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  • delegate method throws runtime "unrecognized selector" error when switching back from one UIViewCont

    - by chimgrrl
    Ok, I've spend like half day on this and it's killing me. So I've got 3 view controllers transitioning from one another, something like this: I call the UploadDecisionViewController after destroying the previous View Controller: [self dismissModalViewControllerAnimated:YES]; [self performSelector:@selector(showUDModalView) withObject:nil afterDelay:0.5]; In my showUDModalView method: - (void)showUDModalView { UploadDecisionViewController *udcontroller = [[UploadDecisionViewController alloc] initWithNibName:@"UploadDecisionViewController" bundle:nil]; udcontroller.delegate = self; [self presentModalViewController:udcontroller animated:YES]; [udcontroller release]; } The UploadDecisionViewController shows up no problem. The UploadDecisionViewController has a button, which when clicked I want it to transition to the FileUploadViewController. I setup a UploadDecisionDelegate, threw a method in there to handle the button clicking: Inside UploadDecisionDelegate protocol (UploadDecisionViewController.h): @protocol UploadDecisionDelegate //let UOnliveViewController know that a button was selected - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection; @end Then inside my IBAction method when the button is clicked, I have this: - (IBAction)decisionSelected:(id)sender { [delegate UploadDecisionViewController:self madeChoice:@"upload"];//crashing at this line } When I run this, at this line above it is throwing a runtime exception: 2010-06-09 12:48:59.561 UOnlive[4735:207] *** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420 2010-06-09 12:48:59.562 UOnlive[4735:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView UploadDecisionViewController:madeChoice:]: unrecognized selector sent to instance 0x3b65420' 2010-06-09 12:48:59.563 UOnlive[4735:207] Stack: ( 33502299, 2495698185, 33884219, 33453686, 33306306, 20618, 2982917, 3390286, 3399023, 3394235, 3087839, 2996168, 3022945, 40156505, 33287040, 33283144, 40150549, 40150746, 3026863, 11700, 11554 ) Let me throw in the delegate method implemented also: - (void)UploadDecisionViewController:(UploadDecisionViewController *)controller madeChoice:(NSString *)whichDirection { NSLog(@"it got to here 245"); [self dismissModalViewControllerAnimated:YES]; if (yesOrNo) { //open up the FileUploadViewController and proceed to upload [self performSelector:@selector(showFUModalView) withObject:nil afterDelay:0.5]; } } Can someone tell me what the heck is going on? Thanks a bunch for the help...

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  • Bacula optimization/profiling tools

    - by pufferfish
    I'm trying to get an idea of where the bottlenecks are in our backup system. Are there tools available for profiling this? If not, any pointers to a home grown method would also help. I guess most of the info would be in the bacula logs, but I'd also like to see things like what gets saturated during despooling: disk, CPU or network? This feels like a problem most bacula admins would have encountered.

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  • Why is Func<T> ambiguous with Func<IEnumerable<T>>?

    - by Matt Hamilton
    This one's got me flummoxed, so I thought I'd ask here in the hope that a C# guru can explain it to me. Why does this code generate an error? class Program { static void Main(string[] args) { Foo(X); // the error is on this line } static String X() { return "Test"; } static void Foo(Func<IEnumerable<String>> x) { } static void Foo(Func<String> x) { } } The error in question: Error 1 The call is ambiguous between the following methods or properties: 'ConsoleApplication1.Program.Foo(System.Func<System.Collections.Generic.IEnumerable<string>>)' and 'ConsoleApplication1.Program.Foo(System.Func<string>)' C:\Users\mabster\AppData\Local\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 It doesn't matter what type I use - if you replace the "String" declarations with "int" in that code you'll get the same sort of error. It's like the compiler can't tell the difference between Func<T> and Func<IEnumerable<T>>. Can someone shed some light on this?

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  • How to mimic polymorphism in classes with template methods (c++)?

    - by davide
    in the problem i am facing i need something which works more or less like a polymorphic class, but which would allow for virtual template methods. the point is, i would like to create an array of subproblems, each one being solved by a different technique implemented in a different class, but holding the same interface, then pass a set of parameters (which are functions/functors - this is where templates jump up) to all the subproblems and get back a solution. if the parameters would be, e.g., ints, this would be something like: struct subproblem { ... virtual void solve (double& solution, double parameter)=0; } struct subproblem0: public subproblem { ... virtual void solve (double& solution, double parameter){...}; } struct subproblem1: public subproblem { ... virtual void solve (double* solution, double parameter){...}; } int main{ subproblem problem[2]; subproblem[0] = new subproblem0(); subproblem[1] = new subproblem1(); double argument0(0), argument1(1), sol0[2], sol1[2]; for(unsigned int i(0);i<2;++i) { problem[i]->solve( &(sol0[i]) , argument0); problem[i]->solve( &(sol1[i]) , argument1); } return 0; } but the problem is, i need the arguments to be something like Arg<T1,T2> argument0(f1,f2) and thus the solve method to be something of the likes of template<T1,T2> solve (double* solution, Arg<T1,T2> parameter) which cant obviously be declared virtual ( so cant be called from a pointer to the base class)... now i'm pretty stuck and don't know how to procede...

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  • Intel MKL memory management and exceptions

    - by Andrew
    Hello everyone, I am trying out Intel MKL and it appears that they have their own memory management (C-style). They suggest using their MKL_malloc/MKL_free pairs for vectors and matrices and I do not know what is a good way to handle it. One of the reasons for that is that memory-alignment is recommended to be at least 16-byte and with these routines it is specified explicitly. I used to rely on auto_ptr and boost::smart_ptr a lot to forget about memory clean-ups. How can I write an exception-safe program with MKL memory management or should I just use regular auto_ptr's and not bother? Thanks in advance. EDIT http://software.intel.com/sites/products/documentation/hpc/mkl/win/index.htm this link may explain why I brought up the question UPDATE I used an idea from the answer below for allocator. This is what I have now: template <typename T, size_t TALIGN=16, size_t TBLOCK=4> class aligned_allocator : public std::allocator<T> { public: pointer allocate(size_type n, const void *hint) { pointer p = NULL; size_t count = sizeof(T) * n; size_t count_left = count % TBLOCK; if( count_left != 0 ) count += TBLOCK - count_left; if ( !hint ) p = reinterpret_cast<pointer>(MKL_malloc (count,TALIGN)); else p = reinterpret_cast<pointer>(MKL_realloc((void*)hint,count,TALIGN)); return p; } void deallocate(pointer p, size_type n){ MKL_free(p); } }; If anybody has any suggestions, feel free to make it better.

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  • Enumeration trouble: redeclared as different kind of symbol

    - by Matt
    Hello all. I am writing a program that is supposed to help me learn about enumeration data types in C++. The current trouble is that the compiler doesn't like my enum usage when trying to use the new data type as I would other data types. I am getting the error "redeclared as different kind of symbol" when compiling my trangleShape function. Take a look at the relevant code. Any insight is appreciated! Thanks! (All functions are their own .cpp files.) header file #ifndef HEADER_H_INCLUDED #define HEADER_H_INCLUDED #include <iostream> #include <iomanip> using namespace std; enum triangleType {noTriangle, scalene, isoceles, equilateral}; //prototypes void extern input(float&, float&, float&); triangleType extern triangleShape(float, float, float); /*void extern output (float, float, float);*/ void extern myLabel(const char *, const char *); #endif // HEADER_H_INCLUDED main function //8.1 main // this progam... #include "header.h" int main() { float sideLength1, sideLength2, sideLength3; char response; do //main loop { input (sideLength1, sideLength2, sideLength3); triangleShape (sideLength1, sideLength2, sideLength3); //output (sideLength1, sideLength2, sideLength3); cout << "\nAny more triangles to analyze? (y,n) "; cin >> response; } while (response == 'Y' || response == 'y'); myLabel ("8.1", "2/11/2011"); return 0; } triangleShape shape # include "header.h" triangleType triangleShape(sideLenght1, sideLength2, sideLength3) { triangleType triangle; return triangle; }

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  • Generics vs inheritance (when no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

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  • JAXB Annotated class - setting of a variable which is not an element

    - by sswdeveloper
    I have a JAXB annotated class say @XmlRootElement(namespace = "http://www.abc.com/customer") Class Customer{ @XmlElement(namespace = "http://www.abc.com/customer") private String Name; @XmlElement(namespace = "http://www.abc.com/customer") private String Address; @XmlTransient private HashSet set = new HashSet(); public String getName(){ return Name; } public void setName(String name){ this.Name = name; set.add("Name"); } public String getAddress(){ return Address; } public void setAddress(String address){ this.Address = address; set.add("Address"); } public void getSet(){ return set; } I have a XML of the form <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <Customer xmlns="http://www.abc.com/customer" > <Name>Ralph</Name> <Address>Newton Street</Address> </Customer> I use JAXB unmarshalling to get the object representation of the XML input. The values for Name and Address are set correctly. However the value of set gets lost(since it is @XMLTransient it gets ignored) Is there any way of ensuring that it is still set in the object which has been unmarshalled? Some other annotation which I can use?

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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  • Force orientation change in testcase with fragments

    - by user1202032
    I have an Android test project in which I wish to programatically change the orientation. My test: public class MainActivityLandscapeTest extends ActivityInstrumentationTestCase2<MainActivity> { public MainActivityLandscapeTest() { super(MainActivity.class); } private MainActivity mActivity; private Fragment mDetailFragment; private Fragment mListFragment; private Solo mSolo; @Override protected void setUp() throws Exception { super.setUp(); mSolo = new Solo(getInstrumentation(), getActivity()); mSolo.setActivityOrientation(Solo.LANDSCAPE); mActivity = getActivity(); mListFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.listFragment); mDetailFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.detailFragment); } public void testPreConditions() { assertTrue(mActivity != null); assertTrue(mSolo != null); assertTrue(mListFragment != null); assertTrue(getActivity().getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE); } /** * Only show detailFragment in landscape mode */ public void testOrientation() { assertTrue(mListFragment.isVisible()); assertTrue(mDetailFragment.isVisible()); } } The layouts for the activity is in seperate folders, layout-port and layout-land layout-port fragment_main.xml layout-land fragment_main.xml In landscape mode, the layout contains 2 fragments (Detail and list) while in portrait it contains 1(List only). If the device/emulator is already in landscape mode before testing begins, this test passes. If in portrait, it fails with a NullPointerException on mListFragment and mDetailFragment. Adding a delay (waitForIdleSync() and/or waitForActivity()) did NOT seem to solve my problem. How do i force the orientation to landscape in my test, while still being able to find the fragments using findFragmentById()?

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  • WPF validation on Enter Key Up

    - by Martin
    I'm trying to validate a UI change when Enter key is pressed. The UI element is a textbox, which is data binded to a string. My problem is that the data binding hasn't updated TestText when Enter key is Up. It is only updated when I press the button which brings up a message box. /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window, INotifyPropertyChanged { String _testText = new StringBuilder("One").ToString(); public string TestText { get { return _testText; } set { if (value != _testText) { _testText = value; OnPropertyChanged("TestText"); } } } public Window1() { InitializeComponent(); myGrid.DataContext = this; } private void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } public event PropertyChangedEventHandler PropertyChanged; private void onKeyUp(object sender, KeyEventArgs e) { if (e.Key != System.Windows.Input.Key.Enter) return; System.Diagnostics.Trace.WriteLine(TestText); } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(TestText); } } Window XAML: Window x:Class="VerificationTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" KeyUp="onKeyUp" TextBox XAML: TextBox Name="myTextBox" Text="{Binding TestText}" Button XAML: Button Name="button1" Click="button1_Click"

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  • question about mergesort

    - by davit-datuashvili
    i have write code on mergesort here is code public class mergesort{ public static int a[]; public static void merges(int work[],int low,int high){ if (low==high) return ; else{ int mid=(low+high)/2; merges(work,low,mid); merges(work,mid+1,high); merge(work,low,mid+1,high); } } public static void main(String[]args){ int a[]=new int[]{64,21,33,70,12,85,44,99,36,108}; merges(a,0,a.length-1); for (int i=0;i<a.length;i++){ System.out.println(a[i]); } } public static void merge(int work[],int low,int high,int upper){ int j=0; int l=low; int mid=high-1; int n=upper-l+1; while(low<=mid && high<=upper) if ( a[low]<a[high]) work[j++]=a[low++]; else work[j++]=a[high++]; while(low<=mid) work[j++]=a[low++]; while(high<=upper) work[j++]=a[high++]; for (j=0;j<n;j++) a[l+j]=work[j]; } } but it does nort work after compile this code here is mistake java.lang.NullPointerException at mergesort.merge(mergesort.java:45) at mergesort.merges(mergesort.java:12) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.merges(mergesort.java:10) at mergesort.main(mergesort.java:27)

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  • How do I add mouseClicked event to a swing table?

    - by Ayelet
    Hi, I am a new, terribly green user of Swing. I managed to create a table class using examples from java.sun tutorials, and I managed to load data dynamically into it. I want to be able to react to a click on a row by displaying a dialog box. How do I add the event Handler that will identify the selected row number? The main function code: public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { try { MainWindow window = new MainWindow(); window.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up the content pane. createAndShowGUI(); //... and: private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Data Table"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up data of the content pane. TableClass mainTable = new TableClass(fh.getColNames(), fh.getTableContent()); mainTable.setOpaque(true); frame.setContentPane(mainTable); //Display the window. frame.pack(); frame.setVisible(true); } Thank you

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  • Where does "new" fit in the flex creation cycle?

    - by deux11
    In the following code, the call to myChild.bar() results in an exception because myChild is null. myParent is a valid object. What I don't understand is why myChild has not been created yet. I have read the following document related to object creation sequence, but I am unsure how "new" is related: http://livedocs.adobe.com/flex/3/html/help.html?content=layoutperformance_03.html Any help is appreciated! // Main.mxml <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="created()"> <mx:Script> <![CDATA[ public var myParent:Parent = new Parent(); public function created():void { myParent.foo(); } ]]> </mx:Script> </mx:Application> // Parent.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" xmlns="*"> <mx:Script> <![CDATA[ public function foo():void { myChild.bar(); } ]]> </mx:Script> <Child id="myChild"/> </mx:Canvas> // Child.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ public function bar():void { trace("Hello World"); } ]]> </mx:Script> </mx:Canvas>

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  • Configure exim in debian 6

    - by blakcaps
    I am trying to configure exim with gmail in my debian 6 system as per this tutorial http://www.manu-j.com/blog/wordpress-exim4-ubuntu-gmail-smtp/75/.After configuring, When i run update-exim4.conf i am getting this message, Exim configuration error: two client authenticators (gmail_login and login) have the same public name (LOGIN) Invalid new configfile /var/lib/exim4/config.autogenerated.tmp, not installing /var/lib/exim4/config.autogenerated.tmp to /var/lib/exim4/config.autogenerated Any pointers to solve this?

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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  • Iterating over member typed collection fails when using untyped reference to generic object

    - by Alexander Pavlov
    Could someone clarify why iterate1() is not accepted by compiler (Java 1.6)? I do not see why iterate2() and iterate3() are much better. This paragraph is added to avoid silly "Your post does not have much context to explain the code sections; please explain your scenario more clearly." protection. import java.util.Collection; import java.util.HashSet; public class Test<T> { public Collection<String> getCollection() { return new HashSet<String>(); } public void iterate1(Test test) { for (String s : test.getCollection()) { // ... } } public void iterate2(Test test) { Collection<String> c = test.getCollection(); for (String s : c) { // ... } } public void iterate3(Test<?> test) { for (String s : test.getCollection()) { // ... } } } Compiler output: $ javac Test.java Test.java:11: incompatible types found : java.lang.Object required: java.lang.String for (String s : test.getCollection()) { ^ Note: Test.java uses unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • Android - Take a photo, save it in app drawables and display it in an ImageButton

    - by Andres7X
    I have an Android app with an ImageButton. When user clicks on it, intent launches to show camera activity. When user capture the image, I'd like to save it in drawable folder of the app and display it in the same ImageButton clicked by the user, replacing the previous drawable image. I used the activity posted here: Capture Image from Camera and Display in Activity ...but when I capture an image, activity doesn't return to activity which contains ImageButton. Edit code is: public void manage_shop() { static final int CAMERA_REQUEST = 1888; [...] ImageView photo = (ImageView)findViewById(R.id.getimg); photo.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent camera = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(camera, CAMERA_REQUEST); } }); [...] } And onActivityResult(): protected void onActivityResult(int requestCode, int resultCode, Intent data) { ImageButton getimage = (ImageButton)findViewById(R.id.getimg); if (requestCode == CAMERA_REQUEST && resultCode == RESULT_OK) { Bitmap getphoto = (Bitmap) data.getExtras().get("data"); getimage.setImageBitmap(getphoto); } } How can I also store the captured image in drawable folder?

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  • ScaleTransform transforms non-linearly

    - by Chris
    I am using scale transform to allow a user to resize a control. What happens though is that when you start to move the mouse the control jumps to a new size, and then scales oddly. The further you move your mouse from the starting location the larger the increase in size becomes. I expect its the way I calculate the scale to be applied. Here is the code: private void ResizeGrip_MouseDown(object sender, MouseButtonEventArgs e) { ResizeHandle.CaptureMouse(); //Get the initial coordinate cursor location on the window initBtmX = e.GetPosition(this).X; bottomResize = true; } private void ResizeGrip_MouseUp(object sender, MouseButtonEventArgs e) { bottomResize = false; ResizeHandle.ReleaseMouseCapture(); } private void ResizeGrip_MouseMove(object sender, MouseEventArgs e) { if( bottomResize == true) { //Get the new Y coordinate cursor location double newBtmX = e.GetPosition(this).X; //Get the smallest change between the initial and new cursor location double diffX = initBtmX - newBtmX; // Let our rectangle capture the mouse ResizeHandle.CaptureMouse(); double newWidth = e.GetPosition(this).X - diffX; double scaler = newWidth / ResizeContainer.ActualWidth; Console.WriteLine("newWidth: {0}, scalar: {1}", newWidth, scaler); if (scaler < 0.75 || scaler > 3) return; ScaleTransform scale = new ScaleTransform(scaler, scaler); ResizeContainer.LayoutTransform = scale; } }

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  • Event consumption in WPF

    - by webaloman
    I have a very simple app written in Silverlight for Windows Phone, where I try to use events. In my App.xaml.cs code behind I have implemented a GeoCoordinateWatcher which registers a gCWatche_PositionChanged method. This works ok, method is called after the position has been changed. What I want to do is fire an other event lets say DBUpdatedEvent after DB has been updated in the gCWatche_PositionChanged method. For this i delclared in the App.xaml.cs public delegate void DBUpdateEventHandler(object sender, EventArgs e); and I have in my App class: public event DBUpdateEventHandler DBUpdated; the event is fired like this in the end of gCWatche_PositionChanged method like this: OnDBUpdateEvent(new EventArgs()); and also I have declared : protected virtual void OnDBUpdateEvent(EventArgs e) { if (DBUpdated != null) { DBUpdated(this, e); } } Now I need to consume this event in my other Windows Phone app page which is a separate class PhoneApplicationPage. So I declared this method in this other Phone Page: public void DBHasBeenUpdated(object sender, EventArgs e) { Debug.WriteLine("DB UPDATE EVENT CATCHED"); } And in the constructor of this page I declared: DBUpdateEventHandler dbEH = new DBUpdateEventHandler(DBHasBeenUpdated); But when I test the application event is fired (OnDBUpdateEvent is called, but DBUpdated is null, therefore DBUpdated is not called - strange) and I have a problem that the other Phone Page is not catching the event at all... Any suggestions? How to catch that event. Thanks.

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  • openbsd installation with certain configuration prebuilt

    - by Vineet Menon
    I am looking for options to install a system OpenBSD which has certain configs prewritten. What options can I look for? An install image which when installed, installs a system with a configuration A shell script with root privilege which does the required configuration after a regular install Remote configuration of the target system after a regular install Any help or pointers will be appreciated.

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  • Install Active Directory on Windows Server 2008 R2 for CRM 2011?

    - by Optimal Solutions
    I have just set up a VM for Windows Server 2008 R2 and want to install Microsoft CRM 2011 to play around with it. CRM 2011 seems to require Active Directory to be configured and running on the server. I've never gotten involved with Active Directory and I know that I need to install it and get it going for the CRM 2011 to continue. Does anyone have any quick pointers and/or resources for someone with no Active Directory experience, so that I can get CRM 2011 installed?

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  • Override java methods without affecting parent behaviour

    - by Timmmm
    suppose I have this classes (sorry it's kind of hard to think of a simple example here; I don't want any "why would you want to do that?" answers!): class Squarer { public void setValue(int v) { mV = v; } public int getValue() { return mV; } private int mV; public void square() { setValue(getValue() * getValue()); } } class OnlyOddInputsSquarer extends Squarer { @Override public void setValue(int v) { if (v % 2 == 0) { print("Sorry, this class only lets you square odd numbers!") return; } super.setValue(v); } } auto s = new OnlyOddInputsSquarer(); s.setValue(3); s.square(); This won't work. When Squarer.square() calls setValue(), it will go to OnlyOddInputsSquarer.setValue() which will reject all its values (since all squares are even). Is there any way I can override setValue() so that all the functions in Squarer still use the method defined there? PS: Sorry, java doesn't have an auto keyword you haven't heard about! Wishful thinking on my part.

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