Search Results

Search found 37873 results on 1515 pages for 'text adventure games'.

Page 22/1515 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • Remove the white text shadow from disabled links in IE8

    - by mancub
    We are using Ext JS for an application in work, building a custom theme for it. We currently have a dark colour scheme including menus with dark backgrounds. In some of the menus some of the links are disabled at certain points, which all perfectly. However IE8 seems to add a sort of white text shadow, which I am sure is normally fine but as the text is light grey and the background is dark grey the white text shadow makes it look blurry and even makes the other enabled links more disabled as they look darker. Does anyone know of a way to remove the text shadow (I realise it is not css text-shadow as IE does not support it).

    Read the article

  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

    Read the article

  • Where did the text of my .html file go in text edit on mac. [closed]

    - by David
    I recently created a .html file in text edit on my mac (os x 10.5.8). I then opened that .html file in my browser and it showed the page i created just fine. I closed the .html file and text edit and refreshed the page. It still worked fine. Then i opened up the .html file in text edit again and all the text was gone (the page in the browser still works fine though). Where did all the text go?

    Read the article

  • Trouble shooting openGL text textures not showing up correctly cross platform

    - by Michael Minerva
    I have been tasked with solving a problem that is outside of my domain of knowledge and I was hoping I could get some troubleshooting advice from someone more experienced with openGL (I have very little experience with openGL). We are working on a cross platform application that is implemented in a common lisp implementation called ccl. In this application we have a need to display some 3D objects that display text. On the mac, all of the text displays fine but on the PC instead of displaying the text it displays some other texture. At first I thought that maybe the wrong texture was just being referenced so I tried changing the texture number but none of the textures in the list appeared to be the text (or if it was the texture was distorted and did not look like text). I know this problem is very vague and I am not looking for someone to post a solution, but I was wondering if people could suggest places I might look to try and get a handle on this issue.

    Read the article

  • Using CSS to positon text after an image

    - by Charles L
    I've trying to do something that I'm sure is simple, but I can't do it. All I want to do is have an image and then some text after that image, and be able to control accurately the amount of space between the image and the text. Here's my code: http://pastebin.com/fx17XUaR I couldn't work out how to paste it in here directly. In my style sheet, wrap has these attributes: .wrap { //text-align: left; width: 1100px; height: 870px; background-color: white; color: black; padding: 10px; margin: auto; I want my text to look like this directly below the image: Username Age Location Currently, I just add loads of break tags to control where I have the text, but that's messy and there must be a better way. Thanks in advance for any help.

    Read the article

  • What language should I learn to make 2D turn-based video games?

    - by giggles
    I want to make 2 dimensional turn-based games for the PC. Something like early Final Fantasy or Chrono Trigger. Is C++ the only plausible option? I keep getting told that C++ is the language of choice for games, but is this the case even for 2D, turn-based games? Are any other languages good for this sort of thing? I'm really big on clean, readable, extendible code, so a language that fosters that sort of thing would be great. Doing this for fun, not business. Java is the only language I really know well right now. By the way, this is my first question and I'm a noob. I read the FAQ, but if I'm doing anything noobish anyway, then I'm sorry.

    Read the article

  • Extra line breaks inserted in MrEd text%

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. Is this a Windows vs. Unix linebreak problem? I can't find anything about text% treats line breaks in the documentation. ; Inside a class definition: (define/public (edit-pattern p j b d h) (send input-beat set-value (number->string b)) (send input-dwell set-value (number->string d)) (send hold-beats set-value (number->string h)) (send juggler-t erase) ; Why do these add extra newlines (send juggler-t insert j) (send pattern-t erase) (send pattern-t insert p)) (define juggler-ec (new editor-canvas% [parent this] [line-count 12])) (define juggler-t (new text%)) (send juggler-ec set-editor juggler-t) (define pattern-ec (new editor-canvas% [parent this] [line-count 20])) (define pattern-t (new text%)) (send pattern-ec set-editor pattern-t) ; Lots of other stuff...

    Read the article

  • Video Games from the Bad Guys’ Perspective [Video]

    - by Jason Fitzpatrick
    We’re so used to seeing video games from our perspective–the hero with the endless power ups and do-overs–but how does the video game world look from the perspective of the bad guys? Rather grim and confusing, as the video above highlights. [via Geekosystem] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Objective-C or C++ for iOS games?

    - by Martin Wickman
    I'm pretty confident programming in Objective-C and C++, but I find Objective-C to be somewhat easier to use and more flexible and dynamic in nature. What would be the pros and cons when using C++ instead of Obj-C for writing games in iOS? Or rather, are there any known problems with using Obj-C as compared to C++? For instance, I suspect there might be performance issues with Obj-C compared to code written in C/C++.

    Read the article

  • Indie Games See The Linux Market

    <b>Blog of Helios:</b> "Sure, I've played all the repository shooters...bloody chunks flying and monsters galore. I have a short attention span...mostly because I suck at shooter games. I just don't play them often. But every now and then, one game catches my eye. For this post, that game is Caster."

    Read the article

  • Find Out Which PC Games Are Vista Compatible

    Do you know that for games, there is no other PC operating system that offers as great a variety as an operating system released by Microsoft? Therefore Windows Vista from Microsoft is no exception. ... [Author: Steffen Anderson - Computers and Internet - March 29, 2010]

    Read the article

  • How are bullets simulated in video games?

    - by mahen23
    I have been playing games like MW2 recently and, as a programmer, I tend to ask myself how do they make the game so immersive. For example, how to they simulate bullet speed. When an NPC fires a bullet from his gun, does the bullet really travel from his gun to the given target or do they they completely ignore this part and just put a bullet hole on the target? If the bullet is really travelling from the gun to the target, at what speed is it actually travelling?

    Read the article

  • Which unit test framework for c++ based games?

    - by jmp97
    Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup with continuous integration error reporting Note: While this is potentially a generic question like the one on SO I would argue that game development is usually bound to a specific work flow which influences the choice for testing. For a higher-level perspective, see question Automated testing of games.

    Read the article

  • Searching for anaglyph 3D games and apps

    - by koanhead
    Hey all, recently I installed the Minecraft .jar and played it. It's a bit of fun, but the coolest thing about it IMO has been the anaglyph 3D option. Yay, a ViewMaster game! Anyway, I'm looking for other anaglyph 3D games and apps. I understand that there's an anaglyph plugin for Compiz as well, although it apparently is an inactive project since 2008. An anaglyph interface for Blender would be severely awesome, right?

    Read the article

  • 24 Extra Hot Free Linux Games (Part 1 of 3)

    <b>LinuxLinks:</b> " Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

    Read the article

  • Best C++ containers for UI in Games.

    - by Vijayendra
    I am writing some UI stuff for my games in C++. Basically its a very common problem, but I dont know the best answer yet. Suppose inside my UI Library I have a view class which renders 2D/3D scene. This view can contain many subviews. I needs a container which allows me to iterate over these views fast and also insert/delete subviews. I am not sure which container is best for the job - list, vector or something else?

    Read the article

  • The Benefits of Computer Games

    In earlier days, kids were chastised for spending too much time in front of a television. Nowadays, children are glued to the computer, playing games. Seeing concentration on their faces and determin... [Author: Anna Peacocks - Computers and Internet - April 27, 2010]

    Read the article

  • Linux Users Speak...Devs Open Source Their Games

    <b>Blog of Helios:</b> "Nils Grotnes emailed me about 20 minutes ago with some pretty cool news. Aquaria by Bit Blot ,Gish Published by Chronic Logic, Lugaru HD by Wolfire, and Penumbra Overture of course by Frictional Games have pledged to go open source."

    Read the article

  • 24 Extra Hot Free Linux Games (Part 2 of 3)

    <b>LinuxLinks:</b> "Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

    Read the article

  • 24 Extra Hot Free Linux Games (Part 3 of 3)

    <b>LinuxLinks:</b> "Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

    Read the article

  • Parsing text files

    - by d03boy
    I encountered a situation tonight where I wanted to parse a text file. I had a very, very long word list that contained English words delimited by lines. I wanted to get rid of every word (or line) that was longer than 7 characters. This would be simple in Linux but I can't seem to find a simple solution in WindowsXP. I tried using Notepad++ regular expression search but that was a huge failure. I tried using the expression .{6,} without finding any matches. I'm really at a loss because I thought this sort of thing would be extremely easy and there would be tons of tools to accomplish a task like this. It seems like Notepad++ supports every other feature in the world except the very basic ones that seem the most obvious. Another one of my goals was to put some code before and after the word on each line. aardvark apple azolio would turn into INSERT INTO Words (word) VALUES ('aardvark'); INSERT INTO Words (word) VALUES ('apple'); INSERT INTO Words (word) VALUES ('azolio'); What suggestions/tools/tips do you have to accomplish tasks similar to this in WindowsXP?

    Read the article

  • xcode UIWebView - Text Fields = No on screen keyboard.

    - by Aakburns
    This application is used to let you use our company basecamp site and only that site. When logged in, if you go to post a new message, you can insert text in the title text field, but if you try to tap in the message body section, it does not bring up the keyboard. I have to assume it's something with my coding, because safari works just fine with it. You can pick textile/html mode or easy. The keyboard does come up in textile/html mode but not in easy formatting mode. Any ideas? Here are some screenshot examples from the iPad. This is shown as the text view not working, no keyboard comes up when you tap in the box. arikburnsDOTcom/forums/fn/IMG_0007.png If you click on 'Switch to Textile/HTML' As seen in the image above, you are presented with this new text box which you can tap in and the keyboard comes up. arikburnsDOTcom/forums/fn/IMG_0006.PNG Now, also note, if you load this same page up in safari, it doesn't actually give you an option as to what text formatting to use, it just works. No options. I basically need to force the 'Textile/HTML' text box somehow and no I cannot change the website code itself. Thanks in advance.

    Read the article

  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

    Read the article

  • Text editor capable of viewing invisibles?

    - by Timo
    A recent problem* left me wondering whether there is a text editor out there that lets you see every single character of the file, even if they are invisible? Specifically, I'm not looking for hex editing capabilities, I am interested in a text editor that'll show me all of the invisible characters (not just the common whitespace / line break characters). The BOM marker is just one example, others are e.g. mathematical invisibles or possibly unsupported characters. I'm not looking for a text editor that simply supports a large variety of text encoding / translations between encodings. All text editors I've come across treat the invisible characters correctly i.e. leave them invisible (or simply get removed in the translation as in the case of the BOM marker). I'm asking this mostly out of academic interests, so I'm not particular about any specific OS. I can easily test Linux and OSX solutions, but if you recommend a Windows editor, I would appreciate if you include descriptions of how the editor handles invisibles other than whitespace / line breaks. *The incident that lead me to this question: I wrote a perl script using TextWrangler and managed to change the encoding to UTF8 BOM, which inserts te BOM marker at the start of the file. Perl (or rather the operating system) promptly misses the #! and mayhem ensues. It then took me the better part of an afternoon to figure this out since most text editors do not show the BOM marker even with various "show invisibles" options turned on. Now I've learned my lesson and will use less immediately :-).

    Read the article

  • CSS gradients in IE7 & IE8 is causing text to become aliased

    - by Cory
    I'm attempting to use a CSS gradient in a div containing some text. With Gecko and Webkit, the text displays fine. In IE7 & IE8 the text appears aliased (jaggy). I came across this blog stating: "we decided to disable ClearType on elements that use any DXTransform". IE Blog: http://blogs.msdn.com/ie/archive/2006/08/31/730887.aspx That was back in 2006; 3.5 years later, I assume this bug would be fixed, but it's not. Is there a way to do this in IE8 without resorting to stuffing a repeating background image in the div? Here's an example of what I mean. <style> div { height: 50px; background: -moz-linear-gradient(top, #fff, #ddd); background: -webkit-gradient(linear, left top, left bottom, from(#fff), to(#ddd)); filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#ffffffff, endColorstr=#ffdddddd); } </style> <div>Hello World</div> <p>Normal text</p> In IE, the text in the div is aliased (jaggy), and the text in the paragraph is not. Any solution that doesn't involve images would be greatly appreciated.

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >