Search Results

Search found 13584 results on 544 pages for 'loading variables'.

Page 27/544 | < Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >

  • Bizarre image loading problem from apache2

    - by NateDSaint
    Users have complained a few times about seeing a bizarre set of pink or green stripes on our webpage. At first I thought there were a rash of video card outages, but then someone sent me a screenshot from their browser (IE8). I later saw the same thing, but with slightly different colors on Chrome. Users have experienced this on their iPads and iPhones (iOS Safari). Because I've optimized the site to cache images, the bad image stays around until you clear your cache, so once you do, it resolves itself. My assumption is that the transmission of the image is being cut off mid-stream and then staying that way, but I can't for the life of me figure out why. Here's what I've checked: Header length is being sent, and transmission looks okay (wget sample below): wget http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg --2012-04-05 08:46:00-- http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg Resolving www.superiorlivestock.com (www.superiorlivestock.com)... [ip redacted] Connecting to www.superiorlivestock.com (www.superiorlivestock.com)|[ip redacted]|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 45926 (45K) [image/jpeg] Saving to: `wallbg2.jpg' Images are not being served gzipped (apache conf below): SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary The site is www.superiorlivestock.com, and here's a sample of the bad page load: Is there something obvious I'm missing? Am I saving my images in the wrong format somehow?

    Read the article

  • When should a bullet texture be loaded in XNA?

    - by Bill
    I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 Bullet. What is the best way to manage the Bullet textures? Specifically, when should I be calling LoadTexture? Right now, my solution is to populate the Bullet array in the Ship's constructor, with LoadTexture being called in the Bullet constructor. The Bullet objects will be disabled/not visible except when they are active. Does the texture really need to be loaded once for each individual instance of the bullet object? This seems like a very processor-intensive operation. Note: This is a small-scale project, so I'm OK with not implementing a huge texture-management framework since there won't be more than half a dozen or so in the entire game. I'd still like to hear about scalable solutions for future applications, though.

    Read the article

  • SEO when loading items through AJAX

    - by Qmal
    Let's say I have standard scenario of commerce site that has categories on the left and items on the right. What I would like to do is that when user clicks on category it will pass it's ID to js, js will get all items from API by using that id and load them very prettily to my content. It looks all cool and pro but what is the situation from SEO point of view? AFAIK google bot enters my site, sees I have span with categories and that's all?

    Read the article

  • I can't figure out how to animate my loaded model with Assimp

    - by Brendan Webster
    I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. The Assimp documentation didn't really help me out. Their source code didn't use animations, and I can't seem to find anywhere online that someone explains how to animate your loaded model... I'm sorta wondering if someone could link me to a helpful website, or maybe just help me out, so that maybe I will understand how to do animations with assimp.

    Read the article

  • Loading Wavefront Data into VAO and Render It

    - by Jordan LaPrise
    I have successfully loaded a triangulated wavefront(.obj) into 6 vectors, the first 3 vectors contain the locations for vertices, uv coords, and normals. The last three have the indices stored for each of the faces. I have been looking into using VAO's and VBO's to render, and I'm not quite sure how to load and render the data. One of my biggest concerns is the fact that indexed rendering only allows you to have one array of indices, meaning I somehow have to make all of the first three vectors the same size, the only way I thought of doing this, is to make 3 new vertex's of equal size, and load in the data for each face, but that would completely defeat the purpose of indexing. Any help would be appreciated. Thanks in advance, Jordan

    Read the article

  • alternative to environment variables

    - by tonyl7126
    The amount of servers and the complexity of our application is growing and we now have servers in different regions (hosted on AWS). Certain database operations require low latency so we have stuck a database in each region (which is basically a user cache) to keep the network latency low. The way the application server currently knows which user cache/database to make its call to depends on an environemnt variable set in it. This has been working fine, but it seems hacky and not optimal. Is there any way for this to be done automatically? I was considering using a package like fping and pinging each database when the app server reloads (or caching it the first time) and using the corresponding latencies to decide which database has the lowest latency for each app server. Not sure if this is the best idea though.

    Read the article

  • Asset missing problem XNA

    - by ChocoMan
    I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\Projects\XNAGame\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp but the actual path to the texture is C:\Users\ChocoMan\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp Also, when I linked the texture in Maya, I used the above address. Does anyone know why VS is looking for an incorrect address that doesnt exist?

    Read the article

  • Powershell variables to string

    - by Mike Koerner
    I'm new to powershell. I'm trying to write an error handler to wrap around my script.  Part of the error handler is dumping out some variable settings.  I spent a while trying to do this and couldn't google a complete solution so I thought I'd post something. I want to display the $myinvocation variable. In powershell you can do this PS C:\> $myInvocation for my purpose I want to create a stringbuilder object and append the $myinvocation info.  I tried this $sbOut = new-object System.Text.Stringbuilder $sbOut.appendLine($myinvocation) $sbOut.ToString() This produces                                    Capacity                                MaxCapacity                                     Length                                    --------                                -----------                                     ------                                          86                                 2147483647                                         45 System.Management.Automation.InvocationInfo This is not what I wanted so I tried $sbOut.appendLine(($myinvocation|format-list *)) This produced                                    Capacity                                MaxCapacity                                     Length                                    --------                                -----------                                     ------                                         606                                 2147483647                                        305 Microsoft.PowerShell.Commands.Internal.Format.FormatStartData Microsoft.PowerShell.Commands.Internal.Format.GroupStartData Micros oft.PowerShell.Commands.Internal.Format.FormatEntryData Microsoft.PowerShell.Commands.Internal.Format.GroupEndData Microsoft.Powe rShell.Commands.Internal.Format.FormatEndData Finally I figured out how to produce what I wanted: $sbOut = new-object System.Text.Stringbuilder [void]$sbOut.appendLine(($myinvocation|out-string)) $sbOut.ToString() MyCommand        : $sbOut = new-object System.Text.Stringbuilder                                    [void]$sbOut.appendLine(($myinvocation|out-string))                                      $sbOut.ToString()                    BoundParameters  : {} UnboundArguments : {} ScriptLineNumber : 0 OffsetInLine     : 0 HistoryId        : 13 ScriptName       : Line             : PositionMessage  : InvocationName   : PipelineLength   : 2 PipelinePosition : 1 ExpectingInput   : False CommandOrigin    : Runspace Note the [void] in front of the stringbuilder variable doesn't show the Capacity,MaxCapacity of the stringbuilder object.  The pipe to out-string makes the output a string. It's not pretty but it works.

    Read the article

  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

    Read the article

  • Javascript Rookie Question: Define Variables Inline

    - by Dylan Kinnett
    I'm proficient with HTML and CSS but I'm still pretty shaky when it comes to Javascript. That said, I've been able to build a site using the Internet Archive Book Reader, which relies on reader.js Here's a copy of one of my versions of reader.js https://gist.github.com/dylan-k/ed4efed2384e221d46cc It's a good site, but I find I have to repeat things a lot. Basically, I have one copy of reader.js for every page/book featured on the site. It seems there must be a better way. I re-use the script, making copies, just so that I can change lines 28, 80, 83, 84. Is there a way I could include just one copy of reader.js and then use a <script> tag to define these 4 lines for the individual pages?

    Read the article

  • Using env variables with RewriteRule and ErrorDocument

    - by misterte
    Hi, I'm having problems with the following while config. my Apache server to Rewrite some urls. SetEnv PATH_TO_DIR /directory RewriteRule ^%{PATH_TO_DIR}/([a-zA-Z0-9_\-]+)/([a-zA-Z0-9_\-\.]+)/?$ /index.php?dir=$1&file=$2 ErrorDocument 404 %{PATH_TO_DIR}/index.php?dir=null&file=error This conf. used to work perfectly fine until I used SetEnv PATH... etc. I need to use this because there are lots of rules, not just those. Can anyone point out my mistake? Apache returns %{PATH_TO_DIR}/index.php?dir=null&file=error when I try anything (www.site.com/foo/bar for instance). Apache returns the ErrorDocument if i just try to fetch the index. I know it's not a problem with the rewrite rules because they work when I remove the PATH_TO_DIR variable and just hard code it. Thanks! A.

    Read the article

  • loading 3d model data into buffers

    - by mulletdevil
    I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9 Thank you, Mark

    Read the article

  • DockbarX Applet not loading

    - by Nik
    I used to have dockbarX applet installed on my gnome panel. However one day when I login in I got a error message which can be seen in the screenshot below. So I removed it, and then tried adding it again to the gnome panel but I still get the error message. I am running the latest version of dockbarX 0.43 with the helpers enabled and media buttons etc. I did not update it recently and have been using this version for a couple of weeks now and got this problem only now. How can I solve this problem?

    Read the article

  • Scripting with variables from file

    - by Nooster
    I have several videos on my PC that I would like to shorten. For instance I have a 30 sec video where I want to have the section from sec 15 to 20 (a 5sec video). To cut this, I use avconv. avconv -i input.mp4 -ss 15 -acodec copy -vcodec copy -t 5 output.mp4 This command works pretty well. I have many videos I want to cut the same way. This is why I created a textfile containing the information: input-name, start of cut, length of cut, output-name. Those are written into in.txt that looks like this: input.mp4 15 5 output.mp4 input1.mp4 32 10 output1.mp4 input2.mp4 10 7 output2.mp4 ... My question is: How do I have to modify the avconv-command to cut my videos automatically? What I tried was this, but it didn't work at all: avconv -i $1 -ss $2 -acodec copy -vcodec copy -t $3 $4 < in.txt Any idea?

    Read the article

  • Loading levels from .txt or .XML for XNA

    - by Dave Voyles
    I'm attemptin to add multiple levels to my pong game. I'd like to simply exchange a few elements with each level, nothing crazy. Just the background texture, the color of the AI paddle (the one on the right side), and the music. It seems that the best way to go about this is by utilizing the StreamReader to read and write the files from XML. If there is a better, or more efficient alternative way then I'm all for it. In looking over the XNA Starter Platformer Kit provided by MS it seems that they've done it in this manner as well. I'm perplexed by a few things, however, namely parts within the Level class which aren't commented. /// <summary> /// Iterates over every tile in the structure file and loads its /// appearance and behavior. This method also validates that the /// file is well-formed with a player start point, exit, etc. /// </summary> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> private void LoadTiles(Stream fileStream) { // Load the level and ensure all of the lines are the same length. int width; List<string> lines = new List<string>(); using (StreamReader reader = new StreamReader(fileStream)) { string line = reader.ReadLine(); width = line.Length; while (line != null) { lines.Add(line); if (line.Length != width) throw new Exception(String.Format("The length of line {0} is different from all preceeding lines.", lines.Count)); line = reader.ReadLine(); } } What does width = line.Length mean exactly? I mean I know how it reads the line, but what difference does it make if one line is longer than any of the others? Finally, their levels are simply text files that look like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### It can't be that easy..... Can it?

    Read the article

  • After installing mysqli phpmyadmin stop loading

    - by phreakbox
    On Linux host 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux phpmyadmin won't load after installing mysqlnd. I'm using php5, mysql AND mysqlnd. Maybe mysql and mysqlnd conflicts for phpmyadmin. Problem: If I remove mysqlnd (mysqli support), PHP5 not working with mysqli, PHP5 only works with mysql. (Results for tests: function_exists('mysqli_fetch_all') return FALSE. That's ok. If I installed mysqlnd, php5-mysqlnd, PHP works with mysql + mysqli sumulately. Problems affected after mysqlnd install: After installing mysqli (mysqlnd) support, phpmyadmin won't load. Works PHP5 mysql + mysqlnd. When installing once again phpmyadmin than mysqlnd won't load. PHP PDO and mysql only works.

    Read the article

  • Connected to wifi, but quits loading pages after a random amount of time

    - by Collin
    I'm using Ubuntu 12.10, on a TOSHIBA Satellite L755 laptop, and using a Cradlepoint MBR-1000 wireless router. The wifi supposedly works fine on my sisters' and mom's laptops, and my dad uses a wired connection through the router. Nobody else has the problem. It shows that I'm connected and everything. The network manager GUI shows that everything is going just dandy... but it's not. I'll be able to load a page or two, then I have to disconnect, and reconnect to the router to get it to work again for a couple minutes. I noticed when I was downstairs, close to the router, this problem seemed to go away (at least, I was connected for a couple of hours without running into this problem). When I run ping -n 8.8.8.8 it shows this while the connection is still running fine 64 bytes from 8.8.8.8: icmp_req=1187 ttl=47 time=665 ms and whe

    Read the article

  • Fresh Ubuntu Install - Grub not loading

    - by Ryan Sharp
    System Ubuntu 12.04 64-bit Windows 7 SP1 Samsung 64GB SSD - OS' Samsung 1TB HDD - Games, /Home, Swap WD 300'ishGB HDD - Backup Okay, so I'm very frustrated, so please excuse me if I miss anything out as my head is clouded by anger and impatience, etc. I'll try me best, though. First of all, I'll explain how I got to my predicament. I finally got my new SSD. I firstly installed Windows, which completed without a hitch. Afterwards, I tried to install Ubuntu, which failed several times due to problems irrelevant to this question, but I mention this to explain my frustrations, sorry. Anyway, I finally installed Ubuntu. However, I chose the 'bootloader' to be installed on the same partition as where I was installing the Ubuntu Root partition, as that was what I believed to be the best choice. It was of my thinking that it was supposed to go on the same partition and on the SSD, which is my OS drive, though with my problem, it apparently was wrong. So I tried to fix it by checking guides and following their directions, but seemed to have messed it up even more. Here is what I receive after I use the fdisk -l command: (I also added explanations for which I used each partition for) Disk /dev/sda: 64.0 GB, 64023257088 bytes 255 heads, 63 sectors/track, 7783 cylinders, total 125045424 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x324971d1 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 208896 48957439 24374272 7 HPFS/NTFS/exFAT /dev/sda3 48959486 125044735 38042625 5 Extended /dev/sda5 48959488 125044735 38042624 83 Linux sda1 --/ Windows Recovery sda2 --/ Windows 7 sda3/5 --/ Ubuntu root [ / ] Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc0ee6a69 Device Boot Start End Blocks Id System /dev/sdb1 1024208894 1953523711 464657409 5 Extended /dev/sdb3 * 2048 1024206847 512102400 7 HPFS/NTFS/exFAT /dev/sdb5 1024208896 1939851263 457821184 83 Linux /dev/sdb6 1939853312 1953523711 6835200 82 Linux swap / Solaris sdb3 --/ Partition for Steam games, etc. sdb5 --/ Ubuntu Home [ /home ] sdb6 --/ Ubuntu Swap Partition table entries are not in disk order Disk /dev/sdc: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x292eee23 Device Boot Start End Blocks Id System /dev/sdc1 2048 625141759 312569856 7 HPFS/NTFS/exFAT sdc1 --/ Generic backup I also used a Boot Script that other users suggested, so that I can give more details on my partitions and also where Grub is located... ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Grub2 (v1.99) is installed in the MBR of /dev/sdb and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Windows is installed in the MBR of /dev/sdc. Now that is weird... Why would Grub2 be installed on both my SSD and HDD? Even weirder is why is Windows on the MBR of my backup hard drive? Nothing I did should have done that... Anyway, here is the entire Output from that script... PASTEBIN So, to summarize what I need: How can I fix my setup so grub loads on startup? How can I clean my partitions to remove unnecessary grubs? What did I do wrong so that I don't do something so daft again? Thank you so much for reading, and I hope you can help me. I've been trying to have a successful setup since Friday, and I'm almost at the point that I'm really tempted to throw my computer out the window due to my frustration.

    Read the article

  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

    Read the article

  • Directory paths for resources and assets

    - by The Communist Duck
    If I have a file stucture for my final, released game something like: Main folder Media Images Other assets Sounds Executable List item And a different one for my 'in development' project, with the same Media folder but: Main Source and .obj, etc. Media with everything Bin folder with executable I obviously cannot hardcode file pathnames into this, like: "../Media/Image/evilguy.png" or "Media/Image/foo.jpg" because they wouldn't work with one of the builds and would require a lot of switching names. Instead, does it make sense for my resource manager, that loads everything, to have some kind of prefix path? Then, I can just do Get("foo.jpg") or Get("Sounds/boom.ogg") And simply switch out, for the final release, the ctr argument from the relative path for the development build to the release layout? If not, how have other people sorted these sorts of things out?

    Read the article

  • Are flag variables an absolute evil?

    - by dukeofgaming
    I remember doing a couple of projects where I totally neglected using flags and ended up with better architecture/code; however, it is a common practice in other projects I work at, and when code grows and flags are added, IMHO code-spaghetti also grows. Would you say there are any cases where using flags is a good practice or even necessary?, or would you agree that using flags in code are... red flags and should be avoided/refactored; me, I just get by with doing functions/methods that check for states in real time instead. Edit: Not talking about compiler flags

    Read the article

  • Beginner C# image loading woes - NullReferenceException

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load<Texture2D>("Cracked"); player1.playerBlock = Content.Load<Texture2D>("square"); player2.playerBlock = Content.Load<Texture2D>("square2"); }

    Read the article

  • Unity Desktop not loading and ccsm method not working

    - by slimy-spork
    I installed Ubuntu 13.04 x86_64 on my HP Pavillion DV7-6c60us. It installs fine and works until I update. I run the software updater and reboot as it requests after. When my computer comes back on I get the desktop background but the rest of the Unity desktop doesn't load. I've tried the ccsm method and re-enabling but it just de-enables itself. I've also tried installing the gnome desktop but that does nothing for me either. I really want to switch to Ubuntu but this is causing issues. P.S. I've also tried using 12.10 and 12.04 with no dice.

    Read the article

< Previous Page | 23 24 25 26 27 28 29 30 31 32 33 34  | Next Page >