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  • How to get timestamp of tick precision in .NET / C#?

    - by Hermann
    Up until now I used DateTime.Now for getting timestamps, but I noticed that if you print DateTime.Now in a loop you will see that it increments in descrete jumps of approx. 15 ms. But for certain scenarios in my application I need to get the most accurate timestamp possible, preferably with tick (=100 ns) precision. Any ideas? Update: Apparently, StopWatch / QueryPerformanceCounter is the way to go, but it can only be used to measure time, so I was thinking about calling DateTime.Now when the application starts up and then just have StopWatch run and then just add the elapsed time from StopWatch to the initial value returned from DateTime.Now. At least that should give me accurate relative timestamps, right? What do you think about that (hack)? NOTE: StopWatch.ElapsedTicks is different from StopWatch.Elapsed.Ticks! I used the former assuming 1 tick = 100 ns, but in this case 1 tick = 1 / StopWatch.Frequency. So to get ticks equivalent to DateTime use StopWatch.Elapsed.Ticks. I just learned this the hard way. NOTE 2: Using the StopWatch approach, I noticed it gets out of sync with the real time. After about 10 hours, it was ahead by 5 seconds. So I guess one would have to resync it every X or so where X could be 1 hour, 30 min, 15 min, etc. I am not sure what the optimal timespan for resyncing would be since every resync will change the offset which can be up to 20 ms.

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  • Howw to add new value with generic Repository if there are foreign keys (EF-4)?

    - by Phsika
    i try to write a kind of generic repository to add method. Everything is ok to add but I have table which is related with two tables with FOREIGN KEY.But Not working because of foreign key public class DomainRepository<TModel> : IDomainRepository<TModel> where TModel : class { #region IDomainRepository<T> Members private ObjectContext _context; private IObjectSet<TModel> _objectSet; public DomainRepository() { } public DomainRepository(ObjectContext context) { _context = context; _objectSet = _context.CreateObjectSet<TModel>(); } //do something..... public TModel Add<TModel>(TModel entity) where TModel : IEntityWithKey { EntityKey key; object originalItem; key = _context.CreateEntityKey(entity.GetType().Name, entity); _context.AddObject(key.EntitySetName, entity); _context.SaveChanges(); return entity; } //do something..... } Calling REPOSITORY: //insert-update-delete public partial class AddtoTables { public table3 Add(int TaskId, int RefAircraftsId) { using (DomainRepository<table3> repTask = new DomainRepository<table3>(new TaskEntities())) { return repTask.Add<table3>(new table3() { TaskId = TaskId, TaskRefAircraftsID = RefAircraftsId }); } } } How to add a new value if this table includes foreign key relation

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  • Does jQuery have an equivalent to Prototype's Element.identify?

    - by Alan Storm
    Is there a built in method or defacto default plugin that will let you automatically assign an unique ID to an element in jQuery, or do you need to implement something like this yourself? I'm looking for the jQuery equivalent to Prototype's identify method Here's an example. I have some HTML structure on a page that looks like this <span id="prefix_1">foo bar</span> ... <div id="foo"> <span></span> <span></span> <span></span> </div> I want to assign each of the spans an ID that will be unique to the page. So after calling something like this $('#foo span').identify('prefix'); //fake code, no such method The rendered DOM would look something like this <span id="prefix_1">foo bar</span> ... <div id="foo"> <span id="prefix_2"></span> <span id="prefix_3"></span> <span id="prefix_4"></span> </div> Is there anything official-ish/robust for jQuery, or is this something most jQuery developers roll on their own?

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  • Haskell quiz: a simple function

    - by levy
    I'm not a Haskell programmer, but I'm curious about the following questions. Informal function specification: Let MapProduct be a function that takes a function called F and multiple lists. It returns a list containing the results of calling F with one argument from each list in each possible combination. Example: Call MapProduct with F being a function that simply returns a list of its arguments, and two lists. One of the lists contains the integers 1 and 2, the other one contains the strings "a" and "b". It should return a list that contains the lists: 1 and "a", 1 and "b", 2 and "a", 2 and "b". Questions: How is MapProduct implemented? What is the function's type? What is F's type? Can one guess what the function does just by looking at its type? Can you handle inhomogeneous lists as input? (e.g. 1 and "a" in one of the input lists) What extra limitation (if any) do you need to introduce to implement MapProduct?

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • I need to recover an instance of an activity

    - by Bilthon
    Well.. the title is pretty descriptive, I have a bunch of tab activities (which I implemented myself, didn't want to use the tabviews with activities inside them), so It's basically 5 activities calling each other every time the user clicks on the tabs displayed as a row of LinearLayouts at the bottom of the screen. The thing is that the way I do it now, everytime the user jumps from one activity to another, a new activity is created and launched. Of course, I can see I'm wasting resources this way. So what I would like to do is to create every activity only once; and then if the user wants to go back to the previous (or any one that was already created and is probably paused) just check on some kind of list or array to see if the activity can be recovered and only in the case it can't; to lauch a new one. My question is, how can I check this? should I save the intents? and how to recover the activities afterwards? I'm kind of new with java. Greetings Nelson R. Perez

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  • How Best to Replace Ugly Queries and Dynamic PL/SQL with C#?

    - by Mike
    Hi, I write a lot of one-off Oracle SQL queries (in Toad), and sometimes they can get complex, involving lots of unions, joins, and subqueries, and sometimes requiring dynamic SQL. That is, sometimes SQL queries require set based processing along with significant procedural processing. This is what PL/SQL is custom made for, but as a language it does not begin to compare to C#. Now and then I convert a PL/SQL procedure to C#, and am always amazed at how much cleaner and easier to both read and write the C# version is. The C# program might for example construct a SQL query string piece by piece and/or run several queries and process them as needed. The C# version is usually much faster as well, which must mean that I'm not very good at PL/SQL either. I do not currently have access to LINQ. My question is, how best to package all these little C# programs, which are really just mini reports, that is, replacements for ugly SQL queries? Right now I'm actually using NUnit to hold them, and calling each report a [Test], even though they aren't really tests. NUnit just happens to provide a convenient packaging framework.

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  • Keyboard not dismissed

    - by sgosha
    I am developing a messaging application that have SMS.app-like UI. Conversation screen has text input field at the bottom which is moved up with keyboard. Tapping on conversation area dismisses keyboard by calling resignFirstResponder method on UITextView that we use. This usually works fine, but users report a weird bug which I can't reproduce and fix. People say that sometimes onscreen keyboard doesn't go away when they tap on conversation area, though text input field loses input focus. Once the view enters that abnormal state users are able to type with keyboard, but text that is being entered is not visible anywhere. This bug happens in one of conversation views and since then no one text input field in other views doesn't work as expected. The only way to stop this weird behavior is killing application from multitasking bar. Even more weird thing is that keyboard stays visible while navigating between view controllers in UINavigationController. I noticed two things: - if tap on ' Anyone else experiencing same problems. Any ideas on what may cause this bug?

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  • Will this web service accept both raw xml and an object?

    - by ChadNC
    We have a web service that provides auto insurance quotes and a company that provides an insurance agency management system would like to use the web service for thier client but they want to pass the web service raw xml instead of using the wsdl to create a port, the object the service expects and calling the web method. The web service has performed flawlessly by creating an object like so com.insurance.quotesvc.AgencyQuote service = new com.insurance.quotesvc.AgencyQuote(); com.insurance.quotesvc.QuotePortType port = service.getQuotePortType(); com.insurance.quotesvc.schemas.request.ACORD parameter = null; Then create initialize the request object with the other objects that make up the response. parameter = factory.createACORD(); parameter.setSignonRq(signOn); parameter.setInsurancesSvcRq(svcRq); And send the request to the web service. com.insurance.quotesvc.schemas.response.ACORD result = null; result = port.requestQuote(parameter); By doing that I am able to easily marshall the request and the result into an xml file and do with them as I wish. So if a client was to send the web service via an http post as raw xml inside of a soap envelope. Would the web service be able to handle the xml without any changes being made to the web service or would there need to be changes made to the web service in order for it to handle a request of that type? The web service is a JAX_WS and we currently have both Java and C# clients consuming the web service using the method described above but now there is another client who wants to send raw xml inside of a soap envelope instead of creating the objects. I feel pretty sure that they will be making the call to the web service using vb. I'm sure I'm missing something obvious but it is eluding me at the moment and any help is greatly appreciated.

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  • gridview datasource issue

    - by xrx215
    I am calling a webservice as follows.I have to display name, description and url in the gridview using this webservice. using sdi.amiller_v_vista; sdi.amiller_v_vista.DDCControl proxy1 = new sdi.amiller_v_vista.DDCControl(); sdi.amiller_v_vista.DDCReturnGetAll ret = proxy1.GetAllDDCs(x, y); foreach (sdi.amiller_v_vista.DDCInfo2 di2 in ret.DDCs) { GridView1.DataSource = I have to assign the di2 values to gridview datasource //GridView1.DataSource = ret.DDCs[i] throws an error Data source is an invalid type. It must be either an IListSource, IEnumerable, or IDataSource. GridView1.DataBind(); } From WSDL metadata i can get the follwing info public DDCReturnGetAll GetAllDDCs(Guid accountId, Guid authToken); public class DDCReturnGetAll : DDCReturnBase { public DDCReturnGetAll(); public DDCInfo2[] DDCs { get; set; } } public class DDCInfo2 { public DDCInfo2(); public BrandingType brandingType { get; set; } public string ChargebackName { get; set; } public string CollectorName { get; set; } public string Description { get; set; } public string URL { get; set; } }

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  • Centralizing Messagebox handling for application

    - by DRapp
    I'm wondering how others deal with trying to centralize MessageBox function calling. Instead of having long text embedded all over the place in code, in the past (non .net language), I would put system and application base "messagebox" type of messages into a database file which would be "burned" into the executable, much like a resource file in .Net. When a prompting condition would arise, I would just do call something like MBAnswer = MyApplication.CallMsgBox( IDUserCantDoThat ) then check the MBAnswer upon return, such as a yes/no/cancel or whatever. In the database table, I would have things like what the messagebox title would be, the buttons that would be shown, the actual message, a special flag that automatically tacked on a subsequent standard comment like "Please contact help desk if this happens.". The function would call the messagebox with all applicable settings and just return back the answer. The big benefits of this was, one location to have all the "context" of messages, and via constants, easier to read what message was going to be presented to the user. Does anyone have a similar system in .Net to do a similar approach, or is this just a bad idea in the .Net environment.

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  • How to Prevent PostBack Event Handler from Firing

    - by user331744
    I have a custom class (ServerSideValidator.vb) that validates user input on server side (it doesn't use any of the .NET built in validators, therefore Page.Validate() is not an option for me). I am calling the Validate() method on page.IsPostback event and the class performs without any problem My issue is, when validation fails (returns false), I want to stop the postback event handler from firing, but load the page along with all the controls and user-input values in them. If I do, Response.End(), the page comes up blank. I can programmatically instruct the page to go to the previous page (original form before postback), but it loses all user-inputs. I thought of creating a global boolean variable in the page code behind file and check the value before performing any postback method, but this approach takes away from my plan to provide all functionalities inside the class itself. The page object is being referenced to ServerSideValidator. Seems like all the postback related properties/variables I come across inside Page class are 'Readonly' and I can't assign value(s) to control/prevent postback event from firing. Any idiea on how I can accomplish this? Please let me know if you need further details

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  • How to replace auto-implemented c# get body at runtime or compile time?

    - by qstarin
    I've been trying to figure this out all night, but I guess my knowledge of the .Net Framework just isn't that deep and the problem doesn't exactly Google well, but if I can get a nod in the right direction I'm sure I can implement it, one way or another. I'd like to be able to declare a property decorated with a custom attribute as such: public MyClass { [ReplaceWithExpressionFrom(typeof(SomeOtherClass))] public virtual bool MyProperty { get; } } public SomeOtherClass : IExpressionHolder<MyClass, bool> { ... } public interface IExpressionHolder<TArg, TResult> { Expression<Func<TArg, TResult>> Expression { get; } } And then somehow - this is the part I'm having trouble figuring - replace the automatically generated implementation of that getter with a piece of custom code, something like: Type expressionHolderType = LookupAttributeCtorArgTypeInDeclarationOfPropertyWereReplacing(); return ReplaceWithExpressionFromAttribute.GetCompiledExpressionFrom(expressionHolderType)(this); The main thing I'm not sure how to do is replace the automatic implementation of the get. The first thing that came to mind was PostSharp, but that's a more complicated dependency than I care for. I'd much prefer a way to code it without using post-processing attached to the build (I think that's the jist of how PostSharp sinks its hooks in anyway). The other part of this I'm not so sure about is how to retrieve the type parameter passed to the particular instantiation of the ReplaceWithExpressionFrom attribute (where it decorates the property whose body I want to replace; in other words, how do I get typeof(SomeOtherClass) where I'm coding the get body replacement). I plan to cache compiled expressions from concrete instances of IExpressionHolder, as I don't want to do that every time the property gets retrieved. I figure this has just got to be possible. At the very least I figure I should be able to search an assembly for any method decorated with the attribute and somehow proxy the class or just replace the IL or .. something? And I'd like to make the integration as smooth as possible, so if this can be done without explicitly calling a registration or initialization method somewhere that'd be super great. Thanks!

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  • Using block around a static/singleton resource reference

    - by byte
    This is interesting (to me anyway), and I'd like to see if anyone has a good answer and explanation for this behavior. Say you have a singleton database object (or static database object), and you have it stored in a class Foo. public class Foo { public static SqlConnection DBConn = new SqlConnection(ConfigurationManager.ConnectionStrings["BAR"].ConnectionString); } Then, lets say that you are cognizant of the usefulness of calling and disposing your connection (pretend for this example that its a one-time use for purposes of illustration). So you decide to use a 'using' block to take care of the Dispose() call. using (SqlConnection conn = Foo.DBConn) { conn.Open(); using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "SP_YOUR_PROC"; cmd.ExecuteNonQuery(); } conn.Close(); } This fails, with an error stating that the "ConnectionString property is not initialized". It's not an issue with pulling the connection string from the app.config/web.config. When you investigate in a debug session you see that Foo.DBConn is not null, but contains empty properties. Why is this?

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  • .NET Application with SQL Server CE Database

    - by blu
    I just started using SQL Server CE 3.5 in my WinForms Application (C# in VS 2008 SP1). I've noticed a couple of interesting things I'd like some input on: 1. Copying of sdf file to bin My sdf file is located inside of an Infrastructure project that houses my repository implementations. When the application is first debugged the sdf was copied to debug\bin. This is where all future reads/writes operate. At some point when this is deployed the file will go into a data folder using Click Once, but during development where should I be putting this sdf? Is having it in the bin typical, or are there any other recommendations? 2. Updating sdf It appears that writing to the sdf file does not immediately update the database. I am using Linq-to-SQL and am calling SubmitChanges, but on read the values are not returned. However if I close the application and re-open it the added value is there. Is there an additional flush step I need to take? What is causing this, file locking, buffering, something else? Update 3. Unit Tests I have an MS test project, and the sdf file is not being copied to the correct output directory. I have the settings: Build Action: Content Copy to Output Directory: Copy Always The message is: System.Data.SqlServerCe.SqlCeException: The database file cannot be found. Check the path to the database. I appreciate any guidance on these questions, thanks. If there is a tutorial other than what is on MSDN that you know about that would be great too. Working with CE is proving to be a difficult task and I welcome any help I can find.

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  • FLEX, how to specify parent html item, when I call external functions ?

    - by Patrick
    hi, I'm calling a javascript function from my flex application to set width and height of my html wrapper according to application size. However, I've many flex applications on my page and the wrappers have not id attribute. I'm using a unique javascript function and passing it the parameters. How could I specify the "parent" html element in these parameters ? Following is the code: Actionscript: if (ExternalInterface.available) ExternalInterface.call("changeSize",id, width, height); Javascript: <script type="text/JavaScript"> function changeSize(id, width, height) { console.log(id); console.log(width); console.log(height); } Wrapper: <div class="filefield-file clear-block"> <div class="filefield-icon field-icon-video-x-flv"> <img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div> <div style="background-color: rgb(255, 255, 255); width: 400px;"> <embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" height="400" width="400"> <div>Scheduling Video</div> </div> </div>

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  • efficient sort with custom comparison, but no callback function

    - by rob
    I have a need for an efficient sort that doesn't have a callback, but is as customizable as using qsort(). What I want is for it to work like an iterator, where it continuously calls into the sort API in a loop until it is done, doing the comparison in the loop rather than off in a callback function. This way the custom comparison is local to the calling function (and therefore has access to local variables, is potentially more efficient, etc). I have implemented this for an inefficient selection sort, but need it to be efficient, so prefer a quick sort derivative. Has anyone done anything like this? I tried to do it for quick sort, but trying to turn the algorithm inside out hurt my brain too much. Below is how it might look in use. // the array of data we are sorting MyData array[5000], *firstP, *secondP; // (assume data is filled in) Sorter sorter; // initialize sorter int result = sortInit (&sorter, array, 5000, (void **)&firstP, (void **)&secondP, sizeof(MyData)); // loop until complete while (sortIteration (&sorter, result) == 0) { // here's where we do the custom comparison...here we // just sort by member "value" but we could do anything result = firstP->value - secondP->value; }

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • [android] setting wallpaper through code

    - by Javadid
    hi Friends, I was trying to make an app which also had the facility to let user select wallpaper he would like to set. I have managed this by calling the Gallery Intent. Once the user selects a specific image, the data path of the image is returned to me which then i preview to the user by setting the image onto an imageview. The problem crops up when the image size (and/or resolution) is greater than what android expects. This results in failure of my module. And as if this was not enough, wen the user tries to select some other wallpaper(and in my test case the "other" wallpaper was also of size 700kb) then the app crashes with the "OutOfMemoryException"... Helppp me here guys!!! For Gallery Intent i use: Intent intent = new Intent(); intent.setType("image/*"); intent.setAction(Intent.ACTION_GET_CONTENT); startActivityForResult(Intent.createChooser(intent, "Select Picture"),SELECT_IMAGE); For setting the wallpaper i use: InputStream is = getContentResolver().openInputStream(Uri.parse(uri_returned_from_intent)); Bitmap bgImage = BitmapFactory.decodeStream(is);//OutOfMemory error thrown here setWallpaper(bgImage); So i have 2 problems to deal with: How to crop the image before setting it as wallpaper... Cant understand y OutOfMemoryException is thrown, coz none of my image sizes exceed even 1mb... and i guess the VM budget in case Of N1 is 24Mb if m not mistaken...

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Objective C: Function returning correct data for the first time of call and null for other times

    - by Kooshal Bhungy
    Hi all, Am a beginner in objective C, i am implementing a function that would query a web server and display the returning string in console. I am calling the function (getDatafromServer) repeatedly in a loop. The problem is that the first time am getting the value whereas the other times, it returns me a (null) in console... I've searched about memory management and check out on the forums but none have worked. Can you please guys tell me where am wrong in the codes below? Thanks in advance.... @implementation RequestThread +(void)startthread:(id)param{ while (true) { //NSLog(@"Test threads"); sleep(5); NSLog(@"%@",[self getDatafromServer]); } } +(NSString *) getDatafromServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSString *myRequestString = @"name=Hello%20&[email protected]"; NSData *myRequestData = [NSData dataWithBytes:[myRequestString UTF8String] length:[myRequestString length]]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL: [NSURL URLWithString:@"http://192.168.1.32/gs/includes/widget/getcalls.php?user=asdasd&passw=asdasdasd"]]; [request setHTTPMethod:@"POST"]; [request setHTTPBody: myRequestData]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *myString = [NSString stringWithUTF8String:[returnData bytes]]; [myRequestString release]; [request release]; [returnData release]; return myString; [pool release]; } @end

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  • BufferedImage.getGraphics() resulting in memory leak, is there a fix?

    - by user359202
    Hi friends, I'm having problem with some framework API calling BufferedImage.getGraphics() method and thus causing memory leak. What this method does is that it always calls BufferedImage.createGraphics(). On a windows machine, createGraphics() is handled by Win32GraphicsEnvironment which keeps a listeners list inside its field displayChanger. When I call getGraphics on my BufferedImage someChart, someChart's SurfaceManager(which retains a reference to someChart) is added to the listeners map in Win32GraphicsEnvironment, preventing someChart to be garbage collected. Nothing afterwards removes someChart's SurfaceManager from the listeners map. In general, the summarized path stopping a BufferedImage from being garbage collected, once getGraphics is called, is as follows: GC Root - localGraphicsEnvironment(Win32GraphicsEnvironment) - displayChanger(SunDisplayChanger) - listeners(Map) - key(D3DChachingSurfaceManager) - bImg(BufferedImage) I could have changed the framework's code so that after every called to BufferedImage.getGraphics(), I keep a reference to the BufferedImage's SurfaceManager. Then, I get hold of localGraphicsEnvironment, cast it to Win32GraphicsEnvironment, then call removeDisplayChangedListener() using the reference to the BufferedImage's SurfaceManager. But I don't think this is a proper way to solve the problem. Could someone please help me with this issue? Thanks a lot!

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  • How to convert "0" and "1" to false and true

    - by Chris
    I have a method which is connecting to a database via Odbc. The stored procedure which I'm calling has a return value which from the database side is a 'Char'. Right now I'm grabbing that return value as a string and using it in a simple if statement. I really don't like the idea of comparing a string like this when only two values can come back from the database, 0 and 1. OdbcCommand fetchCommand = new OdbcCommand(storedProc, conn); fetchCommand.CommandType = CommandType.StoredProcedure; fetchCommand.Parameters.AddWithValue("@column ", myCustomParameter); fetchCommand.Parameters.Add("@myReturnValue", OdbcType.Char, 1). Direction = ParameterDirection.Output; fetchCommand.ExecuteNonQuery(); string returnValue = fetchCommand.Parameters["@myReturnValue"].Value.ToString(); if (returnValue == "1") { return true; } What would be the proper way to handle this situation. I've tried 'Convert.ToBoolean()' which seemed like the obvious answer but I ran into the 'String was not recognized as a valid Boolean. ' exception being thrown. Am I missing something here, or is there another way to make '1' and '0' act like true and false? Thanks!

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