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  • How do I get an Iterator over a vector of objects from a Template?

    - by nieldw
    I'm busy implementing a Graph ADT in C++. I have templates for the Edges and the Vertices. At each Vertex I have a vector containing pointers to the Edges that are incident to it. Now I'm trying to get an iterator over those edges. These are the lines of code: vector<Edge<edgeDecor, vertexDecor, dir>*> edges = this->incidentEdges(); vector<Edge<edgeDecor, vertexDecor, dir>*>::const_iterator i; for (i = edges.begin(); i != edges.end(); ++i) { However, the compiler won't accept the middle line. I'm pretty new to C++. Am I missing something? Why can't I declare an iterator over objects from the Edge template? The compiler isn't giving any useful feedback. Much thanks niel

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  • reverse a linked list?

    - by sil3nt
    Hi there, Im trying to reverse the order of the following linked list, I've done so, But the reversed list does not seem to print out. Where have I gone wrong? //reverse the linked list #include <iostream> using namespace std; struct node{ int number; node *next; }; node *A; void addNode(node *&listpointer, int num){ node *temp; temp = new node; temp->number = num; temp->next = listpointer; listpointer = temp; } void reverseNode(node *&listpointer){ node *temp,*current; current = listpointer; temp = new node; while (true){ if (current == NULL){ temp = NULL; break; } temp->number = current->number; current = current->next; temp = temp->next; } listpointer = temp; } int main(){ A = NULL; addNode(A,1); addNode(A,2); addNode(A,3); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****" << endl; reverseNode(A); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****"<< endl; return 0; }

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  • Generating code at compile-time using scripts

    - by Manux
    Hello, I would ideally like to be able to add (very repetitive) C/C++ code to my actual code, but at compile time, code which would come from say, the stdout of a python script, the same way one does with macros. For example, let's say I want to have functions that depend on the public attributes of a given class, being able to just write the following in my C++ code would be a blessing: generate_boring_functions(FooBarClass,"FooBarClass.cpp") Is that feasible using conventional means? Or must I hack with Makefiles and temporary source files? Thanks.

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  • Are there any way to link my program with Wine-compiled part?

    - by seas
    I am trying to use windows dll functionality in Linux. My current solution is a compilation of a separate wine application, that uses dll and transfer requests/responses between dll and main application over IPC. This works, but is a real overhead comparing to a simple dll calls. I see that wine-compiled program usually is a bootstrapping-script and some .so, which (according to file utility) is normal linux dynamically linked library. Are there any way to link that .so directly to my application? Are there any manual?

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  • Ignoring characters in a file while parsing

    - by sfactor
    i need to parse through a text file and process the data. the valid data is usually denoted by either a timestamp with TS followed by 10 numbers (TS1040501134) or values with a alpabet followed by nine numbers (A098098098)...so it will be like TS1040501134A111111111B222222222...........TS1020304050A000000000........ However, there are cases when there will be filler 0s when there is no data. So, such a case might be 00000000000000000000TS1040501134A111111111B2222222220000000000TS1020304050A000000000........` Now as we can see I need to ignore these zeros. how might i do this? I am using gnu C.

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Objective-C++ visibility question

    - by John Smith
    I have linked a library with my program. It works fine. The only problem is that there visibility errors/warnings (thousands of them). They are all of the form: newlib::method() has different visibility (default) in newlib.a and (hidden) in AppDelegate.o It is always with AppDelegate.o. I have tried to set the visibility for both the library and the main app in several ways: the visibility checkmark in XCode, and -fvisibility. Non seem to have worked. Is there somethin special about AppDelegate.mm?

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  • could not read symbols: Archive has no index; run ranlib to add one

    - by indu
    i tried making library with ar -r -c -s libtestlib.a *.o as given in this tutorial http://matrixprogramming.com/Tools/CompileLink.html But on linking with library following error comes g++ -o uni2asc uni2asc.o -L../Modules -ltestlib ../Modules/libtestlib.a: could not read symbols: Archive has no index; run ranlib to add one collect2: ld returned 1 exit status i tried with ranlib also but still the error comes.. im working with ubuntu9.10 Please suggest me some solution for this

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  • Is it possible to create a null function that will not produce warnings?

    - by bbazso
    I have a logger in a c++ application that uses defines as follows: #define FINEST(...) Logger::Log(FINEST, _FILE, __LINE, __func, __VA_ARGS_) However what I would like to do is to be able to switch off these logs since they have a serious performance impact on my system. And, it's not sufficient to simply have my Logger not write to the system log. I really need to get rid of the code produced by the logs. In order to do this, I changed the define to: #define FINEST(...) Which works, but this produces a whole bunch of warning in my code since variables are unused now. So what I would like to have is a sort of NULL FUNCTION that would not actually exist, but would not produce warnings for the unused variables. So, said another way, I would like it to compile with no warnings (i.e. the compiler thinks that the variables are used for a function) but the function does not actually exist in the application (i.e. produces no performance hit). Is this possible? Thanks!

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  • Working with wchar in C

    - by Richard Mar.
    I have this code: #include <stdio.h> #include <wchar.h> int main() { wchar_t *foo = L"ðh"; wprintf(L"[%ls]\n", foo); return 0; } And when I compile it, it gives me the implicit declaration of function ‘wprintf’ warning. I know that I should link the wchar library during compilation, but how do I do that?

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  • Typedef equivalence in function arguments

    - by Warren Seine
    Hi guys, The question is kind of hard to ask without an example so here it is: #include <vector> struct O { }; struct C { template <typename T> void function1(void (C::*callback)(const O*)); template <typename T> void function2(void (C::*callback)(const typename T::value_type)); void print(const O*); }; int main() { C c; c.function1< std::vector<O*> >(&C::print); // Success. c.function2< std::vector<O*> >(&C::print); // Fail. } The error that I am given is: error: no matching function for call to ‘C::function2(void (C::*)(const O*))’. Basically, the only difference between calls is that in function2, I'm more generic since I use the typedef std::vector<O*>::value_type which should resolve to O*, hence similar to function1. I'm using G++ 4.2.1 (I know it's old), but Comeau confirms I'm wrong. Why does the compilation fail?

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  • Xcode 3.2 not recompiling changed files

    - by Jason
    I've been programming a new iPhone application and everything has been chugging along fine, until this afternoon when I noticed that any changes I was making were not being reflected in the actual app! Even code that throws errors isn't getting picked up by the compiler. To get around this, I have taken to the following procedure: Finish making my edits, and add code to the file which will always throw a compiler error. Right-click the file I have just edited, and hit "Compile" to just compile that one file; it will throw the error. Remove the error-producing code, and again right-click and "Compile" the one file. Build the whole project This is quite annoying, and I can't figure out why this would suddenly happen to my Xcode project. Any thoughts on what could be causing this, and how to fix it?

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  • What does this error mean: `somefile.c:200: error: the frame size of 1032 bytes is larger than 1024

    - by Pierre LaFayette
    During a make, I'm seeing an error along the lines of: cc1: warnings being treated as errors somefile.c:200: error: the frame size of 1032 bytes is larger than 1024 bytes The line number points to the closing brace of a c function that has a signature like this: void trace(SomeEnum1 p1, SomeEnum2 p2, char* format, ...) { Anyone know what this type of error means in general?

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  • casting issue with realpath function (c programming)

    - by Ralph
    When I compile the following code: #define _POSIX_C_SOURCE 200112L #define _ISOC99_SOURCE #define __EXTENSIONS__ #include <stdio.h> #include <limits.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *symlinkpath = argv[1]; char actualpath [PATH_MAX]; char *ptr; ptr = realpath(symlinkpath, actualpath); printf("%s\n", ptr); } I get a warning on the line that contains the call to the realpath function, saying: warning: assignment makes pointer from integer without a cast Anybody know what's up? I'm running Ubuntu Linux 9.04

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  • Overinclusion of libraries C++

    - by wyatt
    I'm reading about how to put a makefile together, but no-one seems to mention what to do if your files require different sets of libraries, they all seem to use the same set of libraries for each file. Since it seems unlikely that every single file has the same libraries, I take it the list they use must amalgamate all of the libraries required across the project. I just wanted to know if there's any downside to including too many libraries, or if the compiler works out which ones are needed and ignores the rest? Thanks

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  • typedef fixed length array

    - by Rajorshi
    Hi, I have to define a 24-bit data type.I am using char[3] to represent the type. Can I typedef char[3] to type24? I tried it in a code sample. I put typedef char[3] type42; in my header file. The compiler did not complain about it. But when I defined a function void foo(type24 val) {} in my C file, it did complain. I would like to be able to define functions like type24_to_int32(type24 val) instead of type24_to_int32(char value[3]).

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  • How to run multiple arguments in Cygwin

    - by danutenshu
    I've been trying to run a program that will invert the order of a string and to run it, I have to type a second argument in prompt. int main(int argc, char* argv[]) { string text = argv[2]; for (int num=text.size(); num>./0; num--) { cout << text.at(num); } return 0; } e.g. ./program lorem result: merol

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  • Quick question regarding Conditional Compilation (ifndef)

    - by sil3nt
    Hello, This is quite probably a very silly question but I need to be sure. I've been given a class declaration in a header file eg. #ifndef file_H #define file_H class ex{ private: public: }; #endif and I've been required to write the method definitions in the same file, which I have done, my question is does the "#endif" stay where it is just after the class declaration or does it go at the end of my file after the class method definitions?.

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  • How do I tell gdb how long my zero-length array is?

    - by Joe
    Slightly oxymoronic title! Bonus points for Xcode answer but it's a gdb question. If I have a standard, statically sized array gdb will print all its elements [and Xcode will let me browse through it] but if I have a zero length array, it won't, because it doesn't know. Obviously I can print the array indexes one by one, but I'd like a dump of the whole thing. How do I tell gdb how much space I have allocated for the array to allow it to print the array (or to allow Xcode to view the array). Is it even possible?

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  • how to find which libraries to link to? or, how can I create *-config (such as sdl-config, llvm-con

    - by numeric
    Hey, I want to write a program that outputs a list of libraries that I should link to given source code (or object) files (for C or C++ programs). In *nix, there are useful tools such as sdl-config and llvm-config. But, I want my program to work on Windows, too. Usage: get-library-names -l /path/to/lib a.cpp b.cpp c.cpp d.obj Then, get-library-names would get a list of function names that are invoked from a.cpp, b.cpp, c.cpp, and d.obj. And, it'll search all library files in /path/to/lib directory and list libraries that are needed to link properly. Is there such tool already written? Is it not trivial to write a such tool? How do you find what libraries you should link to? Thanks.

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