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  • WBAdmin SystemState Problems

    - by TheD
    I recently installed DHCP on my 2008R2 Server and now Backup Exec and WBAdmin/WSB is having System State issues. Essentially, after some research, I came across a handy tool called VSHADOW which has allowed me to output all the files (and their respective directories) to a text file. And hooray, I think I found the problem: * WRITER "Dhcp Jet Writer" - WriterId = {be9ac81e-3619-421f-920f-4c6fea9e93ad} - InstanceId = {0ed0a8f4-19b0-414d-a3a8-d51d6f4ac8e0} - Supports restore events = TRUE - Writer restore conditions = VSS_WRE_IF_REPLACE_FAILS - Restore method = VSS_RME_RESTORE_AT_REBOOT - Requires reboot after restore = TRUE - Excluded files: - Component "Dhcp Jet Writer:\C:_Windows_system32_dhcp\dhcp" - Name: 'dhcp' - Logical Path: 'C:_Windows_system32_dhcp' - Full Path: '\C:_Windows_system32_dhcp\dhcp' The logical path and Full Path for DHCP is completely wrong. However I can't find where I would change this path, I assume in the registry but I've had no luck finding the key !

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  • NFS4 / ZFS: revert ACL to clean/inherited state

    - by Keiichi
    My problem is identical to this Windows question, but pertains NFS4 (Linux) and the underlying ZFS (OpenIndiana) we are using. We have this ZFS shared via NFS4 and CIFS for Linux and Windows users respectively. It would be nice for both user groups to benefit from ACLs, but the one missing puzzle piece goes thusly: Each user has a home, where he sets a top-level, inherited ACL. He can later on refine permissions for the contained files/folders iteratively. Over time, sometimes permissions need to be generalized again to avoid increasing pollution of ACL entries. You can tweak the ACL of every single file if need be to obtain the wanted permissions, but that defeats the purpose of inherited ACLs. So, how can an ACL be completely cleared like in the question linked above? I have found nothing about what a blank, inherited ACL should look like. This usecase simply does not seem to exist. In fact, the solaris chmod manpage clearly states A- Removes all ACEs for current ACL on file and replaces current ACL with new ACL that represents only the current mode of the file. I.e. we get three new ACL entries filled with stuff representing the permission bits, which is rather useless for cleaning up. If I try to manually remove every ACE, on the last one I get chmod A0- <file> chmod: ERROR: Can't remove all ACL entries from a file Which by the way makes me think: and why not? In fact, I really want the whole file-specific ACL gone. The same holds for linux, which enumerates ACEs starting with 1(!), and verbalizes its woes less diligently nfs4_setacl -x 1 <file> Failed setxattr operation: Unknown error 524 So, what is the idea behind ACLs under Solaris/NFS? Can they never be cleaned up? Why does the recursion option for the ACL setting commands pollute all children instead of setting a single ACL and making the children inherit? Is this really the intention of the designers? I can clean up the ACLs using a windows client perfectly well, but am I supposed to tell the linux users they have to switch OS just to consolidate permissions?

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  • Postfix sasl: Relay access Denied (state 14)

    - by Primoz
    I have postfix installed with dovecot. There are no problems when I'm trying to send e-mails from my server, however all e-mails that are coming in are rejected. My main.cf file: queue_directory = /var/spool/postfix command_directory = /usr/sbin daemon_directory = /usr/libexec/postfix mail_owner = postfix inet_interfaces = all mydestination = localhost, $mydomain, /etc/postfix/domains/domains virtual_maps = hash:/etc/postfix/domains/addresses unknown_local_recipient_reject_code = 550 mynetworks = 127.0.0.0/8 alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases home_mailbox = Maildir/ debug_peer_level = 2 debugger_command = PATH=/bin:/usr/bin:/usr/local/bin:/usr/X11R6/bin xxgdb $daemon_directory/$process_name $process_id & sleep 5 sendmail_path = /usr/sbin/sendmail.postfix newaliases_path = /usr/bin/newaliases.postfix mailq_path = /usr/bin/mailq.postfix setgid_group = postdrop html_directory = no manpage_directory = /usr/share/man sample_directory = /usr/share/doc/postfix-2.3.3/samples readme_directory = /usr/share/doc/postfix-2.3.3/README_FILES smtpd_sasl_type = dovecot smtpd_sasl_path = private/auth smtpd_sasl_auth_enable = yes smtpd_recipient_restrictions = check_policy_service inet:127.0.0.1:9999, permit_mynetworks, permit_sasl_authenticated, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_destination, smtpd_sender_restriction = reject_non_fqdn_sender broken_sasl_auth_clients = yes UPDATE: Now, when e-mail comes to the server, the server tries to reroute the mail. Example, if the message was sent to [email protected], my server changes that to [email protected] and then the mail bounces because there's no such domain on my server.

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  • Understanding connection tracking in iptables

    - by Matt
    I'm after some clarification of the state/connection tracking in iptables. What is the difference between these rules? iptables -A FORWARD -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -m conntrack --ctstate ESTABLISHED,RELATED -j ACCEPT Is connection tracking turned on when a packet is first matched containing -m state --state BLA , or is connection tracking always on? Can/Should connection state be used for fast matching like below? e.g. suppose this is some sort of router/firewall (no nat). # Default DROP policy iptables -P INPUT DROP iptables -P OUTPUT DROP iptables -P FORWARD DROP # Drop invalid iptables -A FORWARD -m state --state INVALID -j DROP # Accept established,related connections iptables -A FORWARD -m state --state ESTABLISHED,RELATED -j ACCEPT # Allow ssh through, track connection iptables -A FORWARD -p tcp --syn --dport 22 -m state --state NEW -j ACCEPT

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  • connections in FIN_WAIT and CLOSE_WAIT state

    - by Raj
    I would like to elaborate the setup so You guys can understand the question and answer more accurately. I have HAProxy as load-balancer, 4 webservers (apache 2.2.3) and one database server (MySQL 5). I am monitoring these servers by nagios. I have disabled the keepalive on apache as we have only 8GB of memory. Now what happens whenever I receive alerts for high memory and cpu utilization, I have observed that the connections from apache to database server hang in established mode (keepalive with timeout value of 7200) and at other side means connections between haproxy and apache shows status as FIN_WAIT on haproxy server and CLOSE_WAIT at apache side. I also see the huge memory swapping and apache taking the most of the memory. I did strace on apache process and did not find any information. strace gets attached to apache process but did not produce any output. The processlist on Mysql server show s those processes in sleep mode. The application on webserver is Magento a php application. if you need further information please let me know. Thanks.

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  • Preserve the state of the start screen

    - by axrwkr
    What would I need to do in order to cause the start screen to stay the way it was the last time I saw it when I go back to it? I've noticed that every time I leave the start screen it resets back to the beginning, this means that I need to scroll back to where I was to get the same view. I don't want to change the order of the applications on the start screen to accommodate this, I would much prefer it if I could find a way to make the start screen stay the way it was so I can move on from there and also if there was a way to jump to the beginning or the end of the list that would be great. I imagine I can just use the search feature to find a specific program, but that's just an extra step, almost as bad as having to scroll.

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  • C# LINQ filtering with nested if statements

    - by Tim Sumrall
    I have a learning project where a data grid is filtered by 3 controls (a checkbox and 2 dropdowns) I'm about to wrap up and move on to another project as it works well but I don't like the complexity of nesting IF statements to capture all the possible combinations of the 3 filters and was wondering if there is a better way. For example: Something that would allow for more filters to be added easily rather than walking through all the nests and adding another level of madness. private void BuildQuery() { EntityQuery<MASTER_DOCKS> query = QDocksContext.GetMASTER_DOCKSQuery(); if (Tonnage.IsChecked.HasValue && Tonnage.IsChecked.Value) { if (null != FilterWaterWay.SelectedValue) { string WaterwaytoFilterBy = FilterWaterWay.SelectedValue.ToString(); if (!string.IsNullOrWhiteSpace(WaterwaytoFilterBy) && WaterwaytoFilterBy != "[Select WaterWay]") { if (null != FilterState.SelectedValue) { string StateToFilterBy = FilterState.SelectedValue.ToString(); if (null != FilterState.SelectedValue && !string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { if (!string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { query = query.Where(s => s.WTWY_NAME == WaterwaytoFilterBy && s.STATE == StateToFilterBy && (s.Tons != "0" && s.Tons != "")).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "Tonnage, WW and State"; } } if (StateToFilterBy == "[Select State]") //waterway but no state { query = query.Where(s => s.WTWY_NAME == WaterwaytoFilterBy && (s.Tons != "0" && s.Tons != "")).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "Tonnage, WW No State"; } } } else { if (null != FilterState.SelectedValue) { string StateToFilterBy = FilterState.SelectedValue.ToString(); if (null != FilterState.SelectedValue && !string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { if (!string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { query = query.Where(s => s.STATE == StateToFilterBy && (s.Tons != "0" && s.Tons != "")).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "Tonnage State No WW"; } } else { query = query.Where(s => (s.Tons != "0" && s.Tons != "")); MyQuery.Text = "Tonnage No State No WW"; } } } } } else //no tonnage { if (null != FilterWaterWay.SelectedValue) { string WaterwaytoFilterBy = FilterWaterWay.SelectedValue.ToString(); if (!string.IsNullOrWhiteSpace(WaterwaytoFilterBy) && WaterwaytoFilterBy != "[Select WaterWay]") { if (null != FilterState.SelectedValue) { string StateToFilterBy = FilterState.SelectedValue.ToString(); if (null != FilterState.SelectedValue && !string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { if (!string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { query = query.Where(s => s.WTWY_NAME == WaterwaytoFilterBy && s.STATE == StateToFilterBy).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "No Tonnage, WW and State"; } } if (StateToFilterBy == "[Select State]") //waterway but no state { query = query.Where(s => s.WTWY_NAME == WaterwaytoFilterBy).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "No Tonnage, WW No State"; } } } else { if (null != FilterState.SelectedValue) { string StateToFilterBy = FilterState.SelectedValue.ToString(); if (null != FilterState.SelectedValue && !string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { if (!string.IsNullOrWhiteSpace(StateToFilterBy) && StateToFilterBy != "[Select State]") { query = query.Where(s => s.STATE == StateToFilterBy).OrderBy(s => s.WTWY_NAME); MyQuery.Text = "No Tonnage State No WW"; } } else { LoadAllData(); MyQuery.Text = "No Tonnage No State No WW"; } } } } } LoadOperation<MASTER_DOCKS> loadOp = this.QDocksContext.Load(query); DocksGrid.ItemsSource = loadOp.Entities; }

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  • Remove the complete stying of a html button/submit

    - by Saif Bechan
    Is there a way of completely removing the styling of a button in Internet Explorer. I use a css sprite for my button, and everything looks ok. But when i click the button, it moves to the top a little, it makes it look out of shape. Is there a css click state, or mousedown? I don't know what triggers that state. I know it't not a really big deal, but sometimes it's the small things that matter.

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  • [IE] Remove the complete styling of an HTML button/submit

    - by Saif Bechan
    Is there a way of completely removing the styling of a button in Internet Explorer? I use a css sprite for my button, and everything looks ok. But when I click the button, it moves to the top a little, it makes it look out of shape. Is there a css click state, or mousedown? I don't know what triggers that state. I know it's not a really big deal, but sometimes it's the small things that matter.

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  • Use Session state within pLinq queries

    - by Dima
    Hi, I have a fairly simple Linq query (simplified code): dim x = From Product In lstProductList.AsParallel Order By Product.Price.GrossPrice Descending Select Product Product is a class. Product.Price is a child class and GrossPrice is one of its properties. In order to work out the price I need to use Session("exchange_rate"). So for each item in lstProductList there's a function that does the following: NetPrice=NetPrice * Session("exchange_rate") (and then GrossPrice returns NetPrice+VatAmount) No matter what I've tried I cannot access session state. I have tried HttpContext.Current - but that returns Nothing. I've tried Implements IRequiresSessionState on the class (which helps in a similar situation in generic http handlers [.ashx]) - no luck. I'm using simple InProc session state mode. Exchange rate has to be user specific. What can I do? I'm working with: web development, .Net 4, VB.net Step-by-step: page_load (in .aspx) dim objSearch as new SearchClass() dim output = objSearch.renderProductsFound() then in objSearch.renderProductsFound: lstProductList.Add(objProduct(1)) ... lstProductList.Add(objProduct(n)) dim x = From Product In lstProductList.AsParallel Order By Product.Price.GrossPrice Descending Select Product In Product.Price.GrossPrice Get : return me.NetPrice+me.VatAmount In Product.Price.NetPrice Get: return NetBasePrice*Session("exchange_rate") Again, simplified code, too much to paste in here. Works fine if I unwrap the query into For loops.

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  • Appengine datastore phantom entity - inconsistent state?

    - by aloo
    Getting a weird error on java appengine code that used to work fine (nothing has changed but the data in the datastore). I'm trying to iterate over the results of a query and change a few properties of the entities. The query does return a set of results, however, when I try to access the first result in the list, it throws an exception when trying to access any of its properties (but its key). Here's the exception: org.datanucleus.state.JDOStateManagerImpl isLoaded: Exception thrown by StateManager.isLoaded Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) org.datanucleus.exceptions.NucleusObjectNotFoundException: Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) at org.datanucleus.store.appengine.DatastoreExceptionTranslator.wrapEntityNotFoundException(DatastoreExceptionTranslator.java:60) And here is my code: PersistenceManager pm = PMF.get().getPersistenceManager(); Query query = null; List<OnTheCan> cans; query = pm.newQuery("SELECT this FROM " + OnTheCan.class.getName() + " WHERE open == true ORDER BY onTheCanId ASC"); query.setRange(0, num); cans = (List<OnTheCan>) query.execute(); for (OnTheCan c : cans) { System.err.println(c.getOnTheCanId()); // this works fine! getting the key works c.setOpen(false); // failure here with the above exception c.setAutoClosed(true); c.setEndTime(new Date(c.getStartTime().getTime() + 600000/*10*60*1000*/)); } pm.close(); The code throws the exception when trying to execute c.setOpen(false) - thats the first time I'm accessing or setting a property that isnt the key. So it seems there is a phantom entity in my datastore with key 3204258. THis entity doesn't really exist (queried the datastore from admin console) but for some reason its being returned by the query. Could my data store be in an inconsistent state? I've managed the following workaround by placing it as the first line in my for loop. Clearly an ugly hack: if (c.getOnTheCanId() == 3204258) { continue; } Any ideas?

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  • Programmer Puzzle: Encoding a chess board state throughout a game

    - by Andrew Rollings
    Not strictly a question, more of a puzzle... Over the years, I've been involved in a few technical interviews of new employees. Other than asking the standard "do you know X technology" questions, I've also tried to get a feel for how they approach problems. Typically, I'd send them the question by email the day before the interview, and expect them to come up with a solution by the following day. Often the results would be quite interesting - wrong, but interesting - and the person would still get my recommendation if they could explain why they took a particular approach. So I thought I'd throw one of my questions out there for the Stack Overflow audience. Question: What is the most space-efficient way you can think of to encode the state of a chess game (or subset thereof)? That is, given a chess board with the pieces arranged legally, encode both this initial state and all subsequent legal moves taken by the players in the game. No code required for the answer, just a description of the algorithm you would use. EDIT: As one of the posters has pointed out, I didn't consider the time interval between moves. Feel free to account for that too as an optional extra :) EDIT2: Just for additional clarification... Remember, the encoder/decoder is rule-aware. The only things that really need to be stored are the player's choices - anything else can be assumed to be known by the encoder/decoder. EDIT3: It's going to be difficult to pick a winner here :) Lots of great answers!

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  • debugging finite state machine spell checker code

    - by Durell
    I need someone to debug the lines of c++ code I wrote below so it can run. It is intended to spell check the word "and" using state to state transition. include include using namespace std; string in_str; int n; void spell_check() { int i; FILE *in_file; while (!EOF(in_file)) { fscanf(in_str); n = strlen(in_str); start(in_str,n); } } void start() { char next_char; int i = 0; if (n == 0) { cout<<"This is an empty string"; exit();//do something here to terminate the program } else{ next_char = in_str[i]; if(next_char == 'a') { i++; if(i >= n) error(); else state_A(i); } else error(); } } void state_A(int i) { if(in_str[i] == 'n') { i++; if(i void state_AN(int i) { if(in_str[i] == 'd') { if(i == n-1) cout<<" Your keyword spelling is correct"; else cout<<"Wrong keyword spelling"; } } int main() { spell_check(); return 0; }

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  • SQL: script to create country, state tables

    - by pcampbell
    Consider writing an application that requires registration for an entity, and the schema has been defined to require the country, state/prov/county data to be normalized. This is fairly typical stuff here. Naming also is important to reflect. Each country has a different name for this entity: USA = states Australia = states + territories Canada = provinces + territories Mexico = states Brazil = states Sweden = provinces UK = counties, principalities, and perhaps more! Most times when approaching this problem, I have to scratch together a list of good countries, and the states/prov/counties of each. The app may be concerned with a few countries and not others. The process is full of pain. It typically involves one of two approaches: opening up some previous DB and creating a CREATE script based on those tables. Run that script in the context of the new system. creating a DTS package from database1 to database2, with all the DDL and data included in the transfer. My goal now is to script the creation and insert of the countries that I'd be concerned with in the app of the day. When I want to roll out Countries X/Y/Z, I'll open CountryX.sql, and load its states into the ProvState table. Question: do you have a set of scripts in your toolset to create schema and data for countries and state/province/county? If so, would you share your scripts here? (U.K. citizens, please feel free to correct me by way of a comment in the use of counties.)

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  • How to Store State in Silverlight WCF RIA Services

    - by peter
    Hi All, I am developing a silverlight 3 application using WCF RIA services. I am using the AuthenticationBase class to handle my authentication. As I understand it under the hood this uses the ASP .NET authentication libraries. When I log into the site the authentication service handles login state so that if I close the site and open it straight away I am still logged in according to the server. When the webpage is refreshed or closed and reloaded I can call the method, WebContextBase.Current.Authentication.LoadUser() And it goes back to the authentication service (running on the server) and figures out whether I am still logged into the site. If a timeout has occured the answer will be no. If that is the case I can show a login dialog. The problem I want to solve is that the authentication service consumes the password, and there is no way I can ever retrieve that password again. If the user logs into the site I want to store the password on the server, and return a token to the client side to match up with that password. I have some other services on the server side that need that password. So where should I store that password on the server? How can that be done? How does the WCF authentication store state?

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • Hashing the state of a complex object in .NET

    - by Jan
    Some background information: I am working on a C#/WPF application, which basically is about creating, editing, saving and loading some data model. The data model contains of a hierarchy of various objects. There is a "root" object of class A, which has a list of objects of class B, which each has a list of objects of class C, etc. Around 30 classes involved in total. Now my problem is that I want to prompt the user with the usual "you have unsaved changes, save?" dialog, if he tries to exit the program. But how do I know if the data in current loaded model is actually changed? There is of course ways to solve this, like e.g. reloading the model from file and compare against the one in memory value by value or make every UI control set a flag indicating the model has been changed. Now instead, I want to create a hash value based on the model state on load and generate a new value when the user tries to exit, and compare those two. Now the question: So inspired of that, I was wondering if there exist some way to generate a hash value from the (value)state of some arbitrary complex object? Preferably in a generic way, e.g. no need to apply attributes to each involved class/field. One idea could be to use some of .NET's serialization functionality (assuming it will work out-of-the-box in this case) and apply a hash function to the content of the resulting file. However, I guess there exist some more suitable approach. Thanks in advance.

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  • DDD: Enum like entities

    - by Chris
    Hi all, I have the following DB model: **Person table** ID | Name | StateId ------------------------------ 1 Joe 1 2 Peter 1 3 John 2 **State table** ID | Desc ------------------------------ 1 Working 2 Vacation and domain model would be (simplified): public class Person { public int Id { get; } public string Name { get; set; } public State State { get; set; } } public class State { private int id; public string Name { get; set; } } The state might be used in the domain logic e.g.: if(person.State == State.Working) // some logic So from my understanding, the State acts like a value object which is used for domain logic checks. But it also needs to be present in the DB model to represent a clean ERM. So state might be extended to: public class State { private int id; public string Name { get; set; } public static State New {get {return new State([hardCodedIdHere?], [hardCodeNameHere?]);}} } But using this approach the name of the state would be hardcoded into the domain. Do you know what I mean? Is there a standard approach for such a thing? From my point of view what I am trying to do is using an object (which is persisted from the ERM design perspective) as a sort of value object within my domain. What do you think? Question update: Probably my question wasn't clear enough. What I need to know is, how I would use an entity (like the State example) that is stored in a database within my domain logic. To avoid things like: if(person.State.Id == State.Working.Id) // some logic or if(person.State.Id == WORKING_ID) // some logic

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  • Static Variables somehow maintaining state?

    - by gfoley
    I am working on an existing project, setup by another coder. I'm having some trouble understanding how state is being maintained between pages. There is a Class library which has some helper objects. Mostly these objects are just used for there static methods and rarely instantiated or inherited. This is an example class I'm testing with. public sealed class Application { public static string Test; } Now when i run something like the following in the base class of my page, I would expect the result to be "1: 2:Test" all the time (note that "1" is empty), but strangly its only this way the first time it is run. Then every time afterwards its "1:Test 2:Test". Somehow its maintaining the state of the static variable between pages and being refreshed?? Response.Write("1:" + SharedLibrary.Application.Test); SharedLibrary.Application.Test = "Test"; Response.Write(" 2:" + SharedLibrary.Application.Test); I need to create more classes like this, but want to understand why this is occurring in the first place. Many Thanks

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  • How should I avoid memoization causing bugs in Ruby?

    - by Andrew Grimm
    Is there a consensus on how to avoid memoization causing bugs due to mutable state? In this example, a cached result had its state mutated, and therefore gave the wrong result the second time it was called. class Greeter def initialize @greeting_cache = {} end def expensive_greeting_calculation(formality) case formality when :casual then "Hi" when :formal then "Hello" end end def greeting(formality) unless @greeting_cache.has_key?(formality) @greeting_cache[formality] = expensive_greeting_calculation(formality) end @greeting_cache[formality] end end def memoization_mutator greeter = Greeter.new first_person = "Bob" # Mildly contrived in this case, # but you could encounter this in more complex scenarios puts(greeter.greeting(:casual) << " " << first_person) # => Hi Bob second_person = "Sue" puts(greeter.greeting(:casual) << " " << second_person) # => Hi Bob Sue end memoization_mutator Approaches I can see to avoid this are: greeting could return a dup or clone of @greeting_cache[formality] greeting could freeze the result of @greeting_cache[formality]. That'd cause an exception to be raised when memoization_mutator appends strings to it. Check all code that uses the result of greeting to ensure none of it does any mutating of the string. Is there a consensus on the best approach? Is the only disadvantage of doing (1) or (2) decreased performance? (I also suspect freezing an object may not work fully if it has references to other objects) Side note: this problem doesn't affect the main application of memoization: as Fixnums are immutable, calculating Fibonacci sequences doesn't have problems with mutable state. :)

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  • Flex 4 animation question

    - by Jerry
    Hello.. I am trying to do the move vertically animation on a button nested in the vertical layout. I am not sure if the Hgroup restricts the button moving vertically. Are there ways to go around it? Thanks for the helps. <s:states> <s:State name="default"/> <s:State name="addRecommend"/> <s:State name="seeOther"/> </s:states> AS: protected function add_clickHandler(event:MouseEvent):void { currentState="addRecommend"; addRecommendMove.play(); } <s:transitions> <s:Transition fromState="default" toState="addRecommend"> <s:Sequence id="addRecommendMove"> <s:Move yTo="50" target="{add}"/> // add button doesn't move at all </s:Sequence> </s:Transition> <s:Transition fromState="addRecommend" toState="seeOther"> <s:Sequence> <s:Move yBy="50" target="{seeOthers}"/> </s:Sequence> </s:Transition> </s:transitions> <s:layout> <s:VerticalLayout paddingTop="15" paddingRight="10" paddingLeft="7"/> </s:layout> <button id="add" click=add_clickHandler(event)/> <button id="seeOthers"/>

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  • iPodMusicPlayer playbackState inaccurate after odd conditions

    - by Shane Costello
    I have a simple music player app that runs into a really weird problem. First of all, while playing music and in the locked state, I allow the user to double click the Home button and use the locked iPod music controls. I did notice however that while in the locked state, my app doesn't receive any of its registered notifications. For the most part, this is fine anyway. But, if the user is playing music for at least 15 minutes (I'm not sure why but any less and this problem doesn't occur) while in the locked state, and using some kind of headphone or aux jack, then unplugs the headphone/aux jack while the device is still playing music, the iPodMusicPlayer will auto-pause. Which is exactly what I would want it to do, but after this happens, when the user unlocks their device and gives focus to the app again, the iPodMusicPlayer's playbackState is inaccurate. - (IBAction)playPause:(id)sender { if ([musicPlayer playbackState] == MPMusicPlaybackStatePlaying) { [musicPlayer pause]; } else { [musicPlayer play]; } } where musicPlayer = [MPMusicPlayerController iPodMusicPlayer]. Under normal circumstances, this runs perfectly fine. But after these conditions, my breakpoint will hit the condition for MPMusicPlaybackStatePlaying while the music is paused, and vice versa. The only way I've been able to fix this is to either make a new selection of music or to terminate the app and reopen. I've tried tons of a workarounds to fix this problem programmatically, but nothing turns out a 100% bug free fix. Does anyone have any clue as to why this happens in the first place?

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  • Anyone know the state of cocoa#?

    - by Ira Rainey
    Having just updated Mono to 2.6.3 (on OS X), I noticed in the installer that cocoa# 0.9.5 is also installed. However using MonoDevelop there are no cocoa# project templates by default, and I was wondering if anyone knew more about creating cocoa# apps. If you goto the cocoa# page on the Mono site you can see it hasn't been updated since 2008, and cocoa-sharp.com has nothing on it at all now. Has this project fallen by the wayside? If so, does anyone know of any alternatives? Winforms apps running under X11 are butt ugly and GTK# isn't much better. To have a solid bridge between Mono and Cocoa would be ideal for developing OS X desktop apps, in the same way as the MonoTouch does with Cocoa Touch for the iPhone. Any thoughts?

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  • Setting a Visual State from a data bound enum in WPF

    - by firoso
    Hey all, I've got a scenario where I want to switch the visiblity of 4 different content controls. The visual states I have set opacity, and collapsed based on each given state (See code.) What I'd like to do is have the visual state bound to a property of my View Model of type Enum. I tried using DataStateBehavior, but it requires true/false, which doesn't work for me. So I tried DataStateSwitchBehavior, which seems to be totally broken for WPF4 from what I could tell. Is there a better way to be doing this? I'm really open to different approaches if need be, but I'd really like to keep this enum in the equation. Edit: The code shouldn't be too important, I just need to know if there's a well known solution to this problem. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:Custom="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" xmlns:ee="http://schemas.microsoft.com/expression/2010/effects" xmlns:customBehaviors="clr-namespace:SEL.MfgTestDev.ESS.Behaviors" x:Class="SEL.MfgTestDev.ESS.View.PresenterControl" mc:Ignorable="d" d:DesignHeight="624" d:DesignWidth="1104" d:DataContext="{Binding ApplicationViewModel, Mode=OneWay, Source={StaticResource Locator}}"> <Grid> <Grid.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Layout/TerminalViewTemplate.xaml"/> <ResourceDictionary Source="Layout/DebugViewTemplate.xaml"/> <ResourceDictionary Source="Layout/ProgressViewTemplate.xaml"/> <ResourceDictionary Source="Layout/LoadoutViewTemplate.xaml"/> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Grid.Resources> <Custom:Interaction.Behaviors> <customBehaviors:DataStateSwitchBehavior Binding="{Binding ApplicationViewState}"> <customBehaviors:DataStateSwitchCase State="LoadoutState" Value="Loadout"/> </customBehaviors:DataStateSwitchBehavior> </Custom:Interaction.Behaviors> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="ApplicationStates" ei:ExtendedVisualStateManager.UseFluidLayout="True"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0:0:1"> <VisualTransition.GeneratedEasingFunction> <SineEase EasingMode="EaseInOut"/> </VisualTransition.GeneratedEasingFunction> <ei:ExtendedVisualStateManager.TransitionEffect> <ee:SmoothSwirlGridTransitionEffect/> </ei:ExtendedVisualStateManager.TransitionEffect> </VisualTransition> </VisualStateGroup.Transitions> <VisualState x:Name="LoadoutState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="LoadoutPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="LoadoutPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="ProgressState"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="ProgressPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="ProgressPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="DebugState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="DebugPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DebugPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="TerminalState"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TerminalPage"> <DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TerminalPage"> <EasingDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <ContentControl x:Name="LoadoutPage" ContentTemplate="{StaticResource LoadoutViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="ProgressPage" ContentTemplate="{StaticResource ProgressViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="DebugPage" ContentTemplate="{StaticResource DebugViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <ContentControl x:Name="TerminalPage" ContentTemplate="{StaticResource TerminalViewTemplate}" Opacity="0" Content="{Binding}" Visibility="Collapsed"/> <TextBlock HorizontalAlignment="Left" TextWrapping="Wrap" VerticalAlignment="Top" Text="{Binding ApplicationViewState}"> <TextBlock.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </TextBlock.Background> </TextBlock> </Grid>

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