Search Results

Search found 7107 results on 285 pages for 'body chemistry'.

Page 26/285 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • Sprite Kit - containsPoint for SKPhysicsBody?

    - by gj15987
    I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the bucket. This works fine, however, I actually want to check whether the ball is dropped onto the bucket node's physics body because my "bucket" is actually just an oval, and so I've applied a physics body which is the same shape as the oval, so that the white space around the oval isn't included in the physics simulation. I can't seem to find a "containsPoint" function for physics bodies. Can anyone advise on how I'd check for this? To summarise, I want to drop a node, onto a specific part of another node (or its physics body) and trigger an event. Thanks in advance.

    Read the article

  • Javascript : Modifying parent element from child block the web site to display

    - by Suresh Behera
    Well recently i was working with Dotnetnuke and we are using lots of JavaScript around this project. Internally, dotnetnuke use lot of asp.net user control which lead to have a situation where child element accessing/modifying data of parent. Here is one example   the DIV element is a child container element. The SCRIPT block inside the DIV element tries to modify the BODY element. The BODY element is the unclosed parent container of the DIV element. 1: < html > 2: < body >...(read more)

    Read the article

  • Creating Property Set Expression Trees In A Developer Friendly Way

    - by Paulo Morgado
    In a previous post I showed how to create expression trees to set properties on an object. The way I did it was not very developer friendly. It involved explicitly creating the necessary expressions because the compiler won’t generate expression trees with property or field set expressions. Recently someone contacted me the help develop some kind of command pattern framework that used developer friendly lambdas to generate property set expression trees. Simply putting, given this entity class: public class Person { public string Name { get; set; } } The person in question wanted to write code like this: var et = Set((Person p) => p.Name = "me"); Where et is the expression tree that represents the property assignment. So, if we can’t do this, let’s try the next best thing that is splitting retrieving the property information from the retrieving the value to assign o the property: var et = Set((Person p) => p.Name, () => "me"); And this is something that the compiler can handle. The implementation of Set receives an expression to retrieve the property information from and another expression the retrieve the value to assign to the property: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) The implementation of this method gets the property information form the body of the property get expression (propertyGetExpression) and the value expression (valueExpression) to build an assign expression and builds a lambda expression using the same parameter of the property get expression as its parameter: public static Expression<Action<TEntity>> Set<TEntity, TValue>( Expression<Func<TEntity, TValue>> propertyGetExpression, Expression<Func<TValue>> valueExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); return Expression.Lambda<Action<TEntity>>( Expression.Assign(propertyGetExpression.Body, valueExpression.Body), entityParameterExpression); } And now we can use the expression to translate to another context or just compile and use it: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = “me”) var d = et.Compile(); d(person); Console.WriteLine(person.Name); // Prints: me It can even support closures: var et = Set((Person p) => p.Name, () => name); Console.WriteLine(person.Name); // Prints: p => (p.Name = value(<>c__DisplayClass0).name) var d = et.Compile(); name = "me"; d(person); Console.WriteLine(person.Name); // Prints: me name = "you"; d(person); Console.WriteLine(person.Name); // Prints: you Not so useful in the intended scenario (but still possible) is building an expression tree that receives the value to assign to the property as a parameter: public static Expression<Action<TEntity, TValue>> Set<TEntity, TValue>(Expression<Func<TEntity, TValue>> propertyGetExpression) { var entityParameterExpression = (ParameterExpression)(((MemberExpression)(propertyGetExpression.Body)).Expression); var valueParameterExpression = Expression.Parameter(typeof(TValue)); return Expression.Lambda<Action<TEntity, TValue>>( Expression.Assign(propertyGetExpression.Body, valueParameterExpression), entityParameterExpression, valueParameterExpression); } This new expression can be used like this: var et = Set((Person p) => p.Name); Console.WriteLine(person.Name); // Prints: (p, Param_0) => (p.Name = Param_0) var d = et.Compile(); d(person, "me"); Console.WriteLine(person.Name); // Prints: me d(person, "you"); Console.WriteLine(person.Name); // Prints: you The only caveat is that we need to be able to write code to read the property in order to write to it.

    Read the article

  • Physics in carrom like game using cocos2d + Box2D

    - by Raj
    I am working on carrom like game using cocos2d + Box2D. I set world gravity(0,0), want gravity in z-axis. I set following values for coin and striker body: Coin body (circle with radius - 15/PTM_RATIO): density = 20.0f; friction = 0.4f; restitution = 0.6f; Striker body (circle with radius - 15/PTM_RATIO): density = 25.0f; friction = 0.6f; restitution = 0.3f; Output is not smooth. When I apply ApplyLinearImpulse(force,position) the coin movement looks like floating in the air - takes too much time to stop. What values for coin and striker make it look like real carrom?

    Read the article

  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

    Read the article

  • How to create the right loop / jquery / picture wipe? [migrated]

    - by Razor
    <script type="text/javascript" src="slider/jquery.touch-gallery-1.0.0.js"></script> <script type="text/javascript" src="slider/jquery.touch-gallery-1.0.0.min.js"></script> <script> $('body').live("click", function() { for (var i=0; i<4; i++) { alert("bla: "+i); } }); $('body').live("swipeleft", function(){ var nextpage = $("#page00002").next('section[data-role="page"]'); $.mobile.changePage(nextpage, 'slide'); }); $('body').live("swiperight", function(){ var prevpage = $("#page1").prev('section[data-role="page"]'); $.mobile.changePage(prevpage, 'slide'); }); </script>

    Read the article

  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

    Read the article

  • Hangul calligraphy (TTF)

    - by 2x2p1p
    Hi guys. I want a nice hangul font. Can somebody indicate one ? Something elegant and beautiful like this England calligraphy: I would like to apply it using css 3: <!DOCTYPE html> <html> <head> <meta charset = "utf-8"> <style> @font-face { font-family: "hangul"; src: url("hangul.ttf"); } body { font-family: hangul; } </style> <title></title> </head> <body> ? ? ? </body> </html> Thanks

    Read the article

  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

    Read the article

  • SEO: Is there a limit to how long titles/descriptions should be?

    - by jiewmeng
    I am trying to fill up title and meta description for my Tumblr blog. The way I will do that is via the themes. For the title, it isn't too much of an issue, I can just get the title for the post although some post types do not have titles. The main question is about the description. I am thinking of using the start of the body content. For now, there is no way to limit the length of body content. I wonder if its OK to have the whole body in the description? I have contacted Tumblr support to suggest that they have a way of creating limiting text length in their template tags.

    Read the article

  • Box2D platformer movement. Are joints a good idea?

    - by Romeo
    So i smashed my brains trying to make my character move. As i wanted later in the game to add explosions and bullets it wasn't a good idea to mess with the velocity and the forces/impulses didn't work as i expected so something stuck in my mind: Is it a good idea to put at his bottom a wheel(circle) which is invisible to the player that will do the movement by rotation? I will attach this to my main body with a revolute joint but i don't really know how to make the main body and wheel body to don't collide one with each other since funny things can happen. What is your oppinion?

    Read the article

  • Avatar creation / dressing feature

    - by milesmeow
    What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body features and the clothes need to then fit onto the customized body. What is needed? Can you create one set of 3D models for clothes and somehow programatically have the clothes adapt to the body shape? I.e. The same shirt model will be able to fit on a skinny person vs. someone with a big beer belly. How difficult is this? What are the steps needed to implement this avatar creation/dressing feature. I'm basically talking about something like in Rockband 3.

    Read the article

  • Character with several colliders and rigidbodies

    - by Lautaro
    I am doing a PvP fighting game. This is the GameObject hierarchy of the player character. Player contains: Legs Sword Torso Head I want to be able to Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions Is it correct that the only rigidbody should be on the root Player GameObject ? Is it correct that The body parts should have colliders and be triggers ? Is it correct that The swords should have colliders but not be trigger ?

    Read the article

  • Cocos2d: carom like game

    - by Raj
    Now I am working on carrom like game using cocos2d+Box2d. I set world gravity(0,0), want gravity in z - axis. I set following value for coin striker body: Coin body: density = 20.0f; friction = 0.4f; restitution = 0.6f; Shape Circle with radius - 15/PTM_RATIO Striker body: density = 25.0f; friction = 0.6f; restitution = 0.3f; Shape Circle with radius - 15/PTM_RATIO Output is not smooth, when I apply ApplyLinearImpulse(force,position); Coin movement looks like floating in air....takes too much time to stop... Which value of coin and striker makes it look like real carom?

    Read the article

  • Box2D random crash when adding joints

    - by user46624
    I'm currently working on a project which uses Box2D, when the player uses a certain key it should anchor to the ground. For that I use a weld joint, but when I add the joint the game will sometimes crash, it has a 1/10 change to crash. The error I recieve: Showing the controller Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 11 at org.jbox2d.dynamics.Island.add(Island.java:577) at org.jbox2d.dynamics.World.solve(World.java:1073) at org.jbox2d.dynamics.World.step(World.java:598) The code for adding the joints: WeldJointDef def = new WeldJointDef(); def.initialize(body, anchoredObject.body, body.getWorldCenter()); weldJoint = (WeldJoint) world.createJoint(def); I still get the error if I synchronize it

    Read the article

  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

    Read the article

  • Generic IEqualityComparer

    - by Nettuce
    A generic equality comparer that takes a property expression or a comparison Func public class GenericComparer<T> : IEqualityComparer<T> where T : class         {             private readonly Func<T, T, bool> comparerExpression;             private readonly string propertyName;             public GenericComparer(Func<T, T, bool> comparerExpression)             {                 this.comparerExpression = comparerExpression;             }             public GenericComparer(Expression<Func<T, object>> propertyExpression)             {                 propertyName = (propertyExpression.Body is UnaryExpression ? (MemberExpression)((UnaryExpression)propertyExpression.Body).Operand : (MemberExpression)propertyExpression.Body).Member.Name;             }             public bool Equals(T x, T y)             {                 return comparerExpression == null ? x.GetType().GetProperty(propertyName).GetValue(x, null).Equals(y.GetType().GetProperty(propertyName).GetValue(y, null)) : comparerExpression.Invoke(x, y);             }             public int GetHashCode(T obj)             {                 return obj.ToString().GetHashCode();             }         }

    Read the article

  • How to interview a natural scientist for a dev position?

    - by Silas
    I already did some interviews for my company, mostly computer scientists for dev positions but also some testers and project managers. Now I have to fill a vacancy in our research group within the R&D department (side note: “research” means that we try to solve problems in our professional domain/market niche using software in research projects together with universities, other companies, research centres and end user organisations. It’s not computer science research; we’re not going to solve the P=NP problem). Now we invited a guy holding an MSc in chemistry (with a lot of physics in his CV, too), who never had any computer science lesson. I already talked with him about half an hour at a local university’s career days and there’s no doubt the guy is smart. Also his marks are excellent and he graduated with distinction. For his BSc he needed to teach himself programming in Mathematica and told me believably that he liked programming a lot. Also he solved some physical chemistry problem that I probably don’t understand using his own software, implemented in Mathematica, for his MSc thesis. It includes a GUI and a notable size of 8,000 LoC. He seems to be very attracted by what we’re doing in our research group and to be honest it’s quite difficult for an SME like us to get good people. I also am very interested in hiring him since he could assist me in writing project proposals, reports, doing presentations and so on. He would probably fit to our team, too. The only question left is: How can I check if he will get the programming skills he needs to do software implementation in our projects since this will be a significant part of the job? Of course I will ask him what it is, that is fascinating him about programming. I’ll also ask how he proceeded to write his natural science software and how he structured it. I’ll ask about how he managed to obtain the skills and information about software development he needed. But is there something more I could ask? Something more concrete perhaps? Should I ask him to explain his Mathematica solution? To be clear: I’m not looking for knowledge in a particular language or technology stack. We’re a .NET shop in product development but I want to have a free choice for our research projects. So I’m interested in the meta-competence being able to learn whatever is actually needed. I hope this question is answerable and not open-ended since I really like to know if there is a default way to check for the ability to get further programming skills on the job. If something is not clear to you please give me some comments and let me improve my question.

    Read the article

  • Is it possible to become a successful programmer without studying CS? [closed]

    - by alexganose
    Possible Duplicate: Can One Get a Solid Programming Foundation Without Going To College/University? I am a student at University College London, I'm not studying computer science but I have a massive interest in computer science. I am studying Natural Sciences which means that I study Chemistry, Biology and Maths. I'm not necessarily asking this question for my specific case but what are you opinions? Is it a viable career choice to become a programmer without a computer science degree?

    Read the article

  • Footer not stretching 100% when horizontally scrolled

    - by Dan
    I have a footer which is set to 100% width, but if i size the window smaller so a horizontal scrollbar appears, using the scrollbar shows whitespace to the right of the footer ... its not spanned 100% of the page, just the viewport. <!doctype html> <html lang="en" class="no-js"> <head> <title>test</title> <meta charset="utf-8"> </head> <body> <div id="container" style="width:100%"> <div id="body" style="width:1200px;"> <!-- Body start --> <h1>Main content area</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <!-- Body end --> </div> <div id="footer" style="width:100%; background-color:green;"> <!-- Footer start --> <p><b>FOOTER.</b> Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh.</p> <!-- Footer end --> </div> </div> </body> </html> Size the browser so horizontal scrollbar appears, and then scroll and you will see the footer background just stops. Any ideas? Or is this site the wrong place for web site design/development .. I did have to read the site description but it still wasnt clear, nor was the meta-discussion? Apologies if its in the wrong place.

    Read the article

  • How to Add a Note to an Email Message in Outlook 2013

    - by Lori Kaufman
    There may be times when you want to add a note to an email message you received. Maybe you need to remember something about the sender or the contents of the email. There are several ways to add a note to an email message. NOTE: You can also create a new task containing an email message you received. This is useful if you need to do something related to the email. The new task will contain all the contents (except attachments) from the email. One method of adding a note to an email message is to flag the message. To do this, right-click on the flag icon in the flag column for the message to which you want to add a note. Select Custom from the popup menu. On the Custom dialog box, you can select a ready-made note from the Flag to drop-down list. You can also type a custom note in the Flag to edit box. Select a Start date and a Due date and setup a reminder, if desired. Click OK. The flag displays above the body of the email message when you double-click on the message to open it in the Message window. You can also put the cursor in the subject line of the message and add text to it, as shown below. When you close the message window, a confirmation dialog box displays asking if you want to save your changes. To save the note you added to the subject line, click Yes. Your note displays as part of the subject line on the message in your list of email messages. You can also add a note to the body of an email message. To do this, you must enable editing of the message. Double-click the message to open the Message window. Click Actions in the Move section of the Message tab and select Edit Message from the drop-down menu. Click in the body of the message and type your note. When you close the Message window, a confirmation dialog box displays asking if you want to save your changes. Click Yes to save you note in the body of the email. You can see the note you added if it is visible as part of the first line of the body displayed in the list of email messages. Use the Notes section of Outlook to create a separate note you can attach to an email message. To do this, click the … button on the Navigation Bar and select Notes from the popup menu. Click New Note on the Home tab of the Notes window (or press Ctrl + N) to create a note. Enter the text for your note in the small note window that displays and click the X button to close the note, saving it. To attach the note to the email message, make sure the Mail section of Outlook is active. Double-click on the message onto which you want to attach the note. Leaving the Message window open, go back to the main Outlook window and select Notes from the Navigation Bar, as mentioned above. Drag the note you created to the message window. The note is added to the message as an attachment. When you close the Message window, a confirmation dialog box displays asking if you want to save your changes. To save the message with your note added as an attachment, click Yes. A paperclip icon is added to the message in the list of email messages, indicating there is an attachment in the message. When you add a note to an email message as an attachment using the Notes section of Outlook, you don’t have to keep the original note. The note is now saved with the message, and can be deleted from the Notes section.     

    Read the article

  • Recieving and organizing results without server side script (JavaScript)

    - by Aaron
    I have been working on a very large form project for the past few days. I finally managed to get tables to work properly within a javascript file that opens a new display window. Now the issue at hand is that I can't seem to get CSS code to work within the javascript that I have created. Before everyone starts thinking "just use server side script idiot" I have a few conditions and info about the file: The file is only being ran local due to confidential information risks. Once again no option for server access. The intranet the computers are on are already top security and this wouldn't exactly be a company wide program The code below is obviously just a demo with a simple form... The real file has six pages of highly confidential information Only certain fields on this form will actually be gathered (example: address doesnt appear in the results) The display page will contain data compiled into tables for easier viewing I need to be able to create css commands to easily detect certain information if it applies and along with matching design of the original form Here is the code: <html> <head> <title>Form Example</title> <script LANGUAGE="JavaScript" type="text/javascript"> function display() { DispWin = window.open('','NewWin', 'toolbar=no,status=no,width=800,height=600') message = "<body>"; message += "<table border=1 width=100%>"; message += "<tr>"; message += "<th colspan=2 align=center><font face=stencil color=black><h1>Results</h1><h4>one</h4></font>"; message += "</th>"; message += "</tr>"; message += "<td width=50% align=left>"; message += "<ul><li><b><font face=calibri color=red>NAME:</font></b> " + document.form1.yourname.value + "</UL>" message += "</td>"; message += "<td width=50% align=left>"; message += "<li><b>PHONE: </b>" + document.form1.phone.value + "</ul>"; message += "</td>"; message += "</table>"; message += "<body>"; DispWin.document.write(message); DispWin.document.body.style.cssText = 'color:#blue;'; } </script> </head> <body> <h1>Form Example</h1> Enter the following information: <form name="form1"> <p><b>Name:</b> <input TYPE="TEXT" SIZE="20" NAME="yourname"> </p> <p><b>Address:</b> <input TYPE="TEXT" SIZE="30" NAME="address"> </p> <p><b>Phone: </b> <input TYPE="TEXT" SIZE="15" NAME="phone"> </p> <p><input TYPE="BUTTON" VALUE="Display" onClick="display();"></p> </form> </body> </html> >

    Read the article

  • JQuery getJSON - ajax parseerror

    - by JW
    I've tried to parse the following json response with both the JQuery getJSON and ajax: [{"iId":"1","heading":"Management Services","body":"<h1>Program Overview</h1><h1>January 29, 2009</h1>"}] I've also tried it escaping the "/" characters like this: [{"iId":"1","heading":"Management Services","body":"<h1>Program Overview <\/h1><h1>January 29, 2009<\/h1>"}] When I use the getJSON it dose not execute the callback. So, I tried it with JQuery ajax as follows: $.ajax({ url: jURL, contentType: "application/json; charset=utf-8", dataType: "json", beforeSend: function(x) { if(x && x.overrideMimeType) { x.overrideMimeType("application/j-son;charset=UTF-8"); } }, success: function(data){ wId = data.iId; $("#txtHeading").val(data.heading); $("#txtBody").val(data.body); $("#add").slideUp("slow"); $("#edit").slideDown("slow"); },//success error: function (XMLHttpRequest, textStatus, errorThrown) { alert("XMLHttpRequest="+XMLHttpRequest.responseText+"\ntextStatus="+textStatus+"\nerrorThrown="+errorThrown); } }); The ajax hits the error ans alerts the following: XMLHttpRequest=[{"iId":"1","heading":"Management Services","body":"<h1>Program Overview </h1><h1>January 29, 2009</h1>"}] textStatus=parseerror errorThrown=undefined Then I tried a simple JQuery get call to return the JSON using the following code: $.get(jURL,function(data){ var json = eval("("+data+");"); wId = json.iId; $("#txtHeading").val(json.heading); $("#txtBody").val(json.body); $("#add").slideUp("slow"); $("#edit").slideDown("slow"); }) The .get returns the JSON, but the eval comes up with errors no matter how I've modified the JSON (content-type header, other variations of the format, etc.) What I've come up with is that there seem to be an issue returning the HTML in the JSON and getting it parsed. However, I have hope that I may have missed something that would allow me to get this data via JSON. Does anyone have any ideas?

    Read the article

  • jquery Ui Dialog box opacity / alpha filter broken in IE7/8 when using jquery.effects.fade.js

    - by Ideasman101
    Greetings! Goal: transparant ui dialog box in IE7/8 with fade in/out effect upon open/close. Opacity was set in css and works just fine (safari, chrome, ff ie7/8) using native effects blind / explode etc. But when using efects.fade.js on the dialog box the opacity does not work on ie7/8 We want fade in/out because that looks awesome. Anyway here is my code. Any help much appreciated. Maybe something to do with filter or cleartype. My css .ui-dialog { position: absolute; padding: .2em; width: 300px; overflow: hidden; opacity:0.85;filter:alpha(opacity=85);} My jQuery // Dialog1 $('#dialog1').dialog({ position: [250,120], autoOpen: false, closeOnEscape: true, modal: false, show: { effect: "fade", options: {}, speed: 1500 }, hide: { effect: "fade", options: {}, speed: 1500 }, resizable: false, width: 350, height: 200 }); // Dialog Link 1 $('#dialog_link1').click(function(){ $([1,2,3]).each(function(){ var num = this; $('#dialog'+num).dialog('close'); }); $('#dialog1').dialog('open'); $('body').css("background-image", "url(images/image1.jpg)"); $('body').css("background-repeat", "no-repeat"); $('body').css("background-position", "bottom center"); $('body').css("background-attachment", "fixed"); $('body').css("bottom", "0px"); return false; });

    Read the article

  • What to sign when signing a message with ws-security

    - by Heavy Bytes
    I am adding security to my web service and chose to sign the Timestamp and Token. While reading docs I found a lot of examples where they sign the Body of the SOAP message. My question is: what is best to sign? From what I understand signing the Body could lead to performance issues if the Body is pretty large. Thanks.

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >