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  • very slow bridge detection

    - by deddihp
    hello everyone, I have setup some bridge interface with 4 ethernet port. My problem is, when they detect some network topology change, the bridge really need a lot of time to have done it. Is there any solution, so the bridge can detect topology change faster ? thanks.

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  • CentOS 6.3 X86_64 RAM detection

    - by Peter
    I have a machine with 8GB ram (BIOS sees it, so my motherboard and CPU supports it), and I installed CentOS 6.3 on it. When it starts up, it only see 3.1GB. uname says: 2.6.32-279.1.1.el6.x86_64 #1 SMP BIOS-provided physical RAM map: BIOS-e820: 0000000000000000 - 000000000009fc00 (usable) BIOS-e820: 000000000009fc00 - 00000000000a0000 (reserved) BIOS-e820: 00000000000e0000 - 0000000000100000 (reserved) BIOS-e820: 0000000000100000 - 00000000cf65f000 (usable) BIOS-e820: 00000000cf65f000 - 00000000cf6e8000 (ACPI NVS) BIOS-e820: 00000000cf6e8000 - 00000000cf6ec000 (usable) BIOS-e820: 00000000cf6ec000 - 00000000cf6ff000 (ACPI data) BIOS-e820: 00000000cf6ff000 - 00000000cf700000 (usable) dmesg | grep -i memory says: initial memory mapped : 0 - 20000000 init_memory_mapping: 0000000000000000-00000000cf700000 Reserving 129MB of memory at 48MB for crashkernel (System RAM: 3319MB) PM: Registered nosave memory: 000000000009f000 - 00000000000a0000 PM: Registered nosave memory: 00000000000a0000 - 00000000000e0000 PM: Registered nosave memory: 00000000000e0000 - 0000000000100000 PM: Registered nosave memory: 00000000cf65f000 - 00000000cf6e8000 PM: Registered nosave memory: 00000000cf6ec000 - 00000000cf6ff000 Memory: 3184828k/3398656k available (5152k kernel code, 1016k absent, 212812k reserved, 7166k data, 1260k init) please try 'cgroup_disable=memory' option if you don't want memory cgroups Initializing cgroup subsys memory Freeing initrd memory: 16136k freed Non-volatile memory driver v1.3 agpgart-intel 0000:00:00.0: detected 8192K stolen memory crash memory driver: version 1.1 Freeing unused kernel memory: 1260k freed Freeing unused kernel memory: 972k freed Freeing unused kernel memory: 1732k freed Update: Memtest see all the 8GB, and dmidecode -t 17 | grep Size too. But free -m still see only 3.1 GB. Question: How can I repair/modify the system, to see all the 8GB RAM? Thanks in advance!

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  • Webserver security, intrusion detection, and file intregrity

    - by enfield
    I would like to add some type of tracking / alerting on some linux webservers running PHP and Apache. In doing searches I have come across a lot of info from 2006-2009. Would like to revisit things and see what others are doing now. The main purpose here is to track when any files are changed and if so alert me somehow. The same goes for IDS and hopefully something that can reside on same server? Since some of these are small scale projects I would prefer opensource/free solutions that are really effective. Although I would still like to hear of other alternatives if someone has the experience and the cost can be justified.

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  • Options for PCI-DSS on AWS - file integrity monitoring and intrusion detection

    - by Brill Pappin
    I need to deploy some file integrity monitoring and intrusion detections software on AWS instances. I really wanted to use OSSEC, however it does not work well in an environment where servers can auto deploy and shut down based on load, because it requires server managed keys to be generated. Including the agent in the AMI will not allow monitoring as soon as it comes up because of that. There are many options out there, and several are listed in other posts on this site, however none that I've seen so far deal with the unique problems inherent in AWS or cloud based deployments in general. Can anyone point me at some products, preferably open source, that we might use to cover those portions of PCI DSS that require this software? Has anyone else achieved this on AWS?

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  • Apache Tika atteint la version 1.0 : 1200 formats supportés par le Toolkit Java de détection, extraction et analyse de données

    Apache Tika disponible en version 1.0 Le Toolkit de détection, d'extraction et d'analyse de données supporte désormais 1200 formats de fichiers Après cinq années de développement, le projet open source Tika arrive à maturité et arbore fièrement le numéro de version rond : 1.0. C'est un toolkit Java léger et facilement intégrable, destiné à la détection, l'extraction et l'analyse de métadonnées et de données texte structurées à partir d'une très large variété de formats de fichiers (1200 à l'heure d'écriture de ces lignes). Parmi ces formats, on retrouve : HTML, XML, Microsoft Office, OpenOffice/OpenDocument, PDF, images, ebooks/EPUB, Rich Text, divers formats de com...

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  • DOM Snitch : une extension de Google Chrome pour traquer les failles du code JavaScript, par détection heuristique

    DOM Snitch : une extension open source de Google Chrome pour traquer les failles Du code JavaScript par détection heuristique « DOM Snitch » est une nouvelle extension open source pour Chrome, destinée à aider les développeurs, testeurs et chercheurs en sécurité à débusquer les failles du code client des sites et applications Web. Cette extension développée par Google permet comme son nom l'indique, de suivre en temps réel l'évolution du DOM des pages Web (Document Object Model), sous l'action des différents scripts qui s'y exécutent. La fonctionnalité clé et le principal intérêt de Snitch résident dans ses capacités avancées de détection heuristique des failles, qu...

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  • Spambot Infection Detection

    - by crankshaft
    My server has been blocked by CBL for participating in curtwail spambot. Initially we suspected that it was coming from a PC and not from the server, but the router is blocking all packets on 25 except those coming from the server. I have just executed the tcpdump command and every 5 minutes I see a flurry of activity on port 25 that is very suspicious and I am sure that there is some process running on the server: 13:02:30.027436 IP exprod5og110.obsmtp.com.53803 > ubuntu.local.smtp: Flags [S], seq 171708781, win 5744, options [mss 1436,sackOK,TS val 3046699707 ecr 0,nop,wscale 2], length 0 I have stopped postfix, and yet there is still traffic on port 25 above. But how can I find what process is actually communicating on port 25 as it only rund for a few seconds and so for example lsof -i :25 will never catch it. I have been working on this now for 2 days, it is a live server and I cannot simply shut it down, any suggestion on how I can detect the source of this email bot process ?

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  • Trobleshooting input device detection in Windows Xp Pro Sp3

    - by iceman
    My laptop (Acer travelmate 4152NlCi)doesn't respond to the keyboard and mouse anymore while booting in Windows Xp Pro Sp3. i can't type the password and login. I have Opensuse 11.0 on it as well and it works. So I can boot into Linux and not Windows, not even in safe mode. What would be the troubleshooting steps?

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  • DVD-ROM: Pioneer DVD-115GA not being detected.

    - by Wesley
    Specs to put things in context: AMD Athlon XP 2400+ @ 2.00 GHz / 2 x 512 MB PC-3200 DDR RAM / 160 GB IDE HDD / 128 MB GeForce 6200 AGP / FIC AM37 / Windows XP Pro SP3 So this computer is actually an upgraded EMachines T2482. I found a used DVD-ROM for cheap... the Pioneer DVD-115GA. I originally had a plain DVD Reader (Lite-On XJ-HD166S) which was quite useless. So I basically did a simple swap of the drive and powered up the computer. The drive could open and close, and I put in a DVD and it was spinning, but no detection. Going into the BIOS, the drive was not detected. (The IDE cable connecting the DVD-ROM is connected to the CD-ROM below it and then attached to the secondary IDE port on the motherboard.) So I started all the way up and tried to scan for hardware changes in Computer Management. Still, nothing. I have the software downloaded from the Pioneer site, and that couldn't detect anything. So what else can I try to hopefully get my DVD-ROM recognized by the BIOS? Thanks in advance!

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  • Hough transformation for iris detection in opencv

    - by iva123
    Hi, I wrote the code for iris detection and it works well. Also I can crop the eye location of a face. Now I want to detect the iris of the crop image with applying the Hough transformation(cvHoughCircle). However when I try this procedure, the system is not able to find any circle on the image. Maybe, the reason is, there are noises in the image but I don't think it's the reason. So, how can I detect the iris ? I have the code of binary thresholding maybe I can use it, but I don't know how to do ?? If anyone helps I really appreciated. thx :)

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • |Ideas for applications using face detection and recognition

    - by Omry
    Full disclosure: I work at face.com. Face.com just launched a free (up to an hourly limit) face detection and recognition REST API. We got a very handy API sandbox that developers can use to play the API and to see what it can and can't do. Besides the obvious point of letting you guys know about the API, I wanted to hear from you what kind of applications you think can be developed with it. Some pretty obvious ideas: Face based login (not entirely secure but still fun). Automatic face crop for sites that let users upload photos (dating sites etc) Some kind of integration into augmented reality games There is no right or wrong answers here, use your imagination :).

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  • Computer Vision application(+web interface) for face detection and recognition from database

    - by Kush
    My project is a computer vision java application which should implement the following : A web interface through which the form entry+images(for example a student data) will be stored into a database(Mysql) & images into directory common to my java application. Then the data & images can be retrieved from my java Gui application and I can perform the following operations of image processing through OpenCV. Actually,I want to run the face detection on images retrieved and discard the false entries(no proper face). Also the application user/admin can search an image based on text search(By Id) or By another reference image using face recognition. I am well familiar with Java but the problem is that I need a guidance on how to organise it in a stepwise manner(links appreciated).OpenCv,Php and mySql are really messy.I know doing the openCV stuff within java is real overhead but i really want to do it.But If there is any suggestion to do it elseway please guide me.So any kind of help is a ray of hope for me. Thanks.

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  • VS2010 profiler/leak detection

    - by Noah Roberts
    Anyone know of a profiler and leak detector that will work with VS2010 code? Preferably one that runs on Win7. I've searched here and in google. I've found one leak detector that works (Memory Validator) but I'm not too impressed. For one thing it shows a bunch of menu leaks and stuff which I'm fairly confident are not real. I also tried GlowCode but it's JUST a profiler and refuses to install on win7. I used to use AQtime. It had everything I needed, memory/resource leak detection, profiling various things, static analysis, etc. Unfortunately it gives bogus results now. My main immediate issue is that VS2010 is saying there are leaks in a program that had none in VS2005. I'm almost certain it's false positives but I can't seem to find a good tool to verify this. Memory Validator doesn't show the same ones and the reporting of leaks from VS doesn't seem rational.

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  • Surface Detection in 2d Game?

    - by GamiShini
    I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection. So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines. ( http://img375.imageshack.us/img375/1704/lines.png ). I'm thinking every object holds the ID of the surface that he walks on, in order to easily manipulate his y position while walking up/downhill. Something like this: //Player/MovableObject class MoveLeft() { this.Position.Y = Helper.GetSurfaceById(this.SurfaceId).GetYWhenXIs(this.Position.X) } So the logic I use to detect "droping/walking on surface" is a simple point (player's lower legs)-touches-line (surface) check (with some safety approximation - let`s say 1-2 pixels over the line). Is this approach OK? I`ve been having difficulty trying to find reading material for this problem, so feel free to drop links/advice.

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  • MySQL Path Detection, Command Line

    - by swt83
    I have a script that I want to run via command line. In setting up the command to run, I am trying to do a detection for the MySQL path. When I type "which mysql" in my terminal, I get an answer. When I run PHP -- $path = exec('which mysql'); -- I get nothing. If I do the same command for "which php" I get an answer, but not MySQL. Why would I get a response from terminal and not from PHP CLI on this?

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  • "Voice trigger" detection

    - by sehugg
    I have a voice application that would be much-improved if there was the ability to use a "trigger word" to start recording audio. I don't need a full speech-text engine, just the ability to reliably/efficiently detect the trigger word. I am wondering if there are any specialized speech engines that support this specific use case, or any libraries/methods to developing such a single-purpose detection engine. Ideally I'd like it to work in noisy environments, but it can be trained for a single user's voice. Pointers to research papers / topics would also be appreciated so I know what to ask for.

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  • Collision detection, visual C++

    - by hidden
    Hi, i am trying to do collision detection in visual C++ for a racing game. I found this site http://www.gamedev.net/reference/articles/article735.asp which seems like the thing i need. However i have no idea how to implement this in my code. The idea is that the players race around the course trying to find a tent with a red flag on it. When the collide witht this tent the game displays "player 1 wins" or whoever wins and then quits the game after 3 seconds. If you can help me please let me know as i am running out of time to get this to work. If you need me to send you the code then let me know that as well.

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  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

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  • How do I calculate the motion of 2 massive bodies in space?

    - by 1224
    I'm writing code simulating the 2-dimensional motion of two massive bodies with gravitational fields. The bodies' masses are known and I have a gravitational force equation. I know from that force I can get a differential equation for coordinates. I know that I once I solve this equation I will get the coordinates. I will need to make up some initial position and some initial velocity. I'd like to end up with a numeric solver for the ordinal differential equation for coordinates to get the formulas that I can write in code. Could someone break down how from laws and initial conditions we get to the formulas that calculate x and y at time t?

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  • Are there any resources for motion-planning puzzle design?

    - by Salano Software
    Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the correct sequence of moves to achieve a particular configuration. (It's the sort of puzzle that's generically PSPACE-complete if that actually helps anyone's mental image). While I have a few straightforward 'building blocks' that I can use for puzzle crafting and I have a few basic examples put together, I'm trying to figure out how to avoid too much sameness over a large swath of these kinds of puzzles, and I'm also trying to figure out how to make puzzles that have more of a feel of logical solution than trial-and-error. Does anyone know of good resources out there for designing instances of this sort of puzzle once the core puzzle rules are in place? Most of what I've found on puzzle design only covers creating the puzzle rules, not building interesting puzzles out of a set of rules.

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  • Image Erosion for face detection in C#

    - by Chris Dobinson
    Hi, I'm trying to implement face detection in C#. I currently have a black + white outline of a photo with a face within it (Here). However i'm now trying to remove the noise and then dilate the image in order to improve reliability when i implement the detection. The method I have so far is here: unsafe public Image Process(Image input) { Bitmap bmp = (Bitmap)input; Bitmap bmpSrc = (Bitmap)input; BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int stride2 = bmData.Stride * 2; IntPtr Scan0 = bmData.Scan0; byte* p = (byte*)(void*)Scan0; int nOffset = stride - bmp.Width * 3; int nWidth = bmp.Width - 2; int nHeight = bmp.Height - 2; var w = bmp.Width; var h = bmp.Height; var rp = p; var empty = CompareEmptyColor; byte c, cm; int i = 0; // Erode every pixel for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++, i++) { // Middle pixel cm = p[y * w + x]; if (cm == empty) { continue; } // Row 0 // Left pixel if (x - 2 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 2)]; if (c == empty) { continue; } } // Middle left pixel if (x - 1 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 2 > 0) { c = p[(y - 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 2)]; if (c == empty) { continue; } } // Row 1 // Left pixel if (x - 2 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 1 > 0) { c = p[(y - 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 2 if (x - 2 > 0) { c = p[y * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0) { c = p[y * w + (x - 1)]; if (c == empty) { continue; } } if (x + 1 < w) { c = p[y * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w) { c = p[y * w + (x + 2)]; if (c == empty) { continue; } } // Row 3 if (x - 2 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 1 < h) { c = p[(y + 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 4 if (x - 2 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 2 < h) { c = p[(y + 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 2)]; if (c == empty) { continue; } } // If all neighboring pixels are processed // it's clear that the current pixel is not a boundary pixel. rp[i] = cm; } } bmpSrc.UnlockBits(bmData); return bmpSrc; } As I understand it, in order to erode the image (and remove the noise), we need to check each pixel to see if it's surrounding pixels are black, and if so, then it is a border pixel and we need not keep it, which i believe my code does, so it is beyond me why it doesn't work. Any help or pointers would be greatly appreciated Thanks, Chris

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  • Pixel Perfect Collision Detection in HTML5 Canvas

    - by Armin Ronacher
    Hi, I want to check a collision between two Sprites in HTML5 canvas. So for the sake of the discussion, let's assume that both sprites are IMG objects and a collision means that the alpha channel is not 0. Now both of these sprites can have a rotation around the object's center but no other transformation in case this makes this any easier. Now the obvious solution I came up with would be this: calculate the transformation matrix for both figure out a rough estimation of the area where the code should test (like offset of both + calculated extra space for the rotation) for all the pixels in the intersecting rectangle, transform the coordinate and test the image at the calculated position (rounded to nearest neighbor) for the alpha channel. Then abort on first hit. The problem I see with that is that a) there are no matrix classes in JavaScript which means I have to do that in JavaScript which could be quite slow, I have to test for collisions every frame which makes this pretty expensive. Furthermore I have to replicate something I already have to do on drawing (or what canvas does for me, setting up the matrices). I wonder if I'm missing anything here and if there is an easier solution for collision detection.

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