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  • Wpf ItemsControl with datatemplate, problem with doubled border for some items

    - by ksirg
    Hi, I have simple ItemsControl with custom datatemplate, template contains only textblock with border. All items should be displayed vericaly one after another, but some items have extra border. How can I remove it? I want to achieve something similar to enso launcher, it looks like My implementation looks like this here is my xaml code: <Window x:Class="winmole.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" x:Name="hostWindow" Height="Auto" MinHeight="100" MinWidth="100" Width="Auto" Padding="10" AllowsTransparency="True" WindowStyle="None" Background="Transparent" Top="0" Left="0" SizeToContent="WidthAndHeight" Topmost="True" Loaded="Window_Loaded" KeyUp="Window_KeyUp" > <Window.Resources> <!--Simple data template for Items--> <DataTemplate x:Key="itemsTemplate"> <Border Background="Black" Opacity="0.9" HorizontalAlignment="Left" CornerRadius="0,2,2,0"> <TextBlock Text="{Binding Path=Title}" TextWrapping="Wrap" FontFamily="Georgia" FontSize="30" Height="Auto" HorizontalAlignment="Left" VerticalAlignment="Stretch" TextAlignment="Left" Padding="5" Margin="0" Foreground="Yellow"/> </Border> </DataTemplate> </Window.Resources> <DockPanel> <ItemsControl DockPanel.Dock="Bottom" Name="itcPrompt" ItemsSource="{Binding ElementName=hostWindow, Path=DataItems}" ItemTemplate="{StaticResource itemsTemplate}" > <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <WrapPanel Orientation="Vertical" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DockPanel>

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  • CXF code first service, WSDL generation; soap:address changes?

    - by jcalvert
    I have a simple Java interface/implementation I am exposing via CXF. I have a jaxws element in my Spring configuration file like this: <jaxws:endpoint id="managementServiceJaxws" implementor="#managementService" address="/jaxws/ManagementService" > </jaxws:endpoint> It generates the WSDL from my annotated interface and exposes the service. Then when I hit http://myhostname/cxf/jaxws/ManagementService?wsdl I get a lovely WSDL. At the bottom in the wsdl:service element, I'll see <soap:address location="http://myhostname/cxf/jaxws/ManagementService"/> However, some time a day or so later, with no application restart, hitting that same url produces: This causes a number of problems, but what I really want is to fix it. Right now, there's a particular client to the webservice that sets the endpoint to localhost; because it runs on the same machine. Is it possible the wsdl is getting regenerated and cached and then exposing the 'localhost' version? In part I don't know the exact mechanism by which one goes from a ?wsdl request in CXF to the response. It seems almost certain that it's retrieving some cached version, given that it's supposed to be determining the address by asking the servletcontainer (Jetty). For reference I know a stopgap solution is using the hostname on the client and making sure an alias in place so that it goes over the loopback. EDIT: For reference, I confirmed that if I bring my application up and first hit it over localhost, then querying for the wsdl via the hostname shows the address as localhost. Conversely, first hitting it over the hostname causes localhost requests to show the hostname. So obviously something is getting cached here.

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  • Best practice for managing changes to 3rd party open source libraries?

    - by Jeff Knecht
    On a recent project, I had to modify an open source library to address a functional deficiency. I followed the SVN best practice of creating a "vendor source" repository and made my changes there. I also submitted the patch to the mailing list of that project. Unfortunately, the project only has a couple of maintainers and they are very slow to commit updates. At some point, I expect the library to be updated, and I expect that my project will want to use the upgraded library. But now I have a potential problem... I don't know whether my patch will have been applied to this future release of the 3rd party library. I also don't know whether my patch will even still be compatible with the internal implementation of the upgraded components. And in all likelihood, someone else will be maintaining my project by that point. Should I name the library in a special way so it is clear that we made special modifications (eg. commons-lang-2.x-for-my-project.jar)? Should I just document the patch and reference the SVN location and a link to the mailing list item in a README? No option that I can think of seems to be fool-proof in an upgrade scenario. What is the best practice for this?

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  • Invoking different methods on threads

    - by Kraken
    I have a main process main. It creates 10 threads (say) and then what i want to do is the following: while(required){ Thread t= new Thread(new ClassImplementingRunnable()); t.start(); counter++; } Now i have the list of these threads, and for each thread i want to do a set of process, same for all, hence i put that implementation in the run method of ClassImplementingRunnable. Now after the threads have done their execution, i wan to wait for all of them to stop, and then evoke them again, but this time i want to do them serially not in parallel. for this I join each thread, to wait for them to finish execution but after that i am not sure how to evoke them again and run that piece of code serially. Can i do something like for(each thread){ t.reevoke(); //how can i do that. t.doThis(); // Also where does `dothis()` go, given that my ClassImplementingRunnable is an inner class. } Also, i want to use the same thread, i.e. i want the to continue from where they left off, but in a serial manner. I am not sure how to go about the last piece of pseudo code. Kindly help. Working with with java.

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  • How do you unit test new code that uses a bunch of classes that cannot be instantiated in a test har

    - by trendl
    I'm writing a messaging layer that should handle communication with a third party API. The API has a bunch of classes that cannot be easily (if at all) instantiated in a test harness. I decided to wrap each class that I need in my unit tests with an adapter/wrapper and expose the members I need through this adapter class. Often I need to expose the wrapped type as well which I do by exposing it as an object. I have also provided an interface for for each or the adapter classes to be able to use them with a mocking framework. This way I can substitute the classes in test for whatever I need. The downside is that I have a bunch of adapter classes that so far server no other reason but testing. For me this is a good reason by itself but others may find this not enough. Possibly, when I write an implementation for another third party vendor's API, I may be able to reuse much of my code and only provide the adapters specific to the vendor's API. However, this is a bit of a long shot and I'm not actually sure it will work. What do you think? Is this approach viable or am I writing unnecessary code that serves no real purpose? Let me say that I do want to write unit tests for my messaging layer and I do now know how to do it otherwise.

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  • Advice: Python Framework Server/Worker Queue management (not Website)

    - by Muppet Geoff
    I am looking for some advice/opinions of which Python Framework to use in an implementation of multiple 'Worker' PCs co-ordinated from a central Queue Manager. For completeness, the 'Worker' PCs will be running Audio Conversion routines (which I do not need advice on, and have standalone code that works). The Audio conversion takes a long time, and I need to co-ordinate an arbitrary number of the 'Workers' from a central location, handing them conversion tasks (such as where to get the source files, or where to ask for the job configuration) with them reporting back some additional info, such as the runtime of the converted audio etc. At present, I have a script that makes a webservice call to get the 'configuration' for a conversion task, based on source files located on the worker already (we manually copy the source files to the worker, and that triggers a conversion routine). I want to change this, so that we can distribute conversion tasks ("Oy you, process this: xxx") based on availability, and in an ideal world, based on pending tasks too. There is a chance that Workers can go offline mid-conversion (but this is not likely). All the workers are Windows based, the co-ordinator can be WIndows or Linux. I have (in my initial searches) come across the following - and I know that some are cross-dependent: Celery (with RabbitMQ) Twisted Django Using a framework, rather than home-brewing, seems to make more sense to me right now. I have a limited timeframe in which to develop this functional extension. An additional consideration would be using a Framework that is compatible with PyQT/PySide so that I can write a simple UI to display Queue status etc. I appreciate that the specifics above are a little vague, and I hope that someone can offer me a pointer or two. Again: I am looking for general advice on which Python framework to investigate further, for developing a Server/Worker 'Queue management' solution, for non-web activities (this is why DJango didn't seem the right fit).

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  • How to organize RMI Client-Server eBanking architecture

    - by xenom
    I am developing a secured eBanking service in RMI with a GUI both for Server and Client. The Server must be able to log every operations (new User, deleted User, Withdrawal, Lodgement...) The Client will do these operations. As everything is secured, the Client must at first, create an account with a name and a password in the GUI. After that, the GUI adds the User in the Bank UserList(arrayList) as a new Customer and the User can do several operations. It seems straightforward at first but I think my conception is not correct. Is it correct to send the whole Bank by RMI ? Because at first I thought Bank would be the server but I cannot find another way to do that. Currently, the Client GUI asks for a login and a password, and receives the Bank by RMI. A User is characterized by a name and a hash of the password. private String name; private byte[] passwordDigest; In fact the GUI is doing every security checking and I don't know if it's relevant. When you type login//password, it will search the login in the Bank and compare the hash of the password. In fact I have the impression that the Client knows too much information because when you have the Bank you have everything.. Does it seem correct or do I need to change my implementation ?

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  • Is this mingw bug ?

    - by Debanjan
    Hi, I have been trying to execute this program on my migw ,through code::blocks, #include <string.h> #include <math.h> #include <stdio.h> #define N 100 int p[N / 64]; int pr[N]; int cnt; void sieve() { int i,j; for(i=0;i<N;i++) pr[i]=1; pr[0]=pr[1]=0; for(i=2;i<N;i++) if(pr[i]) { p[cnt]=i; cnt++; for(j=i+i;j<=N;j+=i) pr[j]=0; } } int main(){ sieve(); int i; for(i=0;i<cnt;i++) printf("%d ",p[i]); puts(""); printf("Total number of prime numbers : %d",cnt); return 0; } In My system the output is : 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 Total number of prime numbers : 22 Which is completely insane,since I am completely sure about the implementation of my algorithm. So I decided to try it in Ideone where it gives correct output.Can anybody point out the reason ?

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  • Fluent NHibernate: Example of a one-to-many relationship on an abstract class of a table-per-subclas

    - by BigTommy79
    Hi All, I've been trying for ages to find an example (because I can't get it to work myself) of the correct mapping for a one-to-many relationship on an abstract class of a table-per-subclass implementation, in fluent nHibernate. An example below: I'm looking to map the list of Fines on the Debt abstract base class to the Fine class. if anyone knows of any tutorial or example they've come across before please let me know. Thanks, Tim public abstract class Entity { public int Id { get; set; } } public abstract class Debt : Entity { public decimal Balance { get; set; } public IList<Fine> Fines { get; set; } public Debt() { Fines = new List<Fine>(); } } public class CarLoan : Debt { } public class CreditCard : Debt { } public class LoanApplication : Entity { public IList<Debt> ExistingDebts { get; set; } public LoanApplication() { ExistingDebts = new List<Debt>(); } } public class Fine { public Int64 Cash { get; set; } }

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  • How to manage large amounts of delegates and usercallbacks in C# async http library

    - by Tyler
    I'm coding a .NET library in C# for communicating with XBMC via its JSON RPC interface using HTTP. I coded and released a preliminary version but everything is done synchronously. I then recoded the library to be asynchronous for my own purposes as I was/am building an XBMC remote for WP7. I now want to release the new async library but want to make sure it's nice and tidy before I do. Due to the async nature a user initiates a request, supplies a callback method that matches my delegate and then handles the response once it's been received. The problem I have is that within the library I track a RequestState object for the lifetime of the request, it contains the http request/response as well as the user callback etc. as member variables, this would be fine if only one type of object was coming back but depending on what the user calls they may be returned a list of songs or a list of movies etc. My implementation at the moment uses a single delegate ResponseDataRecieved which has a single parameter which is a simple Object - As this has only be used by me I know which methods return what and when I handle the response I cast said object to the type I know it really is - List, List etc. A third party shouldn't have to do this though - The delegate signature should contain the correct type of object. So then I need a delegate for every type of response data that can be returned to the third party - The specific problem is, how do I handle this gracefully internally - Do I have a bunch of different RequestState objects that each have a different member variable for the different delegates? That doesn't "feel" right. I just don't know how to do this gracefully and cleanly.

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  • WPF bound object update notification

    - by Carlo
    I have a TreeView with a few objects bound to it, let's say something like this: public class House { public List<Room> Rooms { get; set; } public List<Person> People { get; set; } public House() { this.Rooms = new List<Room>(); this.People = new List<Person>(); } public void BuildRoom(string name) { this.Rooms.Add(new Room() { Name = name }); } public void DestroyRoom(string name) { this.Rooms.Remove(new Room() { Name = name }); } public void PersonEnter(string name) { this.People.Add(new Person() { Name = name }); } public void PersonLeave(string name) { this.People.Remove(new Person() { Name = name }); } } public class Room { public string Name { get; set; } } public class Person { public string Name { get; set; } } The TreeView is watching over the House object, whenever a room is built / destroyed or a person enters / leaves, my tree view updates itself to show the new state of the house (I omitted some implementation details for simplicity). What I want is to know the exact moment when this update finishes, so I can do something right there, the thing is that I created an indicator of the selected item, and when something moves, I need to update said indicator's position, that's the reason I need it exactly when the tree view updates. Let me know if you know a solution to this. Also, the code is not perfect (DestroyRoom and PersonLeave), but you get the idea. Thanks!

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  • Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

    - by StefanK
    I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast. Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications. During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player. What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus? This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users. Stefan

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  • Accessing red5 server outside the localhost

    - by user1039290
    I am new on red5 server so I stuck in. I am trying to record videos from webcam and save them in to my server. To do this, I installed red5 to my server. In addition, I also downloaded red5recorder and put it into my webapps folder. But there is any information about its implementation details. Whatever. So I go on with Red5 SimpleRecorder tutorial. Everything works fine when I tried in my server, but there is a problem when I try to connect to server from other computer to record a video. Actually, video recording is handled but the recorded video is not uploaded to the server. When I work in localhost it works fine, but from outside I couldn't be able to record or upload the video. I change the red5-web.properties document, and set virtual host to my server's IP but it again only works in localhost. What could be the reason? Is it about file permissions? or what could it be? Kind regards, Can

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  • how to emulate thread local storage at user space in C++ ?

    - by vprajan
    I am working on a mobile platform over Nucleus RTOS. It uses Nucleus Threading system but it doesn't have support for explicit thread local storage i.e, TlsAlloc, TlsSetValue, TlsGetValue, TlsFree APIs. The platform doesn't have user space pthreads as well. I found that __thread storage modifier is present in most of the C++ compilers. But i don't know how to make it work for my kind of usage. How does __thread keyword can be mapped with explicit thread local storage? I read many articles but nothing is so clear for giving me the following basic information will __thread variable different for each thread ? How to write to that and read from it ? does each thread has exactly one copy of the variable ? following is the pthread based implementation: pthread_key_t m_key; struct Data : Noncopyable { Data(T* value, void* owner) : value(value), owner(owner) {} int* value; }; inline ThreadSpecific() { int error = pthread_key_create(&m_key, destroy); if (error) CRASH(); } inline ~ThreadSpecific() { pthread_key_delete(m_key); // Does not invoke destructor functions. } inline T* get() { Data* data = static_cast<Data*>(pthread_getspecific(m_key)); return data ? data->value : 0; } inline void set(T* ptr) { ASSERT(!get()); pthread_setspecific(m_key, new Data(ptr, this)); } How to make the above code use __thread way to set & get specific value ? where/when does the create & delete happen? If this is not possible, how to write custom pthread_setspecific, pthread_getspecific kind of APIs. I tried using a C++ global map and index it uniquely for each thread and retrieved data from it. But it didn't work well.

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  • Multiple plugin instance loading with MEF

    - by Dave
    In my last application, using MEF to load plugins went just fine, but now I'm running into a new issue. I have a solution for it that I explain at the end of this question, but I'm looking for other ways to do it. Let's say I have an interface called ApplianceInterface. I also have two plugins that inherit from ApplianceInterface, let's call them Blender and Processor. Now, I would like to have multiple Blenders and Processors in my application, but I am not sure how to instantiate them properly. Before, I would simply use the ImportMany attribute and upon calling ComposeParts, my application would load Blender and Processor. For example: [ImportMany(typeof(ApplianceInterface))] private IEnumerable<ApplianceInterface> Appliances { get; set; } and my Blender and Processor plugins would be attributed like this: [PartCreationPolicy(CreationPolicy.NonShared)] [Export(typeof(MyInterface)] public class Blender : ApplianceInterface { ... } but what this ends up doing for me is populating Appliances with one Blender and one Processor. I need to be able to create an arbitrary number of Blender and Processor objects. Now, from the documentation I understand that [PartCreationPolicy(CreationPolicy.NonShared)] is what allows MEF to create a new instance each time, but is there a similar "magical" way to create a specific number of instances of something using MEF? Up until now, I've relied on [Import] and [ImportMany] to resolve the assemblies. Is my only option to use a global container, and then resolve the export manually using GetExportedValue<? I have tried GetExportedValue< and that implementation does work fine for me, but I was just curious if there is a better, more accepted way to do it.

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  • How to mock/stub a directory of files and their contents using RSpec?

    - by John Topley
    A while ago I asked "How to test obtaining a list of files within a directory using RSpec?" and although I got a couple of useful answers, I'm still stuck, hence a new question with some more detail about what I'm trying to do. I'm writing my first RubyGem. It has a module that contains a class method that returns an array containing a list of non-hidden files within a specified directory. Like this: files = Foo.bar :directory => './public' The array also contains an element that represents metadata about the files. This is actually a hash of hashes generated from the contents of the files, the idea being that changing even a single file changes the hash. I've written my pending RSpec examples, but I really have no idea how to implement them: it "should compute a hash of the files within the specified directory" it "shouldn't include hidden files or directories within the specified directory" it "should compute a different hash if the content of a file changes" I really don't want to have the tests dependent on real files acting as fixtures. How can I mock or stub the files and their contents? The gem implementation will use Find.find, but as one of the answers to my other question said, I don't need to test the library. I really have no idea how to write these specs, so any help much appreciated!

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  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

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  • Determining the chances of an event occurring when it hasn't occurred yet

    - by sanity
    A user visits my website at time t, and they may or may not click on a particular link I care about, if they do I record the fact that they clicked the link, and also the duration since t that they clicked it, call this d. I need an algorithm that allows me to create a class like this: class ClickProbabilityEstimate { public void reportImpression(long id); public void reportClick(long id); public double estimateClickProbability(long id); } Every impression gets a unique id, and this is used when reporting a click to indicate which impression the click belongs to. I need an algorithm that will return a probability, based on how much time has past since an impression was reported, that the impression will receive a click, based on how long previous clicks required. Clearly one would expect that this probability will decrease over time if there is still no click. If necessary, we can set an upper-bound, beyond which we consider the click probability to be 0 (eg. if its been an hour since the impression occurred, we can be pretty sure there won't be a click). The algorithm should be both space and time efficient, and hopefully make as few assumptions as possible, while being elegant. Ease of implementation would also be nice. Any ideas?

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  • What hash algorithms are parallelizable? Optimizing the hashing of large files utilizing on multi-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • A generic C++ library that provides QtConcurrent functionality?

    - by Lucas
    QtConcurrent is awesome. I'll let the Qt docs speak for themselves: QtConcurrent includes functional programming style APIs for parallel list processing, including a MapReduce and FilterReduce implementation for shared-memory (non-distributed) systems, and classes for managing asynchronous computations in GUI applications. For instance, you give QtConcurrent::map() an iterable sequence and a function that accepts items of the type stored in the sequence, and that function is applied to all the items in the collection. This is done in a multi-threaded manner, with a thread pool equal to the number of logical CPU's on the system. There are plenty of other function in QtConcurrent, like filter(), filteredReduced() etc. The standard CompSci map/reduce functions and the like. I'm totally in love with this, but I'm starting work on an OSS project that will not be using the Qt framework. It's a library, and I don't want to force others to depend on such a large framework like Qt. I'm trying to keep external dependencies to a minimum (it's the decent thing to do). I'm looking for a generic C++ framework that provides me with the same/similar high-level primitives that QtConcurrent does. AFAIK boost has nothing like this (I may be wrong though). boost::thread is very low-level compared to what I'm looking for. I know C# has something very similar with their Parallel Extensions so I know this isn't a Qt-only idea. What do you suggest I use?

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  • Robotlegs: Warning: Injector already has a rule for type

    - by MikeW
    I have a bunch of warning messages like this appear when using Robotlegs/Signals. Everytime this command class executes, which is every 2-3 seconds ..this message displays below If you have overwritten this mapping intentionally you can use "injector.unmap()" prior to your replacement mapping in order to avoid seeing this message. Warning: Injector already has a rule for type "mx.messaging.messages::IMessage", named "". The command functions fine otherwise but I think I'm doing something wrong anyhow. public class MessageReceivedCommand extends SignalCommand { [Inject] public var message:IMessage; ...etc.. do something with message.. } the application context doesnt map IMessage to this command, as I only see an option to mapSignalClass , besides the payload is received fine. Wonder if anyone knows how I might either fix or suppress this message. I've tried calling this as the warning suggests injector.unmap(IMessage, "") but I receive an error - no mapping found for ::IMessage named "". Thanks Edit: A bit more info about the error Here is the signal that I dispatch to the command public class GameMessageSignal extends Signal { public function GameMessageSignal() { super(IMessage); } } which is dispatched from a IPushDataService class gameMessage.dispatch(message.message); and the implementation is wired up in the app context via injector.mapClass(IPushDataService, PushDataService); along with the signal signalCommandMap.mapSignalClass(GameMessageSignal, MessageReceivedCommand); Edit #2: Probably good to point out also I inject an instance of GameMessageSignal into IPushDataService public class PushDataService extends BaseDataService implements IPushDataService { [Inject] public var gameMessage:GameMessageSignal; //then private function processMessage(message:MessageEvent):void { gameMessage.dispatch(message.message); } } Edit:3 The mappings i set up in the SignalContext: injector.mapSingleton(IPushDataService); injector.mapClass(IPushDataService, PushDataService);

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  • Matrix multiplication using pairs

    - by sc_ray
    Hi, I am looking into alternate ways to do a Matrix Multiplication. Instead of storing my matrix as a two-dimensional array, I am using a vector such as vector<pair<pair<int,int >,int > > to store my matrix. The pair within my pair (pair) stores my indices (i,j) and the other int stores the value for the given (i,j) pair. I thought I might have some luck implementing my sparse array this way. The problem is when I try to multiply this matrix with itself. If this was a 2-d array implementation, I would have multiplied the matrix as follows: for(i=0; i<row1; i++) { for(j=0; j<col1; j++) { C[i][j] = 0; for(k=0; k<col2; k++) C[i][j] += A[i][j] * A[j][k]; } } Can somebody point out a way to achieve the same result using my vector of 'pair of pairs'? Thanks

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  • How to obtain value of auto_increment field in Access linked to MySQL?

    - by Cruachan
    I'm trying to modify and existing Access application to use MySQL as a database via ODBC with the minimal amount of recoding. The current code will often insert a new record using DAO then obtain the ID by using LastModified. This doesn't work with MySQL. Instead I'm trying to use the approach using SELECT * FROM tbl_name WHERE auto_col IS NULL Suggested for Access in the MySQL documentation. However if I set up a sample table consisting of just an id and text data field and execute this CurrentDb.Execute ("INSERT INTO tbl_scratch (DATA) VALUES ('X')") Set rst = CurrentDb.OpenRecordset("SELECT id FROM tbl_scratch WHERE id IS NULL") myid = rst!id Id is returned as null. However if I execute INSERT INTO tbl_scratch (DATA) VALUES ('X'); SELECT id FROM tbl_scratch WHERE id IS NULL; using a direct MySQL editor then id is returned correctly, so my database and approach is fine but my implementation inside Access must be incorrect. Frustratingly the MySQL documentation gives the SQL statement to retrieve the id as an example that works in Access (as it states LAST_INSERT_ID() doesn't) but gives no further details. How might I fix this?

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  • Are TestContext.Properties usable ?

    - by DBJDBJ
    Using Visual Studio generate Test Unit class. Then comment in, the class initialization method. Inside it add your property, using the testContext argument. Upon test app startup this method is indeed called by the testing infrastructure. //Use ClassInitialize to run code before running the first test in the class [ClassInitialize()] public static void MyClassInitialize(TestContext testContext) { /* * Any user defined testContext.Properties * added here will be erased after this method exits */ testContext.Properties.Add("key", 1 ) ; // place the break point here } After leaving MyClassInitialize, any properties added by user are lost. Only the 10 "official" ones are left. Actually TestContext gets overwritten, with the inital offical one, each time before each test method is called. It it not overwritten only if user has test initialization method, the changes made over there are passed to the test. //Use TestInitialize to run code before running each test [TestInitialize()]public void MyTestInitialize(){ this.TestContext.Properties.Add("this is preserved",1) ; } This effectively means TestContext.Properties is "mostly" read only, for users. Which is not clearly documented in MSDN. It seems to me this is very messy design+implementation. Why having TestContext.Properties as an collection, at all ? Users can do many other solutions to have class wide initialization. Please discuss. --DBJ

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