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  • How does this JavaScript/JQuery Syntax work: (function( window, undefined ) { })(window)?

    - by DKinzer
    Have you ever taken a look under the hood at the JQuery 1.4 source code and noticed how it's encapsulated in the following way: (function( window, undefined ) { //All the JQuery code here ... })(window); I've read an article on JavaScript Namespacing and another one called "An Important Pair of Parens," so I know some about what's going on here. But I've never seen this particular syntax before. What is that undefined doing there? And why does window need to be passed and then appear at the end again?

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  • How can I format numbers as money in JavaScript?

    - by Daniel Magliola
    I would like to format a price in JavaScript. Basically, I have a float variable, and I'd like to have a function that will receive that variable, and output: "$ 2,500.00" What's the best way to do this? EDIT: OK, since I haven't gotten any answers better than the code I implemented, plus my own answer has been voted down and I can't put my own answer as the right one... Here it is... var DecimalSeparator = Number("1.2").toLocaleString().substr(1,1); var AmountWithCommas = Amount.toLocaleString(); var arParts = String(AmountWithCommas).split(DecimalSeparator); var intPart = arParts[0]; var decPart = (arParts.length > 1 ? arParts[1] : ''); decPart = (decPart + '00').substr(0,2); return '£ ' + intPart + DecimalSeparator + decPart;

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  • Is it possible to tell if there are any ongoing 'GET' requests with javascript?

    - by Lavabeams
    Is it possible to tell if there are any ongoing 'GET' requests with javascript? I have a feeling that it is not. Basically I don't want to make a seperate request while the other "more important" requests are going as this one is fairly heavy. So I was curious if it is possible to tell if there are currently 'get' requests going and if so I can tell my function to hold off for this update and do it again in 10-15secs. Any information etc would be appreciated.

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  • Is there a "concise" way to do namespacing in JavaScript?

    - by olliej
    I've frequently encountered sites that put all of their javascript inside a "namespace" structure along the lines of namespaces = { com : { example: { example.com's data} } But setting this up safely with respect to other namespaced frameworks seems to require a relatively hefty amount of code (defined as 2 lines). I was wondering whether anyone knows of a concise way to do this? and whether there's a relatively standard/consistent way to structure it? eg. is the "com" namespace directly attached to the global object, or is it attached through a namespace object? [Edit: whoops, obviously {com = { ... } } wouldn't accomplish anything close to what i intended, thanks to Shog9 for pointing that out. :D]

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  • Javascript keeps undefining my vars, it's harshing my buzz. Help?

    - by Keene Maverick
    This is my first experience with javascript, and... Well... Ugh. Here's what's happening: function step_1(id) { //blah blah step_2(id); } function step_2(id) { //blah blah step_3(id); } function step_3(id) { //blah blah alert(id); } step_1(0); // I can stick any number here, same thing happens... The alert pops up and says "Undefined". But, if I throw an alert(id); in step_2, then both alerts say "0". Why/how is id undefined? What am I doing wrong? I've even tried reassigning id in each function, like: var nid = id; step_2(nid); etc... But that still doesn't work without the alerts.

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  • Javascript === vs == : Does it matter which "equal" operator I use?

    - by bcasp
    I'm using JSLint to go through some horrific JavaScript at work and it's returning a huge number of suggestions to replace == with === when doing things like comparing 'idSele_UNVEHtype.value.length == 0' inside of an if statement. I'm basically wondering if there is a performance benefit to replacing == with ===. Any performance improvement would probably be welcomed as there are hundreds (if not thousands) of these comparison operators being used throughout the file. I tried searching for relevant information to this question, but trying to search for something like '=== vs ==' doesn't seem to work so well with search engines...

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  • QuickTime movie disappearing from Javascript when scrolled offscreen in Firefox?

    - by c-had
    I have a web page I'm creating that uses Javascript to control an embedded QuickTime player. I add the QuickTime movie to the page using the AC_QuickTime.js file from Apple (as described here - http://developer.apple.com/mac/library/documentation/QuickTime/Conceptual/QTScripting_HTML/QTScripting_HTML_Document/ScriptingHTML.html#//apple_ref/doc/uid/TP40001525-2-SW1 ). Everything seems to be working fine - I can call methods on the QuickTime movie and control its playback (as well as get the current timestamp). The problem is that in Firefox, when I scroll down such that the QuickTime player is no longer visible, I get the following error every time I try to call a method on the QuickTime movie: Error calling method on NPObject! This does not occur in Safari. Why is this happening, and is there any way to work around this?

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  • How do I compute a variable in Javascript if and only if it is used?

    - by LLer
    This is what I'm doing right now. var foo = function() { var x = someComplicatedComputationThatMayTakeMoreTime(); this.foo = function() { return x; }; return x; } It works but only if foo is called as a function like so foo(); But what if I want to call it as a normal variable with a value? I could modify the code to be var foo = function() { var x = someComplicatedComputationThatMayTakeMoreTime(); this.foo = x; return x; } That would allow me to only call it once as a function and after that as a regular variable. But it's still not what I want. Plus it gets complicated if it accidentally gets called as a function again, returning an error. Is this even possible in Javascript?

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  • what's the javascript "var _gaq = _gaq || []; " for ?

    - by parvas
    The Async Tracking in google analytics looks like this: var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); About The first line var _gaq = _gaq || []; I think it ensures that if _gaq is already defined we should use it otherwise we should an array. Can anybody explain what this is for ? Also, does it matter if _gaq gets renamed ? in other words does google analytics rely on a global object named _gaq ? Thanks Parvas

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  • How can I get returned value from JavaScript function that contain jQuery.get() ?

    - by Space Cracker
    I have a JavaScript method that call JQuery.get() and i want to return value from itto callee function .. the following is the code : function CheckExistance(userName) { $.get( "JQueryPage.aspx", { name: userName }, function(result) { if (result == "1") { value = true; } else if (result == "0") { value = false; } else if (result == "error") { value = false; } } ); return value; } i want return value; return the value setted in get() function ... i know that get() is asynchronous operation anf i want a solution to do that ?

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  • how to use javascript to download a file on Chrome without Chrome auto renaming file to "download"? [duplicate]

    - by user3688566
    This question already has an answer here: Is there any way to specify a suggested filename when using data: URI? 11 answers I use javascript to generate a file and download. It seems that depending on the version of chrome, the download file names can be auto renamed to 'download'. is there a way to avoid it? this is my code: var link = document.createElement("a"); link.setAttribute("href", 'data:application/octet-stream,' + 'file content here'); link.setAttribute("download", 'file1.txt'); link.click(); This is not a duplicated question because i am using the latest chrome and the previously suggested hyperlink is exactly what i am using. I think chrome v34 works fine. but once my chrome autoupdated to v35, it went back to 'download' file name.

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  • Best way to put user input into generated javascript?

    - by Earlz
    Hello, I need for someone to be able to put some text into a page and then this gets sent to the server, saved in the database, and else where this text is put into a javascript variable. Basically like this: Write("var myVar=\""+MyData+"\";"); What is the best way of escaping this data? Is there anything out there already to deal with things like ' and " and new lines? Is base64 my only option? My serverside framework/language is ASP.Net/C#

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  • JavaScript: String Concatenation slow performance? Array.join('')?

    - by NickNick
    I've read that if I have a for loop, I should not use string concation because it's slow. Such as: for (i=0;i<10000000;i++) { str += 'a'; } And instead, I should use Array.join(), since it's much faster: var tmp = []; for (i=0;i<10000000;i++) { tmp.push('a'); } var str = tmp.join(''); However, I have also read that string concatention is ONLY a problem for Internet Explorer and that browsers such as Safari/Chrome, which use Webkit, actually perform FASTER is using string concatention than Array.join(). I've attempting to find a performance comparison between all major browser of string concatenation vs Array.join() and haven't been able to find one. As such, what is faster and more efficient JavaScript code? Using string concatenation or Array.join()?

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  • Google I/O 2012 - Building Web Applications using Google APIs and JavaScript Client for Google APIs

    Google I/O 2012 - Building Web Applications using Google APIs and JavaScript Client for Google APIs Brendan O'Brien In this session, you will learn how to use the features of the Google API client for JavaScript to build rich web applications. Some of the features we will demonstrate include authentication and CORS. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 866 8 ratings Time: 52:00 More in Science & Technology

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  • Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript : une alternative à Flash Player

    Jangaroo 0.7.12, l'application Java qui compile l'Actionscript en JavaScript Une alternative à Flash Player Jangaroo est une suite d'outils incorporant un compilateur écrit en java permettant de faire tourner du code as3 dans un environnement Javascript 1.X plus précisement dans les naviguateurs récents. Jangaroo est un projet open sources sous Apache License, Version 2.0. Exemple d'application : version as3 :http://www.box2dflash.org/ version as3 complié en js : http://www.jangaroo.net/files/exa...

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  • JavaScript in different browsers

    - by PointsToShare
    Adventures with JavaScript rendered in IE 8, Chrome 15, and Firefox 8.0 I have written a little monogram about the advantages of Math and wrote a few JavaScript applications to demonstrate them. I was a bit careless and used elements on the page in my JavaScript without using any of the GetElementsByXXXX methods to identify them.  Say I had a text box named tbSeqNum into which I entered a number to be used in a computation. In my code I simply referred to its value by using it directly. Like here: Function Blah() {                 return tbSeqNum.value; } This ran fine in IE8. In IE, the elements are available as global variables. This is not the case in either Firefox or Chrome. In there one has to create the variable and only then use it. Assuming I also used tbSeqNum as the element’s ID, this works: Function Blah() {                 return GetElementById(“tbSeqNum”).value; } Naturally this corrected function also works in IE, so be warned. Also, coming from windows programming (I am long in the tooth and programmed long before the internet), I have a habit of putting an “Exit” button on my pages and setting their onclick to: onclick=”window.close()”. Again, this works fine in IE. In Firefox and chrome, it does not! There you can only close a window that you opened in the code. A window that was opened by navigation to a URL will not close.  Before I deployed mu code to my website, I painfully removed all my Exit buttons. But my greatest surprise came when I tested my pages in the various browsers. In my code I do a comparison on the performance of two algorithms used to solve the same problem. One is brute force, the other uses a mathematical formula. The compare functions runs each many times and displays the time it took for each and also the ratio. Chrome runs JavaScript between 5 and 10 times faster than Firefox and between 50 and 100 times faster that IE. Wow!!! This difference is especially remarkable when the code uses iteration. I suspect that the JS engines in Chrome and Firefox simply cache the result of a function and if it is called again with the same parameters, it returns the cached result. To see it in action play run the “How Many Squares” page in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. Last Note: IE9 runs JS a bit faster, but still lags behind almost as badly. That’s All Folks!

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  • Présentation de ClassObject.js : un framework JavaScript de construction de classes, par Abraham Tewa

    Bonjour, Je vous propose de découvrir un article sur ClassObject, un framework javascript de construction de classes, développé par votre serviteur. Ce framework permet de créer simplement des classes avec des attributs et des méthodes publiques, protégées et privées, statiques (ou non), constantes (ou non), tout en prenant en charge l'héritage. Vous pouvez poster dans cette discussion vos commentaires concernant l'article ClassObject.js : un framework JavaScript de construction de classes Merci à tous....

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  • Pro JavaScript Techniques

    If you are into jQuery you no doubt know who John Resig is, the creator of jQuery. Well before jQuery hit the scenes John wrote Pro JavaScript Techniques, by Apress. I have really been digging into the bowls of how JavaScript works because I am doing...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

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  • FAQ: GridView Calculation with JavaScript - Editable Price Field

    - by Vincent Maverick Durano
    Recently I wrote a series of blog posts that demonstrates how to do calculation in GridView using JavaScripts. You can check the series of posts below: FAQ: GridView Calculation with JavaScript FAQ: GridView Calculation with JavaScript - Formatting and Validation FAQ: GridView Calculation with JavaScript - Displaying Quantity Total Recently a user in the forums is asking how to calculate the total quantity, sub-totals and total amout in GridView  when a user enters the price and quantity in the TextBox field. Obviously the series of post  that I wrote will not work in this case because the price field in those examples are Label (read-only) and not TextBox fields. In this post I'm going to demonstrate how to accomplish this using the same method used in my previous examples. Basically I'm just going to modify the GridView declaration and replace the Label price field with a TextBox so that users can type on it. And finally modify the CalculateTotals() javascript function. Here are the code blocks below: <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; var tbCount = tb.length / 2; for (var i = 0; i < tbCount; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i + indexQ]); sub = parseFloat(tb[i + indexP].value) * parseFloat(tb[i + indexQ].value); if (isNaN(sub)) { lb[i].innerHTML = "0.00"; sub = 0; } else { lb[i].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } if (isNaN(tb[i + indexQ].value) || tb[i + indexQ].value == "") { qty = 0; } else { qty = tb[i + indexQ].value; } totalQty += parseInt(qty); total += parseFloat(sub); indexQ++; indexP++; } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length -1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:TextBox ID="TXTPrice" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   That's it! I hope someone find this post useful! Technorati Tags: ASP.NET,GridView,JavaScript

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  • Issues with shooting in a HTML5 platformer game

    - by fnx
    I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only a single bullet even though the shoot-button is being held down. 2) Also, I get an error "Uncaught TypeError: Cannot call method 'draw' of undefined" when all the bullets are removed. My shooting code goes like this: When player shoots, I do game.bullets.push(new Bullet(this, this.scale)); and after that: function Bullet(source, dir) { this.id = "bullet"; this.width = 10; this.height = 3; this.dir = dir; if (this.dir == 1) { this.x = source.x + source.width - 5; this.y = source.y + 16; } if (this.dir == -1) { this.x = source.x; this.y = source.y + 16; } } Bullet.prototype.update = function() { if (this.dir == 1) this.x += 8; if (this.dir == -1) this.x -= 8; for (var i in game.enemies) { checkCollisions(this, game.enemies[i]); } // Check if bullet leaves the viewport if (this.x < game.viewX * 32 || this.x > (game.viewX + game.tilesX) * 32) { removeFromList(game.bullets, this); } } Bullet.prototype.draw = function() { // bullet flipping uses orientation of the player var posX = game.player.scale == 1 ? this.x : (this.x + this.width) * -1; game.ctx.scale(game.player.scale, 1); game.ctx.drawImage(gameData.getGfx("bullet"), posX, this.y); } I handle removing with this function: function removeFromList(list, object) { for (i in list) { if (object == list[i]) { list.splice(i, 1); break; } } } And finally, in the main game loop I have this: for (var i in game.bullets) { game.bullets[i].update(); game.bullets[i].draw(); } I have tried adding if (game.bullets.length > 0) to the main game loop before the above draw&update calls, but I still get the same error.

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  • determine collision angle on a rotating body

    - by jorb
    update: new diagram and updated description I have a contact listener set up to try and determine the side that a collision happened at relative to the a bodies rotation. One way to solve this is to find the value of the yellow angle between the red and blue vectors drawn above. The angle can be found by taking the arc cosine of the dot product of the two vectors (Evan pointed this out). One of my points of confusion is the difference in domain of the atan2 function html canvas coordinates and the Box2d rotation information. I know I have to account for this somehow... SS below questions: Does Box2D provide these angles more directly in the collision information? Am I even on the right track? If so, any hints? I have the following javascript so far: Ship.prototype.onCollide = function (other_ent,cx,cy) { var pos = this.body.GetPosition(); //collision position relative to body var d_cx = pos.x - cx; var d_cy = pos.y - cy; //length of initial vector var len = Math.sqrt(Math.pow(pos.x -cx,2) + Math.pow(pos.y-cy,2)); //body angle - can over rotate hence mod 2*Pi var ang = this.body.GetAngle() % (Math.PI * 2); //vector representing body's angle - same magnitude as the first var b_vx = len * Math.cos(ang); var b_vy = len * Math.sin(ang); //dot product of the two vectors var dot_prod = d_cx * b_vx + d_cy * b_vy; //new calculation of difference in angle - NOT WORKING! var d_ang = Math.acos(dot_prod); var side; if (Math.abs(d_ang) < Math.PI/2 ) side = "front"; else side = "back"; console.log("length",len); console.log("pos:",pos.x,pos.y); console.log("offs:",d_cx,d_cy); console.log("body vec",b_vx,b_vy); console.log("body angle:",ang); console.log("dot product",dot_prod); console.log("result:",d_ang); console.log("side",side); console.log("------------------------"); }

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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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