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  • Is there a good Fogbugz client for Windows

    - by Sebastian
    Funnily enough, I already found some pointers and a thread to an OSX client for Fogbugz. Here I am looking for a Windows client. I know there are web browsers for Windows, but I am looking for fast editing; fast changing of attributes ("one click"); zapping through cases and edits in milliseconds; no waiting for HTTP round trips, just pure speed. Are there any solutions for this?

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  • Parse HTML with CSS or XPath selectors?

    - by ovolko
    My goal is to parse HTML with lxml, which supports both XPath and CSS selectors. I can tie my model properties either to CSS or XPath, but I'm not sure which one would be the best, e.g. less fuss when HTML layout is changed, simpler expressions, greater extraction speed. What would you choose in such a situation?

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  • Website stress test in Python - Django

    - by RadiantHex
    Hi folks, I'm trying to build a small stress test script to test how quickly a set of requests gets done. Need to measure speed for 100 requests. Problem is that I wouldn't know how to implement it, as it would require parallel url requests to be called. Any ideas?

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  • What's holding up my PHP script?

    - by gAMBOOKa
    We've got a PHP crawler running on our web server. When the crawler is running, there are no cpu, memory or network bandwidth spikes. Everything is normal. But our website (also PHP), hosted on the same server, stops responding. Basically the crawler blocks any other php script from running. What could be the problem? EDIT: ** fsockopen is being used to download files to crawler! **

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  • Lisp, OCaml or what for Runge Kutta?

    - by Eelvex
    Which language would you propose for solving a system with: first order differential equations complex variables N-dimensions using 4th order Runge Kutta or the like. Speed matters a lot but would sacrifice for: Elegant (clean and short) code Flexibility + scalability I'm mostly between a Lisp and OCaml but any other suggestion is welcomed. Thanks!

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  • Any difference in performance/compatibility of different languages in PostgreSQL?

    - by Igor
    In nowadays the PostgreSQL offers plenty of procedural languages: pl/pgsql, pl/perl, etc Are there any difference in the speed/memory consumption in procedures written in different languages? Does anybody have done any test? Is it true that to use the native pl/pgsql is the most correct choice? How the procedure written in C++ and compiled into loadable module differs in all parameter w.r.t. the user function written with pl/* languages?

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  • Sorting a DropDownList? - C#, ASP.NET

    - by scrot
    I'm curious as to the best route (more looking towards simplicity, not speed or efficiency) to sort a DropDownList in C#/ASP.NET - I've looked at a few recommendations but they aren't clicking well with me. Edit: Folks, I do not have control over how the data comes into the DropDownList - I cannot modify the SQL.

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  • Optimum size of transaction in Postgres?

    - by Joe
    I'm running a process that does a lot of updates ( 100,000) to a table. I have the choice between putting all the updates in a single transaction or committing transactions every 1000 or so. Ignore for the moment the case where a transaction fails and is aborted. I'm interested in the best size of transaction for memory and speed efficiency.

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  • java web browser slow

    - by zachary
    org.eclipse.swt.browser.Browser I load the embedded browser into java and have it load a page. It seems to load really slow... is this an issue with the page caching? What can I do to speed this up?

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  • Why is RSpec so slow under Rails?

    - by Adrian Dunston
    Whenever I run rspec tests for my Rails application it takes forever and a day of overhead before it actually starts running tests. Why is rspec so slow? Is there a way to speed up Rails' initial load or single out the part of my Rails app I need (e.g. ActiveRecord stuff only) so it doesn't load absolutely everything to run a few tests?

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  • HTML parser for GAE

    - by Richard
    Generally I use lxml for my HTML parsing needs, but that isn't available on Google App Engine. The obvious alternative is BeautifulSoup, but I find it chokes too easily on malformed HTML. Currently I am testing libxml2dom and have been getting better results. Which pure Python HTML parser have you found performs best? My priority is the ability to handle bad HTML over speed.

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  • Use of infix operator hack in production code (Python)

    - by Casebash
    What is your opinion of using the infix operator hack in production code? Issues: The effect this will have on speed. The potential for a clashes with an object with these operators already defined. This seems particularly dangerous with generic code that is intended to handle objects of any type. It is a shame that this isn't built in - it really does improve readability

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  • C# XPath id() not working?

    - by Iggyhopper
    I'm using C# and I'm stumped. Does it just not support id()? I have a large XML file, about 4-5 of them at ~400kb, so I need some speed and performance wherever I can get it. I use XmlDocument.SelectSingleNode("id('blahblahblah')") and it doesn't get the node by id. Am I going crazy or is it that C# XPath just doesn't support id()?

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  • ASP.NET sets of technologies/components

    - by Maxim Gueivandov
    Just a question of pure curiosity. It happens that development teams tend to stick to the same technological set(s) for some time, for various reasons (obviously, the lack of time, money, necessity and/or willingless to adopt new technologies). So, what are your usual sets of technologies/components to build an ASP.NET application (e.g., WebForms / MVC, Automapper, NInject, NHibernate / LinqToSql, JQuery / ASP.NET Ajax, ...) or architectural frameworks (Arch#, Catharsis, ...) and in which context do you use them (site size, speed/availability requirements, etc.)?

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  • How do I load ascx pages faster in visual studio 2008?

    - by diadem
    One of my (my team's) biggest peeves with VS2008 is the slow speed in which ascx load. It could take up to a couple minutes to do something as simple as a text or style change simply because of the time it takes to load an ascx page into the visual studio text editor. Half the time I'm tempted to check out the file, edit it in notepad, then check it back in. Is there any trick to speeding this up?

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  • How does volatile actually work?

    - by FredOverflow
    Marking a variable as volatile in Java ensures that every thread sees the value that was last written to it instead of some stale value. I was wondering how this is actually achieved. Does the JVM emit special instructions that flush the CPU cashes or something?

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  • Selenium RC cannot test on compressed html

    - by JH
    In order to have the fast speed of website, the web sever compress (gzip) the html files before sending to our clients. When running selenium tests, it shows a pop-up saying: You have chosen to open ... which is a: Bin file from: http://... Would you like to save this file? "Cancel" "Save File" It seems that the compressed html file doesn't unzip and browsers recognise it as Binary file.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Intel AVX intrinsics: any compatibility library out?

    - by ~buratinas
    Are there any Intel AVX intrinsics library out? I'm looking for something similar as 'sse2mmx.h' header which fall-backs to MMX intrinsics if SSE2 integer intrinsics are not available on compile time. Thus if I had similar library for AVX I could write optimized code for new hardware which would have almost optimal speed in case AVX extension isn't available. Googling didn't help much so far :(

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  • Fastest possible way to render 480 x 320 background as iPhone OpenGL ES textures

    - by unknownthreat
    I need to display 480 x 320 background image in OpenGL ES. The thing is I experienced a bit of a slow down in iPhone when I use 512 x 512 texture size. So I am finding an optimum case for rendering iPhone resolution size background in OpenGL ES. How should I slice the background in this case to obtain the best possible performance? My main concern is speed. Should I go for 256 x 256 or other texture sizes here?

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