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  • In blender 3D, is it possible to save a keyframe of a mesh that has a soft body property

    - by Steven Rogers
    I am using blender 3D right now, and i 'baked' a cloth soft body. However, i want just one keyframe of the cloth. In this case, i make curtains for a window and made it a cloth. I baked it to just how i want the cloth to look, but for my animation i want a single still cloth object to be placed. I want the curtains to be one still cloth-looking object for the whole animation. So is there a way that i can get that mesh to stay in that one position for the entire animation? If so, then how do i do it?

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  • Uploading my ITunes music that I saved on a flash drive to ITunes on my new computer then downloading it to my Ipod Touch

    - by Joshua Kricker
    I had an old computer with Windows XP. I transferred all my music, at least I hoped I had to a flash drive. Also, my computer kept giving me error messages that it could no longer sync to my Ipod Touch First Generation. I reformatted my Ipod back to original factory specs on the old computer. I have a new computer with Windows 7. I can't transfer my music from my flash drive to the ITunes Library. I also can't transfer it to my Ipod. I keep getting the message "Songs cannot be added to the Ipod because all of its space has been reserved for data." There's nothing in the Ipod memory. It's clear. What can I do? I want my music back.

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  • How can I detect touch events on a UIImageView inside a deep hierarchy of UIViews?

    - by jester
    I am developing a simple game on iPhone and I started with a View based application, and through the UIViewController I am loading a custom UIView that contains some more UIViews and some UIImageViews. I want to detect touch events on some of the UIImageViews, but I wasn't able so far. I've created a second project for testing purposes and figured that UIImageViews handle touch events when the hierarchy is like : UIViewController - UIView - UIImageView, but when it's like : UIViewController - UIView - UIView - UIImageView they are not detected. Notes: - userInteractionEnabled is YES in all cases - all UIViews and UIImageViews I mention above are custom subclasses. Can you think of any reason why, when a custom UIImageView gets deeper in the view hierarchy can't receive touch events?

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  • How to structure class to support imported 3d model ?

    - by brainydexter
    Hello, I've written a C++ library that reads in this 3d model file (collada DAE). uptil now, I would output a list of triangles and handle each at rendering stage. But now, I need to attach some Bounding sphere information with the imported model. I need some advice on how should I organize this in code. Here are some specs of the 3D file format: - 3D model is represented as a Tree consisting of nodes - each node can contain other nodes, geometry information, transformation etc My requirements: - a bounding sphere associated with each node, thereby yielding a tree of bounding sphere hierarchy for the model itself. - actual vertex information What would be the recommended way to deal with this situation? Thanks

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  • Determining if and where a photon will collide with a polygon in 3D space.

    - by Peter
    The problem is straight forward: 1) We have a photon traveling from Point 1 (x,y,z) to Point 2 (x,y,z), both of which could be located anywhere in 3D space. 2) We have a polygon that is both rotated randomly on the x-axis and/or y-axis and also located anywhere in 3D space. 3) We want to find: a) if the photon will collide with the polygon at all and b) if it does where will that be (x,y,z)? An image of the problem: http://dl.dropbox.com/u/3150177/Programming/3D/Math/Photon%20Path/Photon%20Path.png The aim of this is to calculate how the photon's path should be altered from an interaction(s) with the polygon(s). I am reading up on this subject now but I was wondering if anyone could give me a head start. Thanks in advance.

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  • How to pass a touch event to other views?

    - by Eugene
    +-----------------------+ +--------------------+ | A | | A | | +-------------------+ | | +----------------+ | | |B | | | | C | | | | | | | | | | | +-------------------+ | | +----------------+ | +-----------------------+ +--------------------+ I have a view hierarchy as above. (Each of B and C takes up whole space of A, Each of them are screen size. B is added first and C is added next) For a reason, C is getting a touch event for scroll effect (B is cocos2d-x layer and C(scroll view) sets the B's position when scrollViewDidScroll http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ ) And I want to pass touch event to B or it's subviews when it's not scrolling. How can I pass the touch event to B here?

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  • Première sortie pour Android 3, le successeur d'Android 2.3 intégrera une version 3D des Google Maps

    Premières sortie pour Android 3 Le successeur d'Android 2.3 intégrera une version 3D des Google MapsLors de la conférence Dive Into Mobile qui se déroule actuellement, Andy Rubin, en charge du développement d'Android, a fait lors de sa keynote une démonstration de la future version d'Android (3.0, alias Honeycomb) sur une tablette Motorola.Le fait marquant de cette présentation (l'UI pour l'instant épurée n'ayant été qu'entraperçue) fut la démonstration de la future version de Google Maps qui sortira dans les jours avenir.De cette présentation il ressort qu'au menu de la prochaine mise à jour de Google Maps nous aurons : le chargement beaucoup plus rapide des cartes ; la gestion de l'affichage de...

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  • View Images and Videos in 3D in Firefox

    - by Asian Angel
    Different websites have their own format for viewing images and videos, but may not be a lot of fun to use. The Cooliris extension for Firefox lets you view those same images and videos in a dynamic 3D format. Before For our example we conducted a search for nature photos at Flickr. You could view them in a static format or even as a slideshow but what about something more dynamic looking? After As soon as the extension has finished installing, you will notice a new toolbar button used for launching the Cooliris tab. When you launch the Cooliris tab you will have an expandable menu system in the upper left corner. A speed dial setup in the center. And a small toolbar in the lower right corner Before going further you should check and make any desired adjustments in the preferences to enhance your viewing experience. In the upper right corner you can start your search by selecting from the available sources. The same search for nature images is more focused and clean looking this time. Clicking on an image will bring it forward and enlarge it. You can use the slider tool at the bottom of the tab to browser left or right through the images and videos. And when you find one that interests you, click on the popout button to open it in a new tab. Conclusion The Cooliris extension makes viewing images and videos fun and interactive with its’ 3D style format. Links Download the Cooliris extension (Mozilla Add-ons) Download Cooliris for Firefox, Internet Explorer, Safari (Mac Only), & Chrome Similar Articles Productive Geek Tips Make Firefox Display Large Images Full SizeInstalling Windows Media Player Plugin for FirefoxStop YouTube Videos from Automatically Playing in FirefoxShare Text & Images the Easy Way with JustPaste.itEasily View Source of Included Files in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Custom shadow mapping in Unity 3D Free Edition

    - by nosferat
    Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow mapping technique uses depth textures, and in Unity depth values can be accessed through a Render Texture object, which is Unity Pro only again. So is it true, that I cannot create real time shadow shaders as a workaround to the limitations of the free version?

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  • Scorched 3D is one hot battle game

    <b>Sourceforge:</b> "Scorched 3D is a modernization of the classic DOS game Scorched Earth. It's a simple turn-based artillery game and a real-time strategy game in which players can counter each other's weapons with creative accessories, shields, and tactics."

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  • Sun Blade 6000 Interactive 3D Demo

    - by ferhat
    Three dimensional  fly-by demos of Sun systems are available from your everyday Java-enabled browsers. Oracle's flexible, eco-efficient Sun Blade 6000 chassis integrates Oracle's x86 and SPARC server blade modules with high-capacity networking and storage blades to support a wide range of application environments.  Click on the static picture below to enter the interactive 3D demo mode: Visit Oracle Technology Network pages and product pages for more information on Oracle's Sun Blades Servers.   

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  • Installing the Wacom Bamboo Pen & Touch

    - by federico
    I would like to use the Wacom Bamboo "Pen & Touch" with Ubuntu Maverick and I don't have any idea how to do this. In addition, when I see "change or add kernel" I become really scared. :-) I would really appreciate your help. Thanks in advance I saw answers for the Wacom Bamboo "pen" but I don't know if the installation instructions are the same or if some different additions need to be made to my system.

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  • Basic tutorial/introduction for 3d matrices, idealy in c++, without openGl or directX

    - by René Nyffenegger
    I am wondering if there is a simple tutorial that covers the basics of how to initialize rotation, translation and projection matrices, and how to multiply them, and how to get the screen coordinates afterwards for a 3d point. Idealy, the tutorial comes with compilable code and is not dependent on any 3rd party library. Searching the internet, I found lots of tutorials, so this is not the problem. Yet, it seemed all of these either covered openGl or directX, or they were theoretical in nature.

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  • Dell Synaptics touch pad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touch pad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

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  • Calculating 2D (screen) coordinates from 3D positions in XNA 4.0

    - by NDraskovic
    I have a program that draws some items to the scene by loading their positions from a file. Now I want to place a Ray on the same location where the items are drawn. So my question is how can I calculate the position of the ray (it's 2D components) by using 3D coordinates of each particular item? The items don't move anywhere, so once they are placed they stay until the end of the programs execution. Thanks.

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  • 2D mouse coordinates from 3d object projection

    - by user17753
    Not entirely certain of the nomenclature here -- basically, after placing a model in world coordinates and setting up a 3D camera to look at it the model has been projected onto the screen in a 2D fashion. What I'd like to do is determine if the mouse is inside the projected view of the model. Is there a way to "unproject" in the XNA framework? Or what is this process called as, so that I can better search for it?

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  • Sortie de Flash Player 11.4, parallélisation des tâches et accélération 3D au premier plan

    Sortie de Flash Player 11.4 Parallélisation des tâches et accélération 3D au premier plan Adobe vient d'annoncer la sortie de Flash Player 11.4. Diverses anomalies et failles ont été corrigés, dont le bogue rencontré par les utilisateurs de Firefox sous Windows 7, qui occasionnait la perte du focus sous certaines circonstances. Adobe a publié un bulletin de sécurité recensant 6 vulnérabilités critiques (corruption de mémoire, buffer overflow et fuite d'informations interdomaines). [IMG]http://flash.developpez.com/ressources/logo_accueil.gif[/IMG] Côté fonctionnalités, cette nouvelle mise à jour apporte les améliorations suivantes ...

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  • Rotation angle based on touch move

    - by Siddharth
    I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are below. if (pSceneTouchEvent.isActionMove()) { pValueX = pSceneTouchEvent.getX(); pValueY = CAMERA_HEIGHT - pSceneTouchEvent.getY(); rotationAngle = (float) Math.atan2(pValueX, pValueY); stick.setRotation((float) MathUtils.radToDeg(rotationAngle)); }

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  • Présentation des projets de la rubrique 2D / 3D / Jeux : huit jeux ont attiré notre attention

    Bonjour, La rubrique 2D / 3D / Jeux accueille de nombreux projets de création de jeux vidéo. Nous avons souhaité mettre en avant quelques uns d'entre eux et ce n'est pas pas moins de huit projets que nous présentons aujourd'hui. Il y en a pour tous les goûts : parmi eux, nous pouvons compter un remake évolué de Bomberman, un puzzle game, un jeu de stratégie, ... Nous vous souhaitons une bonne lecture....

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  • How can teams collaborate on Unity 3D projects?

    - by nosferat
    With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks of it) we have no idea how to efficiently manage teamwork. Sharing tasks in a small project is also seems like a challange for us. I would also appreciate any advice that could be useful for beginner indie developers related to teamwork. :)

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  • Ubuntu open to greater touch

    <b>The Register:</b> "You'll want to touch Ubuntu in personal places - like in your kitchen or in your car. At least that's what Canonical hopes, as it works on architectural changes and business deals to put the Linux distro on more embedded systems."

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  • How to draw a spotlight in 3D

    - by RecursiveCall
    To be clear, I am not talking about the light result (the lit area) but the spotlight itself, like this The two common suggestions that I tried are 2D image and a 3D cone. The problem with the pre-regenerated 2D image is that it always look 2D and flat no matter how it is rotated in world space. The cone on the other hand is next to impossible to control when it comes to fade distance, it doesn't look soft (smooth) and it is expensive to compute.

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