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  • Need help in gridview displaying data

    - by sumit
    Hi all, I want to display all the data in gridview which i am inserting in runtime. For that i have written code but getting this error. "Both DataSource and DataSourceID are defined on 'GridView1'. Remove one definition." protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { BindData(); } } public void BindData() { string str = ConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString.ToString(); SqlConnection con = new SqlConnection(str); SqlDataAdapter da = new SqlDataAdapter("select * from Items where ItemId='" + TxtItemId.Text + "'", con); DataSet ds = new DataSet(); da.Fill(ds,"Items"); GridView1.DataSource = ds; GridView1.DataBind(); } Pls modify my code where is my mistake. Thanks, Sumit

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  • NHibernate transactions randomly not rolled back

    - by cbp
    I have a suite of integration tests that run inside transactions. Sometimes it seems that NHibernate transactions are not being correctly rolled back. I can't work out what causes this. Here is a slightly simplified overview of the base class that these integration test fixtures run with: public class IntegrationTestFixture { private TransactionScope _transactionScope; private ConnectionScope _connectionScope; [TestFixtureSetUp] public virtual void TestFixtureSetUp() { var session = NHibernateSessionManager.SessionFactory.OpenSession(); CallSessionContext.Bind(session); _connectionScope = new ConnectionScope(); _transactionScope = new TransactionScope(); } [TestFixtureTearDown] public virtual void TestFixtureTearDown() { _transactionScope.Dispose(); _connectionScope.Dispose(); var session = CurrentSessionContext.Unbind(SessionFactory); session.Close(); session.Dispose(); } } A call to the TransactionScope's commit method is never made, therefore how is it possible that data still ends up in the database?

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  • Convert scientific notation to decimal notation

    - by Ankur
    There is a similar question on SO which suggests using NumberFormat which is what I have done. I am using the parse() method of NumberFormat. public static void main(String[] args) throws ParseException{ DecToTime dtt = new DecToTime(); dtt.decToTime("1.930000000000E+02"); } public void decToTime(String angle) throws ParseException{ DecimalFormat dform = new DecimalFormat(); //ParsePosition pp = new ParsePosition(13); Number angleAsNumber = dform.parse(angle); System.out.println(angleAsNumber); } The result I get is 1.93 I didn't really expect this to work because 1.930000000000E+02 is a pretty unusual looking number, do I have to do some string parsing first to remove the zeros? Or is there a quick and elegant way?

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  • build a bst as an array using recursion?

    - by Jack B
    String[] dictionary = new String[dictSize]; //arrray of strings from dictionary String[] tree = new String[3*dictSize]; //array of tree void makeBST() { recMakeBST(0, dictionary.length-1); }//makeBST() int a=0; void recMakeBST(int low, int high) { if(high-low==0){ return; } else{ int mid=(high-low)/2; tree[a]=dictionary[mid]; a=a+1; recMakeBST(low, mid-1); a=a+1; recMakeBST(mid+1, high); } }

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  • TcpListener is queuing connections faster than I can clear them

    - by Matthew Brindley
    As I understand it, TcpListener will queue connections once you call Start(). Each time you call AcceptTcpClient (or BeginAcceptTcpClient), it will dequeue one item from the queue. If we load test our TcpListener app by sending 1,000 connections to it at once, the queue builds far faster than we can clear it, leading (eventually) to timeouts from the client because it didn't get a response because its connection was still in the queue. However, the server doesn't appear to be under much pressure, our app isn't consuming much CPU time and the other monitored resources on the machine aren't breaking a sweat. It feels like we're not running efficiently enough right now. We're calling BeginAcceptTcpListener and then immediately handing over to a ThreadPool thread to actually do the work, then calling BeginAcceptTcpClient again. The work involved doesn't seem to put any pressure on the machine, it's basically just a 3 second sleep followed by a dictionary lookup and then a 100 byte write to the TcpClient's stream. Here's the TcpListener code we're using: // Thread signal. private static ManualResetEvent tcpClientConnected = new ManualResetEvent(false); public void DoBeginAcceptTcpClient(TcpListener listener) { // Set the event to nonsignaled state. tcpClientConnected.Reset(); listener.BeginAcceptTcpClient( new AsyncCallback(DoAcceptTcpClientCallback), listener); // Wait for signal tcpClientConnected.WaitOne(); } public void DoAcceptTcpClientCallback(IAsyncResult ar) { // Get the listener that handles the client request, and the TcpClient TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); if (inProduction) ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client, serverCertificate)); // With SSL else ThreadPool.QueueUserWorkItem(state => HandleTcpRequest(client)); // Without SSL // Signal the calling thread to continue. tcpClientConnected.Set(); } public void Start() { currentHandledRequests = 0; tcpListener = new TcpListener(IPAddress.Any, 10000); try { tcpListener.Start(); while (true) DoBeginAcceptTcpClient(tcpListener); } catch (SocketException) { // The TcpListener is shutting down, exit gracefully CheckBuffer(); return; } } I'm assuming the answer will be related to using Sockets instead of TcpListener, or at least using TcpListener.AcceptSocket, but I wondered how we'd go about doing that? One idea we had was to call AcceptTcpClient and immediately Enqueue the TcpClient into one of multiple Queue<TcpClient> objects. That way, we could poll those queues on separate threads (one queue per thread), without running into monitors that might block the thread while waiting for other Dequeue operations. Each queue thread could then use ThreadPool.QueueUserWorkItem to have the work done in a ThreadPool thread and then move onto dequeuing the next TcpClient in its queue. Would you recommend this approach, or is our problem that we're using TcpListener and no amount of rapid dequeueing is going to fix that?

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  • Mouse interaction in ListBoxItem children (WPF)

    - by absence
    I have a ListBox with an ItemTemplate that contains a control that interacts with the mouse. This interfers with the selection functionality of the ListBox, i.e. clicking a control does not select the item. This is because ListBoxItem sets the Handled property of the mouse event to true in OnMouseLeftButtonDown. I tried the following protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); e.Handled = false; } but the ListBoxItem “takes over” the mouse and prevents the control from doing its own interaction. Then I had another idea protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e) { base.OnMouseLeftButtonDown(e); ((ListBoxItem)VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(VisualTreeHelper.GetParent(this)))).IsSelected = true; } which actually works, but feels more like an ugly kludge than an elegant solution. Are there any better solutions that don't rely on the exact contents of the visual tree?

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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  • AS3 - Event listener that only fires once

    - by Zed-K
    I'm looking for a way to add an EventListener which will automatically removes itself after the first time it fires, but I can't figure a way of doing this the way I want to. I found this function (here) : public class EventUtil { public static function addOnceEventListener(dispatcher:IEventDispatcher,eventType:String,listener:Function):void { var f:Function = function(e:Event):void { dispatcher.removeEventListener(eventType,f); listener(e); } dispatcher.addEventListener(eventType,f); } } But instead of having to write : EventUtil.addOnceEventListener( dispatcher, eventType, listener ); I would like to use it the usual way : dispatcher.addOnceEventListener( eventType, listener ); Has anybody got an idea of how this could be done? Any help would be greatly apprecitated. (I know that Robert Penner's Signals can do this, but I can't use them since it would mean a lot of code rewriting that I can't afford for my current project)

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  • Compile redeclaration error of global variable in C++, but not in C.

    - by coelhudo
    Suppose that I have those three files: a.h //a.h header #include <stdio.h> int int_variable; void a_f() { printf("int_variable: %d\n", int_variable) int_variable++; } b.h //b.h header #include <stdio.h> int int_variable; void b_f() { printf("int_variable: %d\n", int_variable) int_variable++; } main.c //main.c #include "a.h" #include "b.h" int main() { a_f(); b_f(); return 0; } Why compiling in C++ generates redefinition error, but in C doesn't? I am C++ developer, then in C++ makes sense to me, but why in C this is not an error? When I executed the C generated code, the output was: int variable: 0 int variable: 1 Thanks

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  • Why does my UITableView change from UITableViewStyleGrouped to UITableViewStylePlain

    - by casper
    My application has a view controller that extends UITableViewController. The initialization method looks like this: - (id)initWithCoder:(NSCoder*)coder { if (self = [super initWithCoder:coder]) { self.tableView = [[UITableView alloc] initWithFrame:self.tableView.frame style:UITableViewStyleGrouped]; } return self; } When the view is initially loaded, it's displayed as UITableViewStyleGrouped. However, if my app ever receives a low memory warning, the above view changes to UITableViewStylePlain. There is no associated xib file with the View/Controller. The viewDidUnload and didReceiveMemoryWarning methods are straightforward: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } My question is, why does the table style change when I receive a memory warning?

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  • VS2008: File creation fails randomly in unit testing?

    - by Tim
    I'm working on implementing a reasonably simple XML serializer/deserializer (log file parser) application in C# .NET with VS 2008. I have about 50 unit tests right now for various parts of the code (mostly for the various serialization operations), and some of them seem to be failing mostly at random when they deal with file I/O. The way the tests are structured is that in the test setup method, I create a new empty file at a certain predetermined location, and close the stream I get back. Then I run some basic tests on the file (varying by what exactly is under test). In the cleanup method, I delete the file again. A large portion (usually 30 or more, though the number varies run to run) of my unit tests will fail at the initialize method, claiming they can't access the file I'm trying to create. I can't pin down the exact reason, since a test that will work one run fails the next; they all succeed when run individually. What's the problem here? Why can't I access this file across multiple unit tests? Relevant methods for a unit test that will fail some of the time: [TestInitialize()] public void LogFileTestInitialize() { this.testFolder = System.Environment.GetFolderPath( System.Environment.SpecialFolder.LocalApplicationData ); this.testPath = this.testFolder + "\\empty.lfp"; System.IO.File.Create(this.testPath); } [TestMethod()] public void LogFileConstructorTest() { string filePath = this.testPath; LogFile target = new LogFile(filePath); Assert.AreNotEqual(null, target); Assert.AreEqual(this.testPath, target.filePath); Assert.AreEqual("empty.lfp", target.fileName); Assert.AreEqual(this.testFolder + "\\empty.lfp.lfpdat", target.metaPath); } [TestCleanup()] public void LogFileTestCleanup() { System.IO.File.Delete(this.testPath); } And the LogFile() constructor: public LogFile(String filePath) { this.entries = new List<Entry>(); this.filePath = filePath; this.metaPath = filePath + ".lfpdat"; this.fileName = filePath.Substring(filePath.LastIndexOf("\\") + 1); } The precise error message: Initialization method LogFileParserTester.LogFileTest.LogFileTestInitialize threw exception. System.IO.IOException: System.IO.IOException: The process cannot access the file 'C:\Users\<user>\AppData\Local\empty.lfp' because it is being used by another process..

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • java, swing, Gridlayout problem

    - by josh
    I have a panel with GridLayout But when I'm trying to run the program, only the first button out of 100 is shown. Futhermore, the rest appear only when I move the cursor over them. What's wrong with it? Here's the whole class(Life.CELLS=10 and CellButton is a class which extends JButton) public class MainLayout extends JFrame { public MainLayout() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(650, 750); setLayout(new FlowLayout()); //setResizable(false); final JPanel gridPanel = new JPanel(new GridLayout(Life.CELLS, Life.CELLS)); for (int i=0; i<Life.CELLS; i++) { for (int j=0; j<Life.CELLS; j++) { CellButton jb = new CellButton(i, j); jb.setPreferredSize(new Dimension(jb.getIcon().getIconHeight(), jb.getIcon().getIconWidth())); buttons[i][j] = jb; grid[i][j] = false; gridPanel.add(jb); } } add(gridPanel); } } This is code of CellButton package classes; import javax.swing.JButton; import javax.swing.ImageIcon; import javax.swing.JFrame; public class CellButton extends JButton { private int x; private int y; boolean alive; ImageIcon icon; boolean next; // icons for grids final ImageIcon dead = new ImageIcon(JFrame.class.getResource("/images/image1.gif")); final ImageIcon live = new ImageIcon(JFrame.class.getResource("/images/image2.gif")); public CellButton(int X, int Y) { super(); x = X; y = Y; alive = false; icon = dead; setIcon(icon); } public int getX() { return x; } public int getY() { return y; } public boolean isAlive() { return alive; } public void relive() { alive = true; icon = live; setIcon(icon); } public void die() { alive = false; icon = dead; setIcon(icon); } public void setNext(boolean n) { next = n; } public boolean getNext() { return next; } public ImageIcon getIcon() { return icon; } }

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  • How to redraw the picture while moving windows in openGL?

    - by tsubasa
    I have drawn a picture with openGL on my windows. Now whenever I hold the mouse button on the windows and move it, my picture always got distorted. I don't know what function in openGL that can help me redraw the picture while the windows is moved. Anybody could help? I tried this but seems not work: void myDisplay() { ..... } void reshape(int x, int y) { glutPostRedisplay(); } int main() { ..... glutDisplayFunc(myDisplay); glutReshapeFunc(reshape); }

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  • What is the best workaround for the WCF client `using` block issue?

    - by Eric King
    I like instantiating my WCF service clients within a using block as it's pretty much the standard way to use resources that implement IDisposable: using (var client = new SomeWCFServiceClient()) { //Do something with the client } But, as noted in this MSDN article, wrapping a WCF client in a using block could mask any errors that result in the client being left in a faulted state (like a timeout or communication problem). Long story short, when Dispose() is called, the client's Close() method fires, but throws and error because it's in a faulted state. The original exception is then masked by the second exception. Not good. The suggested workaround in the MSDN article is to completely avoid using a using block, and to instead instantiate your clients and use them something like this: try { ... client.Close(); } catch (CommunicationException e) { ... client.Abort(); } catch (TimeoutException e) { ... client.Abort(); } catch (Exception e) { ... client.Abort(); throw; } Compared to the using block, I think that's ugly. And a lot of code to write each time you need a client. Luckily, I found a few other workarounds, such as this one on IServiceOriented. You start with: public delegate void UseServiceDelegate<T>(T proxy); public static class Service<T> { public static ChannelFactory<T> _channelFactory = new ChannelFactory<T>(""); public static void Use(UseServiceDelegate<T> codeBlock) { IClientChannel proxy = (IClientChannel)_channelFactory.CreateChannel(); bool success = false; try { codeBlock((T)proxy); proxy.Close(); success = true; } finally { if (!success) { proxy.Abort(); } } } } Which then allows: Service<IOrderService>.Use(orderService => { orderService.PlaceOrder(request); } That's not bad, but I don't think it's as expressive and easily understandable as the using block. The workaround I'm currently trying to use I first read about on blog.davidbarret.net. Basically you override the client's Dispose() method wherever you use it. Something like: public partial class SomeWCFServiceClient : IDisposable { void IDisposable.Dispose() { if (this.State == CommunicationState.Faulted) { this.Abort(); } else { this.Close(); } } } This appears to be able to allow the using block again without the danger of masking a faulted state exception. So, are there any other gotchas I have to look out for using these workarounds? Has anybody come up with anything better?

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  • Help needed with InvokeRequired for Web.UI

    - by Ali
    I have a multi-threaded application in C# which tries to write to a TextBox in a Windows.Forms created by another thread. As threads cannot modify what has not been created by them, I was using InvokeRequired as shown on the code below, to solve this problem. public delegate void MessageDelegate(Communication message); void agent_MessageReceived(Communication message) { if (InvokeRequired) { BeginInvoke(new MessageDelegate(agent_MessageReceived), new object[] { message }); } else { TextBox1.Text += message.Body; } } Now I need to do the same for a TextBox in an ASP.NET app, but apparently neither InvokeRequired nor BeginInvoke exist for TextBox in a Web.UI. What can I do?

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  • emacs cedet set up doubt

    - by trybeingarun
    Hi, I installed cedet successfully today and got most of it working; thanks to Alex Ott's Gentle Introduction to Cedet. However i am having a problem When I give the exact path relative to the current file i am working on then auto-completion is working fine. #include "../../opensource/inc/lldp_port.h" void test_func() { lldp_port port; port.blah //here auto-completion worked fine } However i cannot specify the full path all the time( we have eclipse at office and it generates makefiles for us ) #include "lldp_port.h" void test_func() { lldp_port port; port. //here auto-completion does not work :( } What should i do to solve this?

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  • Flex/Flash 4 datagrid literally displays XML

    - by Setori
    Problem: Flex/Flash4 client (built with FlashBuilder4) displays the xml sent from the server exactly as is - the datagrid keeps the format of the xml. I need the datagrid to parse the input and place the data in the correct rows and columns of the datagrid. flow: click on a date in the tree and it makes a server request for batch information in xml form. Using a CallResponder I then update the datagrid's dataProvider. [code] <fx:Script> <![CDATA[ import mx.controls.Alert; [Bindable]public var selectedTreeNode:XML; public function taskTreeChanged(event:Event):void { selectedTreeNode=Tree(event.target).selectedItem as XML; var searchHubId:String = selectedTreeNode.@hub; var searchDate:String = selectedTreeNode.@lbl; if((searchHubId == "") || (searchDate == "")){ return; } findShipmentBatches(searchDate,searchHubId); } protected function findShipmentBatches(searchDate:String, searchHubId:String):void{ findShipmentBatchesResult.token = actWs.findShipmentBatches(searchDate, searchHubId); } protected function updateBatchDataGridDP():void{ task_list_dg.dataProvider = findShipmentBatchesResult.lastResult; } ]]> </fx:Script> <fx:Declarations> <actws:ActWs id="actWs" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <s:CallResponder id="findShipmentBatchesResult" result="updateBatchDataGridDP()"/> </fx:Declarations> <mx:AdvancedDataGrid id="task_list_dg" width="100%" height="95%" paddingLeft="0" paddingTop="0" paddingBottom="0"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Receiving date" dataField="rd"/> <mx:AdvancedDataGridColumn headerText="Msg type" dataField="mt"/> <mx:AdvancedDataGridColumn headerText="SSD" dataField="ssd"/> <mx:AdvancedDataGridColumn headerText="Shipping site" dataField="sss"/> <mx:AdvancedDataGridColumn headerText="File name" dataField="fn"/> <mx:AdvancedDataGridColumn headerText="Batch number" dataField="bn"/> </mx:columns> </mx:AdvancedDataGrid> [/code] I cannot upload a pic, but this is the xml: [code] 2010-04-23 16:35:51.0 PRESHIP 2010-02-15 00:00:00.0 100000009 DF-Ocean-PRESHIPSUM-Quanta-PACT-EMEA-Scheduled Ship Date 20100215.csv 10053 [/code] and the xml is pretty much displayed exactly as is in the datagrid columns... I would appreciate your assistance.

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  • can not set the bool value of app setting

    - by user262325
    Hello everyone I use the codes below to read and write a bool value from my application: -(void)SaveAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=true;     [defaults setBool:b forKey:@"AnyKey"]; [defaults synchronize]; } -(void)LoadAppSetting; {     NSUserDefaults *defaults=[NSUserDefaults standardUserDefaults];     bool b=[defaults boolForKey: @"AnyKey"] ; } I found that "LoadAppSetting" worked well, it could get the correct value of item with key "AnyKey". The function "SaveAppSetting" looked like no function, it reported no error, but it can not change value of the item with key "AnyKey". "AnyKey" setting in Setting bundle is item Dictionary Type String PSToggleSwitchSpecifier Title String AnyKey's Title Key String AnyKey DefaultValue Boolean Checked Is there any person met the same problem? Thanks interdev

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • XmlSerializer throws exception when serializing dynamically loaded type

    - by Dr. Sbaitso
    Hi I'm trying to use the System.Xml.Serialization.XmlSerializer to serialize a dynamically loaded (and compiled class). If I build the class in question into the main assembly, everything works as expected. But if I compile and load the class from an dynamically loaded assembly, the XmlSerializer throws an exception. What am I doing wrong? I've created the following .NET 3.5 C# application to reproduce the issue: using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.Reflection; using System.CodeDom.Compiler; using Microsoft.CSharp; public class StaticallyBuiltClass { public class Item { public string Name { get; set; } public int Value { get; set; } } private List<Item> values = new List<Item>(); public List<Item> Values { get { return values; } set { values = value; } } } static class Program { static void Main() { RunStaticTest(); RunDynamicTest(); } static void RunStaticTest() { Console.WriteLine("-------------------------------------"); Console.WriteLine(" Serializing StaticallyBuiltClass..."); Console.WriteLine("-------------------------------------"); var stat = new StaticallyBuiltClass(); Serialize(stat.GetType(), stat); Console.WriteLine(); } static void RunDynamicTest() { Console.WriteLine("-------------------------------------"); Console.WriteLine(" Serializing DynamicallyBuiltClass..."); Console.WriteLine("-------------------------------------"); CSharpCodeProvider csProvider = new CSharpCodeProvider(new Dictionary<string, string> { { "CompilerVersion", "v3.5" } }); CompilerParameters csParams = new System.CodeDom.Compiler.CompilerParameters(); csParams.GenerateInMemory = true; csParams.GenerateExecutable = false; csParams.ReferencedAssemblies.Add("System.dll"); csParams.CompilerOptions = "/target:library"; StringBuilder classDef = new StringBuilder(); classDef.AppendLine("using System;"); classDef.AppendLine("using System.Collections.Generic;"); classDef.AppendLine(""); classDef.AppendLine("public class DynamicallyBuiltClass"); classDef.AppendLine("{"); classDef.AppendLine(" public class Item"); classDef.AppendLine(" {"); classDef.AppendLine(" public string Name { get; set; }"); classDef.AppendLine(" public int Value { get; set; }"); classDef.AppendLine(" }"); classDef.AppendLine(" private List<Item> values = new List<Item>();"); classDef.AppendLine(" public List<Item> Values { get { return values; } set { values = value; } }"); classDef.AppendLine("}"); CompilerResults res = csProvider.CompileAssemblyFromSource(csParams, new string[] { classDef.ToString() }); foreach (var line in res.Output) { Console.WriteLine(line); } Assembly asm = res.CompiledAssembly; if (asm != null) { Type t = asm.GetType("DynamicallyBuiltClass"); object o = t.InvokeMember("", BindingFlags.CreateInstance, null, null, null); Serialize(t, o); } Console.WriteLine(); } static void Serialize(Type type, object o) { var serializer = new XmlSerializer(type); try { serializer.Serialize(Console.Out, o); } catch(Exception ex) { Console.WriteLine("Exception caught while serializing " + type.ToString()); Exception e = ex; while (e != null) { Console.WriteLine(e.Message); e = e.InnerException; Console.Write("Inner: "); } Console.WriteLine("null"); Console.WriteLine(); Console.WriteLine("Stack trace:"); Console.WriteLine(ex.StackTrace); } } } which generates the following output: ------------------------------------- Serializing StaticallyBuiltClass... ------------------------------------- <?xml version="1.0" encoding="IBM437"?> <StaticallyBuiltClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Values /> </StaticallyBuiltClass> ------------------------------------- Serializing DynamicallyBuiltClass... ------------------------------------- Exception caught while serializing DynamicallyBuiltClass There was an error generating the XML document. Inner: The type initializer for 'Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterDynamicallyBuiltClass' threw an exception. Inner: Object reference not set to an instance of an object. Inner: null Stack trace: at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o) at Program.Serialize(Type type, Object o) in c:\dev\SerTest\SerTest\Program.cs:line 100 Edit: Removed some extraneous referenced assemblies

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  • Boiler plate code replacement - is there anything bad about this code?

    - by Benjol
    I've recently created these two (unrelated) methods to replace lots of boiler-plate code in my winforms application. As far as I can tell, they work ok, but I need some reassurance/advice on whether there are some problems I might be missing. (from memory) static class SafeInvoker { //Utility to avoid boiler-plate InvokeRequired code //Usage: SafeInvoker.Invoke(myCtrl, () => myCtrl.Enabled = false); public static void Invoke(Control ctrl, Action cmd) { if (ctrl.InvokeRequired) ctrl.BeginInvoke(new MethodInvoker(cmd)); else cmd(); } //Replaces OnMyEventRaised boiler-plate code //Usage: SafeInvoker.RaiseEvent(this, MyEventRaised) public static void RaiseEvent(object sender, EventHandler evnt) { var handler = evnt; if (handler != null) handler(sender, EventArgs.Empty); } } EDIT: See related question here UPDATE Following on from deadlock problems (related in this question), I have switched from Invoke to BeginInvoke (see an explanation here). Another Update Regarding the second snippet, I am increasingly inclined to use the 'empty delegate' pattern, which fixes this problem 'at source' by declaring the event directly with an empty handler, like so: event EventHandler MyEventRaised = delegate {};

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  • BackgroundWorker not working with TeamCity NUnit runner

    - by Catalin DICU
    I'm using NUnit to test View Models in a WPF 3.5 application and I'm using the BackgroundWorker class to execute asynchronous commands.The unit test are running fine with the NUnit runner or ReSharper runner but fail on TeamCity 5.1 server. How is it implemented : I'm using a ViewModel property named IsBusy and set it to false on BackgroundWorker.RunWorkerCompleted event. In my test I'm using this method to wait for the BackgroundWorker to finish : protected void WaitForBackgroundOperation(ViewModel viewModel) { int count = 0; while (viewModel.IsBusy) { RunBackgroundWorker(); if (count++ >= 100) { throw new Exception("Background operation too long"); } Thread.Sleep(100); } } private static void RunBackgroundWorker() { Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background, new ThreadStart(delegate { })); System.Windows.Forms.Application.DoEvents(); } Well, sometimes it works and sometimes it hangs the build. I suppose it's the Application.DoEvents() but I don't know why...

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  • Android calculator with button click

    - by rynwtts
    I am trying to calculate a field named lblAnswer by adding values txtA + txtB. I am fairly new to the android development world and would like to know what is the best way of going about this. I have already added the necessarily edit fields to the GUI. I am now working in the java file to try and create the method. This method has been named doCalc. Here is what I have thus far. public void doCalc() { lblAnswer = txtA + txtB; } It has been suggested that I add more code here is the full code. Thank you for that suggestion. Here is the Java File. package com.example.wattsprofessional; import android.app.Activity; import android.os.Bundle; import android.view.Menu; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void doCalc() { lblAnswer = txtA + txtB; Double.parseDouble(txtA.getText().toString()); lblAnswer.setText"t } and here is the xml file. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity" > <EditText android:id="@+id/txtA" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="40dp" android:ems="10" android:hint="Write Here" android:inputType="numberDecimal" > <requestFocus /> </EditText> <EditText android:id="@+id/txtB" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/txtA" android:layout_below="@+id/txtA" android:layout_marginTop="32dp" android:ems="10" android:hint="Second Here" android:inputType="numberDecimal" /> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:text="@string/calculate" android:onClick="doCalc"/> <TextView android:id="@+id/lblAnswer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/button1" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="TextView" /> </RelativeLayout>

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