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  • Need help with Java Producer Consumer Problem, NullPointerException

    - by absk
    This is my code: package test; import java.util.logging.Level; import java.util.logging.Logger; class Data{ int ar[]=new int[50]; int ptr; Data() { for(int i=0;i<50;i++) ar[i]=0; ptr=0; } public int produce() { if(this.ptr<50) { this.ar[this.ptr]=1; this.ptr++; return this.ptr; } else return -1; } public int consume() { if(this.ptr>0) { this.ar[this.ptr]=0; this.ptr--; return this.ptr; } else return -1; } } class Prod implements Runnable{ private Main m; Prod(Main mm) { m=mm; } public void run() { int r = m.d.produce(); if (r != -1) { System.out.println("Produced, total elements: " + r); } else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } } } class Cons implements Runnable{ private Main m; Cons(Main mm) { m=mm; } public void run() { int r=m.d.consume(); if(r!=-1) System.out.println("Consumed, total elements: " + r); else { try { wait(); } catch (InterruptedException ex) { Logger.getLogger(Prod.class.getName()).log(Level.SEVERE, null, ex); } } notify(); } } public class Main{ Data d; public static void main(String s[]) throws InterruptedException{ Main m = new Main(); Prod p = new Prod(m); Cons c = new Cons(m); new Thread(p).start(); new Thread(c).start(); } } It is giving following errors: Exception in thread "Thread-0" Exception in thread "Thread-1" java.lang.NullPointerException at test.Cons.run(Main.java:84) at java.lang.Thread.run(Thread.java:619) java.lang.NullPointerException at test.Prod.run(Main.java:58) at java.lang.Thread.run(Thread.java:619) I am new to Java. Any help will be appreciated.

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  • How to remove animation glitch ?

    - by hib
    Hi all , I am downloading and then parsing some data on separate thread and then updating my ui on main thread with the following code but in this scenario I am getting animation "glitch" . I have read this word somewhere . - (void)didFinishParsing2:(NSArray *)appList { [self performSelectorOnMainThread:@selector(handleLoadedApps2:) withObject:appList waitUntilDone:NO]; self.queue = nil; // we are finished with the queue and our ParseOperation } - (void)handleLoadedApps2:(NSArray *)loadedApps{ [activityLabel removeFromSuperview]; self.controller.MyArray = (MyClass *)[arrMyArray objectAtIndex:0]; [[MySharedClass sharedSource].detailSource setObject:self.controller.MyArray forKey:someObject]; self.controller.hidesBottomBarWhenPushed = YES; isPushed = YES; [[self navigationController] pushViewController:self.controller animated:YES]; } Can anyone tell me what I am doing wrong so that I can remove the animation glitch .

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  • How do I add a custom view to iPhone app's UI?

    - by Dr Dork
    I'm diving into iPad development and I'm still learning how everything works together. I understand how to add standard view (i.e. buttons, tableviews, datepicker, etc.) to my UI using both Xcode and Interface Builder, but now I'm trying to add a custom calendar control (TapkuLibrary) to the left window in my UISplitView application. My question is, if I have a custom view (in this case, the TKCalendarMonthView), how do I programmatically add it to one of the views in my UI (in this case, the RootViewController)? Below are some relevant code snippets from my project... RootViewController interface @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; TKCalendarMonthView interface @class TKMonthGridView,TKCalendarDayView; @protocol TKCalendarMonthViewDelegate, TKCalendarMonthViewDataSource; @interface TKCalendarMonthView : UIView { id <TKCalendarMonthViewDelegate> delegate; id <TKCalendarMonthViewDataSource> dataSource; NSDate *currentMonth; NSDate *selectedMonth; NSMutableArray *deck; UIButton *left; NSString *monthYear; UIButton *right; UIImageView *shadow; UIScrollView *scrollView; } @property (readonly,nonatomic) NSString *monthYear; @property (readonly,nonatomic) NSDate *monthDate; @property (assign,nonatomic) id <TKCalendarMonthViewDataSource> dataSource; @property (assign,nonatomic) id <TKCalendarMonthViewDelegate> delegate; - (id) init; - (void) reload; - (void) selectDate:(NSDate *)date; Thanks in advance for all your help! I still have a ton to learn, so I apologize if the question is absurd in any way. I'm going to continue researching this question right now!

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  • Null Pointer Exception while using Java Compiler API

    - by java_geek
    MyClass.java: package test; public class MyClass { public void myMethod(){ System.out.println("My Method Called"); } } Listing for SimpleCompileTest.java that compiles the MyClass.java file. SimpleCompileTest.java: package test; import javax.tools.*; public class SimpleCompileTest { public static void main(String[] args) { String fileToCompile = "test" + java.io.File.separator +"MyClass.java"; JavaCompiler compiler = ToolProvider.getSystemJavaCompiler(); int compilationResult = compiler.run(null, null, null, fileToCompile); if(compilationResult == 0){ System.out.println("Compilation is successful"); }else{ System.out.println("Compilation Failed"); } } } I am executing the SimpleCompileTest class and getting a NullPointerException. The ToolProvider.getSystemJavaCompiler() is returning null. Can someone tell me what is wrong with the code

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  • Wiring up JavaScript handlers after a Partial Postback in ASP.NET

    - by Richard
    I am trying to use LinkButtons with the DefaultButton property of the ASP.NET Panel in an UpdatePanel. I have read and used the various other answers that are around describing the wiring up of the click event so that a full postback is not done instead of a partial postback. When the page loads, I wire up the .click function of the LinkButton so that the DefaultButton property of the ASP.NET panel will work. This all works fine, until you bring an UpdatePanel into the mix. With an UpdatePanel, if there is a partial postback, the script to wire up the .click function is not called in the partial postback, and hitting enter reverts to causing a full submit of the form rather than triggering the LinkButton. How can I cause javascript to be executed after a partial postback to re-wire up the .click function of the LinkButton? I have produced a sample page which shows the problem. There are two alerts showing 1) When the code to hook up the .click function is being called, and 2) When the .click function has been called (this only happens when you hit enter in the textbox after the event has been wired up). To test this code, type something in the textbox and hit Enter. The text will be copied to the label control, but "Wiring up Event Click" alert will not be shown. Add another letter, hit enter again, and you'll get a full postback without the text being copied to the label control (as the LinkButton wasn't called). Because that was a full postback, the Wiring Up Event Click event will be called again, and the form will work properly the next time again. This is being done with ASP.NET 3.5. Test Case Code: <%@ Page Language="C#" Inherits="System.Web.UI.Page" Theme="" EnableTheming="false" AutoEventWireup="true" %> <script runat="server"> void cmdComplete_Click(object sender, EventArgs e) { lblOutput.Text = "Complete Pressed: " + txtInput.Text; } void cmdFirstButton_Click(object sender, EventArgs e) { lblOutput.Text = "First Button Pressed"; } protected override void OnLoad(EventArgs e) { HookupButton(cmdComplete); } void HookupButton(LinkButton button) { // Use the click event of the LinkButton to trigger the postback (this is used by the .click code below) button.OnClientClick = Page.ClientScript.GetPostBackEventReference(button, String.Empty); // Wire up the .click event of the button to call the onclick function, and prevent a form submit string clickString = string.Format(@" alert('Wiring up click event'); document.getElementById('{0}').click = function() {{ alert('Default button pressed'); document.getElementById('{0}').onclick(); }};", button.ClientID, Page.ClientScript.GetPostBackEventReference(button, "")); Page.ClientScript.RegisterStartupScript(button.GetType(), "click_hookup_" + button.ClientID, clickString, true); } </script> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title>DefaultButton/LinkButton Testing</title> <style type="text/css"> a.Button { line-height: 2em; padding: 5px; border: solid 1px #CCC; background-color: #EEE; } </style> </head> <body> <h1> DefaultButton/LinkButton Testing</h1> <form runat="server"> <asp:ScriptManager runat="server" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div style="position: relative"> <fieldset> <legend>Output</legend> <asp:Label runat="server" ID="lblOutput" /> </fieldset> <asp:Button runat="server" Text="First Button" ID="cmdFirstButton" OnClick="cmdFirstButton_Click" UseSubmitBehavior="false" /> <asp:Panel ID="Panel1" runat="server" DefaultButton="cmdComplete"> <label> Enter Text:</label> <asp:TextBox runat="server" ID="txtInput" /> <asp:LinkButton runat="server" CssClass="Button" ID="cmdComplete" OnClick="cmdComplete_Click" Text="Complete" /> </asp:Panel> </div> </ContentTemplate> </asp:UpdatePanel> <asp:Button runat="server" ID="cmdFullPostback" Text="Full Postback" /> </form> </body> </html>

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  • how to run/compile java code from JTextArea at Runtime? ----urgent!!! college project

    - by Lokesh Kumar
    I have a JInternalFrame painted with a BufferedImage and contained in the JDesktopPane of a JFrame.I also have a JTextArea where i want to write some java code (function) that takes the current JInternalFrame's painted BufferedImage as an input and after doing some manipulation on this input it returns another manipulated BufferedImage that paints the JInternalFrame with new manipulated Image again!!. Manipulation java code of JTextArea:- public BufferedImage customOperation(BufferedImage CurrentInputImg) { Color colOld; Color colNew; BufferedImage manipulated=new BufferedImage(CurrentInputImg.getWidth(),CurrentInputImg.getHeight(),BufferedImage.TYPE_INT_ARGB); //make all Red pixels of current image black for(int i=0;i< CurrentInputImg.getWidth();i++) { for(int j=0;j< CurrentInputImg.getHeight(),j++) { colOld=new Color(CurrentInputImg.getRGB(i,j)); colNew=new Color(0,colOld.getGreen(),colOld.getBlue(),colOld.getAlpha()); manipulated.setRGB(i,j,colNew.getRGB()); } } return manipulated; } so,how can i run/compile this JTextArea java code at runtime and get a new manipulated image for painting on JInternalFrame???????   Here is my Main class: (This class is not actual one but i have created it for u for basic interfacing containing JTextArea,JInternalFrame,Apply Button) import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; import javax.swing.JInternalFrame; import javax.swing.JDesktopPane; import java.awt.image.*; import javax.imageio.*; import java.io.*; import java.io.File; import java.util.*; class MyCustomOperationSystem extends JFrame **{** public JInternalFrame ImageFrame; public BufferedImage CurrenFrameImage; public MyCustomOperationSystem() **{** setTitle("My Custom Image Operations"); setSize((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()); JDesktopPane desktop=new JDesktopPane(); desktop.setPreferredSize(new Dimension((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight())); try{ CurrenFrameImage=ImageIO.read(new File("c:/Lokesh.png")); }catch(Exception exp) { System.out.println("Error in Loading Image"); } ImageFrame=new JInternalFrame("Image Frame",true,true,false,true); ImageFrame.setMinimumSize(new Dimension(CurrenFrameImage.getWidth()+10,CurrenFrameImage.getHeight()+10)); ImageFrame.getContentPane().add(CreateImagePanel()); ImageFrame.setLayer(1); ImageFrame.setLocation(100,100); ImageFrame.setVisible(true); desktop.setOpaque(true); desktop.setBackground(Color.darkGray); desktop.add(ImageFrame); this.getContentPane().setLayout(new BorderLayout()); this.getContentPane().add("Center",desktop); this.getContentPane().add("South",ControlPanel()); pack(); setVisible(true); **}** public JPanel CreateImagePanel(){ JPanel tempPanel=new JPanel(){ public void paintComponent(Graphics g) { g.drawImage(CurrenFrameImage,0,0,this); } }; tempPanel.setPreferredSize(new Dimension(CurrenFrameImage.getWidth(),CurrenFrameImage.getHeight())); return tempPanel; } public JPanel ControlPanel(){ JPanel controlPan=new JPanel(new FlowLayout(FlowLayout.LEFT)); JButton customOP=new JButton("Custom Operation"); customOP.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evnt){ JFrame CodeFrame=new JFrame("Write your Code Here"); JTextArea codeArea=new JTextArea("Your Java Code Here",100,70); JScrollPane codeScrollPan=new JScrollPane(codeArea,ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_ALWAYS); CodeFrame.add(codeScrollPan); CodeFrame.setVisible(true); } }); JButton Apply=new JButton("Apply Code"); Apply.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent event){ // What should I do!!! Here!!!!!!!!!!!!!!! } }); controlPan.add(customOP); controlPan.add(Apply); return controlPan; } public static void main(String s[]) { new MyCustomOperationSystem(); } } Note: in above class JInternalFrame (ImageFrame) is not visible even i have declared it visible. so, ImageFrame is not visible while compiling and running above class. U have to identify this problem before running it.

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • What's wrong with my cross-thread call in Windows Forms?

    - by MainMa
    Hi, I encounter a problem with a Windows Forms application. A form must be displayed from another thread. So in the form class, I have the following code: private delegate void DisplayDialogCallback(); public void DisplayDialog() { if (this.InvokeRequired) { this.Invoke(new DisplayDialogCallback(DisplayDialog)); } else { this.ShowDialog(); } } Now, every time I run this, an InvalidOperationException is thrown on the line this.ShowDialog();: "Cross-thread operation not valid: Control 'SampleForm' accessed from a thread other than the thread it was created on." What's wrong with this piece of code? Isn't it a valid way to make cross-thread calls? Is there something special with ShowDialog()?

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  • Long Running Stored Proc - Report Progress Using BackgroundWorker & Timer

    - by daveywc
    While a long running stored proc (RMR_Seek) is executing (called via a Linq-To-SQL data context) I am trying to call another stored proc (RMR_GetLatestModelMessage) to check a table for the latest status message. The long running stored proc updates the table in question with status messages as it executes. I want to display the status message on a message panel to advise the user of the status of the execution of Proc_A. For various reasons it is not possible to determine how long RMR_Seek will take to execute so a progress bar with percentage increments is not feasible. I thought I'd found the way to do it by calling the long running stored proc from in a BackgroundWorker process DoWork event handler. This worked fine and allowed me to update my message panel with some dummy status messages that were NOT obtained via Proc_B while Proc_A was running. However now that I have tried to implement this fully by calling Proc_B to obtain the status messages I am running into problems that seem to be related to the mix of the backgroundworker and my System.Windows.Forms.Timer. An extract of the code I am using is below. I have tried many different ways around this but each one seems to present its own set of problems. The code below is problematic in the bw_DoWork event. The RMR_Seek stored proc gets called but does not execute properly - it also seems to be inconsistent as to whether _IsCompleted gets set to true. I'm sure there is a better way to achieve what I am trying to do. private bool _IsCompleted; private void RunRevenueSeek() { if (_SelectedModel == null) { MessageBox.Show("Please select a model from the list and try again.", "Model Generation", MessageBoxButtons.OK, MessageBoxIcon.Information); } else { var bw = new BackgroundWorker(); bw.DoWork += new DoWorkEventHandler(bw_DoWork); ProgressPanelControl.Visible = true; _IsCompleted = false; MessageTimer.Start(); // Has an interval of 3000 bw.RunWorkerAsync(); ProgressLabelControl.Text = "Refreshing Data"; this.Update(); ...more code goes here } } private void bw_DoWork(object sender, DoWorkEventArgs e) { using (var dc = new RevMdlrDataClassesDataContext()) { dc.CommandTimeout = 300; dc.RMR_Seek(_SelectedModel.ModelSet_ID); _IsCompleted = true; } } private void MessageTimer_Tick(object sender, EventArgs e) { string message = ""; if (_IsCompleted) { MessageTimer.Stop(); } else { using (var dc = new RevMdlrDataClassesDataContext()) { dc.CommandTimeout = 300; dc.RMR_GetLatestModelMessage(_SelectedModel.ModelSet_ID, ref message); ProgressLabelControl.Text = message; this.Update(); } } }

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  • Reused UIWebView showing previous loaded content for a brief second on iPhone

    - by Roi
    In one of my apps I reuse a webview. Each time the user enters a certain view on reload cached data to the webview using the method - (void)loadData:(NSData *)data MIMEType:(NSString *)MIMEType textEncodingName:(NSString *)encodingName baseURL:(NSURL *)baseURL and I wait for the callback call - (void) webViewDidFinishLoad:(UIWebView *)webView. In the mean time I hide the webview and show a 'loading' label. Only when I receive webViewDidFinishLoad do I show the webview. Many times what happens is I see the previous data that was loaded to the webview for a brief second before the new data I loaded kicks in. I already added a delay of 0.2 seconds before showing the webview but it didn't help. Instead of solving this by adding more time to the delay does anyone know how to solve this issue or maybe clear old data from a webview without release and allocating it every time?

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  • The .NET ActiveX component with WPF content can't be loaded by non MFC app

    - by lonelyflyer
    I have a legacy delphi program and want to add some content implemented with WPF. So I encapsulate the WPF control with a .NET/ActiveX interop technology. That means something like: [ComRegisterFunction()] public static void RegisterClass(string key); [ComUnregisterFunction()] public static void UnregisterClass(string key); The activeX component is a WinForms User Control and the WPF materials are attached to an ElemenHost in this User Control. It works fine if the host app of this ActiveX is a MFC program even without /clr switch. But my legacy app is a delphi program, and it always throw a stackoverflow exception within the constructor of my WPF user control as the program be started. I have no clue, Google is no help. and it has puzzled me for days.

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  • CSharp -- PInvokeStackImbalance detected on a well documented function?

    - by Aaron Hammond
    Here is my code for a ClickMouse() function: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const long MOUSEEVENTF_LEFTDOWN = 0x02; private const long MOUSEEVENTF_LEFTUP = 0x04; private const long MOUSEEVENTF_RIGHTDOWN = 0x08; private const long MOUSEEVENTF_RIGHTUP = 0x10; private void ClickMouse() { long X = Cursor.Position.X; long Y = Cursor.Position.Y; mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, X, Y, 0, 0); } For some reason, when my program comes to this code, it throws this error message: PInvokeStackImbalance was detected Message: A call to PInvoke function 'WindowsFormsApplication1!WindowsFormsApplication1.Form1::mouse_event' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Please help?

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  • Animated Gif in form using C#

    - by Rabin
    In my project, whenever a long process in being executed, a small form is displayed with a small animated gif file. I used this.Show() to open the form and this.Close() to close the form. Following is the code that I use. public partial class PlzWaitMessage : Form { public PlzWaitMessage() { InitializeComponent(); } public void ShowSpalshSceen() { this.Show(); Application.DoEvents(); } public void CloseSpalshScreen() { this.Close(); } } When the form opens, the image file do not immediately start animating. And when it does animate, the process is usually complete or very near completion which renders the animation useless. Is there a way I can have the gif animate as soon as I load the form?

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  • Android serialization: ImageView

    - by embo
    I have a simple class: public class Ball2 extends ImageView implements Serializable { public Ball2(Context context) { super(context); } } Serialization ok: private void saveState() throws IOException { ObjectOutputStream oos = new ObjectOutputStream(openFileOutput("data", MODE_PRIVATE)); try { Ball2 data = new Ball2(Game2.this); oos.writeObject(data); oos.flush(); } catch (Exception e) { Log.e("write error", e.getMessage(), e); } finally { oos.close(); } } But deserealization private void loadState() throws IOException { ObjectInputStream ois = new ObjectInputStream(openFileInput("data")); try { Ball2 data = (Ball2) ois.readObject(); } catch (Exception e) { Log.e("read error", e.getMessage(), e); } finally { ois.close(); } } fail with error: 03-24 21:52:43.305: ERROR/read error(1948): java.io.InvalidClassException: android.widget.ImageView; IllegalAccessException How deserialize object correctly?

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  • android: having two listviews in two listactivities didn't work

    - by Yang
    I guess my previous question wasn't clear enough (http://stackoverflow.com/questions/2549585/android-failed-to-setcontentview-when-switching-to-listactivity), so I explain as follows. In my app I have two listactivities which uses two different listviews: public class Activity1 extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { try{ super.onCreate(savedInstanceState); setContentView(R.layout.listview1); } public class Activity2 extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { try{ super.onCreate(savedInstanceState); setContentView(R.layout.listview2); } } As required by android, listview must have an ID which is exactly "@android:id/list". If I set the listview in both listview1 and listview2 with the same ID, then they will end up using the same format of listview, which is not what I want. But if I set one of the IDs to be sth like "@+id/listview2", android gave me the error: java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list' How do I handle this dilema?

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  • Is it possible to inject a bean into a spring form bean

    - by Mike
    I tried to do it 2 different ways, but neither way worked. @Component public class EmailForm{ ... private QuestionDAO questionDAO; ... @Autowired public void setQuestionDAO(QuestionDAO questionDAO) { this.questionDAO = questionDAO; } ... Another way: @Component public class EmailForm implements ApplicationContextAware { ... public void setApplicationContext(ApplicationContext applicationContext) throws BeansException { this.questionDAO = (QuestionDAO)applicationContext.getBean("questionDAO"); } ... Neither way results in questionDAO being injected Form bean is populated by spring: @RequestMapping(method = RequestMethod.POST) public String submit(@Valid final EmailForm emailForm, BindingResult result, final Model model) {

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  • Pattern for managing reference count and object life

    - by Gopalakrishnan Subramani
    We have a serial port which is connected to hundreds of physical devices on the same wire. We have protocols like Modbus and Hart to handle the request and response between the application and devices. The question is related to managing the reference count of the channel. When no device is using the channel, the channel should be closed. public class SerialPortChannel { int refCount = 0; public void AddReference() { refCount++; } public void ReleaseReference() { refCount--; if (refCount <= 0) this.ReleasePort(); //This close the serial port } } For each device connected, we create a object for the device like device = new Device(); device.Attach(channel); //this calls channel.AddReference() When the device disconnect, device.Detach(channel); //this calls channel.ReleaseReference() I am not convinced by the reference count model. Are there any better way to handle this problem in .NET World?

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  • How to draw a rectangle in WinForm app in the correct location

    - by TooFat
    I have a WinForm app that has an image displayed in a PictureBox that has the added functionality of allowing a user to draw a rectangle on the image by clicking and dragging. The Location, Height and Width of the rectangle are saved to disk. When the image is viewed again I would like to automatically redraw that rectangle in the same position on the image. When I redraw it, however, the Height and Width are fine but the location is always off. The location is being captured in the MouseDown Event like so private void pbSample_MouseDown(object Sender, MouseEventArgs e) { if (SelectMode) { StartLocation.X = e.X; StartLocation.Y = e.Y; //later on these are saved as the location of the rectangle } } And I am redrawing it like so public void DrawSelectedArea(Rectangle rect) { Graphics g = this.PictureBox1.CreateGraphics(); Pen p = new Pen(Brushes.Black); g.DrawRectangle(p, rect); } Given the location from the MouseEventArgs captured during the MouseDown Event how can I calculate the correct location to redraw my rectangle?

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  • "is not abstact and does not override abstract method."

    - by Chris Bolton
    So I'm pretty new to android development and have been trying to piece together some code bits. Here's what I have so far: package com.teslaprime.prirt; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.Button; import android.widget.EditText; import android.widget.ListView; import android.widget.AdapterView.OnItemClickListener; import java.util.ArrayList; import java.util.List; public class TaskList extends Activity { List<Task> model = new ArrayList<Task>(); ArrayAdapter<Task> adapter = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button add = (Button) findViewById(R.id.add); add.setOnClickListener(onAdd); ListView list = (ListView) findViewById(R.id.tasks); adapter = new ArrayAdapter<Task>(this,android.R.layout.simple_list_item_1,model); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(View v, int position, long id) { adapter.remove(position); } });} private View.OnClickListener onAdd = new View.OnClickListener() { public void onClick(View v) { Task task = new Task(); EditText name = (EditText) findViewById(R.id.taskEntry); task.name = name.getText().toString(); adapter.add(task); } }; } and here are the errors I'm getting: compile: [javac] /opt/android-sdk/tools/ant/main_rules.xml:384: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds [javac] Compiling 2 source files to /home/chris-kun/code/priRT/bin/classes [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:30: <anonymous com.teslaprime.prirt.TaskList$1> is not abstract and does not override abstract method onItemClick(android.widget.AdapterView<?>,android.view.View,int,long) in android.widget.AdapterView.OnItemClickListener [javac] list.setOnItemClickListener(new OnItemClickListener() { [javac] ^ [javac] /home/chris-kun/code/priRT/src/com/teslaprime/prirt/TaskList.java:32: remove(com.teslaprime.prirt.Task) in android.widget.ArrayAdapter<com.teslaprime.prirt.Task> cannot be applied to (int) [javac] adapter.remove(position); [javac] ^ [javac] 2 errors BUILD FAILED /opt/android-sdk/tools/ant/main_rules.xml:384: Compile failed; see the compiler error output for details. Total time: 2 seconds any ideas?

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  • WPF - Random hanging with file browser attached behaviour.

    - by Stimul8d
    Hi, I have an attached behavior defined thusly,.. public static class FileBrowserBehaviour { public static bool GetBrowsesOnClick(DependencyObject obj) { return (bool)obj.GetValue(BrowsesOnClickProperty); } public static void SetBrowsesOnClick(DependencyObject obj, bool value) { obj.SetValue(BrowsesOnClickProperty, value); } // Using a DependencyProperty as the backing store for BrowsesOnClick. This enables animation, styling, binding, etc... public static readonly DependencyProperty BrowsesOnClickProperty = DependencyProperty.RegisterAttached("BrowsesOnClick", typeof(bool), typeof(FileBrowserBehaviour), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(BrowsesOnClickChanged))); public static void BrowsesOnClickChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { FrameworkElement fe = obj as FrameworkElement; if ((bool)args.NewValue) { fe.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(OpenFileBrowser); } else { fe.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(OpenFileBrowser); } } static void OpenFileBrowser(object sender, MouseButtonEventArgs e) { var tb = sender as TextBox; if (tb.Text.Length < 1 || tb.Text=="Click to browse..") { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Executables | *.exe"; if (ofd.ShowDialog() == true) { Debug.WriteLine("Setting textbox text-" + ofd.FileName); tb.Text = ofd.FileName; Debug.WriteLine("Set textbox text"); } } } } It's a nice simple attached behavior which pops open an OpenFileDialog when you click on a textbox and puts the filename in the box when you're done. It works maybe 40% of the time but the rest of the time the whole app hangs. The call stack at this point looks like this - [Managed to Native Transition] WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x8b bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x1e bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x19 bytes Debugatron.exe!Debugatron.App.Main() + 0x5e bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.nExecuteAssembly(System.Reflection.Assembly assembly, string[] args) + 0x19 bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.Run(bool checkAptModel) + 0x6e bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() + 0x84 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext, string[] activationCustomData) + 0x65 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext) + 0xa bytes mscorlib.dll!System.Activator.CreateInstance(System.ActivationContext activationContext) + 0x3e bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() + 0x23 bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes Now, I've seen this kind of thing before when doing some asynchronous stuff but there's none of that going on at that point. The only thread alive is the UI thread! Also, I always get that last debug statement when it does hang. Can anyone point me in the right direction? This one's driving me crazy!

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  • productsRequest response method is not calling

    - by jeeva
    Hi i am implementing in app purchase i am sending request to apple store through - (void) requestProductData { SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObjects: featureAId,featureBId,nil]]; // add any other product here request.delegate = self; [request start]; } the response method - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { [purchasableObjects addObjectsFromArray:response.products]; } is not getting call at all. only once it called out of ten attempts i tried. any idea regarding this..? thanks in advance

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  • NAudio: How can I get an event that tells me that the MP3 file reached the end?

    - by Rookian
    I tried to use this: private void CreateDevice() { _playbackDevice = new WaveOut(); _playbackDevice.PlaybackStopped += PlaybackDevicePlaybackStopped; } void PlaybackDevicePlaybackStopped(object sender, EventArgs e) { if (OnPlaybackStopped != null) { OnPlaybackStopped(this, e); } } But it never invoked. Then I tried to use the PlaybackState by polling the property with a timer: public PlaybackState PlaybackState { get { if (_playbackDevice == null) return default(PlaybackState); return _playbackDevice.PlaybackState; } } But when the song ends it does not change to "stopped". But when I call Stopped it changes correctly. Can someone help me?

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  • Program execution stop at scanf???

    - by Mohit Deshpande
    main.c (with all the headers like stdio, stdlib, etc): int main() { int input; while(1) { printf("\n"); printf("\n1. Add new node"); printf("\n2. Delete existing node"); printf("\n3. Print all data"); printf("\n4. Exit"); printf("Enter your option -> "); scanf("%d", &input); string key = ""; string tempKey = ""; string tempValue = ""; Node newNode; Node temp; switch (input) { case 1: printf("\nEnter a key: "); scanf("%s", tempKey); printf("\nEnter a value: "); scanf("%s", tempValue); //execution ternimates here newNode.key = tempKey; newNode.value = tempValue; AddNode(newNode); break; case 2: printf("\nEnter the key of the node: "); scanf("%s", key); temp = GetNode(key); DeleteNode(temp); break; case 3: printf("\n"); PrintAllNodes(); break; case 4: exit(0); break; default: printf("\nWrong option chosen!\n"); break; } } return 0; } storage.h: #ifndef DATABASEIO_H_ #define DATABASEIO_H_ //typedefs typedef char *string; /* * main struct with key, value, * and pointer to next struct * Also typedefs Node and NodePtr */ typedef struct Node { string key; string value; struct Node *next; } Node, *NodePtr; //Function Prototypes void AddNode(Node node); void DeleteNode(Node node); Node GetNode(string key); void PrintAllNodes(); #endif /* DATABASEIO_H_ */ I am using Eclipse CDT, and when I enter 1, then I enter a key. Then the console says . I used gdb and got this error: Program received signal SIGSEGV, Segmentation fault. 0x00177024 in _IO_vfscanf () from /lib/tls/i686/cmov/libc.so.6 Any ideas why?

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  • Delegate Instantiation -Clarification

    - by nettguy
    When i have delegate like public delegate void PrintMe(); (1) PrintMe a = delegate() { MessageBox.Show("Hello"); }; a(); (2) PrintMe b = () => { MessageBox.Show("Hello"); }; b(); (3) PrintMe c = new PrintMe(HelpMe); c(); static void HelpMe() { MessageBox.Show("Help Me"); } for (1) and (2) I did not instatntiate the delegate it is directly pointing to anonymous methods.But as in the case of (3) I need to instatntiate the delegate and pass the static method.for case (3) can't i declare like PrintMe c= HelpMe(); ?.How does (1) and (2) work?

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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