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  • How do you dive into large code bases?

    - by miku
    What tools and techniques do you use for exploring and learning an unknown code base? I am thinking of tools like grep, ctags, unit-tests, functional test, class-diagram generators, call graphs, code metrics like sloccount and so on. I'd be interested in your experiences, the helpers you used or wrote yourself and the size of the codebase, with which you worked with. I realize, that this is also a process (happening over time) and that learning can mean "can give a ten minute intro" to "can refactor and shrink this to 30% of the size". Let's leave that open for now.

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  • Learning Python is good?

    - by user15220
    Recently I have seen some videos from MIT on computer programming topics. I found it's really worth watching. Especially the concepts of algorithms and fundamental stuffs. The programs were written and explained in Python. I never had looked into this language before as I learned and doing stuffs with C/C++ programming. But the cleanliness and better readability of syntax attracted me. Of course as a C++ programmer for long time it's the most readable language for me. Also I heard Python library contains solid algorithms and data-structures implementations. Can you share your experience in this language?

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  • Python as a first language?

    - by user64085
    I have just started working in Information Security World. I want to learn the Python language for creating my own automated tool for Fuzzing, SQL-Injection etc. My question is I don't know much about C language (only basic knowledge) but I want to learn directly Python Language so is it good? I have seen there is lots of difference between Python and C (obviously) and for Information Security field Python = GOD so I want to know learning Python need any experience on C language? If not so can I start learning Python directly?

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  • As a programmer how do I plan to learn new things in my spare time

    - by priyank patel
    I am a Asp.Net/C# developer, I develop few projects in my spare time. I try to utilize my time as much as I can. I have been working for past 7 months. Suddenly these days I am a bit worried about learning the new stuff that is there for me as a programmer. I develop in my spare time so I don't get enough time to read books or blogs. So my question to some of you guys is how should I plan to learn new things, should I at least dedicate two-three evenings for new stuff, maybe ebooks while travelling is a good option too. How do you people plan to learn,should I also start to develop with whatever I learnt? As far as learning is concerned, should I just pick up the basics and then implement it or I should seek deeper understanding of the subject?

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  • Learning the GO programming language and its prospects [closed]

    - by SHOUBHIK BOSE
    Possible Duplicate: What are the chances of Google's Go becoming a mainstream language? Recently I've started experimenting with The GO programming language by Google. Its a programmer-friendly language having the simplicity of Python. I was wondering whether companies other than Google would also start using Go for development, and if they do , what would be the prospects of being a Go programmer?

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  • Good book or tutorial for learning how to apply integration methods

    - by Cumatru
    I'm looking to animate a graph layout using edges as springs and nodes as weights ( a node with more links will have a bigger weight ). I'm not capable of wrapping my head around the usage of mathematical and physics relations in my application. As far as i read, Runge Kutta 4 ( preferably ) or Verlet will be a good choice, but i have problems with understanding how they really work, and what physics equations should i apply. If i can't understand them, i can't use them. I'm looking for a book or a tutorial which describe the things that i need.

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  • Do I really need to learn Python? [closed]

    - by Pouya
    These days, I see the name "Python" a lot. Mostly when I'm doing some programming on linux/mac, I see a trace of Python. I have a fair knowledge of C++ and I'm quite good at Java. I also know Delphi which comes handy sometimes. I've been good with these languages, however, I was wondering if learning Python could make it better. What does it offer that makes it worth learning? What are its key/unique advantages/features?

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • Learning Python from Beginner to Advanced level

    - by Christofer Bogaso
    I have some problems in my hand and would like to resolve them by myself (rather than hiring some professional, obviously due to cash problem!): build a really good website (planning to set-up my own start-up). build some good software (preferrably with exe installation files) on many mathematical and statistical techniques. To accomplish those tasks, is it worth to learn Python in advance level? I have advanced programming experiences with R and Matlab and VBA (and some sort of C), however not anything on Python. Be very grateful if experts put some guidance here. Thanks for your time.

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  • SQLAuthority News Guest Post FAULT Contract in WCF with Learning Video

    This is guest post by one of my very good friends and .NET MVP, Dhananjay Kumar. The very first impression one gets when they meet him is his politeness. He is an extremely nice person, but has superlative knowledge in .NET and is truly helpful to all of us. Objective: This article will give a [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Learning from jQuery - Solid fundament for experienced jQuery developers

    Frankly speaking, I had to sleep a night over before typing this review. And even now it is not an easy, straight-forward task to write this recension. I'm not sure whether I'm the right kind of audience this title is actually addressed to. It clearly states that this book is for web developers which are very familiar with jQuery library but would like to extend their knowledge to vanilla JavaScript. Not being part of this particular group it felt strange to go through the various chapters after all. This title is clearly addressed to experienced jQuery users and developers especially while looking for improvements in performance and better ways of optimisations. Sometimes just to simplify the existing jQuery code in order to avoid the heavy load of the complete jQuery library and sometimes for the better understanding of JavaScript and its syntax. Callum's style of writing is clear and the numerous code samples used to emphasize the various techniques are good ones and easy to understand. Quite interestingly, it put a light smile on my face when I compared his sample code of sending an AJAX request to some code in one of my own blog articles I wrote back in 2006 (in German language). JavaScript is clearly a mature language and certain requirements are simply done this way. And Callum explains the nuts and bolts of JavaScript very well. Personally, I gained most out of this book from chapter 5 - JavaScript Conventions. The paragraphs and code snippets on Optimizations and Common Antipatterns gave me a better understanding on various aspects of JavaScript development, and I definitely have to revise a couple of code fragments I have written in the past. Overall the book provides solid information on JavaScript for jQuery developers and is worth the money spent. Just be sure that you're part of the targeted audience.

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  • Become a Vi Master by Learning These 30+ Key Bindings

    - by Chris Hoffman
    Vi is a powerful text editor included on most Linux systems. Many people swear by vi and find it faster than any other editor once they’ve learned its key bindings. You can even use vi key bindings in Bash. We’ve already covered getting started with vi for beginners. If you haven’t used vi in a while, you might want to give that post a look to get a refresher on the basics. How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • How to fill certain application design learning "gaps"?

    - by e4rthdog
    In life it doesnt matter if you do one thing for 15 years. You will end up waking one day and asking stuff that are equal to "how do i walk?" :) My specific question is that as a new entrant to C# and OOP i am stepping into many little "details" that need to be addressed. Written a lot of code in VB.NET / cobol / simple php e.t.c surely does not help much into the OOP world... So , even after reading entry level books for C# and watching some videos i recently found out about the "factory model design" for applications. I would appreciate if any of you guys recomment some reading on application design architecture for further reading...

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  • Learning Zend Framework 1 or 2?

    - by ehijon
    I have programmed for a few years in php and now I'm going to learn zend framwork. Zend is very popular and there are a lot of tutorials, books and documentation out there. But I saw in the last months that there is a second version of Zend, but it's not so used and popular, not yet. I think it is better to start with a new version, but I don't know what to do now, as when I see job offers many people require the first version. Which version do you suggest me?

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  • Simple 3D games to make for learning 3D game development (Unity)

    - by Vandell
    I have some experience doing 2D games. But I struggle so much doing anything in Unity, so I'´ve decided to make some simple 3D games as a way to learn this 'new dimension' in game development but I'm having a hard time choosing games to clone (a task that's relatively easy to do for 2D). What games should a 2D developer make to break in 3D and why? I'd like also note that I have no problem with the scripting languages.

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  • Accessing a Web Service: Learning Resource needed

    - by abel
    I have been searching for resources to learn (Java) Web Services. Although I have found a lot of resources and tutorials on JWS, I am confused with the version numbers, the abbreviations and Metro. Plus the last update to Metro was in 2008. Is it a worthwile thing to learn? I wanted to learn how to access Web Services, since an upcoming project is about accessing one. I have some experience with OAuth on Twitter(using code available). Things I know about the project: I have to access a Web Service. Java is the preferred platform to use(Although I know I can use any). Axis can be used to access the Web Service(I have never used Axis) I have a meeting scheduled to learn more, but I sure don't want to look silly since I am no Java expert, have never created or accessed Web Services using Java. My Questions: 1.Can someone point me to a tutorial which will help me learn how to access a already running Web Service (Preferably SOAP(?), not REST. It's XML based) 2. Will you recommend using PHP or Python to do the work of accessing the web service? I am expecting a lot of nay saying, but I hope I get some answers too. I will clarify things if needed.

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  • C# and Unity - Learning to Develop a game by developing the game I want to develop

    - by 97s
    So I am pretty new to C#, I have some python and javascript experience, but nothing substantial. I have read a lot about C# and Unity and I know they are the tools I want to use. My question is: Should I be reading books about C# or should I just start hacking in unity and piecing the game together part by part? Right now I am going through the book, HeadFirst C#, and it is very good, but I taught myself web design and javascript by just creating and hacking until I got the results I wanted then looked at other code to see ways they did it and improved my code. The issue is that with the browser I got immediate results and it was all under one roof, where developing games is a completely different monster. I am just wondering if my time would be better spent buying a book that uses C# to teach you unity, and doing that instead, or if the time spent in HeadFirst book is going to be valuable. Thanks a ton, I am having difficulties using my time, and I just want to maximize it as I don't have a lot of free time. Edit: Hopefully this isn't to broad? If it is, I will delete and go elsewhere just let me know. Thanks.

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  • Self learning automated movement

    - by Super1
    I am trying to make a small demo in Javascript, I have a black border and a car the car travels randomly and a line is drawn of its trail. When the user click inside the area it creates an object (we'll call this the wall). If the car hits the wall then it goes back 3 paces and tries a different route. When its hit the wall it needs to log down its location so it does NOT make that mistake again. Here is my example: http://jsfiddle.net/Jtq3E/ How can I get the car to move by itself and create a trail?

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  • Learning Electronics & the Arduino Microcontroller

    - by Chris Williams
    Lately, I've had a growing interest in Electronics & Microcontrollers. I'm a loyal reader of Make Magazine and thoroughly enjoy seeing all the various projects in each issue, even though I rarely try to make any of them. I've been reading and watching videos about the Arduino, which is an open source Microcontroller and software project that the people at Make (and a lot of other folks) are pretty hot about. Even the prebuilt hardware is remarkably inexpensive , although there are kits available to build one from the base components. (Full disclosure: I bought my first soldering iron... EVER... just last week, so I fully acknowledge the likelihood of making some mistakes. That's why I'm not trying to do the "build it yourself" kit just yet. It's also another reason to be happy the hardware is so cheap.) There are a number of different Arduino boards available, but the two that have really piqued my interest are the Arduino UNO and the NETduino. The UNO is a very popular board, with a number of features and is under $35 which means I won't hurl myself off a bridge when I inevitably destroy it. The NETduino is very similar to the Arduino UNO and has the added advantage of being programmable with... you guessed it... C#. I'm actually ordering both boards and some miscellaneous other doodads to go with them.  There are a few good websites for this sort of thing, including www.makershed.com and www.adafruit.com. The price difference is negligible, so in my case, I'm ordering from Maker Shed (the Make Magazine people) because I want to support them. :) I've also picked up a few O'Reilly books on the subject which I am looking forward to reading & reviewing: Make: Electronics, Arduino: A Quick Start Guide and Getting Started With Arduino (all three of which arrived on my doorstep today.) This ties in with my "learn more about robotics" goals as well, since I'll need a good understanding of Electronics if I want to move past Lego Mindstorms eventually.

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  • Is it worth it to learn some programming before college?

    - by Howlgram
    I'm in my last year of highschool and I am very interested in programming, the thing is I don't know if it could be worth it to start learning programming now, im afraid that when I get to college they might just teach all I might have learned in a few classes making a waste the time spent on learning that before college. Right now I'm on my last year of highschool and I know absolutely nothing about programming. There are other similar questions where people answer saying it is good to learn beforehand, but I doubt their situation might be like mine, maybe they had much more time to learn programming (as if they were not on their last year of highschool) before college so they could learn some serious skills, besides they say they already know at least the basics about a language, instead, I know nothing and I have no idea how much could I learn this year. If it wasn't clear I want to study computer's science

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  • mssql or mysql: learning

    - by Yehuda
    I have been using MySQL for about 9 months now for websites, and i have become quite good in getting what I want out of the Database. However i am still missing most of the complicated parts. I have an excellent tutorial but it is on sql-server 2008. 1) Is it worth me switching over to mssql (I understand the SQL is different) so that I will learn all about SQL and databases in general? 2) Do most people use MySQL or MSSQL 3) What is best practice, and I am talking mainly for websites.

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  • OpenGL Learning Material (that's up to date)

    - by Sauron
    So im sure there are topics on this, but alot of them list older material. And the last book: http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_1?ie=UTF8&qid=1346116133&sr=8-1&keywords=opengl REALLY REALLY disappointed me. I DO NOT want to use someone else's library to learn this stuff, that bothers me SOOO much. So I was hoping there was a newer book that goes into detail, and doesn't use some sort of library "Hiding" everything from you. Or should I just look at older material? If so....anything thats not "too" out of date. Terrain tutorials are a plus (that's kinda my "goal"). Thanks

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  • Where to start learning OpenGL with C++?

    - by NERDcustard
    I'm 16 years old and my name is Norbert. I have learnt C++ and made some cool text based games and such but I would love to start graphic's programming. I'm a decent artiest (I will have some of my work bellow) I know the base of C++ but I really would like to get into OpenGL. I need someone to show me some good tutorials for OpenGl with C++ so I can really get into game dev. My goal is to be able to program a simple 2d game by the end of the year and I have lots of time to do so. I'm en-rolled in a game dev next year and really need some help with starting off. http://imgur.com/QZjKX http://imgur.com/3CZy7

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  • I'm having trouble learning

    - by Gavin Sapp
    I'm only 13 but i'm genuinely interested in CS and would really like it if I could actually accomplish it. I've read books on C++ and C#, but ALL of them are the same!! They all say "Ok so since you have no prior knowledge in this what so ever, write a snippet that will do this and then make a GUI and then throw it into the Priafdhsu hfad then add the program and then program your own compiler to do some stuff". It's really getting annoying. I've payed near $40 (via Paypal) on ebooks that supposedly taught people to program with no prior knowledge. ALL OF THEM EXPECT ME TO ALREADY KNOW THE LANGUAGE. Is there something that I'm missing or am I suppose to be born with the property of CS? I would very much appreciate it if someone could explain this to me or possibly refer me to a tutorial on Programming Theory that starts from below ground zero as I have know knowledge in CS at all.

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