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  • Eclipse CDT on Snow Leopard cannot find binaries

    - by ejel
    After upgraded to Snow Leopard, I can no longer run Eclipse CDT project on my computer. While the build process completes without any error, Eclipse does not recognize the binary file it created. When try to point to the binary file in Run Configuration.. dialog, it cannot find any binary in the project. Though executing the file from Terminal works fine. According to a post at on Eclipse forum, this might be a problem that Mach-O parser does not recognize 64-bit binaries. Does anyone know what are the solutions or workarounds to the problem so that I can run/debug my C++ projects on Snow Leopard. UPDATED The solution suggested by Shane, though allowing the binary created to be recognized, does introduce another problem. Since system libraries in Snow Leopard are all 64 bits, it is no longer possible to link the code created with -arch i386 with these libraries, and hence not a feasible solution yet.

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  • Parsing a file in C

    - by sfactor
    I need parse through a file and do some processing into it. The file is a text file and the data is a variable length data of the form "PP1004181350D001002003..........". So there will be timestamps if there is PP so 1004181350 is 2010-04-08 13:50. The ones where there are D are the data points that are three separate data each three digits long, so D001002003 has three coordonates of 001, 002 and 003. Now I need to parse this data from a file for which I need to store each timestamp into a array and the corresponding datas into arrays that has as many rows as the number of data and three rows for each co-ordinate. The end array might be like TimeStamp[1] = "135000", low[1] = "001", medium[1] = "002", high[1] = "003" TimeStamp[2] = "135015", low[2] = "010", medium[2] = "012", high[2] = "013" TimeStamp[3] = "135030", low[3] = "051", medium[3] = "052", high[3] = "043" .... The question is how do I go about doing this in C? How do I go through this string looking for these patterns? Note: Here the seconds value in timestamp is added on our own as it is known at each data comes after 15 seconds.

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  • MinGW GCJ libiconv path problem

    - by Hussain
    I'm having a problem with the MinGW implementation of GCJ. I read that you have to install libiconv before you can use it. However, the documentation wasn't very specific, and it did not say where to extract the binaries and developer files (libiconv-bin and libiconv-lib). I have tried the following paths: $p = c:\mingw $p\libiconv-1.9.2-1-[bin|lib]\ $p\libiconv-[bin|lib]\ $p\mingw32\libiconv-1.9.2-1-[bin|lib] $p\mingw32[bin|lib]\libiconv $p\mingw[bin|lib]\liconv $p\bin\libiconv-1.9.2-1-[bin|lib] $p\bin\libiconv-[bin|lib] None of these work. Any help on where I'm supposed to put the libiconv files?

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  • how to merge stripped symbols with binary?

    - by Bernd Schmickler
    I compiled the Qt Framework with debugging enabled, but the script stripped the debugging symbols from the libraries and saved them as *.debug files -- just like here. Sadly I need these symbols inside the .so files, so I can continue working with them. There seems no way to teach my debugger to load external (non-PDB) symbols. So another way of solving my problem might be converting the .debug files to PDB format, which might also be a problem. Thank you very much!

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • "jpeglib.h: No such file or directory" ghostscript port in OPENBSD

    - by holms
    Hello I have a problem with compiling a ghostscript from ports in openbsd 4.7. SO i have jpeg-7 installed, I have latest port tree for obsd4.7. ===> Building for ghostscript-8.63p11 mkdir -p /usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63/obj gmake LDFLAGS='-L/usr/local/lib -shared' GS_XE=./obj/../obj/libgs.so.11.0 STDIO_IMPLEMENTATION=c DISPLAY_DEV=./obj/../obj/display.dev BINDIR=./obj/../obj GLGENDIR=./obj/../obj GLOBJDIR=./obj/../obj PSGENDIR=./obj/../obj PSOBJDIR=./obj/../obj CFLAGS='-O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\"' prefix=/usr/local ./obj/../obj/gsc gmake[1]: Entering directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' cc -I./obj/../obj -I./src -DHAVE_MKSTEMP -O2 -fno-reorder-blocks -fno-reorder-functions -fomit-frame-pointer -march=i386 -fPIC -Wall -Wstrict-prototypes -Wmissing-declarations -Wmissing-prototypes -fno-builtin -fno-common -DGS_DEVS_SHARED -DGS_DEVS_SHARED_DIR=\"/usr/local/lib/ghostscript/8.63\" -DGX_COLOR_INDEX_TYPE='unsigned long long' -o ./obj/../obj/sdctc.o -c ./src/sdctc.c In file included from src/sdctc.c:17: obj/jpeglib_.h:1:21: jpeglib.h: No such file or directory In file included from src/sdctc.c:19: src/sdct.h:58: error: field `err' has incomplete type src/sdct.h:70: error: field `err' has incomplete type src/sdct.h:72: error: field `cinfo' has incomplete type src/sdct.h:73: error: field `destination' has incomplete type src/sdct.h:84: error: field `err' has incomplete type src/sdct.h:87: error: field `dinfo' has incomplete type src/sdct.h:88: error: field `source' has incomplete type gmake[1]: *** [obj/../obj/sdctc.o] Error 1 gmake[1]: Leaving directory `/usr/ports/pobj/ghostscript-8.63p11/ghostscript-8.63' gmake: *** [so] Error 2 *** Error code 2 Stop in /usr/ports/print/ghostscript/gnu (line 2225 of /usr/ports/infrastructure/mk/bsd.port.mk). I tried to place one more param in CFLAGS in Makefile with value "-I/usr/local" but no luck =( People in irc [freenode server, #openbsd channel] refuses give any help for ports at all, and even more - because this is 4.7 unstable version. I have my reasons to use this version and ports believe me =) CFLAGS+= -DSYS_TYPES_HAS_STDINT_TYPES \ -I${LOCALBASE}/include \ -I${LOCALBASE}/include/ijs \ -I${LOCALBASE}/include/libpng \

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  • C file read leaves garbage characters

    - by KJ
    Hi. I'm trying to read the contents of a file into my program but I keep occasionally getting garbage characters at the end of the buffers. I haven't been using C a lot (rather I've been using C++) but I assume it has something to do with streams. I don't really know what to do though. I'm using MinGW. Here is the code (this gives me garbage at the end of the second read): include include char* filetobuf(char *file) { FILE *fptr; long length; char *buf; fptr = fopen(file, "r"); /* Open file for reading */ if (!fptr) /* Return NULL on failure */ return NULL; fseek(fptr, 0, SEEK_END); /* Seek to the end of the file */ length = ftell(fptr); /* Find out how many bytes into the file we are */ buf = (char*)malloc(length+1); /* Allocate a buffer for the entire length of the file and a null terminator */ fseek(fptr, 0, SEEK_SET); /* Go back to the beginning of the file */ fread(buf, length, 1, fptr); /* Read the contents of the file in to the buffer */ fclose(fptr); /* Close the file */ buf[length] = 0; /* Null terminator */ return buf; /* Return the buffer */ } int main() { char* vs; char* fs; vs = filetobuf("testshader.vs"); fs = filetobuf("testshader.fs"); printf("%s\n\n\n%s", vs, fs); free(vs); free(fs); return 0; } The filetobuf function is from this example http://www.opengl.org/wiki/Tutorial2:_VAOs,_VBOs,_Vertex_and_Fragment_Shaders_%28C_/_SDL%29. It seems right to me though. So anyway, what's up with that?

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  • Testing C++ program with Testing classes over normally used classes

    - by paultop6
    Hi Guys, This will probably be a bot of a waffly question but ill try my best. I have a simple c++ program that i need to build testing for. I have 2 Classes i use besides the one i actually am using, these are called WebServer and BusinessLogicLayer. To test my own code i have made my own versions of these classes that feed dummy data to my class to test it functionality. I need to know a way of somehow, via a makefile for instance, how to tell the source code to use the test classes over the normally used classes. The test classes are in a different "tester" c++ file, and the tester c++ file also has its own header file. Regards Paul P.S. This is probably a badly worded question, but i dont know any better way to put my question.

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  • Best CPUs for speeding up compiling times of C++ w/ DistGCC

    - by Jay
    I'm putting together a distributed build farm with DistGCC to speed up our teams compile times and just looking for thoughts on which processors to use in the hosts. Are we going to get a noticeable decrease in time using 8 cores vs. 4-hyperthreaded cores? Big difference in time between i7 and Xeon? etc, etc. Just need advice from people who've put together kick-a build clusters. We've got a majority of the normal things to speed up builds in place (pre-compiled headers, ccache, local gigabit connections between them, tons of ram, etc) so please just give advice on the best processor to use. And money is a factor, but anythings doable if the performance increase is noticeable. Thanks. Jay

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  • STLport crash (race condition, Darwin only?)

    - by Jonas Byström
    When I run STLport on Darwin I get a strange crash. (Haven't seen it anywhere else than on Mac, but exactly same thing crash on both i686 and PowerPC.) This is what it looks like in gdb: Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 21097] 0x000000010120f47c in stlp_std::__node_alloc_impl::_M_allocate () It may be some setting in STLport, I noticed that Mac.h and MacOSX.h seemed far behind on features. I also know that it it must be some type of race condition, since it doesn't occur just by calling this method (implicity called). The crash happens mainly when I push the system, running 10 simultaneous threads that do a lot of string handling. Other theories I come up with have to do with compiler flags (configure script) and g++ 4.2 bugs (seems like 4.4.3 isn't on Mac yet with Objective-C support, which I need to link with). HELP!!! :) Edit: I run unit tests, which do all sorts of things. This problem arise when I start 10 threads that push the system; and it always comes down to std::string::append which eventually boils down to _M_allocate. Since I can't even get a descent dump of the code that's causing the problem, I figure I'm doing something bad. Could it be so since it's trying to execute at instruction pointer 0x000...000? Are dynlibs built as DLLs in Windows with a jump table? Could it perhaps be that such a jump table has been overwritten for some reason? That would probably explain this behavior. (The code is huge, if I run out of other ideas, I'll post a minimum crashing sample here.)

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  • libpcap packet size

    - by silverbandit91
    I'm working with libpcap in C on linux (centos) and I'm following this guide I want to simply print out the entire packet in ascii and i'v managed to get it working by casting it a u_char* in the "my_callback" function. But I can't figure out how to get the length of the data. strstr didn't work. the header has a len member that you can access to get the size but I can't find anything similar for the *packet being passed. Any help is appreciated.

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  • Symbol not found - CUnit on Snow Leopard

    - by Fredrik
    I just installed CUnit on Snow Leopard with MacPorts/DarwinPorts. The installed worked fine after installing the "Snow Leopard compatible" version of MacPorts. However, I get en error when trying to run och unit tests: dyld: Symbol not found: _acs_map Referenced from: /opt/local/lib/libcunit.1.dylib Expected in: flat namespace in /opt/local/lib/libcunit.1.dylib Trace/BPT trap Has anyone come across this problem or has anyone successfully got CUnit working on Snow Leopard some other way?

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  • ISO C90 forbids mixed declarations and code Warning [Kernel Module Makefile]

    - by djTeller
    Hi, I'm trying to compile a linux kernel module using a Makefile which looks like so: obj-m += main.o all: make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules clean: make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean and i'm getting the following warning: main.c:54: warning: ISO C90 forbids mixed declarations and code I need to switch to C99. After reading i noticed i need to add a flag -std=c99, not sure where it suppose to be added. How do I change the Makefile so it will compile through C99 ? Thanks!

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  • Subsume external library into source tree with Autotools.

    - by troutwine
    I am developing a new project, using Autotools for my build infrastructure. I would like to subsume external dependencies into my source tree. These dependencies are using Autotools, as well. How can I configure my project's build scripts to build and link against subsumed dependencies? Though Duret-Lutz's tutorial is excellent, this situation is only briefly addressed in a few slides. I found his explanation deeply confusing. By adding the directory name of subsumed dependencies to the toplevel Makefile.am's SUBDIRS the dependency is being configured and built. It is possible to manually set include paths through CFLAGS, but how do I link against libtool .la files?

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  • How to deal with recursive dependencies between static libraries using the binutils linker?

    - by Jack Lloyd
    I'm porting an existing system from Windows to Linux. The build is structured with multiple static libraries. I ran into a linking error where a symbol (defined in libA) could not be found in an object from libB. The linker line looked like g++ test_obj.o -lA -lB -o test The problem of course being that by the time the linker finds it needs the symbol from libA, it has already passed it by, and does not rescan, so it simply errors out even though the symbol is there for the taking. My initial idea was of course to simply swap the link (to -lB -lA) so that libA is scanned afterwards, and any symbols missing from libB that are in libA are picked up. But then I find there is actually a recursive dependency between libA and libB! I'm assuming the Visual C++ linker handles this in some way (does it rescan by default?). Ways of dealing with this I've considered: Use shared objects. Unfortunately this is undesirable from the perspective of requiring PIC compliation (this is performance sensitive code and losing %ebx to hold the GOT would really hurt), and shared objects aren't needed. Build one mega ar of all of the objects, avoiding the problem. Restructure the code to avoid the recursive dependency (which is obviously the Right Thing to do, but I'm trying to do this port with minimal changes). Do you have other ideas to deal with this? Is there some way I can convince the binutils linker to perform rescans of libraries it has already looked at when it is missing a symbol?

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  • Member initialization while using delegated constructor

    - by Anton
    I've started trying out the C++11 standard and i found this question which describes how to call your ctor from another ctor in the same class to avoid having a init method or the like. Now i'm trying the same thing with code that looks like this: hpp: class Tokenizer { public: Tokenizer(); Tokenizer(std::stringstream *lines); virtual ~Tokenizer() {}; private: std::stringstream *lines; }; cpp: Tokenizer::Tokenizer() : expected('=') { } Tokenizer::Tokenizer(std::stringstream *lines) : Tokenizer(), lines(lines) { } But this is giving me the error: In constructor ‘config::Tokenizer::Tokenizer(std::stringstream*)’: /path/Tokenizer.cpp:14:20: error: mem-initializer for ‘config::Tokenizer::lines’ follows constructor delegation I've tried moving the Tokenizer() part first and last in the list but that didn't help. What's the reason behind this and how should i fix it? I've tried moving the lines(lines) to the body with this->lines = lines; instead and it works fine. But i would really like to be able to use the initializer list. Thanks in advance!

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  • struct method linking

    - by James
    I'm updating some old code that has several POD structs that were getting zero'd out by memset (don't blame me...I didn't write this part). Part of the update changed some of them to classes that use private internal pointers that are now getting wiped out by the memset. So I added a [non-virtual] reset() method to the various structs and refactored the code to call that instead. One particular struct developed an "undefined reference to `blah::reset()'" error. Changing it from a struct to a class fixed the error. Calling nm on the .o file h, the mangled function names for that method look the same (whether it's a class or a struct). I'm using g++ 4.4.1, on Ubuntu. I hate the thought that this might be a compiler/linker bug, but I'm not sure what else it could be. Am I missing some fundamental difference between structs and classes? I thought the only meaningful ones were the public/private defaults and the way everyone thinks about them.

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  • going reverse in a for loop?

    - by sil3nt
    Hello there, Basically i got this for loop and i want the number inputed (eg. 123) to be printed out in reverse, so "321". so far it works fine and prints out the correct order when the for loop is for(i = 0; i<len ; i++) but i get an error when i try to print it in reverse?. Whats going wrong? #include <stdio.h> #include <string.h> void cnvrter(char *number); int main(){ char number[80]; printf("enter a number "); gets(number); cnvrter(number); return 0; } void cnvrter(char *number){ char tmp[80]; int i = 0,len = 0; int cnvrtd_digit = 0; len = strlen(number); printf("\nsize of input %d\n",len); for(i = len; i>len ; i--){ if ( ( number[i] >= '0' ) && ( number[i]<='9' ) ){ tmp[0] = number[i]; sscanf(tmp,"%d",&cnvrtd_digit); } printf("%d\n",cnvrtd_digit); } }

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  • Linux cc compliation of library in directory within project?

    - by leeand00
    My directory structure looks like the following: -xmllib -libxml++-1.0.a -main.cc ..and I issue the command: cc -lstdc++ -L./xmllib -llibxml++-1.0.a main.cc But then it tells me that it can't find the binary for the library...even though I issued the command from the root directory. /usr/bin/ld: cannot find -llibxml++-1.0.a main.cc collect2: ld returned 1 exit status Is there any reason why cc can't find the binary library? I'm using cc version 2.96 (yes, it's old).

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  • Using pthread to perform matrix multiplication

    - by shadyabhi
    I have both matrices containing only ones and each array has 500 rows and columns. So, the resulting matrix should be a matrix of all elements having value 500. But, I am getting res_mat[0][0]=5000. Even other elements are also 5000. Why? #include<stdio.h> #include<pthread.h> #include<unistd.h> #include<stdlib.h> #define ROWS 500 #define COLUMNS 500 #define N_THREADS 10 int mat1[ROWS][COLUMNS],mat2[ROWS][COLUMNS],res_mat[ROWS][COLUMNS]; void *mult_thread(void *t) { /*This function calculates 50 ROWS of the matrix*/ int starting_row; starting_row = *((int *)t); starting_row = 50 * starting_row; int i,j,k; for (i = starting_row;i<starting_row+50;i++) for (j=0;j<COLUMNS;j++) for (k=0;k<ROWS;k++) res_mat[i][j] += (mat1[i][k] * mat2[k][j]); return; } void fill_matrix(int mat[ROWS][COLUMNS]) { int i,j; for(i=0;i<ROWS;i++) for(j=0;j<COLUMNS;j++) mat[i][j] = 1; } int main() { int n_threads = 10; //10 threads created bcos we have 500 rows and one thread calculates 50 rows int j=0; pthread_t p[n_threads]; fill_matrix(mat1); fill_matrix(mat2); for (j=0;j<10;j++) pthread_create(&p[j],NULL,mult_thread,&j); for (j=0;j<10;j++) pthread_join(p[j],NULL); printf("%d\n",res_mat[0][0]); return 0; }

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  • Problem with glaux.h locating

    - by rodnower
    Hello, I try to compile code, that beggins with: #include<stdlib.h> #include<GL/gl.h> #include<glaux.h> with command: cc -o test test.c -I/usr/local/include -L/usr/local/lib -lMesaaux -lMesatk -lMesaGL -lXext -lX11 -lm But one of errors I got is: test.c:3:18: error: glaux.h: No such file or directory Then I try: yum provides glaux.h but yum find anything. Before all I installed Mesa with: yum install mesa* So, can anyone tell me from where I can get the header file? Thank you for ahead.

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  • Trying to compile MobileSubstrate addon - Undefined symbol

    - by eWolf
    Hi! I went through this tutorial to create a MobileSubstrate addon. I could compile the example hook without errors. But as soon as I add #import <SpringBoard/SBAwayController.h> in ExampleHookProtocol.h and SBAwayController *awayController = [SBAwayController sharedAwayController]; in ExampleHookLibrary.mm (as the first line of the __$ExampleHook_AppIcon_Launch function) I get the following error message when attempting to make (triggered by the latter change): Undefined symbols: "_OBJC_CLASS_$_SBAwayController", referenced from: __objc_classrefs__DATA@0 in ExampleHookLibrary.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [ExampleHook.dylib] Error 1. The header file for SBAwayController is located in /var/toolchain/sys30/usr/include/SpringBoard, just like SBApplicationIcon.h, which is used by the ExampleHook. I'm compiling on my iPod touch 2G. Can anyone help me? Thanks in advance, Eric

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