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  • Undefined function

    - by Luke
    Just a simple problem for most of you i'm sure. I have a function addTeamFixtures and it calls on a function flip. That function is defined later in the script. But I don't think it is happy with that. The code where it calls the function: $rounds[$round][0] = flip($rounds[$round][0]); Any ideas?

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  • Opening a file with a variable as name & checking for undefined values

    - by Harm De Weirdt
    Hello everyone. I'm having some problems writing data into a file using perl. sub startNewOrder{ my $name = makeUniqueFileName(); open (ORDER, ">$name.txt") or die "can't open file: $!\n"; format ORDER_TOP = PRODUCT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODE<<<<<<<<AANTAL<<<<EENHEIDSPRIJS<<<<<<TOTAAL<<<<<<< . format ORDER = @<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< @<<<<<<<< @<<<< @<<<<<< @<<<<< $title, $code, $amount, $price, $total . close (ORDER); } This is the sub I use to make the file. (I translated most of it) The makeUniqueFileName method makes a fileName based upon current time("minuteshoursdayOrder"). The problem now is that I have to write in this file in another sub. sub addToOrder{ print "give productcode:"; $code = <STDIN>; chop $code; print "Give amount:"; $amount = <STDIN>; chop $amount; if($inventory{$code} eq undef){ #Does the product exist? print "This product does not exist"; }elsif($inventory{$code}[2] < $amount && !defined($inventaris{$code}[2]) ){ #Is there enough in the inventory? print "There is not enough in stock" }else{ $inventory{$code}[2] -= $amount; #write in order file open (ORDER ">>$naam.txt") or die "can't open file: $!\n"; $title = $inventory{$code}[0]; $code = $code; $amount = $inventory{$code}[2]; $price = $inventory{$code}[1]; $total = $inventory{$code}[1]; write; close(ORDER); } %inventory is a hashtable that has the productcode as key and an array with the title, price and amount as value. There are two problems here: when I enter an invalid product number, I still have to enter an amount even while my code says it should print the error directly after checking if there is a product with the given code. The second problem is that the writing doesn't seem to work. It always give's a "No such file or directory" error. Is there a way to open the ORDER file i made in the first sub without having to make $name not local? Or just a way to write in this file? I really don't know how to start here. I can't really find much info on writing a file that has been closed before, and in a different sub.. Any help is appreciated, Harm

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  • Javascript - undefined cookie value?

    - by Computeras
    Try running the code, I know the problem is in the 1. part. Thanks in advance, P.S. I'm a newbie in JS. <html> <head> <script> { //1. part var Cookies = ""; function createCookie(name,value,days) { if (days) { var date = new Date(); date.setTime(date.getTime()+(days*24*60*60*1000)); var expires = "; expires="+date.toGMTString(); } else var expires = ""; document.cookie = name+"="+value+expires+"; path=/"; } function readCookie(name) { var nameEQ = name + "="; var ca = document.cookie.split(';'); for(var i=0;i < ca.length;i++) { var c = ca[i]; while (c.charAt(0)==' ') c = c.substring(1,c.length); if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length); } return null; } function eraseCookie(name) { createCookie(name,"",-1); } //2. part function saveIt(name) { var x = document.forms['cookieform'].cookievalue.value; if (!x) alert('Please fill in a value in the input box.'); else { Cookies.create(name,x,7); alert('Cookie created'); } } function readIt(name) { alert('The value of the cookie is ' + Cookies[name]); } function eraseIt(name) { Cookies.erase(name); alert('Cookie erased'); } function init() { for (var i=1;i<3;i++) { var x = Cookies['ppkcookie' + i]; if (x) alert('Cookie ppkcookie' + i + '\nthat you set on a previous visit, is still active.\nIts value is ' + x); } } } </script> <body> <form name = "forma"> <input type = "text" name = "cookievalue"> <input type = "button" value = "Spremi" onClick = "saveIt('ppkcookie1')"> <input type = "button" value = "Ispisi" onClick = "readIt('ppkcookie1')"> </form> </body> </html>

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  • Opening a file with a variable as name and checking for undefined values

    - by Harm De Weirdt
    I'm having some problems writing data into a file using Perl. sub startNewOrder{ my $name = makeUniqueFileName(); open (ORDER, ">$name.txt") or die "can't open file: $!\n"; format ORDER_TOP = PRODUCT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<CODE<<<<<<<<AANTAL<<<<EENHEIDSPRIJS<<<<<<TOTAAL<<<<<<< . format ORDER = @<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< @<<<<<<<< @<<<< @<<<<<< @<<<<< $title, $code, $amount, $price, $total . close (ORDER); } This is the sub I use to make the file. (I translated most of it.) The makeUniqueFileName method makes a fileName based upon current time("minuteshoursdayOrder"). The problem now is that I have to write to this file in another sub. sub addToOrder{ print "give productcode:"; $code = <STDIN>; chop $code; print "Give amount:"; $amount = <STDIN>; chop $amount; if($inventory{$code} eq undef){ #Does the product exist? print "This product does not exist"; }elsif($inventory{$code}[2] < $amount && !defined($inventaris{$code}[2]) ){ #Is there enough in the inventory? print "There is not enough in stock" }else{ $inventory{$code}[2] -= $amount; #write in order file open (ORDER ">>$naam.txt") or die "can't open file: $!\n"; $title = $inventory{$code}[0]; $code = $code; $amount = $inventory{$code}[2]; $price = $inventory{$code}[1]; $total = $inventory{$code}[1]; write; close(ORDER); } %inventory is a hashtable that has the productcode as key and an array with the title, price and amount as value. There are two problems here: when I enter an invalid product number, I still have to enter an amount even while my code says it should print the error directly after checking if there is a product with the given code. The second problem is that the writing doesn't seem to work. It always give's a "No such file or directory" error. Is there a way to open the ORDER file I made in the first sub without having to make $name not local? Or just a way to write in this file? I really don't know how to start here. I can't really find much info on writing a file that has been closed before, and in a different sub. Any help is appreciated, Harm

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  • Rails 3.0 method_missing: undefined method in validator

    - by user567592
    == Schema Information Schema version: 20110111000403 # Table name: places # id :integer not null, primary key name :string(255) latitude :float longitude :float a place can be defined by latitude and longitude or by name # class Place < ActiveRecord::Base validates_precence_of :name, :if = lat_long_not_def? def lat_long_not_def? latitude.blank? || longitude.blank? end end

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  • Call to undefined function apache_request_headers()

    - by Rob
    I've just switched my scripts to a different server. On the previous server this worked flawlessly, and now that I've switched them to a different server, I can't understand the problem. I'm not sure it would help, but here's the relevant code. $headers = apache_request_headers(); PHP Version is: PHP 5.3.2 Any help would be appreciated.

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  • Segmentation fault in strcpy

    - by Alien01
    consider the program below char str[5]; strcpy(str,"Hello12345678"); printf("%s",str); When run this program gives segmentation fault. But when strcpy is replaced with following, program runs fine. strcpy(str,"Hello1234567"); So question is it should crash when trying to copy to str any other string of more than 5 chars length. So why it is not crashing for "Hello1234567" and only crashing for "Hello12345678" ie of string with length 13 or more than 13. This program was run on 32 bit machine .

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  • string s; &s+1; Legal? UB?

    - by John Dibling
    Consider the following code: #include <cstdlib> #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main() { string myAry[] = { "Mary", "had", "a", "Little", "Lamb" }; const size_t numStrs = sizeof(myStr)/sizeof(myAry[0]); vector<string> myVec(&myAry[0], &myAry[numStrs]); copy( myVec.begin(), myVec.end(), ostream_iterator<string>(cout, " ")); return 0; } Of interest here is &myAry[numStrs]: numStrs is equal to 5, so &myAry[numStrs] points to something that doesn't exist; the sixth element in the array. There is another example of this in the above code: myVec.end(), which points to one-past-the-end of the vector myVec. It's perfecly legal to take the address of this element that doesn't exist. We know the size of string, so we know where the address of the 6th element of a C-style array of strings must point to. So long as we only evaluate this pointer and never dereference it, we're fine. We can even compare it to other pointers for equality. The STL does this all the time in algorithms that act on a range of iterators. The end() iterator points past the end, and the loops keep looping while a counter != end(). So now consider this: #include <cstdlib> #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main() { string myStr = "Mary"; string* myPtr = &myStr; vector<string> myVec2(myPtr, &myPtr[1]); copy( myVec2.begin(), myVec2.end(), ostream_iterator<string>(cout, " ")); return 0; } Is this code legal and well-defined? It is legal and well-defined to take the address of an array element past the end, as in &myAry[numStrs], so should it be legal and well-defined to pretend that myPtr is also an array?

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  • Is a safe accumulator really this complicated?

    - by Martin
    I'm trying to write an accumulator that is well behaved given unconstrained inputs. This seems to not be trivial and requires some pretty strict planning. Is it really this hard? int naive_accumulator(unsigned int max, unsigned int *accumulator, unsigned int amount) { if(*accumulator + amount >= max) return 1; // could overflow *accumulator += max; // could overflow return 0; } int safe_accumulator(unsigned int max, unsigned int *accumulator, unsigned int amount) { // if amount >= max, then certainly *accumulator + amount >= max if(amount >= max) { return 1; } // based on the comparison above, max - amount is defined // but *accumulator + amount might not be if(*accumulator >= max - amount) { return 1; } // based on the comparison above, *accumulator + amount is defined // and *accumulator + amount < max *accumulator += amount; return 0; }

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  • Call a non member funcion on an instance before is constructed.

    - by Tom
    Hi everyone. I'm writing a class, and this doubt came up. Is this undef. behaviour? On the other hand, I'm not sure its recommended, or if its a good practice. Is it one if I ensure no exceptions to be thrown in the init function? //c.h class C{ float vx,vy; friend void init(C& c); public: C(); ~C(); }; //c.cpp C::C() { init(*this); } void init(C& c) //throws() to ensure no exceptions ? { c.vx = 0; c.vy = 0; } Thanks in advance

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  • Call a non member function on an instance before is constructed.

    - by Tom
    Hi everyone. I'm writing a class, and this doubt came up. Is this undef. behaviour? On the other hand, I'm not sure its recommended, or if its a good practice. Is it one if I ensure no exceptions to be thrown in the init function? //c.h class C{ float vx,vy; friend void init(C& c); public: C(); }; //c.cpp C::C() { init(*this); } void init(C& c) //throws() to ensure no exceptions ? { c.vx = 0; c.vy = 0; } Thanks in advance

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • Simplepie - fetch feeds from database

    - by krike
    I want to fetch multiple feeds from the database and in so doing fetch all new content from those feeds it works but there is a problem and I have no idea what's causing it, this is the code: $feed_sql = mysqli_query($link, "SELECT feed from tutorial_feed WHERE approved=1"); $feeds = array(); $i = 0; while($feed_r = mysqli_fetch_object($feed_sql)): $feeds[$i] .= $feed_r->feed; $i++; endwhile; $feed = new SimplePie($feeds); $feed-handle_content_type(); foreach($feed-get_items(0, 100) as $item) : echo $item-get_permalink().""; endforeach; I first get Notice: Undefined offset: 0 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 1 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 2 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 3 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 4 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 5 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 6 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 7 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 8 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 9 in I:\wamp\www\cmstut\includes\cron.php on line 22 Notice: Undefined offset: 10 in I:\wamp\www\cmstut\includes\cron.php on line 22 and then it will start printing the permalinks to the new content based on the imported feeds, I know undefined offset means it does not exist but I don't get it, any help would be appreciated

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  • Is is possible to derive currency symbol from currency code?

    - by Dave Hunt
    My iPhone app formats an NSDecimalNumber as a currency using setCurrencyCode, however another screen displays just the currency symbol. Rather than storing both the currency code and symbol, is it possible to derive the symbol from the code? I thought the following might work, but it just returns the symbol as $: currencyCode = [dictPrices valueForKey:@"currencyCode"]; NSNumberFormatter *numberFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setCurrencyCode:currencyCode]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencySymbol = [numberFormatter currencySymbol];

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  • How to place a symbol (path) relative to the far end of svg text?

    - by dugeen
    I'm working on a program which generates SVG maps. Some of the map items have captions which need a symbol after them (like a plane symbol for an airport caption). If I have a text element thus <text x="30" y="30">Pericles</text> I can place another bit of text at the next character position by saying <text x="30" y="30">Pericles <tspan>!</tspan></text> but I'd like to draw my own symbol at that position with a <path> element. What I'm doing at the moment is having the generating program guess the extent of the text from tables of font metrics etc, but this isn't accurate enough to place the symbol consistently. Is there any way round this - like specifying a <marker> to be used when drawing the text, and using a tspan with an invisible dash in it or something to get the marker placed?

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  • Any way to stringify a variable id / symbol in Python?

    - by otz
    I'm wondering if it is possible at all in python to stringify variable id/symbol -- that is, a function that behaves as follows: >>> symbol = 'whatever' >>> symbol_name(symbol) 'symbol' Now, it is easy to do it on a function or a class (if it is a direct reference to the object): >>> def fn(): pass >>> fn.func_name 'fn' But I'm looking for a general method that works on all cases, even for indirect object references. I've thought of somehow using id(var), but no luck yet. Is there any way to do it?

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  • How to solve Fatal error: Call to undefined function readline()? readline library not found?

    - by SirBT
    I have an Ubuntu 12.04 LTS. And XAMPP for linux 1.7.7. When I code in php with and call the readline function I get this error message? "Fatal error: Call to undefined function readline()" I recently found the below thread which pointed out the name of the package that contained the desired readline: How to solve configure: error: readline library not found? I went ahead and installed # apt-get install libreadline6. But this didnt seem to make a difference. I still get the same error message: "Fatal error: Call to undefined function readline()". Was the thread missing further steps? Can anyone help me? I am new to Ubuntu. <?php echo "Simple menu \n" ; echo "1. Play Sports \n"; echo "2. Play Strategy games \n"; $userInput = readline('Enter something here: '); ?>

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  • Adding a new operator symbol to a custom language in Notepad++?

    - by Wolfpack'08
    I'd like to create a custom operator for a custom language I'm highlighting in Notepad++. Has anyone done this in the past? A special character that often comes up in my language is the yen symbol (?), and I would like to highlight the phrases immediately following and immediately preceding that symbol; unfortunately, I cannot figure a way to add a custom operator, of it is even possible. Also, if anyone has any additional tag recommendations, please edit.

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  • I have a following gcc compilation warning

    - by thetna
    symbol.h:179: note: expected ‘uintptr_t *’ but argument is of type ‘PRECEDENCE’ The corresponding code is : 176 void symbol_SetCount(SYMBOL, unsigned long); 177 unsigned long symbol_GetCount(SYMBOL); 178 179 size_t symbol_Ordering(uintptr_t*, SYMBOL); 180 181 void symbol_CheckIndexInRange(int); 182 void symbol_CheckNoVariable(SYMBOL); SYMBOL is defined as: typedef size_t SYMBOL Any effort will be highly appreciated.

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  • How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

    - by Arthur Wulf White
    In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-web/generating-sprite-sheets-using-flash-professional-cs6/ And it works really well! An artist I'm working with created a bunch of assets for a game. One of them is a walking person as seen from a top-down view. You can find the .fla here: https://docs.google.com/folder/d/0B3L2bumwc4onRGhLcGNId1p2Szg/edit (If this does not work let me know, it is the first time I used Google Drive to share files) 1 .When I press ctrl+enter I can see it is moving. When I look for the animation, I do not seem to find it. When I select to create a spritesheet, flash suggest creating a spritesheet with one frame in the base pose and no other (animation) frames. What is causing this and how do I correct it? 2 .I want to convert it to a sprite sheet for 32 angles of movement. Is there any magical easy way to get this done? Is there a workaround without using Flash CS6 to do the same thing?

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