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  • Does changing the order of class private data members breaks ABI

    - by Dmitry Yudakov
    I have a class with number of private data members (some of them static), accessed by virtual and non-virtual member functions. There's no inline functions and no friend classes. class A { int number; string str; static const int static_const_number; public: // got virtual and non-virtual functions, working with these memebers virtual void func1(); void func2(); // no inline functions or friends }; Does changing the order of private data members breaks ABI in this case? class A { string str; static const int static_const_number; int number; // <-- integer member moved here ... };

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  • DynamicMethod NullReferenceException

    - by Jeff
    Can anyone tell me what's wrong with my IL code here? IL_0000: nop IL_0001: ldarg.1 IL_0002: isinst MyXmlWriter IL_0007: stloc.0 IL_0008: ldloc.0 IL_0009: ldarg.2 IL_000a: ldind.ref IL_000b: unbox.any TestEnum IL_0010: ldfld Int64 value__/FastSerializer.TestEnum IL_0015: callvirt Void WriteValue(Int64)/System.Xml.XmlWriter IL_001a: nop IL_001b: ret I'm going crazy here, since I've written a test app which does the same thing as above, but in C#, and in reflector the IL code from that looks just like my DynamicMethod's IL code above (except my test C# app uses a TestStruct with a public field instead of the private value field on the enum above, but I have skipVisibility set to true)... I get a NullReferenceException. My DynamicMethod's signature is: public delegate void DynamicWrite(IMyXmlWriter writer, ref object value, MyContract contract); And I'm definitely not passing in anything null. Thanks in advance!

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  • Grails validateable not work for non-persistent domain class

    - by Hoàng Long
    I followed the instruction here: http://www.grails.org/doc/latest/guide/7.%20Validation.html and added into config.groovy: grails.validateable.classes = [liningtest.Warm'] Then added in src/groovy/Warm.groovy (it's a non-persistent domain class): package liningtest import org.codehaus.groovy.grails.validation.Validateable class Warm { String name; int happyCite; Warm(String n, int h) { this.name = n; this.happyCite = h; } static constraints = { name(size: 1..50) happyCite(min: 100) } } But it just doesn't work (both "blank false" & "size: 0..25") for the "hasErrors" function. It always returns false, even when the name is 25. Is this a Grails bug, if yes, is there any work-around? I'm using Grails 1.3.3 UPDATE: I have updated the simplified code. And now I know that constraint "size" can't be used with "blank", but still does not work. My test class in test/unit/liningtest/WarmTests.groovy package liningtest import grails.test.* class WarmTests extends GrailsUnitTestCase { protected void setUp() { super.setUp() } protected void tearDown() { super.tearDown() } void testSomething() { def w = new Warm('Hihi', 3) assert (w.happyCite == 3) assert (w.hasErrors() == true) } } And the error I got: <?xml version="1.0" encoding="UTF-8" ?> <testsuite errors="1" failures="0" hostname="evolus-50b0002c" name="liningtest.WarmTests" tests="1" time="0.062" timestamp="2010-12-16T04:07:47"> <properties /> <testcase classname="liningtest.WarmTests" name="testSomething" time="0.062"> <error message="No signature of method: liningtest.Warm.hasErrors() is applicable for argument types: () values: [] Possible solutions: hashCode()" type="groovy.lang.MissingMethodException">groovy.lang.MissingMethodException: No signature of method: liningtest.Warm.hasErrors() is applicable for argument types: () values: [] Possible solutions: hashCode() at liningtest.WarmTests.testSomething(WarmTests.groovy:18) </error> </testcase> <system-out><![CDATA[--Output from testSomething-- ]]></system-out> <system-err><![CDATA[--Output from testSomething-- ]]></system-err> </testsuite> UPDATE 2: When I don't use Unit test, but try to call hasErrors in the controller, it runs but return false value. (hasErrors return false with Warm('Hihi', 3) ). Does anyone has a clue?

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  • How to dispose of a NET COM interop object on Release()

    - by mhenry1384
    I have a COM object written in managed code (C++/CLI). I am using that object in standard C++. How do I force my COM object's destructor to be called immediately when the COM object is released? If that's not possible, call I have Release() call a MyDispose() method on my COM object? My code to declare the object (C++/CLI): [Guid("57ED5388-blahblah")] [InterfaceType(ComInterfaceType::InterfaceIsIDispatch)] [ComVisible(true)] public interface class IFoo { void Doit(); }; [Guid("417E5293-blahblah")] [ClassInterface(ClassInterfaceType::None)] [ComVisible(true)] public ref class Foo : IFoo { public: void MyDispose(); ~Foo() {MyDispose();} // This is never called !Foo() {MyDispose();} // This is called by the garbage collector. virtual ULONG Release() {MyDispose();} // This is never called virtual void Doit(); }; My code to use the object (native C++): #import "..\\Debug\\Foo.tlb" ... Bar::IFoo setup(__uuidof(Bar::Foo)); // This object comes from the .tlb. setup.Doit(); setup-Release(); // explicit release, not really necessary since Bar::IFoo's destructor will call Release(). If I put a destructor method on my COM object, it is never called. If I put a finalizer method, it is called when the garbage collector gets around to it. If I explicitly call my Release() override it is never called. I would really like it so that when my native Bar::IFoo object goes out of scope it automatically calls my .NET object's dispose code. I would think I could do it by overriding the Release(), and if the object count = 0 then call MyDispose(). But apparently I'm not overriding Release() correctly because my Release() method is never called. Obviously, I can make this happen by putting my MyDispose() method in the interface and requiring the people using my object to call MyDispose() before Release(), but it would be slicker if Release() just cleaned up the object. Is it possible to force the .NET COM object's destructor, or some other method, to be called immediately when a COM object is released? Googling on this issue gets me a lot of hits telling me to call System.Runtime.InteropServices.Marshal.ReleaseComObject(), but of course, that's how you tell .NET to release a COM object. I want COM Release() to Dispose of a .NET object.

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  • Java MouseEvents not working

    - by billynomates
    This may be a stupid question, but I have to ask! I have the following code snippets that are supposed to run their corresponding methods when the user interacts with objects. For some reason, "foo" is never printed, but "bar" is. myJSpinner1.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseEntered(java.awt.event.MouseEvent evt() { System.out.println("foo"); //"foo" is not printed } }); myJSpinner2.addChangeListener(new java.awt.event.ChangeListener() { public void stateChanged(java.awt.event.ChangeEvent evt() { System.out.println("bar"); //"bar" is printed } }); I get no exceptions or stack trace. What am I missing in the MouseListener one? Thanks in advance.

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  • Java - Error Message Help

    - by Brian
    In the Code, mem is a of Class Memory and getMDR and getMAR ruturn ints. When I try to compile the code I get the following errors.....how can I fix this? Computer.java:25: write(int,int) in Memory cannot be applied to (int) Input.getInt(mem.write(cpu.getMDR())); ^ Computer.java:28: write(int,int) in Memory cannot be applied to (int) mem.write(cpu.getMAR()); Here is the code for Computer: class Computer{ private Cpu cpu; private Input in; private OutPut out; private Memory mem; public Computer() { Memory mem = new Memory(100); Input in = new Input(); OutPut out = new OutPut(); Cpu cpu = new Cpu(); System.out.println(in.getInt()); } public void run() { cpu.reset(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); while (!cpu.stop()) { cpu.decode(); if (cpu.OutFlag()) OutPut.display(mem.read(cpu.getMAR())); if (cpu.InFlag()) Input.getInt(mem.write(cpu.getMDR())); if (cpu.StoreFlag()) { mem.write(cpu.getMAR()); cpu.getMDR(); } else { cpu.setMDR(mem.read(cpu.getMAR())); cpu.execute(); cpu.fetch(); cpu.setMDR(mem.read(cpu.getMAR())); cpu.fetch2(); } } } Here is the code for Memory: class Memory{ private MemEl[] memArray; private int size; public Memory(int s) {size = s; memArray = new MemEl[s]; for(int i = 0; i < s; i++) memArray[i] = new MemEl(); } public void write (int loc, int val) {if (loc >=0 && loc < size) memArray[loc].write(val); else System.out.println("Index Not in Domain"); } public int read (int loc) {return memArray[loc].read(); } public void dump() { for(int i = 0; i < size; i++) if(i%1 == 0) System.out.println(memArray[i].read()); else System.out.print(memArray[i].read()); } } Here is the code for getMAR and getMDR: public int getMAR() { return ir.getOpcode(); } public int getMDR() { return mdr.read(); }

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  • Tell The Program What To Do When No Save Data Is Found NSUserDefaults, iPhone

    - by Stumf
    Hello all, I have saved data which was saved using NSUserDefaults. I was under the impression that if there was nothing saved to the key already (first time app is run) it would default to 0. This however doesn't seem to be the case. Here is what I have: To save: - (void)viewWillDisappear:(BOOL)animated { [[NSUserDefaults standardUserDefaults] setInteger:setbatteryHealthCalculated forKey:@"healthValue"]; [[NSUserDefaults standardUserDefaults] synchronize]; } To load: - (void) viewWillAppear:(BOOL)animated { NSInteger setbatteryHealthCalculated = [[NSUserDefaults standardUserDefaults] integerForKey:@"healthValue"]; } To check for save value: - (IBAction)check{ NSInteger setbatteryHealthCalculated = [[NSUserDefaults standardUserDefaults] integerForKey:@"healthValue"]; if (setbatteryHealthCalculated = 0) { [self performSelector:@selector(displayAlert) withObject:nil]; }

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  • why wont this tester complie

    - by user1678800
    student name and id and testgrade need to compile with tester but the student class has some problem i dont know what it is and the error message is Error: Syntax error on token "(", . expected this needs to complie with the tester class to be able to run public class Student { public static void main(String[] args) { // instant varible for name, id , and test grade private String name; private int id; private int testgrade; /** * construct class * @parm String newName * @parm String newId */ public Student(String newName, int newId); { name = newName; id = newId; } /** * getName method that return instant varible name */ public String getName() { return name; } /** * getId method that return instant varible id */ public int getId() { return id; } /** * setGrade method that sets the test grade variable * * @param int grade */ public void setGrade(int grade) { testGrade = grade; } /** * getGrade method that sets test grade instance variable * * @param int grade */ public int getGrade() { return testGrade; } } }

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  • JPA, scope, and autosave?

    - by arinte
    I am using JPA and lets say I do something like this public class MoRun extends Thread {... public void run() { final EntityManagerFactory emFactory = Persistence.createEntityManagerFactory("pu"); EntityManager manager = emFactory.createEntityManager(); manager.setFlushMode(FlushModeType.COMMIT); someMethod(manager); ... } public void someMethod(EntityManager manager){ Query query = manager.createNamedQuery("byStates"); List<State> list = query.getResultList(); for (State state : list) { if(someTest) state.setValue(...) } ... } So for those objects that pass "someTest" and values are updated are those changes automatically persisted to the db even though there is no transaction and I don't explicitly "manager.save(state)" the object? I ask because it seems like it is and I was wondering if the flush is doing it?

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  • Adding button in Actionscript code : Using Flex Builder

    - by dta
    I created a new actionscript project using Flex Builder 3 and tried to run the following file. I get this error : Definitions: fl.controls:Button could not be found. All I want to do is, to add a button to the application. How could I do it? package { import PaperBase; import org.papervision3d.objects.primitives.Cone; import fl.controls.Button; import fl.controls.Label; import fl.events.ComponentEvent; public class cone1 extends PaperBase { public var cone:Cone = new Cone(); protected var sceneWidth:Number; protected var sceneHeight:Number; public function cone1() { sceneWidth = stage.stageWidth sceneHeight = stage.stageHeight; init(sceneWidth*0.5,sceneHeight*0.5);//position of the cone } override protected function init3d():void { cone.scale = 5; cone.pitch(-40) default_scene.addChild(cone); } override protected function processFrame():void { cone.yaw(1);//rotation speed } } }

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  • Cannot find sleep function

    - by Tyzak
    hello, i'm new at C Programming (i learned c++) i want to create a process with windows.h at first i just want to start my main programm that creates a process ( -- starts an other programm) that's my code, but it doesn't really work, i removed every unnessasery line of code but "void sleep(700)" (or "sleep (700)" for testing if the windows methods work, but i get an error, that "sleep" cant be found. #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { //bool ret; //startupinfo stupinfo; //prozess_information pro2info; //Getstartupinfo (&stupinfo); //createprozess(null, "C:\\bsss10\\betriebssystemePRA1.exe", null, null, false, create_new_console, null, // null, &stupinfo, &pro2info); sleep (700); cout<< "hello"; } thanks in advance

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  • Multiple shapes on Android

    - by LucaB
    Hi Hi I'm trying to build a layout where some shapes will popup every 2 seconds. If the user will click one of these shapes, they have to disappear. What is the correct way of doing this? I thought about a thread, but i missed out. Here's my code at the moment (is not working): public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); l = new LinearLayout(this); setContentView(l); int counter = 1; View v = new CustomDrawableView(this,20,50); l.addView(v); Thread t = new Thread() { public void run() { while (true) { Log.i("THREAD","INSIDE"); View h = new CustomDrawableView(c, (int)Math.round(Math.random()*100), (int)Math.round(Math.random()*100)); SystemClock.sleep(2000); l.addView(h); } } }; t.start(); }

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  • Why servlet halt a moment in concurrent request.

    - by Hlex
    I use Axis for webservice service. when more than 8 concurrent , there are some request halt randomly for about 30 seconds. I debug by log in every line and found from my code: public class foo{ void bar(){ a(); log.debug('exit from a'); } void a(){ log.debug('exit a'); } the time between "exit a" and "exit from a" are delay about 30 second. This is no reason. I try to increase web container thread pool , heap but didn't help ============== Enviroment websphere 6.1 Spring 2.5 , Hibernate 3 ,Axis 1.6.5 Min heap to 768 Max heap to 1024 Thread pool defult max to 300 Thread pool web container max to 500 ===============

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  • Riddle: Spot the serious bug in this bubble sort implementation

    - by ripper234
    (No, this isn't a homework assignment, I just found the bug and thought it might be useful to share it here) import java.util.List; public class BubbleSorter { public <T extends Comparable<T>> void sort(List<T> list) { while (true) { boolean didWork = false; for (int i = 0; i < list.size() - 1; ++i) { if (list.get(i).compareTo(list.get(i + 1)) > 0) { swap(list, i, i + 1); didWork = true; break; } } if (!didWork) return; } } private static <T> void swap(List<T> list, int i, int j) { T tmp = list.get(i); list.set(i, list.get(j)); list.set(j, tmp); } }

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  • Setting a value into a object using reflection

    - by marionmaiden
    Hello I have an object that has a lot of attributes, each one with it's getter and setter. Each attribute has a non primitive type, that I don't know at runtime. For example, what I have is this: public class a{ private typeA attr1; private typeB attr2; public typeA getAttr1(){ return attr1; } public typeB getAttr2(){ return attr2; } public void setAttr1(typeA at){ attr1 = at; } public void setAttr2(typeB at){ attr2 = at; } } public class typeA{ public typeA(){ // doesn't matter } } public class typeB{ public typeB(){ // doesn't matter } } So, using reflection, I obtained the setter method for an attribute. Setting a value in the standard way is something like this: a test = new a(); a.setAttr1(new typeA()); But how can I do this using reflection? I already got the setAttr1() method using reflection, but I don't know how to create a new typeA object to be inserted in the setter.

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • How do you call a generic method on a thread?

    - by cw
    How would I call a method with the below header on a thread? public void ReadObjectAsync<T>(string filename) { // Can't use T in a delegate, moved it to a parameter. ThreadStart ts = delegate() { ReadObjectAcync(filename, typeof(T)); }; Thread th = new Thread(ts); th.IsBackground = true; th.Start(); } private void ReadObjectAcync(string filename, Type t) { // HOW? } public T ReadObject<T>(string filename) { // Deserializes a file to a type. }

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • XML strings in JAXB

    - by OOO
    I have a JPA entity class mimicking a table. Something like this: @XmlType(name="MyClassElementType") public class MyClass { String name; String xmlDesc; public MyClass() {} @XmlElement String getName() { return name; } void setName(String name) { this.name = name; } @XmlElement String getXmlDesc() { return xmlDesc; } void setXmlDesc(String xmlDesc) { this.xmlDesc = xmlDesc; } } In a Jersey REST get call I'm trying to return this class: @Get @Produces("application/xml") public MyClass get() { return myClass; } Now I'm expecting the already xml string(xmlStr) to be returned as is, but Jersey/JAXB escapes it... So anyway around this?

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  • Switch activity from a AlertDialog button

    - by Fahim Ahmed
    Let's say , I have three classes : MapsActivity , MyItemizedOverlay & GetDirectionActivity . In MyItemizedOverlay , I want to switch to GetDirectionActivity after the positive dialog button is clicked . ActiveDialog is placed under onTap method , so that I can get the GeoPoint. For this , what I've done : In ItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub int lat = p.getLatitudeE6(); int lot = p.getLongitudeE6(); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(mContext, GetDestination.class); startActivity(intent); } }); dialog.setNegativeButton("No", null); dialog.show(); return true ; } here IDE shows that I have a error in startActivity(intent) line . I've tried that also : In MyItemizedOverlay class : @Override public boolean onTap(GeoPoint p, MapView mapView) { return super.onTap(p, mapView); } In MapsActivity class : GeoPoint point2 = null ; confirmationOverlay.onTap(point2, mapView) ; int latt = point.getLatitudeE6() ; int longt = point.getLongitudeE6(); final int endpointArray [] = {latt , longt}; if(some condition to show the alert dialog after tapping) { AlertDialog.Builder dialog = new AlertDialog.Builder(MapsActivity.this); dialog.setTitle("Confirmation"); dialog.setMessage("Confirm this location as end point ?"); dialog.setPositiveButton("Yes", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { // TODO Auto-generated method stub Intent intent = new Intent(MapsActivity.this,GetDestination.class); intent.putExtra("geopoint" , endpointArray); startActivity(intent); } }); dialog.setNegativeButton("No", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int arg1) { } }); dialog.show(); } For the if statement what sort of condition I can use ? If I set it just like lat0 then the alertdialog appears without tapping on the map. I know this is very silly , but since I am new in both android & java , I hope you guys will consider it. Please help !

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  • How do I compile Android Browser (or other android-supplied applications)

    - by afriza
    I want to add support for Arabic (or other languages which are currently unsupported) to the applications supplied by android platform (e.g. Browser) without having root-access. To add Arabic support (at least displaying only) in a normal application (using developer SDK), I will need to: Add fonts Modify (reshape) the characters to be rendered For illustration, if I have string a aaa, I will need to change a aaa into a bcd because letter a at the beginning, middle, and end of a word need to be changed to b,c and d respectively) But now I want to compile android's Browser (and other apps). I am planning to get the source codes for these applications and their dependencies and bundle them as stand-alone applications which do not require root-access, and thus do not void the warranty. Other solutions which void the warranty can be obtained here. My Questions: Is the application's (e.g. Browser's) source code + 'developer SDK' enough to accomplish this? Do I need to get the source code + the development environment for the android platform? Any tips?

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  • Getting data from function loaded after current function

    - by Hwang
    I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function? private function wMessage():void { Message.width=Name.width+20; } private function wName():void { Name.x=(Message.x+Message.textWidth)-Name.textWidth; Name.y=Message.y+Message.height; } I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • adding child nodes to a treeview control in wpf,c#

    - by ebhakt
    Hi , i have implemented a treeview control on a buttonclick event like this: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace TaxonomyTreeview { /// /// Interaction logic for Window1.xaml /// public partial class Window1 : Window { ObservableCollection _TaxonomyCollection = new ObservableCollection(); public Window1() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { } public ObservableCollection<TaxonomyData> TaxonomyCollection { get { return _TaxonomyCollection; } } private void SelectedTaxonomyChanged(object sender, RoutedPropertyChangedEventArgs<Object> e) { TaxonomyData taxo = taxonomytree.SelectedItem as TaxonomyData; if (taxo != null) { MessageBox.Show("" + taxo.Tid); } } public class TaxonomyData { private string _name; private string _tid; public string Tid { get { return _tid; } set { _tid = value; } } public string Name { get { return _name; } set { _name = value; } } public TaxonomyData(string name, string tid) { Name = name; Tid = tid; } } private void populate_Click(object sender, RoutedEventArgs e) { taxonomytree.Items.Clear(); TaxonomyCollection.Add(new TaxonomyData("Taxonomy1", "1")); taxonomytree.Items.Add(TaxonomyCollection[0]); } } } The xaml code is : <TextBox Height="23" Margin="20,9,0,0" Name="startvid" VerticalAlignment="Top" HorizontalAlignment="Left" Width="120" /> <TextBox Height="23" Margin="165,9,151,0" Name="endvid" VerticalAlignment="Top" /> <Button Height="23.78" HorizontalAlignment="Right" Margin="0,8.22,11,0" Name="populate" VerticalAlignment="Top" Width="115" Click="populate_Click">Populate</Button> <TreeView HorizontalAlignment="Left" Margin="20,53,0,144" Width="120" Name="taxonomytree" ItemsSource="{Binding Window1.TaxonomyCollection}" SelectedItemChanged="SelectedTaxonomyChanged"> <TreeView.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=Name}" /> </DataTemplate> </TreeView.ItemTemplate> </TreeView> </Grid> As i want to display, the structure in a hierarchy , i want to know what is the best method to add a child node to this Please help

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  • Dealing with ArrayLists in java...all members of the arraylist updating themselves?

    - by Charlie
    I have a function that shrinks the size of a "Food bank" (represented by a rectangle in my GUI) once some of the food has been taken. I have the following function check for this: public boolean tryToPickUpFood(Ant a) { int xCoord = a.getLocation().x; int yCoord = a.getLocation().y; for (int i = 0; i < foodPiles.size(); i++) { if (foodPiles.get(i).containsPoint(xCoord, yCoord)) { foodPiles.get(i).decreaseFood(); return true; } } return false; } Where decreaseFood shrinks the rectangle.. public void decreaseFood() { foodAmount -= 1; shrinkPile(); } private void shrinkPile() { WIDTH -=1; HEIGHT = WIDTH; } However, whenever one rectangle shrinks, ALL of the rectangles shrink. Why would this be?

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