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  • Designing a persistent asynchronous TCP protocol

    - by dogglebones
    I have got a collection of web sites that need to send time-sensitive messages to host machines all over my metro area, each on its own generally dynamic IP. Until now, I have been doing this the way of the script kiddie: Each host machine runs an (s)FTP server, or an HTTP(s) server, and correspondingly has a certain port opened up by its gateway. Each host machine runs a program that watches a certain folder and automatically opens or prints or exec()s when a new file of a given extension shows up. Dynamic IP addresses are accommodated using a dynamic DNS service. Each web site does cURL or fsockopen or whatever and communicates directly with its recipient as-needed. This approach has been suprisingly reliable, however obvious issues have come up and the situation needs to be addressed. As stated, these messages are time-sensitive and failures need to be detected within minutes of submission by end-users. What I'm doing is building a messaging protocol. It will run on a machine and connection in my control. As far as the service is concerned, there is no distinction between web site and host machine -- there is only one device sending a message to another device. So that's where I'm at right now. I've got a skeleton server and a skeleton client. They can negotiate high-quality authentication and encryption. The (TCP) connection is persistent and asynchronous, and can handle delimited (i.e., read until \r\n or whatever) as well as length-prefixed (i.e., read exactly n bytes) messages. Unless somebody gives me a better idea, I think I'll handle messages as byte arrays. So I'm looking for suggestions on how to model the protocol itself -- at the application level. I'll mostly be transferring XML and DLM type files, as well as control messages for things like "handshake" and "is so-and-so online?" and so forth. Is there anything really stupid in my train of thought? Or anything I should read about before I get started? Stuff like that -- please and thanks.

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  • Bluetooth connectivity on Ubuntu 11.04

    - by Andy Wiz
    I tried to connect to a device via Bluetooth from my laptop running Ubuntu 11.04, and I have some difficulty. I had to write a script to restart the Bluetooth dongle (it does not activate Bluetooth automatically). An icon appears in the top status bar on Ubuntu (good). Pairing of the devices happen easily enough (good). Trying to view files on the device from the laptop, the window that comes up does not show the paired devices. There is a window, but it's too small, and you dont know which device is selected (bad). If you choose the wrong device (I only knew it was the wrong device when my cell phone lit up), the icon on the status bar disappears, and doesn't come back, even though the devices are still paired (bad). Does anyone have that problem, and is there a fix? A.

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  • Wireless connectivity Wifi 7260 on Ubuntu 10.04

    - by user292332
    I am trying to install Wireless networking on Dell Latitude E5440 Wifi 7260- Ubuntu 10.04.(Yes I know it is old- see the complication below) I did get the wired connection working but our classrooms are wireless. I have tried to upgrade to version 12 last year but to my horror during the first week of class the nfs mounts did not work for multiple users. I never thought to test for more then one person at at time!! I have not been able to find a fix for the upgrade so I must remain at 10.04. NFS mounts are a must for student home directory access on the servers. All desktops are 10.04 as are the servers. Does anyone have a solution to the wireless problem in version 10.04/ or the nfs mounts solution in version 12. Thank you so much. Val

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Specifying network settings during SLES 11 auto installation

    - by banjer
    I'm setting up an autoinst.xml file for auto-installing SLES 11. I get prompted for the various interface settings per below, but they don't seem to stick once the server reboots. I don't think I have the xml defined correctly. I'm hoping someone has experience with this. <ask-list> <ask> <path>networking,dns,hostname</path> <question>Enter Hostname (server name)</question> <stage>initial</stage> <default>merkin</default> </ask> <ask> <path>networking,interfaces,interface,0,device</path> <question>Enter the primary ethernet device:</question> <stage>initial</stage> <default>eth0</default> </ask> <ask> <path>networking,interfaces,interface,0,ipaddr</path> <question>Enter the primary IP Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,interfaces,interface,0,netmask</path> <question>Enter the Netmask Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,routing,routes,route,0,gateway</path> <question>Enter the primary Gateway Address:</question> <stage>initial</stage> </ask> </ask-list> The first one for hostname seems to be sticking just fine, but the rest do not. As an alternative, is there a way to stop the autoinstall at the section where you configure the network devices so that the user can take over? I was able to show the partition proposal, but not sure how to do the same with the networking setup.

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • My C#.NET application is running slower when the exe is located on the network

    - by leo
    Hi, My C#.NET application is running much slower when the exe is located on the network. And I'm talking about everything, even the graphical dispay is slower. For example: when a form is already loaded, if I unplug my network cable and minimize and maximize the window, it takes a very long time to redraw itself. I'm using framework .NET 3.5 SP1. Any idea on the cause? My hypothesis so far: I'm missing some options when building the app? my corporate antivirus checks more stuff because the exe is on the network the cache of Windows XP SP3 doesn't work the same way when the exe is on the network the server is a Novell server: maybe this does change something ? Thanks for your help! Leo

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  • iPhone Network Share Access

    - by user361988
    I am trying to download a data file from a local network share to an iPhone device. I have placed the file on a computer on the network and can view through browsers such as Chrome or Mozilla, from any computer on the local network. However, Safari on a Mac and the iPhone do not find the file! An example of the URL I use is 'file://computer/SharedDocs/file.csv'. Why do Safari and the iPhone fail to find the file?

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  • Network IO using Credentials

    - by John
    Is it possible to move files from a network location that requires credentials to another network location that also requires credentials without mapping any drive. (ie: Without any use of P/Invoke) Example: FileInfo fi = new FileInfo(@"\\SomeComputer\SomeDrive\SomeFolder\someFile.txt"); fi.MoveTo(@"\\AnotherComputer\AnotherDrive\AnotherFolder\AnotherFile.txt"); This works fine if the source and destination network drives are already mapped but if they are not It doesn't.

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  • Detecting TCP dropout over an unreliable network

    - by yx
    I am doing some experimentation over an unreliable radio network (home brewed) using very rudimentary java socket programming to transfer messages back and forth between the end nodes. The setup is as follows: Node A --- Relay Node --- Node B One problem I am constantly running into is that somehow the connection drops out and neither Node A or B knows that the link is dead, and yet continues to transmit data. The TCP connection does not time out either. I have added in a heartbeat message that causes a timeout after a while, but I still would like to know what is the underlying cause of why TCP does not time out. Here are the options I am enabling when setting up a socket: channel.socket().setKeepAlive(false); channel.socket().setTrafficClass(0x08); // for max throughput This behavior is strange since it is totally different than when I have a wired network. On a wired network, I can simulate a disconnected connection by pulling out the ethernet cord, however, once I plug the cord back in, the connection becomes restablished and messages begin to be passed through once more. On the radio network, the connection is never reestablished and once it silently dies, the messages never resume. Is there some other unknown java implentation or setting for a socket that I can use, also, why am I seeing this behavior in the first place? And yes, before anyone says anything, I know TCP is not the preffered choice over an unreliable network, but in this case I wanted to ensure no packet loss.

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  • C/C++ detect network type

    - by Gavimoss
    I need to write a win32 c/c++ application which will be able to determine whether the PC it's running on is connected to one of 2 networks. The first network is the company LAN (which has no internet connection) and the second network is a standalone switch with a single PC connected to it (the PC that the program is running on). I'm pretty new to network programming but so far I have tried testing to see if a network drive which is held on our LAN can be mapped. This works fine if the PC is connected to the LAN, the drive mapping succeeds so so LAN detection is successful. However, if the PC is connected to the switch, this results in a VERY long timeout which is not a suitable as it will delay the program so much as to make it unusable. Does anyone have any alternative suggestions? I'm using c/c++ in VS 6.0

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  • Neural network for aproximation function for board game

    - by Pax0r
    I am trying to make a neural network for aproximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem? To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score. I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.

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  • .NET Network Library

    - by Mark
    I've been looking for a decent network library for C#. It is going to be used with XNA 3.1, and .NET Framework 3.5. The multi-player style is going to be Server and Client. Currently I have been looking into Lidgren Library Network, but it seems outdated. Anyone got some good suggestions for a good network library. It should be able to handle easily 30+ client connections at a time.

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  • Ask HTG: Disabling Windows Startup Programs, Using DNS Names on Your Home Network, and Restoring a Vintage Keyboard

    - by Jason Fitzpatrick
    Once  a week we round up some of the answers we’ve sent out to readers and share them with everyone. This week we’re looking at removing programs from the Windows startup routine, using DNS names on the local network, and restoring a vintage keyboard. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • Making bash script to check connectivity and change connection if necessary. Help me improve it?

    - by cypherpunks
    My connection is flaky, however I have a backup one. I made some bash script to check for connectivity and change connection if the present one is dead. Please help me improve them. The scripts almost works, except for not waiting long enough to receive an IP (it cycles to next step in the until loop too quick). Here goes: #!/bin/bash # Invoke this script with paths to your connection specific scripts, for example # ./gotnet.sh ./connection.sh ./connection2.sh until [ -z "$1" ] # Try different connections until we are online... do if eval "ping -c 1 google.com" then echo "we are online!" && break else $1 # Runs (next) connection-script. echo fi shift done echo # Extra line feed. exit 0 And here is an example of the slave scripts: #!/bin/bash ifconfig wlan0 down ifconfig wlan0 up iwconfig wlan0 key 1234567890 iwconfig wlan0 essid example sleep 1 dhclient -1 -nw wlan0 sleep 3 exit 0

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  • Diagnosing permission problems with Cobian Backup to network share

    - by DaveBurns
    I'm running the latest Cobian 11. I have a Synology DS412 NAS. All of my machines (Mac and Windows) access this just fine when I'm logged in and I browse to it manually. I have Cobian installed as a service on two Windows machines: WinXP SP3 and Win7 x64. On both machines, the service is set to log on with my user account which is in the Windows administrator group. Backups on both machines fail with the message "Couldn't create the destination directory "\nas1\backups\foo\bar\": The filename, directory name, or volume label syntax is incorrect". I have tried setting the NAS's share to allow anonymous read/write access but it made no difference. Although I want the backups to run unattended in the middle of the night, I have tested them by running them manually while I'm logged in but no luck. Before starting that, I make sure that I can browse to the NAS with Explorer to ensure that any authentication session with Windows and the NAS has not expired. Still no luck. I have tried creating that destination directory both on the NAS before the backup and deleting it so the backup job could create it with the client's credentials but no luck. The usual answer in the Cobian support forums is that there is a permission problem. I agree. But at this point, what can I do to diagnose this further?

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  • Windows user account just for accessing network shares on a Windows 7 machine

    - by Paulo
    I would like my Xbox (Xbmc) to access my Windows 7 shares without having Guest accounts enabled and without using my Administrator account login details. I have tried making it an account called Xbox and this works fine but the Xbox account appears on the login page for Windows. Is there a way to create an account that is purely for accessing shares without it appearing as a user account????

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  • PPTP network for server backend LAN?

    - by Sebastian Hoitz
    Here is our problem: We have several webservers, which should be reached from public. The database servers that store the data for the web apps on those webservers though shall not have a public IP. So, since I want to be able to connect to the SQL servers using ssh for example, and those servers need to talk with each other, I had this idea: Internet | ------------------ | | Webserver 1 Webserver 2 Database Server | | | -------------- vLAN -------------- | PPTP | Workstation (my PC) My idea was that I can connect to the vLAN using PPTP so that I have access to all servers in that LAN, but the database server remains unvisible to the public. Is this infrastructure a good idea?

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  • Windows file locks allowing multiple users to write to open file over network

    - by JPbuntu
    I have 6 windows computers (xp,vista,7) that need to access a samba share (Ubuntu 12.04). I am trying to make it so only one client can open a file at a given time. I thought this was pretty standard behavior of file locks, but I can't get it to work. The way it is right now a file can be open by two users, and changed and saved by either one of them. The last file saved overwrites what ever changes the other user made. At first I thought this was a Samba configuration problem, but I get this behavior even between two windows machines. So far I have only tested: Windows Xp Windows Vista Windows XP Samba << Windows Vista and both give the same behavior. When I tested the Samba configuration, I had set strict locking = yes and get errors logged like this: close_remove_share_mode: Could not get share mode lock for file _prod/part_number_list_COPY.xlsx Eventually all of the files are going to be moved onto the Samba share, so that is the configuration I am most concerned about fixing. Any ideas? Thanks in advance. EDIT: I tested an excel file again, and it is now working properly in both above mentioned cases, I am also no longer getting the above mentioned error. I don't know what happened, perhaps a restart fixed it? (also works with strict locking = no) Although I still need to find a solution for the CAD/CAM files we use, the software is Vector and it does not seem to be using file locks. Is there any software that I can use to manage these files, so two people can't open/edit them at a time? Maybe a windows application that forces file locks? Or a dirt simple version control system? (the only ones I have seen at are too complicated for our needs).

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