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  • DIY Leak Detector Prevents Water Damage

    - by Jason Fitzpatrick
    There’s no need to shell out for an expensive commercial leak detector when you can cobble together a simple one from basic parts. Over at Make Magazine, Electrical Engineer Jeff Tegre shares a straight forward guide to cobbling together a simple leak detector. Armed with the leak detector you can get an early alert if you water heater, washer, or other leak-prone appliances are hemorrhaging water. Make a Leak Detector for $25 [Make] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Moving camera, or camera with discrete "screens"?

    - by Jacob Millward
    I'm making a game with a friend, but having trouble deciding on a camera style. The basic idea for the game, is having a randomly generated 2-dimensional world, with settlements in it. These settlements would have access to different resources, and it would be the job of the player to create bridges and ladders and links between these villages so they can trade. The player would advance personally by getting better gear, fighting monsters and looking for materials in the world, in order to craft and trade them at the settlements. My friend wants to use an old-style camera, where the world is split into a discrete number of screens that the player moves between. Similar to early Zelda dungeons, or Knytt Stories. This is opposite to me, as I want a standard camera that follows the player around as I feel the split-screen style camera limits the game. Can anyone argue the case either way? We've hit a massive roadblock here and can't seem to get past it.

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • 3d environments and managing them on iOS

    - by alJaree
    I would like to start learning 3d game development and currently only develop 2d games. A few basic questions I am interested in are: What is used to create the 3d environments? Are they all done in e.g. Maya, Lightwave, 3d modeling software? What is the output format for these models and how are they manipulated in iOS? Is it all done using openGL(GL ES on iOS)? e.g a monster needs to be spawned in the game world. What coordinates are used? Are the concepts the same as 2d in terms of collision on the coordinates and movement on the coordinates of the game world? How are 3d games managed in iOS on the low available memory. (e.g. FPS games) Lastly, Can someone please recommend a good book that is up to date and can be applied to todays techniques. Thanks

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • Web development tools/approaches?

    - by Clinton
    My day job involves a bit of programming, but I've recently been attempting some web development for personal reasons. I've got Drupal up and running and done basic things like add new content (i.e. heading and text) and add modules and themes, but I'm not sure how to approach actually designing pages. When I mucked around with webpages 15 years ago, it was just a mixture of HTML, CSS and Javascript, generally written with a text editor. Have things changed, or is this the way I'd make a Drupal page today? If it makes a difference, in my case the page's I want to design simply have static content, but I'd like them to be easily updatable.

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  • Component-based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • WordPress bot issues

    - by Paul
    I need to implement a blog into a clients site as he is unhappy with his current basic CMS driven solution. It needs to suit both seo and the current style and as I'm a front end dev/designer and they don't have budget to redevelop - the only solution I can think of is to setup a Wordpress blog and restyle to suit. My only worry about this is the current press reports on WordPress being affected by webbots. I understand the main worry Is if you use an id of admin, but I'm concerned that regardless of this the site could be bombarded with bot requests and cause timeouts! Is this valid? If so is there any way to avoid this issue!? If not can anyone recommend another good SEO friendly blog solution!?

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  • Hiring Developers - Any tips on being more efficient?

    - by DotnetDude
    I represent a software company that is in process of building a large software development team. We are picky in who we hire and have really good retention rate (most of the devs have been here for an average of 5-6 years). We've been spending a lot of developers' and HR time and have a low applications to hire ratio. Here's the process we use: HR Interview on phone - Involves asking basic behaviorial and tech questions Online test - Involves a 30 minute technical test Technical Phone interview - A 60 minute interview by a developer Onsite Interview - A 60-90 minute interview by several senior developers Although this process has been working, we've been spending way too much time on interviews. Any thoughts on how this can be done differently? Our goal is to automate any tasks if possible still retaining the quality of talent.

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  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

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  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

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  • What does intermittent "Input/output error" suggest?

    - by dan
    Lately my Ubuntu 12 system has started acting very strange. Sometimes the computer freezes and then unfreezes 2 minutes later, and other times when I try a basic command like less I get the error bash: /usr/bin/less: Input/output error. But this is intermittent too. Any suggestions? Also if I try sudo reboot and enter my password, I get sudo: unable to open /var/lib/sudo/plato/7: Read-only file system Before I used to be able to do sudo reboot fine. If I tail /var/log/syslog I do see these curious lines: .... ata1: softreset failed (device not ready) .... ata1: hard resettting link .... ata1: link is slow to respond, please be patient (ready=0) What can I do to fix this?

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  • Uploading a file automatically for speed test?

    - by Abhi
    I am building a Web UI for a device for internet connection and one of the requirements in it is a speed test. I know the basic concept of how speed test works. A file is downloaded for a limited time then the same file is uploaded again and the speed is tracked at regular intervals. Downloading the file is not an issue, but how am I supposed to upload the file without the client knowing that the file is getting uploaded? I've read through a lot of documentation, but I'm still not able to get the answer to how I will upload the file from clients machine without asking him to select the file.

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  • What is the role of C++ today?

    - by hades
    Currently I'm an IT student and I'm wondering what is still important in C++ today, what for is it used? I completed basic C++ course in my university but I can't imagine where can I use my knowledge and in which direction should I go learning C++. In other words what should I learn to become a successful C++ programmer? Currently I'm learning Java just because I don't see clearly in which area C++ could be useful today, but I clearly know which kind of work I'll be doing as a Java programmer. But I still hope that C++ isn't dead.

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • Can SpriteBatch be used to fill a polygon with a texture?

    - by can poyrazoglu
    I basically need to fill a texture into a polygon using the SpriteBatch. I've done some research but couldn't find anything useful except polygon triangulation method, which works well only with convex polygons (without diving into super math which is definitely not something I'm pretty good at). Are there any solutions for filling in a polygon in a basic way? I of course need something dynamic (I'll have a map editor that you can define polygons, and the game will render them (and collision detection will also use them but that's off topic), basically I can't accept solutions like "pre-calculated" bitmaps or anything like that. I need to draw a polygon with the segments provided, to the screen, using the SpriteBatch.

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  • Origins of code indentation

    - by Daniel Mahler
    I am interested in finding out who introduced code indentation, as well as when and where it was introduced. It seems so critical to code comprehension, but it was not universal. Most Fortran and Basic code was (is?) unindented, and the same goes for Cobol. I am pretty sure I have even seen old Lisp code written as continuous, line-wrapped text. You had to count brackets in your head just to parse it, never mind understanding it. So where did such a huge improvement come from? I have never seen any mention of its origin. Apart from original examples of its use, I am also looking for original discussions of indentation.

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Multilevel Queue Scheduling (MQS) with Round Robin

    - by stackuser
    I'm trying to use MQS to create a Gantt chart of 5 processes (P1-P5) as well as their waiting, response, and turnaround times (and averages of those metrics) within a CPU task schedule. Here's the basic table of arrival times and bursts: Here's my actual work version after ticking off the finished processes. The time quantum for each time slice is (2 queues) TQ1=4 and TQ2=3. Note that I'm doing MQS and NOT MLFQ: It just doesn't feel like I'm doing MQS right here, I know this gets a little complex but maybe someone can point out where I'm going totally wrong.

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  • How to explain OOP to a matlab programmer?

    - by Oak
    I have a lot of friends who come from electrical / physical / mechanical engineering background, and are curious about what is "OOP" all about. They all know Matlab quite well, so they do have basic programming background; but they have a very hard time grasping a complex type system which can benefit from the concepts OOP introduces. Can anyone propose a way I can try to explain it to them? I'm just not familiar with Matlab myself, so I'm having troubles finding parallels. I think using simple examples like shapes or animals is a bit too abstract for those engineers. So far I've tried using a Matrix interface vs array-based / sparse / whatever implementations, but that didn't work so well, probably because different matrix types are already well-supported in Matlab.

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  • OpenGL ES 2.0 example for JOGL

    - by fjdutoit
    I've scoured the internet for the last few hours looking for an example of how to run even the most basic OpenGL ES 2 example using JOGL but "by Jupiter!" it has been a total fail. I tried converting the android example from the OpenGL ES 2.0 Programming Guide examples (and at the same time looking at the WebGL example -- which worked fine) yet without any success. Are there any examples out there? If anyone else wants some extra help regarding this question see this thread on the official Jogamp forum.

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  • Studies on code documentation productivity gains/losses

    - by J T
    Hi everyone, After much searching, I have failed to answer a basic question pertaining to an assumed known in the software development world: WHAT IS KNOWN: Enforcing a strict policy on adequate code documentation (be it Doxygen tags, Javadoc, or simply an abundance of comments) adds over-head to the time required to develop code. BUT: Having thorough documentation (or even an API) brings with it productivity gains (one assumes) in new and seasoned developers when they are adding features, or fixing bugs down the road. THE QUESTION: Is the added development time required to guarantee such documentation offset by the gains in productivity down-the-road (in a strictly economical sense)? I am looking for case studies, or answers that can bring with them objective evidence supporting the conclusions that are drawn. Thanks in advance!

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  • How to self Motivate technically to put my ideas into execution or just getting a job at MNC like google or microsoft..

    - by Demla Pawan
    I mean, How to self Motivate to get a job at google or create another google in future. ,as there is no mentor who can guide me on this topic, so asked it here: I'm a Graduate in BE IT,but with less grades,with interest in learning new programming languages, but not yet done anything great like developed some system or anything. And I'm left with 2 more years to prove my worth to someone. So,is their a quick guide to start learning a language and then just go on implementing your ideas and it gets appreciated or I get a good Job ant Big MNC's. By the way, I just build one website for my one client and running my wordpress blog. And I had tried my hands on basic of C++,Java,JS,JSP,PHP,Ubuntu,web designing in past.

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  • Interacting with scene from controller/app delegate cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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