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  • How can I make a read-only ObservableCollection property?

    - by thrag
    I'd like to expose a property on a view model that contains a list of objects (from database). I need this collection to be read-only. That is, I want to prevent Add/Remove, etc. But allow the foreach and indexers to work. My intent is to declare a private field holding the editable collection and reference it with a read-only Public Property. As follows public ObservableCollection<foo> CollectionOfFoo { get { return _CollectionOfFoo; } } However, that syntax just prevents changing the reference to the collection. It doesn't prevent add/remove, etc. What is the right way to accomplish this?

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  • how to get width of column in charting ColumnSeries. I have not DataPointStyle. It takes the default

    - by KK
    how to get width of column in charting ColumnSeries. I have not DataPointStyle. It takes the default I have set the itemssource to col.ItemsSource = new KeyValuePair[]{ new KeyValuePair(DateTime.Now.AddMonths(1), 100), new KeyValuePair(DateTime.Now.AddMonths(2), 200), new KeyValuePair(DateTime.Now.AddMonths(3), 300), new KeyValuePair(DateTime.Now.AddMonths(4), 400) }; I get 4 column with some even width. How to I print its value .... its taking it by default ... thank you.

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  • Cloning ID3DXMesh with declration that has 12 floats breaks?

    - by meds
    I have the following vertex declration: struct MESHVERTInstanced { float x, y, z; // Position float nx, ny, nz; // Normal float tu, tv; // Texcoord float idx; // index of the vertex! float tanx, tany, tanz; // The tangent const static D3DVERTEXELEMENT9 Decl[6]; static IDirect3DVertexDeclaration9* meshvertinstdecl; }; And I declare it as such: const D3DVERTEXELEMENT9 MESHVERTInstanced::Decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 }, { 0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 }, D3DDECL_END() }; What I try to do next is copy an ID3DXMesh into another one with the new vertex declaration as such: model->CloneMesh( model->GetOptions(), MESHVERTInstanced::Decl, gd3dDevice, &pTempMesh ); When I try to get the FVF size of pTempMesh (D3DXGetFVFVertexSize(pTempMesh-GetFVF())) I get '0' though the size should be 48. The whole thing is fine if I don't have the last declaration, '{ 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },' in it and the CloneMesh function does not return a FAIL. I've also tried using different declarations such as D3DDECLUSAGE_TEXCOORD and that has worked fine, returning a size of 48. Is there something specific about D3DDECLUSAGE_TANGENT I don't know? I'm at a complete loss as to why this isn't working...

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  • Data-binding taking to long to update

    - by Justin
    In my application I have this code in my view model: hiddenTextContainer.PreHideVerticalOffset = VerticalOffset; hiddenTextContainer.HiddenText = Text.Remove(SelectionStart, SelectionLength); hiddenTextContainer.HasHiddenText = true; hiddenTextContainer.NonHiddenTextStart = SelectionStart; Text = Text.Substring(SelectionStart, SelectionLength); SelectionStart = Text.Length; hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; This code is used to hide selected text in a textbox. Text is a string property data bound to the text property of a textbox and VerticalOffset is a double property data bound to the VerticalOffset property of that same textbox. I need to save the VerticalOffset before and after the hiding of selected text takes place, but with my code below both hiddenTextContainer.PreHideVerticalOffset and hiddenTextContainer.ImmediatePostHideVerticalOffset are always set to the same value no matter what. I have figured out that this is because the text of the textbox has not been updated by the time the code reaches: hiddenTextContainer.ImmediatePostHideVerticalOffset = VerticalOffset; Is there any way I can fix this?

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  • How can I make 3ds files' size smaller??

    - by Shaza
    Hey all, Is there any way I can use to make the size of a 3ds file smaller?? I tried to change their length and width using 3dmax but the file size still the same?? I'm using the 3ds files in creating an OpenGl scene so I need to shrink their size as small as I can, any suggestions??

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  • Region or ItemsSource for large data set in ListBox

    - by Ryan
    I'm having trouble figuring out what the best solution is given the following situation. I'm using Prism 4.1, MEF, and .Net 4.0. I have an object Project that could have a large number (~1000) of Line objects. I'm deciding whether it is better to expose an ObservableCollection<LineViewModel> from my ProjectViewModel and manually create the Line viewmodels there OR set the ListBox as it's own region and activate views that way. I'd still want my LineViewModel to have Prism's shared services (IEventAggregator, etc.) injected, but I don't know how to do that when I manually create the LineViewModel. Any suggestions or thoughts?

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  • Best way to attach row from datagrid to EF.

    - by AKoran
    Using MVVM and EF...I have a datagrid binding to a View Model (using ObservableCollection). The view model has a save command which simply calls the SaveChanges command of the Data Context. However, when a user adds a new row to the datagrid, the new entity is detached. Is there any easy way to automatically attach it when it gets created. Currently, I'm having to do this in the Save command of my View Model and it seems a bit clunky: foreach (var dataItem in _DataList) // where _DataList is the ObservableCollection { if (dataItem.EntityState == EntityState.Detached) { _DataContext.AddToTestTables(dataItem); } } _DataContext.SaveChanges();

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  • Is there a Visual Studio (or freeware) equivalent for Expression Blend's "Edit Template" feature?

    - by DanM
    In Expression Blend, you can view and edit the control template of objects in the "Objects and Timeline" panel. I'm wondering if there's an equivalent feature in Visual Studio or if there's something free (or very inexpensive) I can download that will allow me to do this. Here's a screen cap from Expression Blend that shows what I'm talking about: Doing this for DataGrid results in the following: <Style x:Key="DataGridStyle1" TargetType="{x:Type Custom:DataGrid}"> ... <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Custom:DataGrid}"> ... </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="IsGrouping" Value="True"> <Setter Property="ScrollViewer.CanContentScroll" Value="False"/> </Trigger> </Style.Triggers> </Style> (The ... is of course replaced with setters and the contents of the control template.) This is a very useful starting point if you want to create a custom style and template for a control. It seems like you can do pretty much anything you can do in Blend in Studio, but this one is eluding me. Any ideas? Edit I'm also curious if this feature will be in Visual Studio 2010. Anyone know?

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  • Binding ComboBox Item with a text property of different DataContext

    - by Jhelumi786
    Hi Everyone, I have a comboBox as below. What I want is to bind the selectedItem value to a Text property of a datacontext so that another DataTemplate can show the Image. Please note that the Combobox and Target Image elements are on two different DataTemplates so that's why I need to update the Text Property (ImageName) ofDataContext at backend. <ComboBox x:Name="cboOverlay" Grid.Row="0" Grid.Column="1" SelectedIndex="0" > <ComboBoxItem Name="BC_OL" IsSelected="True"> <StackPanel Orientation="Horizontal"> <Image Source="Images\BC_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image1</Bold></TextBlock> </StackPanel> </ComboBoxItem> <ComboBoxItem Name="Indian_OL"> <StackPanel Orientation="Horizontal"> <Image Source="Images\Indian_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image2</Bold></TextBlock> </StackPanel> </ComboBoxItem> </ComboBox> <Image Source="{Binding Path=Image}" Width="81" Height="25" Canvas.Top="0" Canvas.Left="0" />

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  • C# generics with MVVM, pulling the T out of <T>

    - by bufferz
    My Model is a generic class that contains a (for example) Value property which can be int, float, string, bool, etc. So naturally this class is represented something like Model<T>. For the sake of collections Model<T> implements the interface IModel, although IModel is itself empty of any content. My ViewModel contains and instance of Model<T> and it is passed in through ViewModel's constructor. I still want to know what T is in ViewModel, so when I expose Model to the View I know the datatype of Model's buried Value property. The class for ViewModel ends up looking like the following: class ViewModel<T> { private Model<T> _model; public ViewModel(Model<T> model) { ....blah.... } public T ModelsValue {get; set; } } This works fine, but is limited. So now I need to expose a collection of IModels with varying Ts to my View, so I'm trying to set up an ObservableCollection of new ViewModel<T>s to a changing list of IModels. The problem is, I can't figure out how to get T from Model<T> from IModel to construct ViewModel<T>(Model<T>) at runtime. In the VS2010 debugger I can mouseover any IModel object and see its full Model<int> for example at runtime so I know the data is in there. Any ideas?

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  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

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  • VSTO Outlook - Contact iteration is SO SLOW!

    - by DustinDavis
    I'm working on an outlook add-in and I have a dialog window that allows the user to select contacts. I havent been able to find a way to use the outlook contact window so I am looping through the ContactFolder.Items and doing my work that way. The problem is that I have to handle up to 70K contacts. I tried multi-threading and many other things but it is just so slow. It takes 15 seconds to load 30k contacts. I can load and bind 500k POCO objects in milliseconds but when I need to get the contact items from outlook it just takes forever. The problem seems to be when you actually need to get a property from the contactitem it has to fetch it from the database or something. Is there a contact cache I can pull from? I only need Display and Email, nothing else. An ID would be nice but I don't need it. Can someone please tell me a better way of getting contacts from outlook or at least tell me how to open the outlook contact selection window? I was able to find code to open it but it wont let me because I'm showing a modal dialog and it wont open if there is a modal open.

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  • How to retrieve data from a dialog box?

    - by Ralph
    Just trying to figure out an easy way to either pass or share some data between the main window and a dialog box. I've got a collection of variables in my main window that I want to pass to a dialog box so that they can be edited. They way I've done it now, is I pass in the list to the constructor of the dialog box: private void Button_Click(object sender, RoutedEventArgs e) { var window = new VariablesWindow(_templateVariables); window.Owner = this; window.ShowDialog(); if(window.DialogResult == true) _templateVariables = new List<Variable>(window.Variables); } And then in there, I guess I need to deep-copy the list, public partial class VariablesWindow : Window { public ObservableCollection<Variable> Variables { get; set; } public VariablesWindow(IEnumerable<Variable> vars) { Variables = new ObservableCollection<Variable>(vars); // ... So that when they're edited, it doesn't get reflected back in the main window until the user actually hits "Save". Is that the correct approach? If so, is there an easy way to deep-copy an ObservableCollection? Because as it stands now, I think my Variables are being modified because it's only doing a shallow-copy.

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  • Open new UserControl in the mainWindows

    - by user287964
    Hi I have this snippet public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void ToggleButton_Checked(object sender, RoutedEventArgs e) { switch ((sender as Button).Content.ToString()) { case "UserControl 1": AddItemToContainer(new UserControl1()); break; case "UserControl 2": AddItemToContainer(new UserControl2()); break; case "UserControl 3": AddItemToContainer(new UserControl3()); break; default: break; } } void AddItemToContainer(UIElement _myElement) { Grid.SetColumn(_myElement, 1); HostContainer.Children.Add(_myElement); } } } } With this I can open a new userControl in myMainwindow Let’s say something like adding child to myMainWinodw,Now I’m trying to click on a button from my userControl so I open another userControl that take the place of the first one I explain: I have the mainWindows it has 3 button first one to open the first UserControl the second one to open the second userControl and the third to open the last UserControl,imagine that I opened the first UserControl let’s call it UC1, In the UC1 I have a button to open the second userControl (let’s call it UC2) I like that when I clik the button from the UC1 the UC2 is opened and take the place of the UC1 (of course the UC2 is still a child of myMainWinodw) I have alredy try to call the AddItemToContainer methode from other methode but nothing is happened Any suggestion please

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  • Accessing XAML Object Variables in XAML

    - by Asryael
    So, what I'm trying to do is access my Form's width and/or height to use in a storyboard. Essentially, I have a Translate Transform animation to slide what are essentially two pages. The animation works fine with hard coded From/To variables, however I need to use soft variables that enable the animation to start from the left/right of my form no matter what size it is. <Storyboard x:Key="SlideLeftToRight" TargetProperty="RenderTransform.(TranslateTransform.X)" AccelerationRatio=".4" DecelerationRatio=".4"> <DoubleAnimation Storyboard.TargetName="PageViewer" Duration="0:0:0.6" From="WindowWidth" To="0"/> <DoubleAnimation Storyboard.TargetName="BorderVisual" Duration="0:0:0.6" From="0" To="NegativeWindowWidth"/> </Storyboard> However, I have no idea how to do so. Any help is greatly appreciated. EDIT: I'm guessing it has something to do with: From="{Binding Width, Source=MainWindow}" However, when I attempt this, I don't know how to make it negative.

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  • drag drop no longer working once application gets installed.

    - by Sdry
    I have an application that has drag and drop functionality to import images and video's. While developing, and testing through Visual Studio this has never given any problems. After installing through a set up project, everything in the application works fine, except the drag and drop, which seems to be doing nothing. Are there any security settings that need to be set through an installer, or something of that nature that could be preventing drag and drop after installation ?

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  • How to change format of DatePicker in Blend

    - by Sandeep Bansal
    Hi Guys, I currently have the DatePicker in my project but there are problems due to the need that I need a specific format to be returned, not the regional format. Anyway in VS I could manipulate the format to how I wanted but in Blend there is no option, can anyone help me out here? btw this isn't any custom style. Thanks.

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  • There is more then one Point class

    - by Dmitry
    Today I hit something very annoying while working with one of my colleagues. It seems there are two Point classes in .NET and by mistake we were trying for a good few minutes to figure out why our "Point(x,y)" wouldn’t take double, but only Int. Turns out we were using the wrong one since the XAML element in question needed the version with Double. So, based on what you actually want to do, make sure you’re using the right namespace. Please see below for MSDN reference links for each namespace version of Point, hope this saves you some time. System.Windows Point (MSDN Ref - Double version) System.Dawing Point (MSDN Ref - Int version)

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  • Binding a TextBox's Width to its parent container's ActualWidth

    - by Praetorian
    Hi, I'm loading a Textbox and a Button into a horizontal StackPanel programmatically. The size of the button (which only contains an Image) is fixed, but I can't get the textbox to fill the available width of its parent. This is what the code looks like: StackPanel parent = new StackPanel() { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, }; TextBox textbox = new TextBox() { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, //MinWidth = 375, }; Button btn = new Button() { Content = new Image() { MaxHeight = 40, MaxWidth = 40, MinHeight = 40, MinWidth = 40, Margin = new Thickness( 0 ), Source = new BitmapImage( new Uri( "btnimage.png", UriKind.Relative ) ), }, HorizontalAlignment = HorizontalAlignment.Right, BorderBrush = new SolidColorBrush( Colors.Transparent ), Margin = new Thickness( 0 ), }; btn.Click += ( ( s, e ) => OnBtnClicked( s, e, textbox ) ); parent.Children.Add( textbox ); parent.Children.Add( btn ); If I uncomment the MinWidth setting for the textbox it is displayed as I want it to, but I'd like to not have to specify a width explicitly. I tried adding a binding as follows but that doesn't work at all (the textbox just disappears!) Binding widthBinding = new Binding() { Source = parent.ActualWidth, }; passwdBox.SetBinding( TextBox.WidthProperty, widthBinding ); Thanks for your help in advance!

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  • C# Read Byte [] to Image

    - by LucasGuitar
    I have an application which I'm adding pictures and these are automatically converted to binary and stored in a single file. how can I save several images, I keep in an XML file start and size of each set of refente to an image byte. But it has several images in bytes, whenever I try to select a different set of bytes just opening the same image. I would like your help to be able to fix this and open different images. Code //Add Image private void btAddImage_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new OpenFileDialog(); op.Title = "Selecione a Imagem"; op.Filter = "All supported graphics|*.jpg;*.jpeg;*.png|" + "JPEG (*.jpg;*.jpeg)|*.jpg;*.jpeg|" + "Portable Network Graphic (*.png)|*.png"; if (op.ShowDialog() == true) { imgPatch.Source = new BitmapImage(new Uri(op.FileName)); txtName.Focus(); } } //Convert Image private void btConvertImage_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrEmpty(txtName.Text)) { txtName.Focus(); MessageBox.Show("Preencha o Nome", "Error"); } else { save(ConvertFileToByteArray(op.FileName), txtName.Text); } } //Image to Byte Array private static byte[] ConvertFileToByteArray(String FilePath) { return File.ReadAllBytes(FilePath); } //Save Binary File and XML File public void save(byte[] img, string nome) { FileStream f; long ini, fin = img.Length; if (!File.Exists("Escudos.bcf")) { f = new FileStream("Escudos.bcf", FileMode.Create); ini = 0; } else { f = new FileStream("Escudos.bcf", FileMode.Append); ini = f.Length + 1; bin = new TestBinarySegment(); } bin.LoadAddSave("Escudos.xml", "Brasileiro", nome, ini, fin); BinaryWriter b = new BinaryWriter(f); b.Write(img); b.Close(); f.Dispose(); } //Load Image from Byte private void btLoad_Click(object sender, RoutedEventArgs e) { getImageFromByte(); } //Byte to Image public void getImageFromByte(int start, int length) { using (FileStream fs = new FileStream("Escudos.bcf", FileMode.Open)) { byte[] iba = new byte[fs.Length+1]; fs.Read(iba, start, length); Image image = new Image(); image.Source = BitmapFrame.Create(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); imgPatch2.Source = image.Source; } }

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  • How do you escape parentheses in a Binding indexer

    - by Chris S
    I have the following XAML: <Grid x:Name="LayoutRoot" Background="White" DataContext="{Binding Source={StaticResource MyDataKey}}"> <TextBox Name="_myId" Text="{Binding MyDictionary[(Textbox.Name)]" /> </Grid> But it thinks the key in my dictionary is called "(Textbox.Name)", instead of "_myId". The format below works, where I have a property in my class called "_myId": <TextBox Name="_myId" Text="{Binding (Textbox.Name)" /> I've tried using ^ and \ to escape the brackets. Is this syntax supported? I'm trying to avoid duplication of the name in two attributes.

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  • Changing colour of text in a textblock via a trigger

    - by Sike12
    Here is my Xaml <Window.Resources> <sampleData:MainWindow x:Key="DataSource"/> <DataTemplate x:Key="bobReferencer"> <TextBlock Text="{Binding Name}" > <TextBlock.Style> <Style TargetType="TextBlock"> <Style.Triggers> <DataTrigger Binding="{Binding HasErrors}" Value="true"> //what goes in here? </DataTrigger> </Style.Triggers> </Style> </TextBlock.Style> </TextBlock> </DataTemplate> </Window.Resources> Codebehind (the one xaml references) public class bob { public string Name { get; set; } public bool HasErrors { get; set; } Basically what i want to do is if the HasErrors is true then i want the Name to appear in Red via the trigger. But my xaml is not properly formed. Any suggestions on this? I also looked into this link but didn't help much. How can I change the Foreground color of a TextBlock with a Trigger?

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  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

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