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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • iphone table view check mark accessory problem

    - by Pankaj Kainthla
    I have a table with 50 rows. I want to select particular rows with checkmark accessory but when i select some rows and scroll down the table then i see pre checked rows. I know that table cell are reused but i want to emit this problem what can i do about this? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // return [array count]; return 50; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[TableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[NSString stringWithFormat:@"%i",[indexPath row]]; return cell; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; }

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  • iPhone SDK: How to get mic volume

    - by TheGambler
    I want to get the volume or even how much noise is coming through the mic. So someone is talking or some noise is going on in the background I want to know how much. Which framework would I use: Audio Toolbox, Audio Unit, AV Foundation, and Core Audio

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  • Sending information back from delegate [iPhone]

    - by Andy
    I'm using NSXMLParser in my RootViewController.m file. NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithData:response_data]; [xmlParser setDelegate:self]; [xmlParser parse]; [xmlParser release]; I'm also implementing this method to add entries to a dictionary defined in RootViewController.m for later use: - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict However, I'd like to get more than one XML file and do different things when the file has finished; this sounds like I need to use external files as delegates. My question is: If I have the following implementation files (& their header files): RootViewController.m XMLDelegate1.m XMLDelegate2.m and set the ith NSXMLParser delegate to be XMLDelegatei.m, and get those files to return an NSDictionary that I can then add to the NSDictionary defined in RootViewController.m. I guess there are two methods of doing this: Use a method that I don't know about; or Use a better workflow I suspect it's 2, but hope it's 1. Thanks, Andy

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • iPhone - Switch Tab from UIWebView

    - by user269737
    I have a webview and I want to manually switch to another tab during a specific event. The event is arbitray, but I can't figure out hwo to switch teh tab. On my other views, I have the following code: self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:2]; However, this does not work in my custom UIWebView class. Is there a simple solution to this? Thanks

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  • iPhone noob - different method types?

    - by codemonkey
    My apologies in advance for what is probably a really dumb question. I'm familiar (or at least getting familiar) with instance and class methods in objective-c, but have also seen method implementations that look like this: #import "Utilities.h" #import "CHAPPAppDelegate.h" #import "AppState.h" @implementation Utilities CHAPPAppDelegate* GetAppDelegate() { return (CHAPPAppDelegate *)[UIApplication sharedApplication].delegate; } AppState* GetAppState() { return [GetAppDelegate() appState]; } @end What are these? While I'm sure this is documented somewhere, I don't know what term to use in searching for an explanation of what's being done here. I like the syntax methods like this let me use when calling them, but I'm not sure exactly what I'm doing, what the implications are, how to send parameters to these types of functions, etc? To clarify how I ended up in this position, I started using these methods in a "utilities" class of mine after reading some online blog describing the author's preference for declaring these functions this way. Now I can't seem to track down a more detailed explanation of what exactly the differences are, etc.

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  • CLLOcationManager will work correctly in iphone sdk?

    - by Mikhail Naimy
    hi, I am using the code which is in the URL stackoverflow.but I have done database operation in that method(didEnterRegionCLRegion ).Will it work correctly without opening the application (in background).I have given alert also.but it is not called.anyone who is experienced , help me in this matter?I am in India..will it give only correct GEO information only for AT&T service provider?Apple did not give any sample code for it?I have registered location in viewcontroller, i have to do the same in any Delegate methods?

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  • iPhone - UITableViewController not loading table

    - by RyanJM
    I'm pushing a UITableViewController onto a navigationController. The title (set in the viewDidLoad) shows up but not the table. numberOfSectionsInTableView is called. But tableView:numberOfRowsInSection: is not called. I'm passing in 1 so it should be looking for number of rows. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } I'm setting up the view in the following manner: SelectUserViewController *nextController = [[SelectUserViewController alloc] initWithStyle:UITableViewStyleGrouped]; nextController.managedObjectContext = managedObjectContext; OrangeQCAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.navigationController pushViewController:nextController animated:YES]; Again, the viewDidLoad method is called. And my class is set up as follows: @interface SelectUserViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> {...} What else should I be looking at? When I go through the debugger, after it looks at numberOfSectionsInTableView it just disappears (I think it is in the UITableViewController class) and never comes back.

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  • Play Multiple iPod Library Songs On iPhone At The Same Time With Pitch Bending & Other Effects

    - by Dino
    Hi, I have been going at this for the past two weeks and it is driving me crazy. I asked this question a couple of days ago (Extract iPod Library raw PCM samples and play with sound effects) and whilst the answer got me half way there I am still stuck. Basically what I am trying to achieve is load up multiple songs from the iPod library for playback with effects such as pitch bend, eq effects etc... I have gone down the route of AVPlayer and AVAudioPlayer which are too simple. The only framework I've seen that can play audio with these effects is OpenAL. I have tried a few objective c wrappers (Finch and ObjectAL) Finch does not play compressed audio whilst ObjectAL will only convert it for me if I pass in a URL for the file (which is something I cannot do because I only have an incompatible iPod library URL). An example of an app that does what I want beautifilly is Tap DJ. It can load up songs from the iPod library fast (unlike TouchDJ and it plays them with all sorts of effects. Any help would be much appreciated.

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  • iPhone UIWebView initial focus?

    - by BahaiResearch.com
    I have a simple app with a full screen UIWebView. This contains HTML generated by the app. I respond to clicks on various elements of the page via document.location = "someCommand" I have to touch the screen once before it will respond to a second touch. It's almost like it is not the focused control. it is the only view in the app. How can I ensure that the first time the UIWebView is touched it responds?

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  • iphone sdk: Table view not working in the first 5 tabs but in the more view

    - by LHT
    Hi, I only started with sdk but this problem is bugging me now for a view days: I created a UITableView and added it to my Tabs. When this TableView is in the first 4 Tabs and u go look at it, it only shows the items on the table but when clicking on them nothing happens (it doesn't go to the next view). BUT when i put this same tab behind the 5th so it goes in the automatic MORE view everything works fine. I'm assuming this is because this more view is implementing some kind of table class. But i can't figure it out. I compared all the files with a working example but it seems to be all the same. ah ya my current project is a window based application. Though i copied most of the code from a navigation based application. Any ideas?

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  • Cached/offline maps for iPhone?

    - by Konstantin
    I'd like to use use maps in my application, so that there will be as less as possible traffic. Perfect solution would be caching of map slices. I know it's not possible with google maps (license). I took a look on OpenStreetMaps and it seems as good solution. The next: SDK. The only one I've found is from CloudMade. The problem is, I found no related API methods for caching/offline calls. Are there any alternative solutions?

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  • Read Text File in Document Folder - Iphone SDK

    - by Kevin
    Hello everyone I have this code below: NSString *fileName = [[NSUserDefaults standardUserDefaults] objectForKey:@"recentDownload"]; NSString *fullPath = [NSBundle pathForResource:fileName ofType:@"txt" inDirectory:[NSHomeDirectory() stringByAppendingString:@"/Documents/"]]; NSError *error = nil; [textViewerDownload setText:[NSString stringWithContentsOfFile:fullPath encoding: NSUTF8StringEncoding error:&error]]; textviewerdownload is the textview displaying the text from the file. The actual file name is stored in an NSUserDefault called recentDownload. When I build this, I click the button which this is under, and my application crashes. Is there anything wrong with the syntax or just simple error?

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  • iphone integer multiplication

    - by Rob
    I don't understand why this doesn't work: [abc = ([def intValue] - 71) * 6]; '*' should be the viable way of doing multiplication and 'abc' is defined as an NSInteger. ('def' is an NSString)

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  • upload video to youtube via iphone application ----ServiceForbiddenException

    - by user577670
    Hey,I use GData try to upload my video to youtube, but meet these error: serviceBase:<GDataServiceGoogleYouTube: 0x2435f0> objectFetcher:<GDataHTTPUploadFetcher: 0x26dca0> failedWithStatus:403 data:<errors xmlns='http://schemas.google.com/g/2005'> <error> <domain>GData</domain> <code>ServiceForbiddenException</code> <internalReason>Currently authenticated user does not have write access to desrender&apos;s videos.</internalReason> </error> </errors> * is my youtube account. Following is the code: - (GDataServiceGoogleYouTube *)youTubeService { static GDataServiceGoogleYouTube* service = nil; if (!service) { service = [[GDataServiceGoogleYouTube alloc] init]; [service setShouldCacheDatedData:YES]; [service setServiceShouldFollowNextLinks:YES]; [service setIsServiceRetryEnabled:YES]; } // update the username/password each time the service is requested NSString *username = [mUsernameField text]; NSString *password = [mPasswordField text]; if ([username length] > 0 && [password length] > 0) { [service setUserCredentialsWithUsername:username password:password]; } else { // fetch unauthenticated [service setUserCredentialsWithUsername:nil password:nil]; } NSString *devKey = [mDeveloperKeyField text]; [service setYouTubeDeveloperKey:devKey]; return service; } - (IBAction)uploadPressed:(id)sender { NSString *devKey = [mDeveloperKeyField text]; GDataServiceGoogleYouTube *service = [self youTubeService]; [service setYouTubeDeveloperKey:devKey]; NSString *username = [mUsernameField text]; NSString *clientID = [mClientIDField text]; NSURL *url = [GDataServiceGoogleYouTube youTubeUploadURLForUserID:username clientID:clientID]; // load the file data NSString *path = [[NSBundle mainBundle] pathForResource:@"YouTubeTest" ofType:@"m4v"]; NSData *data = [NSData dataWithContentsOfFile:path]; NSString *filename = [path lastPathComponent]; // gather all the metadata needed for the mediaGroup NSString *titleStr = [mTitleField text]; GDataMediaTitle *title = [GDataMediaTitle textConstructWithString:titleStr]; NSString *categoryStr = [mCategoryField text]; GDataMediaCategory *category = [GDataMediaCategory mediaCategoryWithString:categoryStr]; [category setScheme:kGDataSchemeYouTubeCategory]; NSString *descStr = [mDescriptionField text]; GDataMediaDescription *desc = [GDataMediaDescription textConstructWithString:descStr]; NSString *keywordsStr = [mKeywordsField text]; GDataMediaKeywords *keywords = [GDataMediaKeywords keywordsWithString:keywordsStr]; BOOL isPrivate = mIsPrivate; GDataYouTubeMediaGroup *mediaGroup = [GDataYouTubeMediaGroup mediaGroup]; [mediaGroup setMediaTitle:title]; [mediaGroup setMediaDescription:desc]; [mediaGroup addMediaCategory:category]; [mediaGroup setMediaKeywords:keywords]; [mediaGroup setIsPrivate:isPrivate]; NSString *mimeType = [GDataUtilities MIMETypeForFileAtPath:path defaultMIMEType:@"video/mp4"]; // create the upload entry with the mediaGroup and the file data GDataEntryYouTubeUpload *entry; entry = [GDataEntryYouTubeUpload uploadEntryWithMediaGroup:mediaGroup data:data MIMEType:mimeType slug:filename]; SEL progressSel = @selector(ticket:hasDeliveredByteCount:ofTotalByteCount:); [service setServiceUploadProgressSelector:progressSel]; GDataServiceTicket *ticket; ticket = [service fetchEntryByInsertingEntry:entry forFeedURL:url delegate:self didFinishSelector:@selector(uploadTicket:finishedWithEntry:error:)]; [self setUploadTicket:ticket]; } It almost same as GData's YouTubeSample.. Someone help me!!!!

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  • iPhone App Crashes when merging managed object contexts

    - by DVG
    Short Version: Using two managed object contexts, and while the context is saving to the store the application bombs when I attempt to merge the two contexts and reload the table view. Long Version: Okay, so my application is set up as thus. 3 view controllers, all table views. Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller I ran into a problem when Games View Controller was bombing when adding a new entry to the context, because the fetched results contorller wanted to update the view for something that didn't match the predicate. As a solution, I rebuilt the Add Controller to use a second NSManagedObject Context, called adding context, following the design pattern in the Core Data Books example. My Games List View Controller is a delegate for the add controller, to handle all the saving, so my addButtonPressed method looks like this - (IBAction) addButtonPressed: (id) sender { AddGameTableViewController *addGameVC = [[AddGameTableViewController alloc] initWithNibName:@"AddGameTableViewController" bundle:nil]; NSManagedObjectContext *aAddingContext = [[NSManagedObjectContext alloc] init]; self.addingContext = aAddingContext; [aAddingContext release]; [addingContext setPersistentStoreCoordinator:[[gameResultsController managedObjectContext] persistentStoreCoordinator]]; addGameVC.context = addingContext; addGameVC.delegate = self; addGameVC.newGame = (Game *)[NSEntityDescription insertNewObjectForEntityForName:@"Game" inManagedObjectContext:addingContext]; UINavigationController *addNavCon = [[UINavigationController alloc] initWithRootViewController:addGameVC]; [self presentModalViewController:addNavCon animated:YES]; [addGameVC release]; [addNavCon release]; } There is also a delegate method which handles the saving. This all works swimmingly. The issue is getting the table view controller in the GameListViewController to update itself. Per the example, an observer is added to watch for the second context to be saved, and then to merge the addingContext with the primary one. So I have: - (void)addViewController:(AddGameTableViewController *)controller didFinishWithSave:(BOOL)save { if (save) { NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter]; [dnc addObserver:self selector:@selector(addControllerContextDidSave:) name:NSManagedObjectContextDidSaveNotification object:addingContext]; //snip! Context Save Code [dnc removeObserver:self name:NSManagedObjectContextDidSaveNotification object:addingContext]; } self.addingContext = nil; [self dismissModalViewControllerAnimated:YES]; } - (void)addControllerContextDidSave:(NSNotification*)saveNotification { NSManagedObjectContext *myContext = [gameResultsController managedObjectContext]; [myContext mergeChangesFromContextDidSaveNotification:saveNotification]; } So now, what happens is after save is pressed, the application hangs for a moment and then crashes. The save is processed, as the new game is present when I relaunch the application, and the application seems to be flowing as appropriate, but it bombs out for reasons that are beyond my understanding. NSLog of the saveNotification spits out this: NSConcreteNotification 0x3b557f0 {name = NSManagingContextDidSaveChangesNotification; object = <NSManagedObjectContext: 0x3b4bb90>; userInfo = { inserted = {( <Game: 0x3b4f510> (entity: Game; id: 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2> ; data: { name = "Final Fantasy XIII"; platform = 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20>; }) )}; updated = {( <Platform: 0x3b67650> (entity: Platform; id: 0x3b66910 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Platform/p20> ; data: { games = ( 0x3b614e0 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p2>, 0x603a530 <x-coredata://13168366-B8E7-41C8-B384-BAF14A5E08D9/Game/p1> ); name = "Xbox 360"; }) )}; }} I've tried both a simple [self.tableView reloadData]; and the more complicated multi-method table updating structure in the Core Data Books example. Both produce the same result.

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  • iPhone + upgrade existing paid application on app store to free application with In App purchase + w

    - by pratik
    Hello, I have implemented In App purchase in my existing application. This application is currently available on app store as paid application, I want to update this paid application to free application with this In App purchase feature, where users can download it freely and have to pay for few features to unlock them. But the problem is that, if I update the existing paid application as free application (with few features locked and user has to buy it to unlock it), what about the users who have already purchased this application. Because when they will update to new free application, few features will be locked and they have to pay again to unlock them (why should they pay, if they have already purchased whole application previously). Regards, Pratik

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