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  • how does fgets internally works?

    - by Registered User
    Well it is a basic question but I seem confused enough. #include<stdio.h> int main() { char a[100]; printf("Enter a string\n"); scanf("%s",a); } Basically the above is what I want to achieve. If I enter a string James Bond then I want that to be stored in array a. But the problem is because of presence of a blank space in between only James word is stored. So how can I solve this one. UPDATE After the replies given below I understand fgets() would be a better choice. I want to know internal working of fgets as why is it able to store the string with space where as scanf is not able to do the same.

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  • Which format does static library (*.lib) files use? Where can I find "Official" specifications of *.

    - by claws
    Just now I found that static libraries in *nix systems, in other words *.a libraries are nothing but archives of relocatables(*.o files) in ar fromat. What about static libraries(*.lib files) in windows? Which format are they in? I found an article: http://www.microsoft.com/msj/0498/hood0498.aspx which explains *.lib file structure. But Where can I find "Official" specifications of *.lib file structure/format? Other than ar.exe of mingw is there any tool from Microsoft which extracts relocatable objects of *.lib & *.a files? EDIT: I wonder why I'm unable to get to this question. If there are no official specifications. Then how does the compiler ('linker' to be more correct) writers work with *.LIB files?

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  • write system call to file desciptor ZERO

    - by shadyabhi
    int main ( ) { char C[] = "Hello World"; write(0,C,sizeof(C)); return 0; } In the above program, I am writing to File descriptor ZERO which I suppose by default is STDIN.. Then why I am I getting output at STDOUT? shadyabhi@shadyabhi-desktop:~$ ./a.out Hello Worldshadyabhi@shadyabhi-desktop:~$

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  • Suppress Xcode warning? 'weak_import' attribute ignored

    - by MT
    Hi, I've got quite a large Xcode project that since an Xcode upgrade is giving me loads of "'weak_import' attribute ignored" warnings, they are coming from WebKit, and a bit of research suggests it's a compiler bug. Is there anyway to suppress them, I'm getting thousands, making the 'real' warnings impossible to find. Cheers MT

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  • C inline assembly of x96 fbstp instruction

    - by David HUnter
    Was wondering how to inline a usage of fbstp on a 32 bit I86 architecture. I tried something like int main( ) { double foo = 100.0; long bar = 0; asm( "pushl %1; fbstp %0" : "=m"(bar) : "r"(foo) ); ... But bar is unchanged. I have tried reading everything I can find on this but most example simply do things like add two integers together. I can’t find any that talk about pushing operands onto the stack and what I should be doing when an instruction like fbstp writes 80 bits of data back to memory ( i.e. what C type to use ) and how to specify it in the asm syntax. Also on x86-64 there seems to be a pushq and no pushl but fbstp still exists whereas fbstq does not. Is there some other magic for 64 bit.

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  • destructor and copy-constructor calling..(why does it get called at these times)

    - by sil3nt
    Hello there, I have the following code #include <iostream> using namespace std; class Object { public: Object(int id){ cout << "Construct(" << id << ")" << endl; m_id = id; } Object(const Object& obj){ cout << "Copy-construct(" << obj.m_id << ")" << endl; m_id = obj.m_id; } Object& operator=(const Object& obj){ cout << m_id << " = " << obj.m_id << endl; m_id = obj.m_id; return *this; } ~Object(){ cout << "Destruct(" << m_id << ")" << endl; } private: int m_id; }; Object func(Object var) { return var; } int main(){ Object v1(1); cout << "( a )" << endl; Object v2(2); v2 = v1; cout << "( b )" << endl; Object v4 = v1; Object *pv5; pv5 = &v1; pv5 = new Object(5); cout << "( c )" << endl; func(v1); cout << "( d )" << endl; delete pv5; } which outputs Construct(1) ( a ) Construct(2) 2 = 1 ( b ) Copy-construct(1) Construct(5) ( c ) Copy-construct(1) Copy-construct(1) Destruct(1) Destruct(1) ( d ) Destruct(5) Destruct(1) Destruct(1) Destruct(1) I have some issues with this, firstly why does Object v4 = v1; call the copy constructor and produce Copy-construct(1) after the printing of ( b ). Also after the printing of ( c ) the copy-constructor is again called twice?, Im not certain of how this function works to produce that Object func(Object var) { return var; } and just after that Destruct(1) gets called twice before ( d ) is printed. sorry for the long question, I'm confused with the above.

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  • "Ambiguous template specialization" problem

    - by Setien
    I'm currently porting a heap of code that has previously only been compiled with Visual Studio 2008. In this code, there's an arrangement like this: template <typename T> T convert( const char * s ) { // slow catch-all std::istringstream is( s ); T ret; is >> ret; return ret; } template <> inline int convert<int>( const char * s ) { return (int)atoi( s ); } Generally, there are a lot of specializations of the templated function with different return types that are invoked like this: int i = convert<int>( szInt ); The problem is, that these template specializations result in "Ambiguous template specialization". If it was something besides the return type that differentiated these function specializations, I could obviously just use overloads, but that's not an option. How do I solve this without having to change all the places the convert functions are called?

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  • C++ preprocessing error in the code

    - by mkal
    #include "iostream" #include "string" using namespace std; #define AA(bb) \ string(::##bb); int main (int argc, char *argv[]) { AA(aa); } This gives me a bunch of errors but I am trying to understand this error pre.cpp:11:1: error: pasting "::" and "aa" does not give a valid preprocessing token Any ideas?

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  • base destructor called twice after derived object?

    - by sil3nt
    hey there, why is the base destructor called twice at the end of this program? #include <iostream> using namespace std; class B{ public: B(){ cout << "BC" << endl; x = 0; } virtual ~B(){ cout << "BD" << endl; } void f(){ cout << "BF" << endl; } virtual void g(){ cout << "BG" << endl; } private: int x; }; class D: public B{ public: D(){ cout << "dc" << endl; y = 0; } virtual ~D(){ cout << "dd" << endl; } void f(){ cout << "df" << endl; } virtual void g(){ cout << "dg" << endl; } private: int y; }; int main(){ B b, * bp = &b; D d, * dp = &d; bp->f(); bp->g(); bp = dp; bp->f(); bp->g(); }

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  • Undefined reference to vtable

    - by RyanG
    So, I'm getting the infamously horrible "undefined reference to 'vtable..." error for the following code (The class in question is CGameModule.) and I cannot for the life of me understand what the problem is. At first, I thought it was related to forgetting to give a virtual function a body, but as far as I understand, everything is all here. The inheritance chain is a little long, but here is the related source code. I'm not sure what other information I should provide. My code: class CGameModule : public CDasherModule { public: CGameModule(Dasher::CEventHandler *pEventHandler, CSettingsStore *pSettingsStore, CDasherInterfaceBase *pInterface, ModuleID_t iID, const char *szName) : CDasherModule(pEventHandler, pSettingsStore, iID, 0, szName) { g_pLogger->Log("Inside game module constructor"); m_pInterface = pInterface; } virtual ~CGameModule() {}; std::string GetTypedTarget(); std::string GetUntypedTarget(); bool DecorateView(CDasherView *pView) { //g_pLogger->Log("Decorating the view"); return false; } void SetDasherModel(CDasherModel *pModel) { m_pModel = pModel; } virtual void HandleEvent(Dasher::CEvent *pEvent); private: CDasherNode *pLastTypedNode; CDasherNode *pNextTargetNode; std::string m_sTargetString; size_t m_stCurrentStringPos; CDasherModel *m_pModel; CDasherInterfaceBase *m_pInterface; }; } Inherits from... class CDasherModule; typedef std::vector<CDasherModule*>::size_type ModuleID_t; /// \ingroup Core /// @{ class CDasherModule : public Dasher::CDasherComponent { public: CDasherModule(Dasher::CEventHandler * pEventHandler, CSettingsStore * pSettingsStore, ModuleID_t iID, int iType, const char *szName); virtual ModuleID_t GetID(); virtual void SetID(ModuleID_t); virtual int GetType(); virtual const char *GetName(); virtual bool GetSettings(SModuleSettings **pSettings, int *iCount) { return false; }; private: ModuleID_t m_iID; int m_iType; const char *m_szName; }; Which inherits from.... namespace Dasher { class CEvent; class CEventHandler; class CDasherComponent; }; /// \ingroup Core /// @{ class Dasher::CDasherComponent { public: CDasherComponent(Dasher::CEventHandler* pEventHandler, CSettingsStore* pSettingsStore); virtual ~CDasherComponent(); void InsertEvent(Dasher::CEvent * pEvent); virtual void HandleEvent(Dasher::CEvent * pEvent) {}; bool GetBoolParameter(int iParameter) const; void SetBoolParameter(int iParameter, bool bValue) const; long GetLongParameter(int iParameter) const; void SetLongParameter(int iParameter, long lValue) const; std::string GetStringParameter(int iParameter) const; void SetStringParameter(int iParameter, const std::string & sValue) const; ParameterType GetParameterType(int iParameter) const; std::string GetParameterName(int iParameter) const; protected: Dasher::CEventHandler *m_pEventHandler; CSettingsStore *m_pSettingsStore; }; /// @} #endif

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  • Using libgrib2c in c++ application, linker error "Undefined reference to..."

    - by Rich
    EDIT: If you're going to be doing things with GRIB files I would recommend the GDAL library which is backed by the Open Source Geospatial Foundation. You will save yourself a lot of headache :) I'm using Qt creator in Ubuntu creating a c++ app. I am attempting to use an external lib, libgrib2c.a, that has a header grib2.h. Everything compiles, but when it tries to link I get the error: undefined reference to 'seekgb(_IO_FILE*, long, long, long*, long*) I have tried wrapping the header file with: extern "C"{ #include "grib2.h" } But it didn't fix anything so I figured that was not my problem. In the .pro file I have the line: include($${ROOT}/Shared/common/commonLibs.pri) and in commonLibs.pri I have: INCLUDEPATH+=$${ROOT}/external_libs/g2clib/include LIBS+=-L$${ROOT}/external_libs/g2clib/lib LIBS+=-lgrib2c I am not encountering an error finding the library. If I do a nm command on the libgrib2c.a I get: nm libgrib2c.a | grep seekgb seekgb.o: 00000000 T seekgb And when I run qmake with the additional argument of LIBS+=-Wl,--verbose I can find the lib file in the output: attempt to open /usr/lib/libgrib2c.so failed attempt to open /usr/lib/libgrib2c.a failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.so failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.a failed attempt to open ..//Shared/Config/lib/libgrib2c.so failed attempt to open ..//Shared/Config/lib/libgrib2c.a failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.so failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.a failed attempt to open ..//external_libs/openssl/lib/libgrib2c.so failed attempt to open ..//external_libs/openssl/lib/libgrib2c.a failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.so failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.a succeeded Although it doesn't show any of the .o files in the library is this because it is a c library in my c++ app? in the .cpp file that I am trying to use the library I have: #include "gribreader.h" #include <stdio.h> #include <stdlib.h> #include <external_libs/g2clib/include/grib2.h> #include <Shared/logging/Logger.hpp> //------------------------------------------------------------------------------ /// Opens a GRIB file from disk. /// /// This function opens the grib file and searches through it for how many GRIB /// messages are contained as well as their starting locations. /// /// \param a_filePath. The path to the file to be opened. /// \return True if successful, false if not. //------------------------------------------------------------------------------ bool GRIBReader::OpenGRIB(std::string a_filePath) { LOG(notification)<<"Attempting to open grib file: "<< a_filePath; if(isOpen()) { CloseGRIB(); } m_filePath = a_filePath; m_filePtr = fopen(a_filePath.c_str(), "r"); if(m_filePtr == NULL) { LOG(error)<<"Unable to open file: " << a_filePath; return false; } LOG(notification)<<"Successfully opened GRIB file"; g2int currentMessageSize(1); g2int seekPosition(0); g2int lengthToBeginningOfGrib(0); g2int seekLength(32000); int i(0); int iterationLimit(300); m_GRIBMessageLocations.clear(); m_GRIBMessageSizes.clear(); while(i < iterationLimit) { seekgb(m_filePtr, seekPosition, seekLength, &lengthToBeginningOfGrib, &currentMessageSize); if(currentMessageSize != 0) { LOG(verbose) << "Adding GRIB message location " << lengthToBeginningOfGrib << " with length " << currentMessageSize; m_GRIBMessageLocations.push_back(lengthToBeginningOfGrib); m_GRIBMessageSizes.push_back(currentMessageSize); seekPosition = lengthToBeginningOfGrib + currentMessageSize; LOG(verbose) << "GRIB seek position moved to " << seekPosition; } else { LOG(notification)<<"End of GRIB file found, after "<< i << " GRIB messages."; break; } } if(i >= iterationLimit) { LOG(warning) << "The iteration limit of " << iterationLimit << "was reached while searching for GRIB messages"; } return true; } And the header grib2.h is as follows: #ifndef _grib2_H #define _grib2_H #include<stdio.h> #define G2_VERSION "g2clib-1.4.0" #ifdef __64BIT__ typedef int g2int; typedef unsigned int g2intu; #else typedef long g2int; typedef unsigned long g2intu; #endif typedef float g2float; struct gtemplate { g2int type; /* 3=Grid Defintion Template. */ /* 4=Product Defintion Template. */ /* 5=Data Representation Template. */ g2int num; /* template number. */ g2int maplen; /* number of entries in the static part */ /* of the template. */ g2int *map; /* num of octets of each entry in the */ /* static part of the template. */ g2int needext; /* indicates whether or not the template needs */ /* to be extended. */ g2int extlen; /* number of entries in the template extension. */ g2int *ext; /* num of octets of each entry in the extension */ /* part of the template. */ }; typedef struct gtemplate gtemplate; struct gribfield { g2int version,discipline; g2int *idsect; g2int idsectlen; unsigned char *local; g2int locallen; g2int ifldnum; g2int griddef,ngrdpts; g2int numoct_opt,interp_opt,num_opt; g2int *list_opt; g2int igdtnum,igdtlen; g2int *igdtmpl; g2int ipdtnum,ipdtlen; g2int *ipdtmpl; g2int num_coord; g2float *coord_list; g2int ndpts,idrtnum,idrtlen; g2int *idrtmpl; g2int unpacked; g2int expanded; g2int ibmap; g2int *bmap; g2float *fld; }; typedef struct gribfield gribfield; /* Prototypes for unpacking API */ void seekgb(FILE *,g2int ,g2int ,g2int *,g2int *); g2int g2_info(unsigned char *,g2int *,g2int *,g2int *,g2int *); g2int g2_getfld(unsigned char *,g2int ,g2int ,g2int ,gribfield **); void g2_free(gribfield *); /* Prototypes for packing API */ g2int g2_create(unsigned char *,g2int *,g2int *); g2int g2_addlocal(unsigned char *,unsigned char *,g2int ); g2int g2_addgrid(unsigned char *,g2int *,g2int *,g2int *,g2int ); g2int g2_addfield(unsigned char *,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *); g2int g2_gribend(unsigned char *); /* Prototypes for supporting routines */ extern double int_power(double, g2int ); extern void mkieee(g2float *,g2int *,g2int); void rdieee(g2int *,g2float *,g2int ); extern gtemplate *getpdstemplate(g2int); extern gtemplate *extpdstemplate(g2int,g2int *); extern gtemplate *getdrstemplate(g2int); extern gtemplate *extdrstemplate(g2int,g2int *); extern gtemplate *getgridtemplate(g2int); extern gtemplate *extgridtemplate(g2int,g2int *); extern void simpack(g2float *,g2int,g2int *,unsigned char *,g2int *); extern void compack(g2float *,g2int,g2int,g2int *,unsigned char *,g2int *); void misspack(g2float *,g2int ,g2int ,g2int *, unsigned char *, g2int *); void gbit(unsigned char *,g2int *,g2int ,g2int ); void sbit(unsigned char *,g2int *,g2int ,g2int ); void gbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); void sbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); int pack_gp(g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *); #endif /* _grib2_H */ I have been scratching my head for two days on this. If anyone has an idea on what to do or can point me in some sort of direction, I'm stumped. Also, if you have any comments on how I can improve this post I'd love to hear them, kinda new at this posting thing. Usually I'm able to find an answer in the vast stores of knowledge already contained on the web.

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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • objdump -S - source code listing

    - by anon
    How does objdump manage to display source code? Is there a reference to the source file in the binary? I tried running strings on the binary and couldn't find any reference to the source file listed... Thanks.

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  • How do you compile without linking in Automake?

    - by MDH
    I am new to Automake and I am attempting to compile without linking. My goal is to generate a simple Makefile as shown below using Automake. CFLAG = -Wall build: Thread.o Thread.o: Thread.cc Thread.h g++ $(CFLAG) -c Thread.cc clean: rm -f *.o My attempt so far has brought me to the following Makefile.ac. noinst_PROGRAMS = thread thread_SOURCES = Thread.cc EXTRA_DIST= Thread.h Does anyone have any advice on how to simulate my original Makefile? Thanks in advance.

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  • are runtime linking library globals shared among plugins loaded with dlopen?

    - by conejoroy
    I've a C++ program that links at runtime with, lets say, mylib.so. then, the same program uses dlopen()/dlsym() to load a function from myplugin.so, dynamic library that in turn has dependencies to mylib.so. My question is: will the program AND the function in the plugin access the same globals defined in mydlib.so in the same memory area reserved for the program, or each will be assigned different, unrelated copies in its own memory space? if the latter is the default behaviour, is it possible to change that? Thanks in advance =)!

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  • Where is the bottleneck in this code?

    - by Mikhail
    I have the following tight loop that makes up the serial bottle neck of my code. Ideally I would parallelize the function that calls this but that is not possible. //n is about 60 for (int k = 0;k < n;k++) { double fone = z[k*n+i+1]; double fzer = z[k*n+i]; z[k*n+i+1]= s*fzer+c*fone; z[k*n+i] = c*fzer-s*fone; } Are there any optimizations that can be made such as vectorization or some evil inline that can help this code? I am looking into finding eigen solutions of tridiagonal matrices. http://www.cimat.mx/~posada/OptDoglegGraph/DocLogisticDogleg/projects/adjustedrecipes/tqli.cpp.html

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  • Are there any was to link my program with Wine-compiled part?

    - by seas
    I am trying to use windows dll functionality in Linux. My current solution is a compilation of a separate wine application, that uses dll and transfer requests/responses between dll and main application over IPC. This works, but is a real overhead comparing to a simple dll calls. I see that wine-compiled program usually is a bootstrapping-script and some .so, which (according to file utility) is normal linux dynamically linked library. Are there any way to link that .so directly to my application? Are there any manual?

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  • converting char array into one int

    - by user1762517
    I can't use atoi, need to do it digit by digit.. How do I save it in a int.. given a char* temp put it all in one int.. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <math.h> int main () { char* temp = "798654564654564654"; int i = 0; for (i = 0; i < strlen(temp); i++) { printf("%d", temp[i] - 48); } printf("\n"); }

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  • Strange behaviour with fputs and a loop.

    - by Jonathan
    When running the following code I get no output but I cannot work out why. # include <stdio.h> int main() { fputs("hello", stdout); while (1); return 0; } Without the while loop it works perfectly but as soon as I add it in I get no output. Surely it should output before starting the loop? Is it just on my system? Do I have to flush some sort of buffer or something? Thanks in advance.

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  • Can this code cause a memory leak (Arduino)

    - by tbraun89
    I have a arduino project and I created this struct: struct Project { boolean status; String name; struct Project* nextProject; }; In my application I parse some data and create Project objects. To have them in a list there is a pointer to the nextProject in each Project object expect the last. This is the code where I add new projects: void RssParser::addProject(boolean tempProjectStatus, String tempData) { if (!startProject) { startProject = true; firstProject.status = tempProjectStatus; firstProject.name = tempData; firstProject.nextProject = NULL; ptrToLastProject = &firstProject; } else { ptrToLastProject->nextProject = new Project(); ptrToLastProject->nextProject->status = tempProjectStatus; ptrToLastProject->nextProject->name = tempData; ptrToLastProject->nextProject->nextProject = NULL; ptrToLastProject = ptrToLastProject->nextProject; } } firstProject is an private instance variable and defined in the header file like this: Project firstProject; So if there actually no project was added, I use firstProject, to add a new one, if firstProject is set I use the nextProject pointer. Also I have a reset() method that deletes the pointer to the projects: void RssParser::reset() { delete ptrToLastProject; delete firstProject.nextProject; startProject = false; } After each parsing run I call reset() the problem is that the memory used is not released. If I comment out the addProject method there are no issues with my memory. Someone can tell me what could cause the memory leak?

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