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  • Stuck trying to get Log4Net to work with Dependency Injection

    - by Pure.Krome
    I've got a simple winform test app i'm using to try some Log4Net Dependency Injection stuff. I've made a simple interface in my Services project :- public interface ILogging { void Debug(string message); // snip the other's. } Then my concrete type will be using Log4Net... public class Log4NetLogging : ILogging { private static ILog Log4Net { get { return LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); } } public void Debug(string message) { if (Log4Net.IsDebugEnabled) { Log4Net.Debug(message); } } } So far so good. Nothing too hard there. Now, in a different project (and therefore namesapce), I try and use this ... public partial class Form1 : Form { public Form1() { FileInfo fileInfo = new FileInfo("Log4Net.config"); log4net.Config.XmlConfigurator.Configure(fileInfo); } private void Foo() { // This would be handled with DI, but i've not set it up // (on the constructor, in this code example). ILogging logging = new Log4NetLogging(); logging.Debug("Test message"); } } Ok .. also pretty simple. I've hardcoded the ILogging instance but that is usually dependency injected via the constructor. Anyways, when i check this line of code... return LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); the DeclaringType type value is of the Service namespace, not the type of the Form (ie. X.Y.Z.Form1) which actually called the method. Without passing the type INTO method as another argument, is there anyway using reflection to figure out the real method that called it?

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  • how to call the method in thread with aruguments and return some value

    - by ratty
    i like to call the method in thread with aruguments and return some value here example class Program { static void Main() { Stopwatch stop = new Stopwatch(); stop.Start(); Thread FirstThread = new Thread(new ThreadStart(Fun1)); Thread SecondThread = new Thread(new ThreadStart(Fun2)); FirstThread.Start(); SecondThread.Start(); } public static void Fun1() { for (int i = 1; i <= 1000; i++) { Console.WriteLine("Fun1 writes:{0}", i); } } public static void Fun2() { for (int i = 1000; i >= 6; i--) { Console.WriteLine("Fun2 writes:{0}", i); } } } i know this above example run successfully but if method fun1 like this public int fun1(int i) { for (int n = i; n >= i+10; n++) { Console.WriteLine("Fun2 writes:{0}", i); } } then how can i call this in thread. Is it possible .Any body Help for me

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  • Configure exim in debian 6

    - by blakcaps
    I am trying to configure exim with gmail in my debian 6 system as per this tutorial http://www.manu-j.com/blog/wordpress-exim4-ubuntu-gmail-smtp/75/.After configuring, When i run update-exim4.conf i am getting this message, Exim configuration error: two client authenticators (gmail_login and login) have the same public name (LOGIN) Invalid new configfile /var/lib/exim4/config.autogenerated.tmp, not installing /var/lib/exim4/config.autogenerated.tmp to /var/lib/exim4/config.autogenerated Any pointers to solve this?

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  • Google Analytics version 3 - How to apply it correctly?

    - by ephramd
    I've added google analytics to my app with the intention of obtaining information about the screens you and send custom events. I am obtained duplicate content ... Also I get different results: "com.package.app.MainScreen" - 300 views and "Main Screen" - 200 views I am interested to get only follow up with the custom name of the activity and not the package. And in any case, because both show different results? public class MainScreen extends Activity { private static final String GA_PROPERTY_ID = "UA-12345678-9"; private static final String SCREEN_LABEL = "Main Screen"; Tracker mTracker; EasyTracker easyTracker; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main_screen); mTracker = GoogleAnalytics.getInstance(this).getTracker(GA_PROPERTY_ID); mTracker.set(Fields.SCREEN_NAME, SCREEN_LABEL); // For Custom Name from activity mTracker.send(MapBuilder.createAppView().build()); easyTracker = EasyTracker.getInstance(this); // Analytics Events ... easyTracker.send(MapBuilder.createEvent("MainScreen", "Play", category.get(1), null).build()); //AnalyticsEvents ... } @Override public void onStart() { super.onStart(); EasyTracker.getInstance(this).activityStart(this); } @Override public void onStop() { super.onStop(); EasyTracker.getInstance(this).activityStop(this); } } And analytics.xml: <?xml version="1.0" encoding="utf-8" ?> <resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="TypographyDashes"> <!--Replace placeholder ID with your tracking ID--> <string name="ga_trackingId">UA-12345678-9</string> <!--Enable automatic activity tracking--> <bool name="ga_autoActivityTracking">true</bool> <!--Enable automatic exception tracking--> <bool name="ga_reportUncaughtExceptions">true</bool> </resources> Google Analytics Dev Guide

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  • Java import statement

    - by nattyP
    I am using java on debian 5 java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) Why is there a difference between the following Case 1: import java.util.*; Case 2: import java.util.*; import java.util.Arrays; import java.util.List; Why doesnt the first case cover the second case? The code only compiles when I import Arrays and List explicitly. Code: import java.util.*; import java.util.Arrays; import java.util.List; public class Test { public static void main (String[] args) { List<Integer> i = new ArrayList(Arrays.asList(1,2,3,4,5,6,7,8,9,10)); List<Integer> j = new ArrayList(); ListIterator<Integer> n = i.listIterator(i.size()); while(n.hasPrevious()) { j.add(n.previous()); } println(j); } static void println(Object o) { System.out.println(o); } static void print(Object o) { System.out.print(o); } }

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  • CoreData is saving model without the save: method being called

    - by chris
    I have a list of items with a plus button in the navigation bar that opens up a modal window containing a table of the models attributes, that displays a form when the table items are clicked (pretty standard form style). For some reason if I click the plus button to open the form to create a new model, then immediately click the done button, the person model is saved. The action linked to the done button does nothing but call on a delegate method notifying the personListViewController to close the window. The apple docs do state that the model is not saved after calling the insertNewObjectForEntityName: ... Simply creating a managed object does not cause it to be saved to a persistent store. The managed object context acts as a scratchpad. I am at a lost to why this is happening, but every time I click the done button I have a new blank item in the original tableView. I am using SDK v3.1.3 // PersonListViewController - open modal window - (void)addPerson { // Load the new form PersonNewViewController *newController = [[PersonNewViewController alloc] init]; newController.modalFormDelegate = self; [self presentModalViewController:newController animated:YES]; [newController release]; } // PersonFormViewController - (void)viewDidLoad { [super viewDidLoad]; if ( person == nil ) { MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; self.person = [NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:appDelegate.managedObjectContext]; } ... UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; } - (IBAction) done { [self.modalFormDelegate didCancel]; } // delegate method in the original listViewController - (void) didCancel { [self dismissModalViewControllerAnimated:YES]; }

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • Method in RootViewController not Storing Array

    - by Antonio
    I have an array initialized in my RootViewController and a method that addsObjects to an array. I created a RootViewController object in my SecondViewController. The method runs (outputs a message) but it doesn't add anything to the array, and the array seems empty. Code is below, any suggestions? RootViewController.h #import "RootViewController.h" #import "SecondViewController.h" @implementation RootViewController - (void)viewDidLoad { [super viewDidLoad]; myArray2 = [[NSMutableArray alloc] init]; NSLog(@"View was loaded"); } -(void)addToArray2{ NSLog(@"Array triggered from SecondViewController"); [myArray2 addObject:@"Test"]; [self showArray2]; } -(void)showArray2{ NSLog(@"Array Count: %d", [myArray2 count]); } -(IBAction)switchViews{ SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; } SecondViewController.m #import "SecondViewController.h" #import "RootViewController.h" @implementation SecondViewController -(IBAction)addToArray{ RootViewController *object = [[RootViewController alloc] init]; [object addToArray2]; } -(IBAction)switchBack{ [self dismissModalViewControllerAnimated:YES]; } EDIT***** With Matt's code I got the following error: " expected specifier-qualifier-list before 'RootViewController' "

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  • C++ linker unresolved external symbol (again;) from other source file *.obj file. (VC++ express)

    - by bua
    Hi there, I'm back to C/C++ after some break. I've a following problem: I've a solution where I've several projects (compilable and linkable). Now I need to add another project to this solution which depends on some sources from other projects. My new project compiles without any problems (I've added "existing sources" to my project). the error: 1>Linking... 1>LicenceManager.obj : error LNK2019: unresolved external symbol "int __cdecl saveLic(char *,struct Auth *)" (?saveLic@@YAHPADPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) 1>LicenceManager.obj : error LNK2019: unresolved external symbol "void __cdecl getSysInfo(struct Auth *)" (?getSysInfo@@YAXPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) Functions saveLic, and getSysInfo are defined in files which I've added to my new project from existing ones. There is object file created during compilation with those functions in target dir, but my LicenceManager class doesn't want to link. I use some extern "C" , and #pragma pack somewhere, but no more fancy stuff. I think every directory, lib and other necessary dependencies are visible in settings for this project. Thanks for any advice.

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  • Are C++ exceptions sufficient to implement thread-local storage?

    - by Potatoswatter
    I was commenting on an answer that thread-local storage is nice and recalled another informative discussion about exceptions where I supposed The only special thing about the execution environment within the throw block is that the exception object is referenced by rethrow. Putting two and two together, wouldn't executing an entire thread inside a function-catch-block of its main function imbue it with thread-local storage? It seems to work fine: #include <iostream> #include <pthread.h> using namespace std; struct thlocal { string name; thlocal( string const &n ) : name(n) {} }; thlocal &get_thread() { try { throw; } catch( thlocal &local ) { return local; } } void print_thread() { cerr << get_thread().name << endl; } void *kid( void *local_v ) try { thlocal &local = * static_cast< thlocal * >( local_v ); throw local; } catch( thlocal & ) { print_thread(); return NULL; } int main() try { thlocal local( "main" ); throw local; } catch( thlocal & ) { print_thread(); pthread_t th; thlocal kid_local( "kid" ); pthread_create( &th, NULL, &kid, &kid_local ); pthread_join( th, NULL ); print_thread(); return 0; } Is this novel or well-characterized? Was my initial premise correct? What kind of overhead does get_thread incur in, say, GCC and VC++? It would require throwing only exceptions derived from struct thlocal, but altogether this doesn't feel like an unproductive insomnia-ridden Sunday morning…

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  • Invoking public method on a class in a different package via reflection

    - by KARASZI István
    I ran into the following problem. I have two different packages in package a I would like to call the implemented method of an interface in a package b but the implementing class has package visibility. So a simplifed code looks like this: package b; public final class Factory { public static B createB() { return new ImplB(); } public interface B { void method(); } static class ImplB implements B { public void method() { System.out.println("Called"); } } } and the Invoker: package a; import java.lang.reflect.Method; import b.Factory; import b.Factory.B; public final class Invoker { private static final Class<?>[] EMPTY_CLASS_ARRAY = new Class<?>[] {}; private static final Object[] EMPTY_OBJECT_ARRAY = new Object[] {}; public static void main(String... args) throws Exception { final B b = Factory.createB(); b.method(); final Method method = b.getClass().getDeclaredMethod("method", EMPTY_CLASS_ARRAY); method.invoke(b, EMPTY_OBJECT_ARRAY); } } When I start the program it prints out Called as expected and throws an Exception because the package visibility prohibits the calling of the discovered method. So my question is any way to solve this problem? Am I missing something in Java documentation or this is simply not possible although simply calling an implemented method is possible without reflection.

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  • how to update a table in c# using oledb parameters?

    - by sameer
    I am having a table which has three fields, namely LM_code,M_Name,Desc. LC_code is a autogenerated string Id, keeping this i am updating M_Name and Desc. I used normal update command, the value is passing in runtime but the fields are not getting updated. I hope using oledb parameters the fileds can be updated. Any help will be appreciated... Here is my code. public void Modify() { String query = "Update Master_Accounts set (M_Name='" + M_Name + "',Desc='" + Desc + "') where LM_code='" + LM_code + "'"; DataManager.RunExecuteNonQuery(ConnectionString.Constr, query); } In DataManager Class i am executing the query string. public static void RunExecuteNonQuery(string Constr, string query) { OleDbConnection myConnection = new OleDbConnection(Constr); try { myConnection.Open(); OleDbCommand myCommand = new OleDbCommand(query, myConnection); myCommand.ExecuteNonQuery(); } catch (Exception ex) { string Message = ex.Message; throw ex; } finally { if (myConnection.State == ConnectionState.Open) myConnection.Close(); } } private void toolstModify_Click_1(object sender, EventArgs e) { txtamcode.Enabled = true; jewellery.LM_code = txtamcode.Text; jewellery.M_Name = txtaccname.Text; jewellery.Desc = txtdesc.Text; jewellery.Modify(); MessageBox.Show("Data Updated Succesfully"); }

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Enumeration trouble: redeclared as different kind of symbol

    - by Matt
    Hello all. I am writing a program that is supposed to help me learn about enumeration data types in C++. The current trouble is that the compiler doesn't like my enum usage when trying to use the new data type as I would other data types. I am getting the error "redeclared as different kind of symbol" when compiling my trangleShape function. Take a look at the relevant code. Any insight is appreciated! Thanks! (All functions are their own .cpp files.) header file #ifndef HEADER_H_INCLUDED #define HEADER_H_INCLUDED #include <iostream> #include <iomanip> using namespace std; enum triangleType {noTriangle, scalene, isoceles, equilateral}; //prototypes void extern input(float&, float&, float&); triangleType extern triangleShape(float, float, float); /*void extern output (float, float, float);*/ void extern myLabel(const char *, const char *); #endif // HEADER_H_INCLUDED main function //8.1 main // this progam... #include "header.h" int main() { float sideLength1, sideLength2, sideLength3; char response; do //main loop { input (sideLength1, sideLength2, sideLength3); triangleShape (sideLength1, sideLength2, sideLength3); //output (sideLength1, sideLength2, sideLength3); cout << "\nAny more triangles to analyze? (y,n) "; cin >> response; } while (response == 'Y' || response == 'y'); myLabel ("8.1", "2/11/2011"); return 0; } triangleShape shape # include "header.h" triangleType triangleShape(sideLenght1, sideLength2, sideLength3) { triangleType triangle; return triangle; }

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  • Cant access NString after callback in [NSURLConnection sendSynchronousRequest]

    - by John ClearZ
    Hi I am trying to get a cookie from a site which I can do no problem. The problem arises when I try and save the cookie to a NSString in a holder class or anywhere else for that matter and try and access it outside the delegate method where it is first created. - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { int i; NSString* c; NSArray* all = [NSHTTPCookie cookiesWithResponseHeaderFields:[response allHeaderFields] forURL:[NSURL URLWithString:@"http://johncleary.net"]]; //NSLog(@"RESPONSE HEADERS: \n%@", [response allHeaderFields]); for (i=0;i<[all count];i++) { NSHTTPCookie* cc = [all objectAtIndex: i]; c = [NSString stringWithFormat: @"%@=%@", [cc name], [cc value]]; [Cookie setCookie: c]; NSLog([Cookie cookie]) // Prints the cookie fine. } [receivedData setLength:0]; } I can see and print the cookie when I am in the method but I cant when trying to access it form anywhere else even though it gets stored in the holder class @interface Cookie : NSObject { NSString* cookie; } + (NSString*) cookie; + (void) setCookie: (NSString*) cookieValue; @end int main (void) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; JCLogin* login; login = [JCLogin new]; [login DoLogin]; NSLog([Cookie cookie]); // Crashes the program [pool drain]; return 0; }

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  • Invoking code both before and after WebControl.Render method

    - by Dirk
    I have a set of custom ASP.NET server controls, most of which derive from CompositeControl. I want to implement a uniform look for "required" fields across all control types by wrapping each control in a specific piece of HTML/CSS markup. For example: <div class="requiredInputContainer"> ...custom control markup... </div> I'd love to abstract this behavior in such a way as to avoid having to do something ugly like this in every custom control, present and future: public class MyServerControl : TextBox, IRequirableField { public IRequirableField.IsRequired {get;set;} protected override void Render(HtmlTextWriter writer){ RequiredFieldHelper.RenderBeginTag(this, writer) //render custom control markup RequiredFieldHelper.RenderEndTag(this, writer) } } public static class RequiredFieldHelper{ public static void RenderBeginTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired, render based on its values } public static void RenderEndTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired , render based on its values } } If I was deriving all of my custom controls from the same base class, I could conceivably use Template Method to enforce the before/after behavior;but I have several base classes and I'd rather not end up with really a convoluted class hierarchy anyway. It feels like I should be able to design something more elegant (i.e. adheres to DRY and OCP) by leveraging the functional aspects of C#, but I'm drawing a blank.

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  • CURL C API: callback was not called

    - by Pierre
    Hi all, The code below is a test for the CURL C API . The problem is that the callback function write_callback is never called. Why ? /** compilation: g++ source.cpp -lcurl */ #include <assert.h> #include <iostream> #include <cstdlib> #include <cstring> #include <cassert> #include <curl/curl.h> using namespace std; static size_t write_callback(void *ptr, size_t size, size_t nmemb, void *userp) { std::cerr << "CALLBACK WAS CALLED" << endl; exit(-1); return size*nmemb; } static void test_curl() { int any_data=1; CURLM* multi_handle=NULL; CURL* handle_curl = ::curl_easy_init(); assert(handle_curl!=NULL); ::curl_easy_setopt(handle_curl, CURLOPT_URL, "http://en.wikipedia.org/wiki/Main_Page"); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEDATA, &any_data); ::curl_easy_setopt(handle_curl, CURLOPT_VERBOSE, 1); ::curl_easy_setopt(handle_curl, CURLOPT_WRITEFUNCTION, write_callback); ::curl_easy_setopt(handle_curl, CURLOPT_USERAGENT, "libcurl-agent/1.0"); multi_handle = ::curl_multi_init(); assert(multi_handle!=NULL); ::curl_multi_add_handle(multi_handle, handle_curl); int still_running=0; /* lets start the fetch */ while(::curl_multi_perform(multi_handle, &still_running) == CURLM_CALL_MULTI_PERFORM ); std::cerr << "End of curl_multi_perform."<< endl; //cleanup should go here ::exit(EXIT_SUCCESS); } int main(int argc,char** argv) { test_curl(); return 0; } Many thanks Pierre

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  • Proper QUuid usage in Qt ? (7-Zip DLL usage problems (QLibrary, QUuid GUID conversion, interfaces))

    - by whipsnap
    Hi, I'm trying to write a program that would use 7-Zip DLL for reading files from inside archive files (7z, zip etc). Here's where I'm so far: #include QtCore/QCoreApplication #include QLibrary #include QUuid #include iostream using namespace std; #include "7z910/CPP/7zip/Archive/IArchive.h" #include "7z910/CPP/7zip/IStream.h" #include "MyCom.h" // {23170F69-40C1-278A-1000-000110070000} QUuid CLSID_CFormat7z(0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x07, 0x00, 0x00); typedef int (*CreateObjectFunc)( const GUID *clsID, const GUID *interfaceID, void **outObject); void readFileInArchive() { QLibrary myLib("7z.dll"); CreateObjectFunc myFunction = (CreateObjectFunc)myLib.resolve("CreateObject"); if (myFunction == 0) { cout outArchive; myFunction(&CLSID_CFormat7z, &IID_IOutArchive, (void **)&outArchive); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); readFileInArchive(); return a.exec(); } Trying to build that in Qt Creator will lead to following error: cannot convert 'QUuid*' to 'const GUID*' in argument passing How should QUuid be correctly used in this context? Also, being a C++ and Qt newbie I haven't yet quite grasped templates or interfaces, so overall I'm having trouble getting through these first steps. If someone could give tips or even example code on how for example an image file could be extracted from ZIP file (to be shown in Qt GUI later on*), I would highly appreciate that. My main goal at the moment is to write a program with GUI for selecting archive files containing image files (PNG, JPG etc) and displaying those files one at a time in the GUI. A Qt based CDisplayEx in short.

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  • C Program Stalls or Infinite Loops inside and else statement?

    - by Bobby S
    I have this weird thing happening in my C program which has never happened to me before. I am calling a void function with a single parameter, the function is very similar to this so you can get the jist: ... printf("Before Call"); Dumb_Function(a); printf("After Call"); ... ... void Dumb_Function(int a){ if(a == null) { } else{ int i; for(i=0; i<a; i++) { do stuff } printf("test"); } } This will output Before Call test and NOT "After Call" How is this possible? Why does my function not return? Did my program counter get lost? I can not modify it to a non void function. When running the cursor will blink and I am able to type, I press CTRL+C to terminate. Any ideas?

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  • how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? Error compiler gives me is "Error 1 The type or namespace name 'MyMasterPage' could not be found (are you missing a using directive or an assembly reference?)" my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Crash using WscRegisterForChanges.

    - by user335126
    I'm trying to use the WscRegisterForChanges with C++ function in Windows 7. Documentation located here: http://msdn.microsoft.com/en-us/library/bb432507(v=VS.85).aspx My problem is that even though the callback properly executes, the code crashes when it gets to the end of the callback's execution. Here's the code in question. It's very simple, so I'm not sure why it's crashing: #include #include #include void SecurityCenterChangeOccurred(void *param) { printf("Change occurred!\n"); } int main() { HRESULT result = S_OK; HANDLE callbackRegistration = NULL; result = WscRegisterForChanges( NULL, &callbackRegistration, (LPTHREAD_START_ROUTINE)SecurityCenterChangeOccurred, NULL); while(1) { Sleep(100); } return 0; } My call stack looks like this when the crash occurs: 00faf6e8() ntdll.dll!_TppWorkerThread@4() + 0x1293 bytes kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes If I add ExitThread(0); to the end of SecurityCenterChangeOccurred, I get an error and the following trace (So I don't think I should be using ExitThread): Unhandled exception at 0x7799852b (ntdll.dll) in WscRegisterForChangesCrash.exe: 0xC000071C: An invalid thread, handle %p, is specified for this operation. Possibly, a threadpool worker thread was specified. ntdll.dll!_TpCheckTerminateWorker@4() + 0x3ca2f bytes ntdll.dll!_RtlExitUserThread@4() + 0x30 bytes WscRegisterForChangesCrash.exe!SecurityCenterChangeOccurred(void * param=0x00000000) Line 8 + 0xa bytes C++ wscapi.dll!WorkItemWrapper() + 0x19 bytes ntdll.dll!_RtlpTpWorkCallback@8() + 0xdf bytes ntdll.dll!_TppWorkerThread@4() + 0x1293 bytes kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes Does anyone have any ideas why this might be happening? To trigger the crash run the program and turn the firewall on or off.

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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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  • C# 3 dimensional array definition issue

    - by George2
    Hello everyone, My following code has compile error, Error 1 Cannot implicitly convert type 'TestArray1.Foo[,,*]' to 'TestArray1.Foo[][][]' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 30 TestArray1 Does anyone have any ideas? Here is my whole code, I am using VSTS 2008 + Vista 64-bit. namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1, 1, 1]; return; } } } EDIT: version 2. I have another version of code, but still has compile error. Any ideas? Error 1 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 41 TestArray1 Error 2 Invalid rank specifier: expected ',' or ']' C:\Users\lma\Documents\Visual Studio 2008\Projects\TestArray1\TestArray1\Program.cs 17 44 TestArray1 namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][1][1]; return; } } } EDIT: version 3. I think I want to have a jagged array. And after learning from the fellow guys. Here is my code fix, and it compile fine in VSTS 2008. What I want is a jagged array, and currently I need to have only one element. Could anyone review whether my code is correct to implement my goal please? namespace TestArray1 { class Foo { } class Program { static void Main(string[] args) { Foo[][][] foos = new Foo[1][][]; foos[0] = new Foo[1][]; foos[0][0] = new Foo[1]; foos[0][0][0] = new Foo(); return; } } } thanks in advance, George

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