /* Go back to the beginning of the file */ fread(buf, length, 1, fptr); /* Read the contents of the file in to the buffer */ fclose(fptr); /* Close the file */ buf[length] = 0; /* Null terminator */ return buf; /* Return the buffer */ } int main() { char* vs; char* fs; vs = filetobuf("testshader.vs"); fs = filetobuf("testshader.fs"); printf("%s\n\n\n%s", vs, fs); free(vs); free(fs); return 0; } The filetobuf function is from this example http://www.opengl.org/wiki/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_%28C_/_SDL%29. It seems right to me though. So anyway, what's up with that?

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  • Will JSON replace XML as a data format?

    - by 13ren
    When I first saw XML, I thought it was basically a representation of trees. Then I thought: the important thing isn't that it's a particularly good representation of trees, but that it is one that everyone agrees on. Just like ASCII. And once established, it's hard to displace due to network effects. The new alternative would have to be much better (maybe 10 times better) to displace it. Of course, ASCII has been (mostly) replaced by Unicode, for internationalization. According to google trends, XML has a x43 lead, but is declining - while JSON grows. Will JSON replace XML as a data format? (edited) for which tasks? for which programmers/industries? NOTES: S-expressions (from lisp) are another representation of trees, but which has not gained mainstream adoption. There are many, many other proposals, such as YAML and Protocol Buffers (for binary formats). I can see JSON dominating the space of communicating with client-side AJAX (AJAJ?), and this possibly could back-spread into other systems transitively. XML, being based on SGML, is better than JSON as a document format. I'm interested in XML as a data format. XML has an established ecosystem that JSON lacks, especially ways of defining formats (XML Schema) and transforming them (XSLT). XML also has many other standards, esp for web services - but their weight and complexity can arguably count against XML, and make people want a fresh start (similar to "web services" beginning as a fresh start over CORBA).

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  • Delphi: Alternative to using Assign/ReadLn for text file reading

    - by Ian Boyd
    i want to process a text file line by line. In the olden days i loaded the file into a StringList: slFile := TStringList.Create(); slFile.LoadFromFile(filename); for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; Problem with that is once the file gets to be a few hundred megabytes, i have to allocate a huge chunk of memory; when really i only need enough memory to hold one line at a time. (Plus, you can't really indicate progress when you the system is locked up loading the file in step 1). The i tried using the native, and recommended, file I/O routines provided by Delphi: var f: TextFile; begin Assign(filename, f); while ReadLn(f, oneLine) do begin //process the line end; Problem withAssign is that there is no option to read the file without locking (i.e. fmShareDenyNone). The former stringlist example doesn't support no-lock either, unless you change it to LoadFromStream: slFile := TStringList.Create; stream := TFileStream.Create(filename, fmOpenRead or fmShareDenyNone); slFile.LoadFromStream(stream); stream.Free; for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; So now even though i've gained no locks being held, i'm back to loading the entire file into memory. Is there some alternative to Assign/ReadLn, where i can read a file line-by-line, without taking a sharing lock? i'd rather not get directly into Win32 CreateFile/ReadFile, and having to deal with allocating buffers and detecting CR, LF, CRLF's. i thought about memory mapped files, but there's the difficulty if the entire file doesn't fit (map) into virtual memory, and having to maps views (pieces) of the file at a time. Starts to get ugly. i just want Assign with fmShareDenyNone!

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  • Benchmarking a UDP server

    - by Nicolas
    I am refactoring a UDP listener from Java to C. It needs to handle between 1000 and 10000 UDP messages per second, with an average data length of around 60 bytes. There is no reply necessary. Data cannot be lost (Don't ask why UDP was decided). I fork off a process to deal with the incoming data so that I can recvfrom as quickly as possible - without filling up my kernel buffers. The child then handles the data received. In short, my algo is: Listen for data. When data is received, check for errors. Fork off a child. If I'm a child, do what I with the data and exit. If I'm a parent, reap any zombie children waitpid(-1, NULL, WNOHANG). Repeat. Firstly, any comments about the above? I'm creating the socket with socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP), binding with AF_INET and INADDR_ANY and recvfrom with no flags. Secondly, can anyone suggest something that I can use to test that this application (or at least the listener) can handle more messages than what I am expecting? Or, would I need to hack something together to do this. I'd guess the latter would be better, so that I can compare data that is generated versus data that is received. But, comments would be appreciated.

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  • Versioning friendly, extendible binary file format

    - by Bas Bossink
    In the project I'm currently working on there is a need to save a sizable data structure to disk (edit: think dozens of MB's). Being an optimist, I thought that there must be a standard solution for such a problem; however, up to now I haven't found a solution that satisfies the following requirements: .NET 2.0 support, preferably with a FOSS implementation Version friendly (this should be interpreted as: reading an old version of the format should be relatively simple if the changes in the underlying data structure are simple, say adding/dropping fields) Ability to do some form of random access where part of the data can be extended after initial creation (think of this as extending intermediate results) Space and time efficient (XML has been excluded as option given this requirement) Options considered so far: Protocol Buffers: was turned down by verdict of the documentation about Large Data Sets - since this comment suggested adding another layer on top, this would call for additional complexity which I wish to have handled by the file format itself. HDF5,EXI: do not seem to have .net implementations SQLite/SQL Server Compact edition: the data structure at hand would result in a pretty complex table structure that seems too heavyweight for the intended use BSON: does not appear to support requirement 3. Fast Infoset: only seems to have paid .NET implementations. Any recommendations or pointers are greatly appreciated. Furthermore if you believe any of the information above is not true, please provide pointers/examples to prove me wrong.

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  • segmentation fault on Unix - possible stack corruption

    - by bob
    hello, i'm looking at a core from a process running in Unix. Usually I can work my around and root into the backtrace to try identify a memory issue. In this case, I'm not sure how to proceed. Firstly the backtrace only gives 3 frames where I would expect alot more. For those frames, all the function parameters presented appears to completely invalid. There are not what I would expect. Some pointer parameters have the following associated with them - Cannot access memory at address Would this suggest some kind of complete stack corruption. I ran the process with libumem and all the buffers were reported as being clean. umem_status reported nothing either. so basically I'm stumped. What is the likely causes? What should I look for in code since libumem appears to have reported no errors. Any suggestions on how I can debug furhter? any extra features in mdb I should consider? thank you.

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  • My OpenCL kernel is slower on faster hardware.. But why?

    - by matdumsa
    Hi folks, As I was finishing coding my project for a multicore programming class I came up upon something really weird I wanted to discuss with you. We were asked to create any program that would show significant improvement in being programmed for a multi-core platform. I’ve decided to try and code something on the GPU to try out OpenCL. I’ve chosen the matrix convolution problem since I’m quite familiar with it (I’ve parallelized it before with open_mpi with great speedup for large images). So here it is, I select a large GIF file (2.5 MB) [2816X2112] and I run the sequential version (original code) and I get an average of 15.3 seconds. I then run the new OpenCL version I just wrote on my MBP integrated GeForce 9400M and I get timings of 1.26s in average.. So far so good, it’s a speedup of 12X!! But now I go in my energy saver panel to turn on the “Graphic Performance Mode” That mode turns off the GeForce 9400M and turns on the Geforce 9600M GT my system has. Apple says this card is twice as fast as the integrated one. Guess what, my timing using the kick-ass graphic card are 3.2 seconds in average… My 9600M GT seems to be more than two times slower than the 9400M.. For those of you that are OpenCL inclined, I copy all data to remote buffers before starting, so the actual computation doesn’t require roundtrip to main ram. Also, I let OpenCL determine the optimal local-worksize as I’ve read they’ve done a pretty good implementation at figuring that parameter out.. Anyone has a clue? edit: full source code with makefiles here http://www.mathieusavard.info/convolution.zip cd gimage make cd ../clconvolute make put a large input.gif in clconvolute and run it to see results

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  • Submitting R jobs using PBS

    - by Tony
    I am submitting a job using qsub that runs parallelized R. My intention is to have R programme running on 4 different cores rather than 8 cores. Here are some of my settings in PBS file: #PBS -l nodes=1:ppn=4 .... time R --no-save < program1.R > program1.log I am issuing the command "ta job_id" and I'm seeing that 4 cores are listed. However, the job occupies a large amount of memory(31944900k used vs 32949628k total). If I were to use 8 cores, the jobs got hang due to memory limitation. top - 21:03:53 up 77 days, 11:54, 0 users, load average: 3.99, 3.75, 3.37 Tasks: 207 total, 5 running, 202 sleeping, 0 stopped, 0 zombie Cpu(s): 30.4%us, 1.6%sy, 0.0%ni, 66.8%id, 0.0%wa, 0.0%hi, 1.2%si, 0.0%st Mem: 32949628k total, 31944900k used, 1004728k free, 269812k buffers Swap: 2097136k total, 8360k used, 2088776k free, 6030856k cached Here is a snapshot when issuing command ta job_id PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1794 x 25 0 6247m 6.0g 1780 R 99.2 19.1 8:14.37 R 1795 x 25 0 6332m 6.1g 1780 R 99.2 19.4 8:14.37 R 1796 x 25 0 6242m 6.0g 1784 R 99.2 19.1 8:14.37 R 1797 x 25 0 6322m 6.1g 1780 R 99.2 19.4 8:14.33 R 1714 x 18 0 65932 1504 1248 S 0.0 0.0 0:00.00 bash 1761 x 18 0 63840 1244 1052 S 0.0 0.0 0:00.00 20016.hpc 1783 x 18 0 133m 7096 1128 S 0.0 0.0 0:00.00 python 1786 x 18 0 137m 46m 2688 S 0.0 0.1 0:02.06 R How can I prevent other users to use the other 4 cores? I like to mask somehow that my job is using 8 cores with 4 cores idling. Could anyone kindly help me out on this? Can this be solved using pbs? Many Thanks

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  • Multithreading and Interrupts

    - by Nicholas Flynt
    I'm doing some work on the input buffers for my kernel, and I had some questions. On Dual Core machines, I know that more than one "process" can be running simultaneously. What I don't know is how the OS and the individual programs work to protect collisions in data. There are two things I'd like to know on this topic: (1) Where do interrupts occur? Are they guaranteed to occur on one core and not the other, and could this be used to make sure that real-time operations on one core were not interrupted by, say, file IO which could be handled on the other core? (I'd logically assume that the interrupts would happen on the 1st core, but is that always true, and how would you tell? Or perhaps does each core have its own settings for interrupts? Wouldn't that lead to a scenario where each core could react simultaneously to the same interrupt, possibly in different ways?) (2) How does the dual core processor handle opcode memory collision? If one core is reading an address in memory at exactly the same time that another core is writing to that same address in memory, what happens? Is an exception thrown, or is a value read? (I'd assume the write would work either way.) If a value is read, is it guaranteed to be either the old or new value at the time of the collision? I understand that programs should ideally be written to avoid these kinds of complications, but the OS certainly can't expect that, and will need to be able to handle such events without choking on itself.

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  • Avoiding GC thrashing with WSE 3.0 MTOM service

    - by Leon Breedt
    For historical reasons, I have some WSE 3.0 web services that I cannot upgrade to WCF on the server side yet (it is also a substantial amount of work to do so). These web services are being used for file transfers from client to server, using MTOM encoding. This can also not be changed in the short term, for reasons of compatibility. Secondly, they are being called from both Java and .NET, and therefore need to be cross-platform, hence MTOM. How it works is that an "upload" WebMethod is called by the client, sending up a chunk of data at a time, since files being transferred could potentially be gigabytes in size. However, due to not being able to control parts of the stack before the WebMethod is invoked, I cannot control the memory usage patterns of the web service. The problem I am running into is for file sizes from 50MB or so onwards, performance is absolutely killed because of GC, since it appears that WSE 3.0 buffers each chunk received from the client in a new byte[] array, and by the time we've done 50MB we're spending 20-30% of time doing GC. I've played with various chunk sizes, from 16k to 2MB, with no real great difference in results. Smaller chunks are killed by the latency involved with round-tripping, and larger chunks just postpone the slowdown until GC kicks in. Any bright ideas on cutting down on the garbage created by WSE? Can I plug into the pipeline somehow and jury-rig something that has access to the client's request stream and streams it to the WebMethod? I'm aware that it is possible to "stream" responses to the client using WSE (albeit very ugly), but this problem is with requests from the client.

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  • C++ Serialization Clean XML Similar to XSTREAM

    - by disown
    I need to write a linux c++ app which saves it settings in XML format (for easy hand editing) and also communicates with existing apps through XML messages over sockets and HTTP. Problem is that I haven't been able to find any intelligent libs to help me, I don't particular feel like writing DOM or SAX code just to write and read some very simple messages. Boost Serialization was almost a match, but it adds a lot of boost-specific data to the xml it generates. This obviously doesn't work well for interchange formats. I'm wondering if it is possible to make Boost Serialization or some other c++ serialization library generate clean xml. I don't mind if there are some required extra attributes - like a version attribute, but I'd really like to be able to control their naming and also get rid of 'features' that I don't use - tracking_level and class_id for instance. Ideally I would just like to have something similar to xstream in Java. I am aware of the fact that c++ lacks introspection and that it is therefore necessary to do some manual coding - but it would be nice if there was a clean solution to just read and write simple XML without kludges! If this cannot be done I am also interested in tools where the XML schema is the canonical resource (contract first) - a good JAXB alternative to C++. So far I have only found commercial solutions like CodeSynthesis XSD. I would prefer open source solutions. I have tried gSoap - but it generates really ugly code and it is also SOAP-specific. In desperation I also started looking at alternative serialization formats for protobuffers. This exists - but only for Java! It really surprises me that protocol buffers seems to be a better supported data interchange format than XML. I'm going mad just finding libs for this app and I really need some new ideas. Anyone?

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  • Threads, Sockets, and Designing Low-Latency, High Concurrency Servers

    - by lazyconfabulator
    I've been thinking a lot lately about low-latency, high concurrency servers. Specifically, http servers. http servers (fast ones, anyway) can serve thousands of users simultaneously, with very little latency. So how do they do it? As near as I can tell, they all use events. Cherokee and Lighttpd use libevent. Nginx uses it's own event library performing much the same function of libevent, that is, picking a platform optimal strategy for polling events (like kqueue on *bsd, epoll on linux, /dev/poll on Solaris, etc). They all also seem to employ a strategy of multiprocess or multithread once the connection is made - using worker threads to handle the more cpu intensive tasks while another thread continues to listen and handle connections (via events). This is the extent of my understanding and ability to grok the thousand line sources of these applications. What I really want are finer details about how this all works. In examples of using events I've seen (and written) the events are handling both input and output. To this end, do the workers employ some sort of input/output queue to the event handling thread? Or are these worker threads handling their own input and output? I imagine a fixed amount of worker threads are spawned, and connections are lined up and served on demand, but how does the event thread feed these connections to the workers? I've read about FIFO queues and circular buffers, but I've yet to see any implementations to work from. Are there any? Do any use compare-and-swap instructions to avoid locking or is locking less detrimental to event polling than I think? Or have I misread the design entirely? Ultimately, I'd like to take enough away to improve some of my own event-driven network services. Bonus points to anyone providing solid implementation details (especially for stuff like low-latency queues) in C, as that's the language my network services are written in.

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  • Open a buffer as a vertical split in VIM

    - by alfredodeza
    If you are editing a file in VIM and then you need to open an existing buffer (e.g. from your buffer list: :buffers) how can you open it in a vertical split? I know that you already can open it with a normal split like: :sbuffer N Wehere N is the buffer number you want, however, the above opens that N buffer horizontally, not vertically. I'm also aware that you can change the window placement after opening and have a Vertical Split like so: Ctrl-W H Ctrl-W L Which will vertically split the window to the right or the left. It seems to me that if there is a sbuffer there should be a vsbuffer but that doesn't exist (not that I am aware of) Also, please note that I am not looking for a plugin to solve this question. I know about a wealth of plugins that will allow you to do this. I am sure I might be missing something that is already there. EDIT: In the best spirit of collaboration, I have created a simple Function with a Mapping if someone else stumbles across this issue and do not want to install a plugin: Function: " Vertical Split Buffer Function function VerticalSplitBuffer(buffer) execute "vert belowright sb" a:buffer endfunction Mapping: " Vertical Split Buffer Mapping command -nargs=1 Vbuffer call VerticalSplitBuffer(<f-args>) This accomplishes the task of opening a buffer in a right split, so for buffer 1, you would call it like: :Vbuffer 1

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  • Could Python's logging SMTP Handler be freezing my thread for 2 minutes?

    - by Oddthinking
    A rather confusing sequence of events happened, according to my log-file, and I am about to put a lot of the blame on the Python logger, which is a bold claim. I thought I should get some second opinions about whether what I am saying could be true. I am trying to explain why there is are several large gaps in my log file (around two minutes at a time) during stressful periods for my application when it is missing deadlines. I am using Python's logging module on a remote server, and have set-up, with a configuration file, for all logs of severity of ERROR or higher to be emailed to me. Typically, only one error will be sent at a time, but during periods of sustained problems, I might get a dozen in a minute - annoying, but nothing that should stress SMTP. I believe that, after a short spurt of such messages, the Python logging system (or perhaps the SMTP system it is sitting on) is encountering errors or congestion. The call to Python's log is then BLOCKING for two minutes, causing my thread to miss its deadlines. (I was smart enough to move the logging until after the critical path of the application - so I don't care if logging takes me a few seconds, but two minutes is far too long.) This seems like a rather awkward architecture (for both a logging system that can freeze up, and for an SMTP system (Ubuntu, sendmail) that cannot handle dozens of emails in a minute**), so this surprises me, but it exactly fits the symptoms. Has anyone had any experience with this? Can anyone describe how to stop it from blocking? ** EDIT: I actually counted. A little under 4000 short emails in two hours. So far more than I suggested, sorry. But enough to over-fill a Sendmail's buffers?

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  • Delphi: Alternative to using Reset/ReadLn for text file reading

    - by Ian Boyd
    i want to process a text file line by line. In the olden days i loaded the file into a StringList: slFile := TStringList.Create(); slFile.LoadFromFile(filename); for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; Problem with that is once the file gets to be a few hundred megabytes, i have to allocate a huge chunk of memory; when really i only need enough memory to hold one line at a time. (Plus, you can't really indicate progress when you the system is locked up loading the file in step 1). The i tried using the native, and recommended, file I/O routines provided by Delphi: var f: TextFile; begin Reset(f, filename); while ReadLn(f, oneLine) do begin //process the line end; Problem withAssign is that there is no option to read the file without locking (i.e. fmShareDenyNone). The former stringlist example doesn't support no-lock either, unless you change it to LoadFromStream: slFile := TStringList.Create; stream := TFileStream.Create(filename, fmOpenRead or fmShareDenyNone); slFile.LoadFromStream(stream); stream.Free; for i := 0 to slFile.Count-1 do begin oneLine := slFile.Strings[i]; //process the line end; So now even though i've gained no locks being held, i'm back to loading the entire file into memory. Is there some alternative to Assign/ReadLn, where i can read a file line-by-line, without taking a sharing lock? i'd rather not get directly into Win32 CreateFile/ReadFile, and having to deal with allocating buffers and detecting CR, LF, CRLF's. i thought about memory mapped files, but there's the difficulty if the entire file doesn't fit (map) into virtual memory, and having to maps views (pieces) of the file at a time. Starts to get ugly. i just want Reset with fmShareDenyNone!

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  • linux new/delete, malloc/free large memory blocks

    - by brian_mk
    Hi folks, We have a linux system (kubuntu 7.10) that runs a number of CORBA Server processes. The server software uses glibc libraries for memory allocation. The linux PC has 4G physical memory. Swap is disabled for speed reasons. Upon receiving a request to process data, one of the server processes allocates a large data buffer (using the standard C++ operator 'new'). The buffer size varies depening upon a number of parameters but is typically around 1.2G Bytes. It can be up to about 1.9G Bytes. When the request has completed, the buffer is released using 'delete'. This works fine for several consecutive requests that allocate buffers of the same size or if the request allocates a smaller size than the previous. The memory appears to be free'd ok - otherwise buffer allocation attempts would eventually fail after just a couple of requests. In any case, we can see the buffer memory being allocated and freed for each request using tools such as KSysGuard etc. The problem arises when a request requires a buffer larger than the previous. In this case, operator 'new' throws an exception. It's as if the memory that has been free'd from the first allocation cannot be re-allocated even though there is sufficient free physical memory available. If I kill and restart the server process after the first operation, then the second request for a larger buffer size succeeds. i.e. killing the process appears to fully release the freed memory back to the system. Can anyone offer an explanation as to what might be going on here? Could it be some kind of fragmentation or mapping table size issue? I am thinking of replacing new/delete with malloc/free and use mallopt to tune the way the memory is being released to the system. BTW - I'm not sure if it's relevant to our problem, but the server uses Pthreads that get created and destroyed on each processing request. Cheers, Brian.

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  • Asynchronous event loop design and issues.

    - by Artyom
    Hello, I'm designing event loop for asynchronous socket IO using epoll/devpoll/kqueue/poll/select (including windows-select). I have two options of performing, IO operation: Non-blocking mode, poll on EAGAIN Set socket to non-blocking mode. Read/Write to socket. If operation succeeds, post completion notification to event loop. If I get EAGAIN, add socket to "select list" and poll socket. Polling mode: poll and then execute Add socket to select list and poll it. Wait for notification that it is readable writable read/write Post completion notification to event loop of sucseeds To me it looks like first would require less system calls when using in normal mode, especially for writing to socket (buffers are quite big). Also it looks like that it would be possible to reduce the overhead over number of "select" executions, especially it is nice when you do not have something that scales well as epoll/devpoll/kqueue. Questions: Are there any advantages of the second approach? Are there any portability issues with non-blocking operations on sockets/file descriptors over numerous operating systems: Linux, FreeBSD, Solaris, MacOSX, Windows. Notes: Please do not suggest using existing event-loop/socket-api implementations

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