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  • TableView Background image going over cell textLabel

    - by Alex Trott
    Currently my tableview looks like this: as you can see, cell.textLabel and cell.detailTextLable both load this background, and i can't work out how to get them to stop loading the background, and for it only to be the backing on the cell. Here's my current code to change the cell: - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { [cell setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:@"tableCell.png"]]]; } How can i get round this problem? Thanks in advance.

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  • How to take a layer's snapshot with mask layer?

    - by OpenThread
    I added a mask to UIView's layer: CGImageRef maskImageRef = [UIImage imageNamed:"Icon.png"].CGImage; CALayer maskLayer = [CALayer layer]; maskLayer.contents = (__bridge id)maskImageRef; self.layer.mask = maskLayer; Then I use this code to get snapshot from a UIView: [self.layer renderInContext:mainViewContentContext]; But the mask wasn't drawn. How to draw self.layer with mask? Special thx!

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  • Image is not load Texture value is -1

    - by Mitali
    hi i Want to know what is the reason image is not load but a white view is open.When i debug the texture vale and summary value is -1. My Code is: _textures[kTexture_Background] = [[Texture2D alloc] initWithImage: [UIImage imageNamed:@"backgroundimage.png"]]; Thanks

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  • iphone twitter posting

    - by user313100
    I have some twitter code I modified from: http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/ His code used view alerts to login and post to twitter but I wanted to change mine to use windows. It is mostly working and I can login and post to Twitter. However, when I try to post a second time, the program crashes with a: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFString text]: unrecognized selector sent to instance 0xc2d560' I'm a bit of a coding newbie so any help would be appreciated. If I need to post more code, ask. #import "TwitterController.h" #import "xmacros.h" #define XAGENTS_TWITTER_CONFIG_FILE DOC_PATH(@"xagents_twitter_conifg_file.plist") static TwitterController* agent; @implementation TwitterController BOOL isLoggedIn; @synthesize parentsv, sharedLink; -(id)init { self = [super init]; maxCharLength = 140; parentsv = nil; isLogged = NO; isLoggedIn = NO; txtMessage = [[UITextView alloc] initWithFrame:CGRectMake(30, 225, 250, 60)]; UIImageView* bg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fb_message_bg.png"]]; bg.frame = txtMessage.frame; lblCharLeft = [[UILabel alloc] initWithFrame:CGRectMake(15, 142, 250, 20)]; lblCharLeft.font = [UIFont systemFontOfSize:10.0f]; lblCharLeft.textAlignment = UITextAlignmentRight; lblCharLeft.textColor = [UIColor whiteColor]; lblCharLeft.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; txtUsername = [[UITextField alloc]initWithFrame:CGRectMake(125, 190, 150, 30)]; txtPassword = [[UITextField alloc]initWithFrame:CGRectMake(125, 225, 150, 30)]; txtPassword.secureTextEntry = YES; lblId = [[UILabel alloc]initWithFrame:CGRectMake(15, 190, 100, 30)]; lblPassword = [[UILabel alloc]initWithFrame:CGRectMake(15, 225, 100, 30)]; lblTitle = [[UILabel alloc]initWithFrame:CGRectMake(80, 170, 190, 30)]; lblId.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblPassword.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblTitle.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.textColor = [UIColor whiteColor]; lblPassword.textColor = [UIColor whiteColor]; lblTitle.textColor = [UIColor whiteColor]; txtMessage.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.text = @"Username:"; lblPassword.text =@"Password:"; lblTitle.text = @"Tweet This Message"; lblId.textAlignment = UITextAlignmentRight; lblPassword.textAlignment = UITextAlignmentRight; lblTitle.textAlignment = UITextAlignmentCenter; txtUsername.borderStyle = UITextBorderStyleRoundedRect; txtPassword.borderStyle = UITextBorderStyleRoundedRect; txtMessage.delegate = self; txtUsername.delegate = self; txtPassword.delegate = self; login = [[UIButton alloc] init]; login = [UIButton buttonWithType:UIButtonTypeRoundedRect]; login.frame = CGRectMake(165, 300, 100, 30); [login setTitle:@"Login" forState:UIControlStateNormal]; [login addTarget:self action:@selector(onLogin) forControlEvents:UIControlEventTouchUpInside]; cancel = [[UIButton alloc] init]; cancel = [UIButton buttonWithType:UIButtonTypeRoundedRect]; cancel.frame = CGRectMake(45, 300, 100, 30); [cancel setTitle:@"Back" forState:UIControlStateNormal]; [cancel addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; post = [[UIButton alloc] init]; post = [UIButton buttonWithType:UIButtonTypeRoundedRect]; post.frame = CGRectMake(165, 300, 100, 30); [post setTitle:@"Post" forState:UIControlStateNormal]; [post addTarget:self action:@selector(onPost) forControlEvents:UIControlEventTouchUpInside]; back = [[UIButton alloc] init]; back = [UIButton buttonWithType:UIButtonTypeRoundedRect]; back.frame = CGRectMake(45, 300, 100, 30); [back setTitle:@"Back" forState:UIControlStateNormal]; [back addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; loading1 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading1.frame = CGRectMake(140, 375, 40, 40); loading1.hidesWhenStopped = YES; [loading1 stopAnimating]; loading2 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading2.frame = CGRectMake(140, 375, 40, 40); loading2.hidesWhenStopped = YES; [loading2 stopAnimating]; twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow addSubview:txtUsername]; [twitterWindow addSubview:txtPassword]; [twitterWindow addSubview:lblId]; [twitterWindow addSubview:lblPassword]; [twitterWindow addSubview:login]; [twitterWindow addSubview:cancel]; [twitterWindow addSubview:loading1]; UIImageView* logo = [[UIImageView alloc] initWithFrame:CGRectMake(35, 165, 48, 48)]; logo.image = [UIImage imageNamed:@"Twitter_logo.png"]; [twitterWindow addSubview:logo]; [logo release]; twitterWindow2 = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow2 addSubview:lblTitle]; [twitterWindow2 addSubview:lblCharLeft]; [twitterWindow2 addSubview:bg]; [twitterWindow2 addSubview:txtMessage]; [twitterWindow2 addSubview:lblURL]; [twitterWindow2 addSubview:post]; [twitterWindow2 addSubview:back]; [twitterWindow2 addSubview:loading2]; [twitterWindow2 bringSubviewToFront:txtMessage]; UIImageView* logo1 = [[UIImageView alloc] initWithFrame:CGRectMake(35, 155, 42, 42)]; logo1.image = [UIImage imageNamed:@"twitter-logo-twit.png"]; [twitterWindow2 addSubview:logo1]; [logo1 release]; twitterWindow.hidden = YES; twitterWindow2.hidden = YES; return self; } -(void) onStart { [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationPortrait]; twitterWindow.hidden = NO; [twitterWindow makeKeyWindow]; [self refresh]; if(isLogged) { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [twitterWindow2 makeKeyWindow]; } } - (void)textFieldDidBeginEditing:(UITextField *)textField { [textField becomeFirstResponder]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return NO; } - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text{ const char* str = [text UTF8String]; int s = str[0]; if(s!=0) if((range.location + range.length) > maxCharLength){ return NO; }else{ int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; // this fix was done by Jackie //http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/#comment-38026299 if([text isEqualToString:@"\n"]){ [textView resignFirstResponder]; return FALSE; }else{ return YES; } } int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; return YES; } -(void) onLogin { [loading1 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString = [NSString stringWithFormat:@""]; NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } -(void) onCancel { [[NSUserDefaults standardUserDefaults] setValue:@"NotActive" forKey:@"Twitter"]; twitterWindow.hidden = YES; [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; } -(void) onPost { [loading2 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString; if(sharedLink){ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@\n%@",txtMessage.text,sharedLink]]; }else{ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@",txtMessage.text]]; } NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; if(isAuthFailed){ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"Invalid ID/Password" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; }else{ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Connection Failed" message:@"Failed to connect to Twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } isAuthFailed = NO; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { isAuthFailed = NO; [loading1 stopAnimating]; [loading2 stopAnimating]; if(isLogged) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Twitter" message:@"Tweet Posted!" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; txtMessage = @""; [self refresh]; } else { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [[NSNotificationCenter defaultCenter] postNotificationName:@"notifyTwitterLoggedIn" object:nil userInfo:nil]; } isLogged = YES; isLoggedIn = YES; } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSDictionary* config = [NSDictionary dictionaryWithObjectsAndKeys:txtUsername.text,@"username",txtPassword.text,@"password",nil]; [config writeToFile:XAGENTS_TWITTER_CONFIG_FILE atomically:YES]; if ([challenge previousFailureCount] == 0) { NSURLCredential *newCredential; newCredential=[NSURLCredential credentialWithUser:txtUsername.text password:txtPassword.text persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { isAuthFailed = YES; [[challenge sender] cancelAuthenticationChallenge:challenge]; } } -(void) refresh { NSDictionary* config = [NSDictionary dictionaryWithContentsOfFile:XAGENTS_TWITTER_CONFIG_FILE]; if(config){ NSString* uname = [config valueForKey:@"username"]; if(uname){ txtUsername.text = uname; } NSString* pw = [config valueForKey:@"password"]; if(pw){ txtPassword.text = pw; } } } + (TwitterController*)defaultAgent{ if(!agent){ agent = [TwitterController new]; } return agent; } -(void)dealloc { [super dealloc]; [txtMessage release]; [txtUsername release]; [txtPassword release]; [lblId release]; [lblPassword release]; [lblURL release]; [twitterWindow2 release]; [twitterWindow release]; } @end

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  • How to get skin tone color pixel in iPhone?

    - by aman-gupta
    Hi In my application I m using following way to get red pixel in a image // // PixelsAccessAppDelegate.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import @class clsPixelAccess; NSUInteger numberOfRedPixels; NSUInteger numberOfRedPixels1; NSUInteger numberOfRedPixels2; NSUInteger numberOfRedPixels3; NSUInteger numberOfRedPixels4; NSUInteger numberOfRedPixels5; NSUInteger numberOfRedPixels6; NSUInteger numberOfRedPixels7; NSUInteger numberOfRedPixels8; NSUInteger numberOfRedPixels9; NSUInteger numberOfRedPixels10; NSUInteger numberOfRedPixels11; NSUInteger numberOfRedPixels12; NSUInteger numberOfRedPixels13; NSUInteger numberOfRedPixels14; NSUInteger numberOfRedPixels15; NSUInteger numberOfRedPixels16; NSUInteger numberOfRedPixels17; NSUInteger numberOfRedPixels18; NSUInteger numberOfRedPixels19; NSUInteger numberOfRedPixels20; NSUInteger numberOfRedPixels21; NSUInteger numberOfRedPixels22; NSUInteger numberOfRedPixels23; NSUInteger numberOfRedPixels24; NSUInteger numberOfRedPixels25; NSUInteger numberOfRedPixels26; NSUInteger numberOfRedPixels27; NSUInteger numberOfRedPixels28; NSUInteger numberOfRedPixels29; NSUInteger numberOfRedPixels30; NSUInteger numberOfRedPixels31; @interface PixelsAccessAppDelegate : NSObject { UIWindow *window; clsPixelAccess *obj; } @property (nonatomic, retain) IBOutlet UIWindow *window; -(IBAction)processImage:(id)sender; @end //////////////////// // // PixelsAccessAppDelegate.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright MyCompanyName 2010. All rights reserved. // import "PixelsAccessAppDelegate.h" import "clsPixelAccess.h" @implementation PixelsAccessAppDelegate @synthesize window; (IBAction)processImage:(id)sender { NSUInteger retVal; obj = [[clsPixelAccess alloc] init]; NSInteger imageSend =[obj processImage1:[UIImage imageNamed:@"s.jpg"]]; NSInteger iamgeCall =[obj getPixelData:retVal]; NSUInteger *numberOfRedPixels = retVal; //lblPixelCount.text = [NSString stringWithFormat: @"There are %d red pixels in the image", numberOfRedPixels]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window makeKeyAndVisible]; } (void)dealloc { [window release]; [super dealloc]; } @end /////////////// // // clsPixelsAccess.h // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import @interface clsPixelAccess : NSObject { } -(NSInteger) processImage1: (UIImage*) image; -(NSInteger)getPixelData:(NSUInteger *)pixelCount; @end ///////// // // clsPixelsAccess.m // PixelsAccess // // Created by Fortune1 on 14/04/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "clsPixelAccess.h" import "PixelsAccessAppDelegate.h" @implementation clsPixelAccess struct pixel { //unsigned char r, g, b,a; Byte r, g, b, a; int count; }; -(NSInteger)getPixelData:(NSUInteger *)pixelCount { *pixelCount =numberOfRedPixels; return 1; } // Process the image and return the number of pure red pixels in it. (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); //NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; NSLog( @"Pixel data %d", numberOfPixelsArray); /* NSMatrix *newMatrix = [[NSMatrix alloc] initWithFrame:NSMakeRect(138.0f, 85.0f, 0.0f, 0.0f) mode:NSRadioModeMatrix prototype:prototypeButtonCell numberOfRows: numberOfColumns:]; */ while (numberOfPixels &gt; 0) { if (pixels-&gt;r &gt; 0 &amp;&amp; pixels-&gt;r &lt;= 7) { numberOfRedPixels++; } NSLog( @"Red pixel data %d",numberOfRedPixels); if (pixels-&gt;r &gt;= 8 &amp;&amp; pixels-&gt;r &lt;= 15) { numberOfRedPixels1++; } NSLog( @"Red pixel data1 %d",numberOfRedPixels1); if (pixels-&gt;r &gt;= 16 &amp;&amp; pixels-&gt;r &lt;=23 ) { numberOfRedPixels2++; } NSLog( @"Red pixel data2 %d",numberOfRedPixels2); if (pixels-&gt;r &gt;= 24 &amp;&amp; pixels-&gt;r &lt;=31 ) { numberOfRedPixels3++; } NSLog( @"Red pixel data3 %d",numberOfRedPixels3); if (pixels-&gt;r &gt;= 32 &amp;&amp; pixels-&gt;r &lt;= 39) { numberOfRedPixels4++; } NSLog( @"Red pixel data4 %d",numberOfRedPixels4); if (pixels-&gt;r &gt;= 40 &amp;&amp; pixels-&gt;r &lt;= 47) { numberOfRedPixels5++; } NSLog( @"Red pixel data5 %d",numberOfRedPixels5); if (pixels-&gt;r &gt;= 48 &amp;&amp; pixels-&gt;r &lt;= 55) { numberOfRedPixels6++; } NSLog( @"Red pixel data6 %d",numberOfRedPixels6); if(pixels-&gt;r &gt;= 56 &amp;&amp; pixels-&gt;r &lt;= 63) { numberOfRedPixels7++; } NSLog( @"Red pixel data7 %d",numberOfRedPixels7); if (pixels-&gt;r &gt;= 64 &amp;&amp; pixels-&gt;r &lt;= 71) { numberOfRedPixels8++; } NSLog( @"Red pixel data8 %d",numberOfRedPixels8); if (pixels-&gt;r &gt;= 72 &amp;&amp; pixels-&gt;r &lt;= 79) { numberOfRedPixels9++; } NSLog( @"Red pixel data9 %d",numberOfRedPixels9); if (pixels-&gt;r &gt;= 80 &amp;&amp; pixels-&gt;r &lt;= 87) { numberOfRedPixels10++; } NSLog( @"Red pixel data10 %d",numberOfRedPixels10); if (pixels-&gt;r &gt;= 88 &amp;&amp; pixels-&gt;r &lt;= 95) { numberOfRedPixels11++; } NSLog( @"Red pixel data11 %d",numberOfRedPixels11); if (pixels-&gt;r &gt;= 96 &amp;&amp; pixels-&gt;r &lt;= 103) { numberOfRedPixels12++; } NSLog( @"Red pixel data12 %d",numberOfRedPixels12); if (pixels-&gt;r &gt;= 104 &amp;&amp; pixels-&gt;r &lt;= 111) { numberOfRedPixels13++; } NSLog( @"Red pixel data13 %d",numberOfRedPixels13); if (pixels-&gt;r &gt;= 112 &amp;&amp; pixels-&gt;r &lt;= 119) { numberOfRedPixels14++; } NSLog( @"Red pixel data14 %d",numberOfRedPixels14); if (pixels-&gt;r &gt;= 120 &amp;&amp; pixels-&gt;r &lt;= 127) { numberOfRedPixels15++; } NSLog( @"Red pixel data15 %d",numberOfRedPixels15); if (pixels-&gt;r &gt; 128 &amp;&amp; pixels-&gt;r &lt;= 135) { numberOfRedPixels16++; } NSLog( @"Red pixel data16 %d",numberOfRedPixels16); if (pixels-&gt;r &gt;= 136 &amp;&amp; pixels-&gt;r &lt;= 143) { numberOfRedPixels17++; } NSLog( @"Red pixel data17 %d",numberOfRedPixels17); if (pixels-&gt;r &gt;= 144 &amp;&amp; pixels-&gt;r &lt;=151) { numberOfRedPixels18++; } NSLog( @"Red pixel data18 %d",numberOfRedPixels18); if (pixels-&gt;r &gt;= 152 &amp;&amp; pixels-&gt;r &lt;=159 ) { numberOfRedPixels19++; } NSLog( @"Red pixel data19 %d",numberOfRedPixels19); if (pixels-&gt;r &gt;= 160 &amp;&amp; pixels-&gt;r &lt;= 167) { numberOfRedPixels20++; } NSLog( @"Red pixel data20 %d",numberOfRedPixels20); if (pixels-&gt;r &gt;= 168 &amp;&amp; pixels-&gt;r &lt;= 175) { numberOfRedPixels21++; } NSLog( @"Red pixel data21 %d",numberOfRedPixels21); if (pixels-&gt;r &gt;= 176 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels22++; } NSLog( @"Red pixel data22 %d",numberOfRedPixels22); if(pixels-&gt;r &gt;= 184 &amp;&amp; pixels-&gt;r &lt;= 191) { numberOfRedPixels23++; } NSLog( @"Red pixel data23 %d",numberOfRedPixels23); if (pixels-&gt;r &gt;= 192 &amp;&amp; pixels-&gt;r &lt;= 199) { numberOfRedPixels24++; } NSLog( @"Red pixel data24 %d",numberOfRedPixels24); if (pixels-&gt;r &gt;= 200 &amp;&amp; pixels-&gt;r &lt;= 207) { numberOfRedPixels25++; } NSLog( @"Red pixel data25 %d",numberOfRedPixels25); if (pixels-&gt;r &gt;= 208 &amp;&amp; pixels-&gt;r &lt;= 215) { numberOfRedPixels26++; } NSLog( @"Red pixel data26 %d",numberOfRedPixels26); if (pixels-&gt;r &gt;= 216 &amp;&amp; pixels-&gt;r &lt;= 223) { numberOfRedPixels27++; } NSLog( @"Red pixel data27 %d",numberOfRedPixels27); if (pixels-&gt;r &gt;= 224 &amp;&amp; pixels-&gt;r &lt;= 231) { numberOfRedPixels28++; } NSLog( @"Red pixel data28 %d",numberOfRedPixels28); if (pixels-&gt;r &gt;= 232 &amp;&amp; pixels-&gt;r &lt;= 239) { numberOfRedPixels29++; } NSLog( @"Red pixel data29 %d",numberOfRedPixels29); if (pixels-&gt;r &gt;= 240 &amp;&amp; pixels-&gt;r &lt;= 247) { numberOfRedPixels30++; } NSLog( @"Red pixel data30 %d",numberOfRedPixels30); if (pixels-&gt;r &gt;= 248) { numberOfRedPixels31++; } NSLog( @"Red pixel data31 %d",numberOfRedPixels31); pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } @end My problem is I want skin Tone Pixel how it could be possible Please help me out. Thanks in Advance

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  • How do I repeat a texture with GLKit?

    - by Synopfab
    I am using GLKit in order to show textures on my project. The code is like this: -(void)setTextureImage:(UIImage *)image { NSError *error; texture = [GLKTextureLoader textureWithCGImage:image.CGImage options:nil error:&error]; if (error) { NSLog(@"Error loading texture from image: %@",error); } } effect.texture2d0.envMode = GLKTextureEnvModeReplace; effect.texture2d0.target = GLKTextureTarget2D; effect.texture2d0.name = texture.name; glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, self.textureCoordinates); Now I want to repeat this texture on a rectangle. Is there any way use GLKit for this behavior? I've tried to use opengl function in addition to the glkit ones, but it raises errors: glEnable(GL_TEXTURE_2D); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glBindTexture( GL_TEXTURE_2D, texture.name ); 2011-11-09 20:10:28.614 **[16309:207] GL ERROR: 0x0500 2011-11-09 20:10:30.840 **[16309:207] Error loading texture from image: Error Domain=GLKTextureLoaderErrorDomain Code=8 "The operation couldn’t be completed. (GLKTextureLoaderErrorDomain error 8.)" UserInfo=0x68545c0 {GLKTextureLoaderGLErrorKey=1280, GLKTextureLoaderErrorKey=OpenGL error}

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  • loading 60 images locally fast is it possible...? [closed]

    - by Tariq- iPHONE Programmer
    when my app starts it loads 60 images at a time in UIImageView and it also loads a background music. in simulator it works fine but in IPAD it crashes.. -(void)viewDidLoad { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //img.animationImages = [[NSArray arrayWithObjects: MyImages = [NSArray arrayWithObjects: //[UIImage imageNamed: @"BookOpeningB001.jpg"],...... B099,nil]; //[NSTimer scheduledTimerWithTimeInterval: 8.0 target:self selector:@selector(onTimer) userInfo:nil repeats:NO]; img.animationImages = MyImages; img.animationDuration = 8.0; // seconds img.animationRepeatCount = 1; // 0 = loops forever [img startAnimating]; [self.view addSubview:img]; [img release]; [pool release]; //[img performSelector:@selector(displayImage:) ]; //[self performSelector:@selector(displayImage:) withObject:nil afterDelay:10.0]; [self performSelector: @selector(displayImage) withObject: nil afterDelay: 8.0]; } -(void)displayImage { SelectOption *NextView = [[SelectOption alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:NextView animated:NO]; [NextView release]; } Am i doing anything wrong ? Is there any other alternative to load the local images faster in UIImageView !

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  • How to pushviewcontroller to a viewcontroller stored in a tabbaritem?

    - by Jann
    First of all I know this is a long question. REST ASSURED I have tried to figure it out on my own (see: StackOverflow #2609318). This is driving me BATTY! After trying and failing to implement my own EDIT feature in the standard moreNavigationController, I have decided to re-implement my own MORE feature. I did the following: Add a HOME view controller which I init with: initWithRootViewController Add 3 other default tabs with: ResortsListViewController *resortsListViewController; resortsListViewController = [[ResortsListViewController alloc] initWithNibName:@"ResortsListView" bundle:nil]; resortsListViewController.title = [categoriesDictionary objectForKey:@"category_name"]; resortsListViewController.tabBarItem.image = [UIImage imageNamed:@"whatever.png"]; resortsListViewController.navigationItem.title=@"whatever title"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:resortsListViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [resortsListViewController release]; Those work when i add them to the tabbar. (ie: click on them and it goes to the view controller) Then I add my own MORE view controller to the tabbar: MoreViewController *moreViewController; moreViewController = [[MoreViewController alloc] initWithNibName:@"MoreView" bundle:nil]; moreViewController.title = @"More"; moreViewController.tabBarItem.image = [UIImage imageNamed:@"more.png"]; moreViewController.navigationItem.title=@"More Categories"; localNavigationController = [[UINavigationController alloc] initWithRootViewController:moreViewController]; localNavigationController.navigationBar.barStyle = UIBarStyleBlack; [localControllersArray addObject:localNavigationController]; [localNavigationController release]; [moreViewController release]; Then tabBarController.viewControllers = localControllersArray; tabBarController.moreNavigationController.navigationBar.barStyle = UIBarStyleBlack; tabBarController.customizableViewControllers = [NSArray arrayWithObjects:nil]; tabBarController.delegate = self; That creates the necessary linkages. Okay, so far all is well. I get a HOME tab, 3 category tabs and a customized MORE tab -- which all work. in the MORE tab view controller I implement a simple table view that displays all the other tabs I have in rows. SINCE I want to be able to switch them in and out of the tabbar I created them JUST like i did the resortslistviewcontroller above (ie: as view controllers in an array). When I pull them out to display the title in the tableview (so the user can go to that "view") i simply do the following: // [myGizmoClass CategoryArray] holds the array of view controller tab bar items that are NOT shown on the main screen. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... etc... UIViewController *Uivc = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; cell.textLabel.text = [Uivc title]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } THIS is where it falls through: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { MyGizmoClass *myGizmoClass= [MyGizmoClass sharedManager]; UIViewController *tbi = [[myGizmoClass plusCategoryArray] objectAtIndex:indexPath.row]; NSLog(@"%@\n",[[tbi navigationItem ]title]); [self.navigationController pushViewController:tbi animated:YES]; } This is the error i get ("ATMs" is the title for the clicked tableview cell so i know the Uivc title is pulling the correct title and therefore the correct "objectatindex": 2010-04-09 11:25:48.222 MouseAddict[47485:207] ATMs 2010-04-09 11:25:48.222 MouseAddict[47485:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Pushing a navigation controller is not supported' BIG QUESTION: How do i make the associated VIEW of the UIViewController *tbi show and get pushed into view? I am GUESSING that the UIViewController is the correct class for this tbl .. i am not sure. BUT i just wanna get the view so i can push it onto the stack. Can someone plz help?

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  • Post data to aspx page from iphone application

    - by Dipen
    Hi, I am developing a application. In which i am posting a image to .aspx page.The HTML for the page is as below. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd>"> <html xmlns="http://www.w3.org/1999/xhtml>"> <head><title> Untitled Page </title><link href="App_Themes/XXX/XXX.css" type="text/css" rel="stylesheet" /></head> <body> <form name="form1" method="post" action="Default16.aspx" id="form1" enctype="multipart/form-data"> <div> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUKLTQwMjY2MDA0Mw9kFgICAw8WAh4HZW5jdHlwZQUTbXVsdGlwYXJ0L2Zvcm0tZGF0YWRktr+hG1VVXZsO01PCyj61d6Ulqy8=" /> </div> <div> <div style="float:left;margin:10px"> <input type="file" name="fuImage" id="fuImage" /> </div> <div style="float:right"> <input type="submit" name="btnPost" value="Post Image" id="btnPost" /> </div> </div> </form> </body> </html> Now i am sending a request from my application then i am getting " Error Domain=kCFErrorDomainCFNetwork Code=303 UserInfo=0xf541c0 "Operation could not be completed. (kCFErrorDomainCFNetwork error 303.)"" I have tried using SynchronousRequest and aSynchronousRequest but both are not working. I have also used apple sample code. Here is the code for iPhone app UIImage *image=[UIImage imageNamed:@"photo2.jpg"]; NSData *imageData = UIImageJPEGRepresentation(image, 90); NSString *urlString = @"http://XXXXXXXX.com/Post.aspx"; NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = [NSString stringWithString:@"----WebKitFormBoundarylU9pAl5wPrF+Tk52"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", boundary]; [request addValue:contentType forHTTPHeaderField:@"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"fuimage\"; filename=\"asd.jpg\"\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: image/jpeg\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imageData]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:body]; // NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; // NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; // NSLog(returnString); NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } Thanks in Advance.

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  • Portion from CGPDFPage + Scale (zoom)

    - by malcom
    I wanna take a rect from CGPDFPage (the portion of image around the user's touch point(x,y)) and scale it by a scaleFactor (ie 2x). Below the code I've used to get CGPDFPage's rect. The problem with it is the scaleFactor support. The idea is: 1) pageRect size is pageRect.size *2 2) myThumbRect (the region to zoom) become resultImageSize/scaleFactor (because the final output will be scaleFactor times bigger) 3) pointOfClick (x,y) become pointOfClick(2x,2y) 4) scale up the context by factor CGContextScaleCTM(ctx, scaleFactor, -scaleFactor); 5) grab the rect However the result is an empty image. Any idea? -(UIImage *) zoomedPDFImageAtPoint:(CGPoint) pointOfClick size:(CGSize) resultImageSize scale:(CGFloat) scaleFactor { // get the rect of our page CGRect pageRect = CGPDFPageGetBoxRect(myPageRef, kCGPDFCropBox); // my thumb rect is a portion of our CGPDFPage with size as /scaleFactor of resultImageSize // then we need to scale the image portiong by *scaleFactor and draw it in our resultImageSize sized graphic context CGSize myThumbRect = resultImageSize; // page rect has size as original size * scaleFactor //resultImageSize = pageRect.size; // to remove, i've used it to see where the rect is printed in final image pointOfClick = CGPointMake(-pointOfClick.x, -pointOfClick.y); NSLog(@"Click (%0.f,%0.f) Page (%0.f,%0.f ; %0.f,%0.f)",pointOfClick.x,pointOfClick.y,pageRect.origin.x,pageRect.origin.y,pageRect.size.width,pageRect.size.height); // create a new context for resulting image of my desidered size UIGraphicsBeginImageContext(resultImageSize); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); // because rect is that for drawing in a flipped coordinate system, this translate the lower-left corner of the rect // in an upright coordinate system CGContextTranslateCTM(ctx, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); // scale to flip the coordinate system so that the y axis goes up the drawing canvas CGContextScaleCTM(ctx, 1, -1); // translate so the origin is offset by exactly the rect origin CGContextTranslateCTM(ctx, -(pageRect.origin.x), -(pageRect.origin.y)); // zoomRect is interested region.the clickPoint is the center of this region CGRect zoomedRect = CGRectMake(-pointOfClick.x, (pageRect.size.height-(-pointOfClick.y)),myThumbRect.width,myThumbRect.height); zoomedRect.origin.y-=(myThumbRect.height/2.0); zoomedRect.origin.x-=(myThumbRect.width/2.0); NSLog(@"Zoom region at (%0.f,%0.f) (%0.f,%0.f)",zoomedRect.origin.x,zoomedRect.origin.y,zoomedRect.size.width,zoomedRect.size.height); // now we need to move clipped rect to the origin // x: x was moved subtracting current click x coordinate and adding the half of zoomed rect (because zoomedRect contains pointsOfClick at it's center) // same with y but inverse (because ctm is flipped) CGPoint translateToOrigin = CGPointMake(pointOfClick.x+(zoomedRect.size.width/2.0), -pointOfClick.y-(zoomedRect.size.height/2.0));//(pageRect.size.height-zoomedRect.size.height)+pointOfClick.y); NSLog(@"Translate zoomed region to origin using translate by (%0.f,%0.f)",translateToOrigin.x,translateToOrigin.y); CGContextTranslateCTM(ctx, translateToOrigin.x,translateToOrigin.y); CGContextClipToRect (ctx, zoomedRect); // now draw the document CGContextDrawPDFPage(ctx, myPageRef); CGContextRestoreGState(ctx); // generate image UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; }

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  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

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  • Having problem loading data from AppDelegate using UITableView into a flip view, loads first view bu

    - by Ms. Ryann
    AppDelegate: @implementation Ripe_ProduceGuideAppDelegate -(void)applicationDidFinishLaunching:(UIApplication *)application { Greens *apricot = [[Greens alloc] init]; apricot.produceName = @"Apricot"; apricot.produceSight = @"Deep orange or yellow orange in appearance, may have red tinge, no marks or bruises. "; apricot.produceTouch = @"Firm to touch and give to gentle pressure, plump."; apricot.produceSmell = @"Should be Fragrant"; apricot.produceHtoP = @"raw, salads, baked, sauces, glazes, desserts, poached, stuffing."; apricot.produceStore = @"Not ripe: place in brown paper bag, at room temperature and out of direct sunlight, close bag for 2 - 3 days. Last for a week. Warning: Only refrigerate ripe apricots."; apricot.produceBest = @"Spring & Summer"; apricot.producePic = [UIImage imageNamed:@"apricot.jpg"]; Greens *artichoke = [[Greens alloc] init]; artichoke.produceName = @"Artichoke"; artichoke.produceSight = @"Slightly glossy dark green color and sheen, tight petals that are not be too open, no marks, no brown petals or dried out look. Stem should not be dark brown or black."; artichoke.produceTouch = @"No soft spots"; artichoke.produceSmell = @" Should not smell"; artichoke.produceHtoP = @"steam, boil, grill, saute, soups"; artichoke.produceStore = @"Stand up in vase of cold water, keeps for 2 -3 days. Or, place in refrigerator loose without plastic bag. May be frozen, if cooked but not raw."; artichoke.produceBest = @"Spring"; artichoke.producePic = [UIImage imageNamed:@"artichoke.jpg"]; self.produce = [[NSMutableArray alloc] initWithObjects:apricot, artichoke, nil]; [apricot release]; [artichoke release]; FirstView: @implementation ProduceView -(id)initWithIndexPath: (NSIndexPath *)indexPath { if (self == [super init] ){ index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens *thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; sightView.text = thisProduce.produceSight; touchView.text = thisProduce.produceTouch; smellView.text = thisProduce.produceSmell; picView.image = thisProduce.producePic; } FlipView: @implementation FlipsideViewController @synthesize flipDelegate; -(id)initWithIndexPath: (NSIndexPath *)indexPath { if ( self == [super init]) { index = indexPath; } return self; } -(void)viewDidLoad { Ripe_ProduceGuideAppDelegate *delegate = (Ripe_ProduceGuideAppDelegate *) [[UIApplication sharedApplication] delegate]; Greens*thisProduce = [delegate.produce objectAtIndex:index.row]; self.title = thisProduce.produceName; bestView.text = thisProduce.produceBest; htopView.text = thisProduce.produceHtoP; storeView.text = thisProduce.produceStore; picView.image = thisProduce.producePic; } *the app works, the flip view for Artichoke shows the information for Apricot. Been working on it for two days. I have been working with iPhone apps for two months now and would very much appreciate any assistance with this problem. Thank you very much.

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Cant bind data to a table view

    - by sudhakarilla
    Hi, I have retrieved data from Json URL and displayed it in a table view. I have also inlcuced a button in table view. On clicking the button the data must be transferred to a another table view. The problem is that i could send the data to a view and could display it on a label. But i couldnt bind the dat to table view ... Here's some of the code snippets... Buy Button... -(IBAction)Buybutton{ /* UIAlertView *alert =[[UIAlertView alloc]initWithTitle:@"thank u" message:@"products" delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil]; [alert show]; [alert release];*/ Product *selectedProduct = [[data products]objectAtIndex:0]; CartViewController *cartviewcontroller = [[[CartViewController alloc] initWithNibName:@"CartViewController" bundle:nil]autorelease]; cartviewcontroller.product= selectedProduct; //NSString *productname=[product ProductName]; //[currentproducts setproduct:productname]; [self.view addSubview:cartviewcontroller.view]; } CartView... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; data = [GlobalData SharedData]; NSMutableArray *prod =[[NSMutableArray alloc]init]; prod = [data products]; for(NSDictionary *product in prod) { Cart *myprod = [[Cart alloc]init]; myprod.Description = [product Description]; myprod.ProductImage =[product ProductImage]; myprod.ProductName = [product ProductName]; myprod.SalePrice = [product SalePrice]; [data.carts addObject:myprod]; [myprod release]; } Cart *cart = [[data carts]objectAtIndex:0]; NSString *productname=[cart ProductName]; self.label.text =productname; NSLog(@"carts"); } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [data.carts count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 75; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"cellforrow"); static NSString *CellIdentifier = @"Cell"; ProductCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell ==nil) { cell = [[[ProductCell alloc]initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } NSUInteger row = [indexPath row]; Cart *cart = [[data carts]objectAtIndex:row]; cell.productNameLabel.text = [cart ProductName]; /*NSString *sale = [[NSString alloc]initWithFormat:@"SalePrice:%@",[cart SalePrice]]; cell.salePriceLabel.text = sale; cell.DescriptionLabel.text = [cart Description]; NSMutableString imageUrl =[NSMutableString string]; [imageUrl appendFormat:@"http://demo.s2commerce.net/DesktopModules/S2Commerce/Images/Products/%@",[product ProductImage]]; NSLog(@"imageurl:%@",imageUrl); NSString mapURL = [imageUrl stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:mapURL]]; UIImage* image = [[UIImage alloc]initWithData:imageData]; cell.productImageview.image = image; [imageData release]; [image release];*/ return cell; } I am also getting the following error in the console 2010-06-11 18:34:29.169 navigation[4109:207] * -[CartViewController tableView:numberOfRowsInSection:]: message sent to deallocated instance 0xcb4d4f90

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  • set different images to uitableview cell

    - by Sudha
    I am making an app in which one of the view has a tableview. Tableview cell has two conditions. There are two images which are going to be set on uitableview cell according to the condition i.e. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSString *que =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"question"]; NSString *ans =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"answer"]; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.imageView.image=nil; if ((que.length!=0)&&(ans.length!=0)) { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 75)]; imag.image = [UIImage imageNamed:@"ques.png"]; [cell.contentView addSubview:imag]; questext = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; questext.backgroundColor = [UIColor clearColor]; questext.delegate = self; questext.tag = 101; questext.textAlignment = UITextAlignmentLeft; questext.editable = NO; questext.scrollEnabled = YES; [cell addSubview:questext]; anstext = [[UITextView alloc]initWithFrame:CGRectMake(10, 37, 300, 35)]; anstext.backgroundColor = [UIColor clearColor]; anstext.delegate = self; anstext.tag = 102; anstext.scrollEnabled = YES; anstext.textAlignment = UITextAlignmentLeft; anstext.editable = NO; [cell addSubview:anstext]; } else { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 40)]; imag.image = [UIImage imageNamed:@"answ.png"]; [cell.contentView addSubview:imag]; onlyques = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; onlyques.backgroundColor= [UIColor clearColor]; [onlyques setScrollEnabled:YES]; onlyques.delegate = self; onlyques.tag = 103; onlyques.textAlignment = UITextAlignmentLeft; onlyques.editable = NO; onlyques.scrollEnabled = YES; [cell addSubview:onlyques]; } } questext = (UITextView*)[cell viewWithTag:101]; questext.text = que; anstext = (UITextView*)[cell viewWithTag:102]; anstext.text = ans; onlyques = (UITextView*)[cell viewWithTag:103]; onlyques.text = que; return cell; } But image is not appearing properly. As I scroll up and down the table view ,images get changes automatically. Please look upon my code and help me in finding the error. second image is when I scroll up and down the table view and first image is in the starting. please help me. if any one knows how to load different images to uitableview cell. thanks in advance.

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Can't figure out this file behavior in IOS 4.2

    - by Don Jones
    Odd behavior with file behavior. Here's the thing: I'm using the phone camera to snap a picture, and internally generating a thumbnail. I'm saving those as temp files in the Documents directory. Here's the complete code: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *photo = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; photo = [self scaleAndRotateImage:photo]; // save photo NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Writing to %@",docsDir); // save photo file NSLog(@"Saving photo as %@",[NSString stringWithFormat:@"%@/temp_photo.png",docsDir]); [UIImagePNGRepresentation(photo) writeToFile:[NSString stringWithFormat:@"%@/temp_photo.png",docsDir] atomically:YES]; // make and save thumbnail NSLog(@"Saving thumbnail as %@",[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir]); UIImage *thumb = [self makeThumbnail:photo]; [UIImagePNGRepresentation(thumb) writeToFile:[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir] atomically:YES]; NSFileManager *manager = [NSFileManager defaultManager]; NSError *error; NSArray *files = [manager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"\n\nThere are %d files in the documents directory %@",(files.count),docsDir); for (int i = 0; i < files.count; i++) { NSString *filename = [files objectAtIndex:i]; NSLog(@"Seeing filename %@",filename); } // done //[photo release]; //[thumb release]; [self dismissModalViewControllerAnimated:NO]; [delegate textInputFinished]; } As you can see, I've put quite a bit of logging in here in an attempt to figure out my problem (which is coming up). The log output to this point is: Writing to /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Saving photo as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_photo.png Saving thumbnail as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_thumb.png There are 3 files in the documents directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Seeing filename temp_photo.png Seeing filename temp_text.txt Seeing filename temp_thumb.png This is absolutely as-expected. I clearly have three files on the device. Here's the very next code that operates - the code that received the textInputFinished message: - (void)textInputFinished { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSError *error; // get next filename NSString *filename; int i = 0; do { i++; filename = [NSString stringWithFormat:@"%@/reminder_%d",docsDir,i]; NSLog(@"Trying filename %@",filename); } while ([fileManager fileExistsAtPath:[filename stringByAppendingString:@".txt"]]); NSLog(@"New base filename is %@",filename); NSArray *files = [fileManager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"There are %d files in the directory %@",(files.count),docsDir); This is testing to get a new, non-temp, not-in-use filename. It does that - but then it says there aren't any files in the documents folder! Here's the logged output: Trying filename /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 New base filename is /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 There are 0 files in the directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents What the heck? Where did the three files go?

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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • Setting custom UITableViewCells height

    - by Vijayeta
    I am using a custum UITableViewCell which has some labels, buttons and imageviews to be displayed. There is one label in the cell whose text is a NSString object and the length of string could be variable. Due to this, I cannot set a constant height to the cell in the UITableViews: heightForCellAtIndex method. The cell's height depends on the labels height which can be determined using the NSStrings sizeWithFont method. I tried using it, but it looks like I'm going wrong somewhere. How can it be fixed? Here is the code used for initializing the cell. if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) { self.selectionStyle = UITableViewCellSelectionStyleNone; UIImage *image = [UIImage imageNamed:@"dot.png"]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.frame = CGRectMake(45.0,10.0,10,10); headingTxt = [[UILabel alloc] initWithFrame: CGRectMake(60.0,0.0,150.0,post_hdg_ht)]; [headingTxt setContentMode: UIViewContentModeCenter]; headingTxt.text = postData.user_f_name; headingTxt.font = [UIFont boldSystemFontOfSize:13]; headingTxt.textAlignment = UITextAlignmentLeft; headingTxt.textColor = [UIColor blackColor]; dateTxt = [[UILabel alloc] initWithFrame:CGRectMake(55.0,23.0,150.0,post_date_ht)]; dateTxt.text = postData.created_dtm; dateTxt.font = [UIFont italicSystemFontOfSize:11]; dateTxt.textAlignment = UITextAlignmentLeft; dateTxt.textColor = [UIColor grayColor]; NSString * text1 = postData.post_body; NSLog(@"text length = %d",[text1 length]); CGRect bounds = [UIScreen mainScreen].bounds; CGFloat tableViewWidth; CGFloat width = 0; tableViewWidth = bounds.size.width/2; width = tableViewWidth - 40; //fudge factor //CGSize textSize = {width, 20000.0f}; //width and height of text area CGSize textSize = {245.0, 20000.0f}; //width and height of text area CGSize size1 = [text1 sizeWithFont:[UIFont systemFontOfSize:11.0f] constrainedToSize:textSize lineBreakMode:UILineBreakModeWordWrap]; CGFloat ht = MAX(size1.height, 28); textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; textView.text = postData.post_body; textView.font = [UIFont systemFontOfSize:11]; textView.textAlignment = UITextAlignmentLeft; textView.textColor = [UIColor blackColor]; textView.lineBreakMode = UILineBreakModeWordWrap; textView.numberOfLines = 3; textView.autoresizesSubviews = YES; [self.contentView addSubview:imageView]; [self.contentView addSubview:textView]; [self.contentView addSubview:webView]; [self.contentView addSubview:dateTxt]; [self.contentView addSubview:headingTxt]; [self.contentView sizeToFit]; [imageView release]; [textView release]; [webView release]; [dateTxt release]; [headingTxt release]; } textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; this is the label whose height and width are going wrong.

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • iphone uiscrollview and uiimageview - setting initial zoom

    - by Brodie4598
    I use the following code to load an image into an scroll view. The image always loads at 100% zoom. Is there a way to set it to load to another zoom level, say .37? UIImageView *tempImage = [[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]; self.imageView = tempImage; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView];

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  • XCode iPhone Programming: Loading a jpg into a UIImageView from URL

    - by Antonio Murgia
    My app has to load an image from a http server and displaying it into an UIImageView How can i do that?? I tried this: NSString *temp = [NSString alloc]; [temp stringwithString:@"http://192.168.1.2x0/pic/LC.jpg"] temp=[(NSString *)CFURLCreateStringByAddingPercentEscapes( nil, (CFStringRef)temp, NULL, NULL, kCFStringEncodingUTF8) autorelease]; NSData *dato = [NSData alloc]; dato=[NSData dataWithContentsOfURL:[NSURL URLWithString:temp]]; pic = [pic initWithImage:[UIImage imageWithData:dato]]; This code is in viewdidload of the view but nothing is displayed! The server is working because i can load xml files from it. but i can't display that image! I need to load the image programmatically because it has to change depending on the parameter passed! Thank you in advance. Antonio

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  • UIButton of type UIButtonTypeCustom will not display Title (iPhone)

    - by RickiG
    Hi I must have overlooked something completely obvious?? but my button displays its image and size correctly, but I simply can't get the Title to show up. I did a really simple test, the Title does not even show up when I do this: CGRect frameBtn = CGRectMake(160.0f, 150.0f, 144.0f, 42.0f); UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; [button setImage:[UIImage imageNamed:@"left_halfscreen_button.png"] forState:UIControlStateNormal]; [button setTitle:@"Hello" forState:UIControlStateNormal]; [button setFrame:frameBtn]; NSLog(@"Title:%@", [button currentTitle]); //prints "Title:Hello [self addSubview:button]; I have a factory class that generates custom buttons for me and I thought I messed some detail up there, so I moved the above code directly into my UIView, the title is still blank. Is this a bug or am I simply missing something right in front of my eyes. Thank you for the extra set of eyes:)

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  • How do I make UITableViewCell's ImageView a fixed size even when the image is smaller.

    - by Robert
    I have a bunch of images I am using for cell's image views, they are all no bigger than 50x50. e.g. 40x50, 50x32, 20x37 ..... When I load the table view, the text doesn't line up because the width of the images varies. Also I would like small images to appear in the centre as opposed to on the left. Here is the code I am trying inside my 'cellForRowAtIndexPath' method cell.imageView.autoresizingMask = ( UIViewAutoresizingNone ); cell.imageView.autoresizesSubviews = NO; cell.imageView.contentMode = UIViewContentModeCenter; cell.imageView.bounds = CGRectMake(0, 0, 50, 50); cell.imageView.frame = CGRectMake(0, 0, 50, 50); cell.imageView.image = [UIImage imageWithData: imageData]; As you can see I have tried a few things, but none of them work.

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