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  • When failure is a feature

    Warning: this post is going to be slightly off-topic and non-technical. Well, not computer science technical at least. I was reading an article in SciAm this morning about the possibility of a robot uprising. Dont laugh yet, this is a very real, if still quite remote possibility. The main idea that was described was that AI could rise one day to self-awareness and to an ability to improve itself through self-replication beyond human abilities to control it. Sure, thats one possibility, and some...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Oracle Cloud Applications Day 2013... Sta arrivando!

    - by claudiac.caramelli
    Mancano pochi giorni all'evento dedicato alle applicazioni Oracle in ambito Cloud: la manifestazione si svolgerà lunedì 28 nella sede de Il Sole 24Ore, in via Monte Rosa 91, a Milano. Non perderti l'evento dell'anno dove potrai scoprire tutte le novità e le caratteristiche del pacchetto Cloud più completo al mondo! L'agenda della giornata è ricca: la mattina potrai assistere a interventi moderati da Enrico Pagliarini, il pomeriggio potrai partecipare alle parallele dedicate ai topic più importanti, dove approfondirai gli aspetti che più ti interessano. Partecipa alla conversazione con l'hashtag #CloudDayIt. Tutte le informazioni le trovi QUI Ti aspettiamo!

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  • Data for animation

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animatio? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Caching preventing users seeing site updates

    - by Timmeh
    I'm experiencing a caching issue I can't explain. This is happening across browsers, IPs and ISPs. If a user force-refreshes, they see the new content. If they then refresh or return to the page, the old one displays. I've tried using headers via PHP such as header( 'Expires: Sat, 26 Jul 1997 05:00:00 GMT' ); header( 'Last-Modified: ' . gmdate( 'D, d M Y H:i:s' ) . ' GMT' ); header( 'Cache-Control: no-store, no-cache, must-revalidate' ); header( 'Cache-Control: post-check=0, pre-check=0', false ); header( 'Pragma: no-cache' ); Laid out correctly, at the very beginning of the file. The problem persists. A pan-ISP proxy is unlikely. Suggestions?

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  • Microsoft est pour "adapter" la neutralité du Net, en réponse aux questions lancées par la FCC

    Microsoft est pour "adapter" la neutralité du Net, en réponse aux questions lancées par la FCC La Federal Communications Commission (FCC) a lancé une grande consultation auprès des parties concernées à propos de son élaboration de futures lois concernant l'Internet. Microsoft a participé à ce brainstorming de grande ampleur en donnant son avis sur la neutralité du net. Bien que le géant ai un certain intérêt à s'assurer que ses applications et services web soient délivrés aux consommateurs sans l'interférence d'un FAI dans l'affaire ; il s'est opposé à l'adoption de "régulations inutiles ou inefficaces" comme "l'interdiction de tous les types de discriminations" dont il estime qu'elles...

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • How are dependant quests generated in Guild Wars 2?

    - by Aufziehvogel
    I recently read that Guild Wars 2 uses a system where the creation of quests depends on which actions user took when they were presented another quest. An example was: There might be a quest to protect a person. If users do not take this action, the person might be kidnapped and later there is a quest to rescue this person. Is there any information on whether the creation of these quests is somehow automatic? From the article it sounded like automatically, but from the specific example you could also guess that people just created a task-set where they added conditions (Task 1 taken: OK; Task 1 not taken: Show Task 2). From what I heard about AI they might also have implemented some sort of a huge neural network to make decisions?

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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  • Learning to program in the modern era?

    - by BBHorus
    At this time, lets say in the modern era, in which order do you organize a programing course for teaching and/or learning, what should be learned first, what should emphasize: Databases Data structures Design patterns Programing paradigms(Procedural, functional, OOP, ...etc ) Operating System Some specific programing language What about English if you are not native speaker or doesn't know English AI Anything else... I ask this because in the university that I went, the programing course was awful it was not focus on what you were going to see out when you work what you were supposed to learn. PS: Again sorry about my English is not my main language. ...Experts and gurus please share

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  • Microsoft décide de bannir iTunes de Windows, suite à l'arrivée des doubles standards

    Microsoft décide de bannir iTunes de Windows, suite à l'arrivée des doubles standards Bill Gates vient d'annoncer qu'iTunes serait dorénavant banni de son système d'exploitation Windows. Voici ses déclarations officielles sur le sujet : "Au départ, nous étions très satisfaits qu'Apple ai déployé iTunes sur Windows ; nous avons gagné beaucoup d'utilisateurs grâce à cette seule application. Et puis nous avons entendu dire, par une source fiable, qu'Apple utilisait la même base de code pour iTunes Mac que pour la version Windows. Pire encore, il nous est apparu suite à une inspection plus approfondie qu'iTunes n'utilisait même pas l'API Windows ! Apple a conçu son propre système de scroll sans s'insp...

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  • Help me choose an engine

    - by Gjorgji
    So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay and such and not worying too much about how to display stuff,physics and the like too much. So far Unity has boo which is supposed to be similar to python i wonder if that could work. How similar is it to python should i use this? Other options as far as i can see are ogre3d python bindings and UDK. Which would best suit my needs?

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Révisions : Microsoft met en ligne ses cahiers de pré-rentrée sur Visual Studio 2012, Windows Phone, Windows 8, Azure et Windows Server 2012

    Révision de pré-rentrée : Microsoft a mis en ligne ses cahiers de vacances Sur Visual Studio 2012, Windows Phone, Windows 8, Azure et Windows Server Mea Culpa. Nous aurions pu en parler avant. Mais mieux vaut tard que jamais. D'autant plus que les révisions, c'est bien aussi quand ça ne dure pas toutes les vacances. Quoiqu'il en soit, Microsoft a mis en ligne deux « Cahiers de vacances » pour faire le point, se tester et/ou apprendre à maitrise toutes les nouveautés (et Dieu sait qu'elles sont nombreuses) autour de ses produits. Le premier, « J'en ai rien à déployer », revient sur la RC de Windows Server 2012, et sur la virtualisation av...

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  • How can I calculate the angle between two 2D vectors?

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating two vectors, v, the facing direction of ship 1, and w, the vector pointing from the position of ship 1 to ship 2. I am then calculating the angle between these two vectors using the formula arccos((v · w) / (|v| · |w|)) The problem I'm having is that arccos only returns values between 0° and 180°. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

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  • Un outil générant de fausses IP vient défier Hadopi, SeedFuck remettra-t-il en cause les preuves de

    Un outil générant de fausses IP vient défier Hadopi, SeedFuck remettra-t-il en cause les preuves de culpabilité ? Toujours aussi cordialement détesté par une majorité de français, l'Hadopi (Haute autorité pour la diffusion des oeuvres et la protection des droits sur Internet) a désormais un nouvel adversaire. SeedFuck est un nouvel outil permettant de générer de fausses activités autour de contenus protégés sur les réseaux P2P. Evidemment, ce programme est totalement illicite, et nous ne vous en montrerons pas le code source, bien qu'il ai été rendu public. Son but est clairement de mettre des batons dans les roues des chasseurs de pirates, commandités par les ayants droits (comprenez les artistes, ou...

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  • What is the Big-Oh nitation for this? [closed]

    - by laniam
    procedure quartersearch (x : inter, a1, a2, ?, an) : increasing integers) i := 1{i is left endpoint of search interval} ? j := n {j is right endpoint of search interval} while i < j begin m :=? ?(i + j)? / 4 if x am then ?i := m+1 else if x am then ?m : = ?(i + j)? / 4 else if x am then m := 2 ?(i + j)? /4 else ?if x am then m := 3 ?(i + j)? /4 else j := m end if x = ai then location := i else location := 0

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  • About my main Project

    - by user207365
    My project is to build a AI(Artificial Intelligence) system in which i am planning to have a raspberry pi or Intel i3/i5 processor. Raspberry pi is small and efficient but i don't know whether it can support 2 TB or more external hard disk. Where as in Intel i can have internal hard disk and at the same time external also and will be more faster with 2gb or 4gb RAM. Which is better Raspberry pi or Intel,is it possible to stimulate my ubuntu in Intel processor. the main reason using processor it to give the system decision making capability ,understanding and analyzing capabilities using different algorithm's .my processor should analyze the condition take proper steps in running the appropriate application

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  • Oracle ACE????????

    - by Kazuhiro.Yamaguchi
    ?????????Oracle ACE?????????????????????????????2????????????????,?????????????????????????????????????????????????????????????????????????? ·?????? ·11g R2 for Windows ?????? ?????????????????????????????????????????????????????????????????????????????????50?????????????????????????????????????????????????????????????????????????! ???????????????????????????????????? wmo6hash::blog 2010/05/29(Sat) Iron Man 2 ????????????????(?)?????????????????????????????????????????????????????? ????: ????????????????????????????????????????????????????????????????????????????????????????????????????????2????????????????????????????????????????????????????????????????????CEO ????????????????????????????????????????????????????????????? ????: ?(??????)1?????????????!?????Marvel????????????????????????????·??????????????·???????????????????????????2????????·?????????????????????????????????????????????????(?)???????????????????????????????·???????????????????AI???????????IT??????????CEO????·????????????!?????????????????????????????(?)?????????????????? Oracle ACE???????????????????!(???:??????:????) ??????????????2???????????????????????????????????????????????? ???????2???????? - 3????=3????????! ????????????????????????????????·??????????????????????????????????????????????????????????·????????????SF????·?????????????????????????????????????

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  • Start programming at 26? [closed]

    - by user663250
    Possible Duplicate: Is it too late to start programming? Hi, i am 26 and have a mathematics degree (specialized in logic and set theory). I feel i need a change and wanted to start programming, i have some experience (low-midd) with python and lisp, right now i am starting with c++ (stroustrup book)... My problem is that i am not sure where is a good place to start getting real experience (jobs, projects, etc... to keep motivation up), how much do i need to know to start looking for this and what other things i need to know to be a better programmer... My areas of interest are AI and gaming. But right now i just want to learn all i need or more...

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  • Using PHP substr() and strip_tags() while retaining formatting and without breaking HTML

    - by Peter
    I have various HTML strings to cut to 100 characters (of the stripped content, not the original) without stripping tags and without breaking HTML. Original HTML string (288 characters): $content = "<div>With a <span class='spanClass'>span over here</span> and a <div class='divClass'>nested div over <div class='nestedDivClass'>there</div> </div> and a lot of other nested <strong><em>texts</em> and tags in the air <span>everywhere</span>, it's a HTML taggy kind of day.</strong></div>"; Standard trim: Trim to 100 characters and HTML breaks, stripped content comes to ~40 characters: $content = substr($content, 0, 100)."..."; /* output: <div>With a <span class='spanClass'>span over here</span> and a <div class='divClass'>nested div ove... */ Stripped HTML: Outputs correct character count but obviously looses formatting: $content = substr(strip_tags($content)), 0, 100)."..."; /* output: With a span over here and a nested div over there and a lot of other nested texts and tags in the ai... */ Partial solution: using HTML Tidy or purifier to close off tags outputs clean HTML but 100 characters of HTML not displayed content. $content = substr($content, 0, 100)."..."; $tidy = new tidy; $tidy->parseString($content); $tidy->cleanRepair(); /* output: <div>With a <span class='spanClass'>span over here</span> and a <div class='divClass'>nested div ove</div></div>... */ Challenge: To output clean HTML and n characters (excluding character count of HTML elements): $content = cutHTML($content, 100); /* output: <div>With a <span class='spanClass'>span over here</span> and a <div class='divClass'>nested div over <div class='nestedDivClass'>there</div> </div> and a lot of other nested <strong><em>texts</em> and tags in the ai</strong></div>..."; Similar Questions How to clip HTML fragments without breaking up tags Cutting HTML strings without breaking HTML tags

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